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- #!/usr/bin/perl
- use strict;
- use warnings;
- use Slic3r::XS;
- use Test::More tests => 9;
- use constant PI => 4 * atan2(1, 1);
- {
- my @points = (
- Slic3r::Point->new(100,100),
- Slic3r::Point->new(100,200),
- Slic3r::Point->new(200,200),
- Slic3r::Point->new(200,100),
- Slic3r::Point->new(150,150),
- );
- my $hull = Slic3r::Geometry::convex_hull(\@points);
- isa_ok $hull, 'Slic3r::Polygon', 'convex_hull returns a Polygon';
- is scalar(@$hull), 4, 'convex_hull returns the correct number of points';
- }
- # directions_parallel() and directions_parallel_within() are tested
- # also with Slic3r::Line::parallel_to() tests in 10_line.t
- {
- ok Slic3r::Geometry::directions_parallel_within(0, 0, 0), 'directions_parallel_within';
- ok Slic3r::Geometry::directions_parallel_within(0, PI, 0), 'directions_parallel_within';
- ok Slic3r::Geometry::directions_parallel_within(0, 0, PI/180), 'directions_parallel_within';
- ok Slic3r::Geometry::directions_parallel_within(0, PI, PI/180), 'directions_parallel_within';
- ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, 0), 'directions_parallel_within';
- ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, PI/180), 'directions_parallel_within';
- }
- {
- my $positions = Slic3r::Geometry::arrange(4, Slic3r::Pointf->new(20, 20), 5);
- is scalar(@$positions), 4, 'arrange() returns expected number of positions';
- }
- __END__
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