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- # Boost 1.63 requires CMake 3.7 or newer
- cmake_minimum_required(VERSION 2.8)
- project(Slic3r)
- if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- message(STATUS "No build type selected, default to Release")
- set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (default Release)" FORCE)
- endif()
- if(DEFINED ENV{SLIC3R_STATIC})
- set(SLIC3R_STATIC_INITIAL $ENV{SLIC3R_STATIC})
- else()
- if (MSVC OR MINGW OR APPLE)
- set(SLIC3R_STATIC_INITIAL 1)
- else()
- set(SLIC3R_STATIC_INITIAL 0)
- endif()
- endif()
- option(SLIC3R_STATIC "Compile Slic3r with static libraries (Boost, TBB, glew)" ${SLIC3R_STATIC_INITIAL})
- option(SLIC3R_GUI "Compile Slic3r with GUI components (OpenGL, wxWidgets)" 1)
- option(SLIC3R_PRUSACONTROL "Compile Slic3r with the PrusaControl prject file format (requires wxWidgets base library)" 1)
- option(SLIC3R_PROFILE "Compile Slic3r with an invasive Shiny profiler" 0)
- option(SLIC3R_MSVC_COMPILE_PARALLEL "Compile on Visual Studio in parallel" 1)
- if (MSVC AND SLIC3R_MSVC_COMPILE_PARALLEL)
- add_compile_options(/MP)
- endif ()
- # Find the Perl interpreter, add local-lib to PATH and PERL5LIB environment variables,
- # so the locally installed modules (mainly the Alien::wxPerl) will be reached.
- if (WIN32)
- set(ENV_PATH_SEPARATOR ";")
- else()
- set(ENV_PATH_SEPARATOR ":")
- endif()
- set(ENV{PATH} "${PROJECT_SOURCE_DIR}/local-lib/bin${ENV_PATH_SEPARATOR}$ENV{PATH}")
- set(ENV{PERL5LIB} "${PROJECT_SOURCE_DIR}/local-lib/lib/perl${ENV_PATH_SEPARATOR}$ENV{PERL5LIB}")
- message("PATH: $ENV{PATH}")
- message("PERL5LIB: $ENV{PERL5LIB}")
- find_package(Perl REQUIRED)
- # CMAKE_PREFIX_PATH is used to point CMake to the remaining dependencies (Boost, TBB, ...)
- # We pick it from environment if it is not defined in another way
- if(NOT DEFINED CMAKE_PREFIX_PATH)
- if(DEFINED ENV{CMAKE_PREFIX_PATH})
- set(CMAKE_PREFIX_PATH "$ENV{CMAKE_PREFIX_PATH}")
- endif()
- endif()
- enable_testing ()
- # WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory.
- # We pick it from environment if it is not defined in another way
- if(WIN32)
- if(NOT DEFINED WIN10SDK_PATH)
- if(DEFINED ENV{WIN10SDK_PATH})
- set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}")
- endif()
- endif()
- if(DEFINED WIN10SDK_PATH AND NOT EXISTS "${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h")
- message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}")
- message("${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h was not found")
- message("STL fixing by the Netfabb service will not be compiled")
- unset(WIN10SDK_PATH)
- endif()
- endif()
- add_subdirectory(xs)
- get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY)
- if (MSVC)
- # By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project,
- # but we want 'slic3r' as the startup one because debugging run command is associated with it.
- # (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.)
- # Note: For some reason this needs to be set in the top-level CMakeLists.txt
- set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT XS)
- set(PERL_PROVE "${PERL_BIN_PATH}/prove.bat")
- else ()
- set(PERL_PROVE "${PERL_BIN_PATH}/prove")
- endif ()
- add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_PROVE} -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs)
- add_test (NAME integration COMMAND "${PERL_EXECUTABLE}" ${PERL_PROVE} WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
- install(PROGRAMS slic3r.pl DESTINATION bin RENAME slic3r-prusa3d)
- file(GLOB MyVar var/*.png)
- install(FILES ${MyVar} DESTINATION share/slic3r-prusa3d)
- install(FILES lib/Slic3r.pm DESTINATION lib/slic3r-prusa3d)
- install(DIRECTORY lib/Slic3r DESTINATION lib/slic3r-prusa3d)
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