123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667 |
- package Slic3r::Print::Object;
- use Moo;
- use Slic3r::ExtrusionPath ':roles';
- use Slic3r::Geometry qw(scale unscale deg2rad scaled_epsilon);
- use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
- use Slic3r::Surface ':types';
- has 'print' => (is => 'ro', weak_ref => 1, required => 1);
- has 'input_file' => (is => 'rw', required => 0);
- has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
- has 'size' => (is => 'rw', required => 1);
- has 'copies' => (is => 'rw', default => sub {[ [0,0] ]});
- has 'layers' => (is => 'rw', default => sub { [] });
- sub layer_count {
- my $self = shift;
- return scalar @{ $self->layers };
- }
- sub layer {
- my $self = shift;
- my ($layer_id) = @_;
-
- # extend our print by creating all necessary layers
- for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
- push @{ $self->layers }, Slic3r::Layer->new(id => $i, object => $self);
- }
-
- return $self->layers->[$layer_id];
- }
- sub slice {
- my $self = shift;
- my %params = @_;
-
- # process facets
- for my $region_id (0 .. $#{$self->meshes}) {
- my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
-
- my $apply_lines = sub {
- my $lines = shift;
- foreach my $layer_id (keys %$lines) {
- my $layerm = $self->layer($layer_id)->region($region_id);
- push @{$layerm->lines}, @{$lines->{$layer_id}};
- }
- };
- Slic3r::parallelize(
- disable => ($#{$mesh->facets} < 500), # don't parallelize when too few facets
- items => [ 0..$#{$mesh->facets} ],
- thread_cb => sub {
- my $q = shift;
- my $result_lines = {};
- while (defined (my $facet_id = $q->dequeue)) {
- my $lines = $mesh->slice_facet($self, $facet_id);
- foreach my $layer_id (keys %$lines) {
- $result_lines->{$layer_id} ||= [];
- push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
- }
- }
- return $result_lines;
- },
- collect_cb => sub {
- $apply_lines->($_[0]);
- },
- no_threads_cb => sub {
- for (0..$#{$mesh->facets}) {
- my $lines = $mesh->slice_facet($self, $_);
- $apply_lines->($lines);
- }
- },
- );
- }
- die "Invalid input file\n" if !@{$self->layers};
-
- # free memory
- $self->meshes(undef) unless $params{keep_meshes};
-
- # remove last layer if empty
- # (we might have created it because of the $max_layer = ... + 1 code in TriangleMesh)
- pop @{$self->layers} if !map @{$_->lines}, @{$self->layers->[-1]->regions};
-
- foreach my $layer (@{ $self->layers }) {
- # make sure all layers contain layer region objects for all regions
- $layer->region($_) for 0 .. ($self->print->regions_count-1);
-
- Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
- $layer->id, unscale $layer->slice_z if $Slic3r::debug;
-
- # layer currently has many lines representing intersections of
- # model facets with the layer plane. there may also be lines
- # that we need to ignore (for example, when two non-horizontal
- # facets share a common edge on our plane, we get a single line;
- # however that line has no meaning for our layer as it's enclosed
- # inside a closed polyline)
-
- # build surfaces from sparse lines
- foreach my $layerm (@{$layer->regions}) {
- my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
- $layer->slicing_errors(1) if $slicing_errors;
- $layerm->make_surfaces($loops);
-
- # free memory
- $layerm->lines(undef);
- }
-
- # merge all regions' slices to get islands
- $layer->make_slices;
- }
-
- # detect slicing errors
- my $warning_thrown = 0;
- for my $i (0 .. $#{$self->layers}) {
- my $layer = $self->layers->[$i];
- next unless $layer->slicing_errors;
- if (!$warning_thrown) {
- warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
- . "however you might want to check the results or repair the input file and retry.\n";
- $warning_thrown = 1;
- }
-
- # try to repair the layer surfaces by merging all contours and all holes from
- # neighbor layers
- Slic3r::debugf "Attempting to repair layer %d\n", $i;
