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- package Slic3r::Layer;
- use Moo;
- use Math::Clipper ':all';
- use Slic3r::Geometry qw(collinear X Y A B PI);
- use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex PFT_EVENODD);
- use XXX;
- # a sequential number of layer, starting at 0
- has 'id' => (
- is => 'ro',
- #isa => 'Int',
- required => 1,
- );
- # collection of spare segments generated by slicing the original geometry;
- # these need to be merged in continuos (closed) polylines
- has 'lines' => (
- is => 'rw',
- #isa => 'ArrayRef[Slic3r::TriangleMesh::IntersectionLine]',
- default => sub { [] },
- );
- # collection of surfaces generated by slicing the original geometry
- has 'surfaces' => (
- is => 'rw',
- #isa => 'ArrayRef[Slic3r::Surface]',
- default => sub { [] },
- );
- # ordered collection of extrusion paths to build all perimeters
- has 'perimeters' => (
- is => 'rw',
- #isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
- default => sub { [] },
- );
- # ordered collection of extrusion paths to build skirt loops
- has 'skirts' => (
- is => 'rw',
- #isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
- default => sub { [] },
- );
- # collection of surfaces generated by offsetting the innermost perimeter(s)
- # they represent boundaries of areas to fill
- has 'fill_boundaries' => (
- is => 'rw',
- #isa => 'ArrayRef[Slic3r::Surface]',
- default => sub { [] },
- );
- # ordered collection of extrusion paths to fill surfaces
- has 'fills' => (
- is => 'rw',
- #isa => 'ArrayRef[Slic3r::ExtrusionPath]',
- default => sub { [] },
- );
- # Z used for slicing
- sub slice_z {
- my $self = shift;
- if ($self->id == 0) {
- return ($Slic3r::layer_height * $Slic3r::first_layer_height_ratio) / 2 / $Slic3r::resolution;
- }
- return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
- + (($self->id-1) * $Slic3r::layer_height)
- + ($Slic3r::layer_height/2)) / $Slic3r::resolution;
- }
- # Z used for printing
- sub print_z {
- my $self = shift;
- return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
- + ($self->id * $Slic3r::layer_height)) / $Slic3r::resolution;
- }
- sub add_surface {
- my $self = shift;
- my (@vertices) = @_;
-
- # convert arrayref points to Point objects
- @vertices = map Slic3r::Point->new($_), @vertices;
-
- my $surface = Slic3r::Surface->new(
- contour => Slic3r::Polyline::Closed->new(points => \@vertices),
- );
- push @{ $self->surfaces }, $surface;
-
- # make sure our contour has its points in counter-clockwise order
- $surface->contour->make_counter_clockwise;
-
- return $surface;
- }
- sub add_line {
- my $self = shift;
- my ($line) = @_;
-
- push @{ $self->lines }, $line;
- return $line;
- }
- # build polylines from lines
- sub make_surfaces {
- my $self = shift;
- my ($loops) = @_;
-
- {
- my $expolygons = union_ex($loops, PFT_EVENODD);
- Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
- scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
-
- push @{$self->surfaces},
- map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
- @$expolygons;
- }
-
- #use Slic3r::SVG;
- #Slic3r::SVG::output(undef, "surfaces.svg",
- # polygons => [ map $_->contour->p, @{$self->surfaces} ],
- # red_polygons => [ map $_->p, map @{$_->holes}, @{$self->surfaces} ],
- #);
- }
- sub remove_small_surfaces {
- my $self = shift;
- my @good_surfaces = ();
-
- my $distance = ($Slic3r::flow_width / 2 / $Slic3r::resolution);
-
- my @surfaces = @{$self->surfaces};
- @{$self->surfaces} = ();
- foreach my $surface (@surfaces) {
- # offset inwards
- my @offsets = $surface->expolygon->offset_ex(-$distance);
-
- # offset the results outwards again and merge the results
- @offsets = map $_->offset_ex($distance), @offsets;
- @offsets = @{ union_ex([ map @$_, @offsets ]) };
-
- # the difference between $surface->expolygon and @offsets
- # is what we can't print since it's too small
-
- push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
- surface_type => $surface->surface_type), @offsets;
- }
-
- Slic3r::debugf "removed %d small surfaces at layer %d\n",
- (@surfaces - @{$self->surfaces}), $self->id
- if @{$self->surfaces} != @surfaces;
- }
- sub remove_small_perimeters {
- my $self = shift;
- my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
- Slic3r::debugf "removed %d unprintable perimeters at layer %d\n",
- (@{$self->perimeters} - @good_perimeters), $self->id
- if @good_perimeters != @{$self->perimeters};
-
- @{$self->perimeters} = @good_perimeters;
- }
- # make bridges printable
- sub process_bridges {
- my $self = shift;
-
- # no bridges are possible if we have no internal surfaces
- return if $Slic3r::fill_density == 0;
-
- my @bridges = ();
-
- # a bottom surface on a layer > 0 is either a bridge or a overhang
