- #version 110
- uniform mat4 view_model_matrix;
- uniform mat4 projection_matrix;
- attribute vec3 v_position;
- attribute vec2 v_tex_coord;
- varying vec2 tex_coord;
- void main()
- {
- tex_coord = v_tex_coord;
- gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
- }
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