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- #version 100
- // see as reference: https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3
- uniform mat4 view_model_matrix;
- uniform mat4 projection_matrix;
- // v_position.w = coordinate along the line
- attribute vec4 v_position;
- varying float coord_s;
- void main()
- {
- coord_s = v_position.w;
- gl_Position = projection_matrix * view_model_matrix * vec4(v_position.xyz, 1.0);
- }
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