- # or a combination of both; any top surface is a candidate for
- # reverse bridge processing
-
- my @solid_surfaces = grep {
- ($_->surface_type eq 'bottom' && $self->id > 0) || $_->surface_type eq 'top'
- } @{$self->surfaces} or return;
-
- my @internal_surfaces = grep $_->surface_type =~ /internal/, @{$self->surfaces};
-
- SURFACE: foreach my $surface (@solid_surfaces) {
- my $expolygon = $surface->expolygon->safety_offset;
- my $description = $surface->surface_type eq 'bottom' ? 'bridge/overhang' : 'reverse bridge';
-
- # offset the contour and intersect it with the internal surfaces to discover
- # which of them has contact with our bridge
- my @supporting_surfaces = ();
- my ($contour_offset) = $expolygon->contour->offset($Slic3r::flow_width / $Slic3r::resolution);
- foreach my $internal_surface (@internal_surfaces) {
- my $intersection = intersection_ex([$contour_offset], [$internal_surface->contour->p]);
- if (@$intersection) {
- push @supporting_surfaces, $internal_surface;
- }
- }
-
- #use Slic3r::SVG;
- #Slic3r::SVG::output(undef, "bridge.svg",
- # green_polygons => [ map $_->p, @supporting_surfaces ],
- # red_polygons => [ @$expolygon ],
- #);
-
- next SURFACE unless @supporting_surfaces;
- Slic3r::debugf " Found $description on layer %d with %d support(s)\n",
- $self->id, scalar(@supporting_surfaces);
-
- my $bridge_angle = undef;
- if ($surface->surface_type eq 'bottom') {
- # detect optimal bridge angle
-
- my $bridge_over_hole = 0;
- my @edges = (); # edges are POLYLINES
- foreach my $supporting_surface (@supporting_surfaces) {
- my @surface_edges = $supporting_surface->contour->clip_with_polygon($contour_offset);
- if (@surface_edges == 1 && @{$supporting_surface->contour->p} == @{$surface_edges[0]->p}) {
- $bridge_over_hole = 1;
- } else {
- foreach my $edge (@surface_edges) {
- shift @{$edge->points};
- pop @{$edge->points};
- }
- @surface_edges = grep { @{$_->points} } @surface_edges;
- }
- push @edges, @surface_edges;
- }
- Slic3r::debugf " Bridge is supported on %d edge(s)\n", scalar(@edges);
- Slic3r::debugf " and covers a hole\n" if $bridge_over_hole;
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output(undef, "bridge.svg",
- polylines => [ map $_->p, @edges ],
- );
- }
-
- if (@edges == 2) {
- my @chords = map Slic3r::Line->new($_->points->[0], $_->points->[-1]), @edges;
- my @midpoints = map $_->midpoint, @chords;
- $bridge_angle = -Slic3r::Geometry::rad2deg(Slic3r::Geometry::line_atan(\@midpoints) + PI/2);
- Slic3r::debugf "Optimal infill angle of bridge on layer %d is %d degrees\n", $self->id, $bridge_angle;
- }
- }
-
- # now, extend our bridge by taking a portion of supporting surfaces
- {
- # offset the bridge by the specified amount of mm (minimum 3)
- my $bridge_overlap = 3 / $Slic3r::resolution;
- my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap, $Slic3r::resolution * 100, JT_MITER, 2);
-
- # calculate the new bridge
- my $intersection = intersection_ex(
- [ @$expolygon, map $_->p, @supporting_surfaces ],
- [ $bridge_offset ],
- );
-
- push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
- surface_type => $surface->surface_type,
- bridge_angle => $bridge_angle,
- ), @$intersection;
- }
- }
-
- # now we need to merge bridges to avoid overlapping
- {
- # build a list of unique bridge types
- my @surface_groups = Slic3r::Surface->group(@bridges);
-
- # merge bridges of the same type, removing any of the bridges already merged;
- # the order of @surface_groups determines the priority between bridges having
- # different surface_type or bridge_angle
- @bridges = ();
- foreach my $surfaces (@surface_groups) {
- my $union = union_ex([ map $_->p, @$surfaces ]);
- my $diff = diff_ex(
- [ map @$_, @$union ],
- [ map $_->p, @bridges ],
- );
-
- push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
- surface_type => $surfaces->[0]->surface_type,
- bridge_angle => $surfaces->[0]->bridge_angle,
- ), @$union;
- }
- }
-
- # apply bridges to layer
- {
- my @surfaces = @{$self->surfaces};
- @{$self->surfaces} = ();
-
- # intersect layer surfaces with bridges to get actual bridges
- foreach my $bridge (@bridges) {
- my $actual_bridge = intersection_ex(
- [ map $_->p, @surfaces ],
- [ $bridge->p ],
- );
-
- push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
- surface_type => $bridge->surface_type,
- bridge_angle => $bridge->bridge_angle,
- ), @$actual_bridge;
- }
-
- # difference between layer surfaces and bridges are the other surfaces
- foreach my $group (Slic3r::Surface->group(@surfaces)) {
- my $difference = diff_ex(
- [ map $_->p, @$group ],
- [ map $_->p, @bridges ],
- );
- push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
- surface_type => $group->[0]->surface_type), @$difference;
- }
- }
- }
- 1;
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