flat.vs 204 B

1234567891011
  1. #version 110
  2. uniform mat4 view_model_matrix;
  3. uniform mat4 projection_matrix;
  4. attribute vec3 v_position;
  5. void main()
  6. {
  7. gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
  8. }