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- package Slic3r::Polyline;
- use Moo;
- use Math::Clipper qw();
- use Sub::Quote;
- # arrayref of ordered points
- has 'points' => (
- is => 'rw',
- required => 1,
- default => sub { [] },
- isa => quote_sub q{ use Carp; confess "invalid points" if grep ref $_ ne 'Slic3r::Point', @{$_[0]} },
- );
- sub id {
- my $self = shift;
- return join ' - ', sort map $_->id, @{$self->points};
- }
- sub cast {
- my $class = shift;
- my ($points) = @_;
-
- $points = [ map { ref $_ eq 'ARRAY' ? Slic3r::Point->cast($_) : $_ } @$points ];
- return $class->new(points => $points);
- }
- sub lines {
- my $self = shift;
- my @lines = ();
- my $previous_point;
- foreach my $point (@{ $self->points }) {
- if ($previous_point) {
- push @lines, Slic3r::Line->new(points => [ $previous_point, $point ]);
- }
- $previous_point = $point;
- }
- return @lines;
- }
- sub p {
- my $self = shift;
- return [ map $_->p, @{$self->points} ];
- }
- sub merge_continuous_lines {
- my $self = shift;
-
- my @points = map $_->p, @{$self->points};
- for (my $i = 2; $i <= $#points; $i++) {
- if (Slic3r::Geometry::lines_parallel([$points[$i-2], $points[$i-1]], [$points[$i-1], $points[$i]])) {
- # we can remove $points[$i-1]
- splice @points, $i-1, 1;
-
- $i--;
- }
- }
-
- @{$self->points} = map Slic3r::Point->cast($_), @points;
- }
- sub cleanup {
- my $self = shift;
- my $tolerance = shift || (1 / $Slic3r::resolution);
- @{$self->points} = map Slic3r::Point->cast($_),
- Slic3r::Geometry::Douglas_Peucker($self->p, $tolerance);
- }
- sub reverse_points {
- my $self = shift;
- @{$self->points} = reverse @{$self->points};
- }
- sub is_counter_clockwise {
- my $self = shift;
- return Math::Clipper::is_counter_clockwise($self->p);
- }
- sub make_counter_clockwise {
- my $self = shift;
- $self->reverse_points if !$self->is_counter_clockwise;
- }
- sub make_clockwise {
- my $self = shift;
- $self->reverse_points if $self->is_counter_clockwise;
- }
- sub nearest_point_to {
- my $self = shift;
- my ($point) = @_;
-
- # get point as arrayref
- $point = ref $point eq 'ARRAY' ? $point : $point->p;
-
- $point = Slic3r::Geometry::nearest_point($point, $self->p);
- return Slic3r::Point->cast($point);
- }
- 1;
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