-
- foreach my $region_id (0 .. $#{$layer->regions}) {
- my $layerm = $layer->region($region_id);
-
- my (@upper_surfaces, @lower_surfaces);
- for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
- if (!$self->layers->[$j]->slicing_errors) {
- @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
- last;
- }
- }
- for (my $j = $i-1; $j >= 0; $j--) {
- if (!$self->layers->[$j]->slicing_errors) {
- @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
- last;
- }
- }
-
- my $union = union_ex([
- map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
- ]);
- my $diff = diff_ex(
- [ map @$_, @$union ],
- [ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
- );
-
- @{$layerm->slices} = map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL),
- @$diff;
- }
-
- # update layer slices after repairing the single regions
- $layer->make_slices;
- }
-
- # remove empty layers from bottom
- while (@{$self->layers} && !@{$self->layers->[0]->slices} && !map @{$_->thin_walls}, @{$self->layers->[0]->regions}) {
- shift @{$self->layers};
- for (my $i = 0; $i <= $#{$self->layers}; $i++) {
- $self->layers->[$i]->id($i);
- }
- }
-
- warn "No layers were detected. You might want to repair your STL file and retry.\n"
- if !@{$self->layers};
- }
- sub make_perimeters {
- my $self = shift;
-
- # compare each layer to the one below, and mark those slices needing
- # one additional inner perimeter, like the top of domed objects-
-
- # this algorithm makes sure that almost one perimeter is overlapping
- if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0) {
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for my $layer_id (0 .. $self->layer_count-2) {
- my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
- my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
- my $perimeter_flow = $layerm->perimeter_flow;
-
- my $overlap = $perimeter_flow->spacing; # one perimeter
-
- # compute polygons representing the thickness of the first external perimeter of
- # the upper layer slices
- my $upper = diff_ex(
- [ map @$_, map $_->expolygon->offset_ex(+ 0.5 * $perimeter_flow->scaled_spacing), @{$upper_layerm->slices} ],
- [ map @$_, map $_->expolygon->offset_ex(- scale($overlap) + (0.5 * $perimeter_flow->scaled_spacing)), @{$upper_layerm->slices} ],
- );
- next if !@$upper;
-
- # we need to limit our detection to the areas which would actually benefit from
- # more perimeters. so, let's compute the area we want to ignore
- my $ignore = [];
- {
- my $diff = diff_ex(
- [ map @$_, map $_->expolygon->offset_ex(- ($Slic3r::Config->perimeters-0.5) * $perimeter_flow->scaled_spacing), @{$layerm->slices} ],
- [ map @{$_->expolygon}, @{$upper_layerm->slices} ],
- );
- $ignore = [ map @$_, map $_->offset_ex($perimeter_flow->scaled_spacing), @$diff ];
- }
-
- foreach my $slice (@{$layerm->slices}) {
- my $hypothetical_perimeter_num = $Slic3r::Config->perimeters + 1;
- CYCLE: while (1) {
- # compute polygons representing the thickness of the hypotetical new internal perimeter
- # of our slice
- my $hypothetical_perimeter;
- {
- my $outer = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-1.5) * $perimeter_flow->scaled_spacing - scaled_epsilon) ];
- last CYCLE if !@$outer;
- my $inner = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-0.5) * $perimeter_flow->scaled_spacing) ];
- last CYCLE if !@$inner;
- $hypothetical_perimeter = diff_ex($outer, $inner);
- }
- last CYCLE if !@$hypothetical_perimeter;
-
-
- my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
- $intersection = diff_ex([ map @$_, @$intersection ], $ignore) if @$ignore;
- last CYCLE if !@{ $intersection };
- Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
- $slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
- $hypothetical_perimeter_num++;
- }
- }
- }
- }
- }
-
- $_->make_perimeters for @{$self->layers};
- }
- sub detect_surfaces_type {
- my $self = shift;
- Slic3r::debugf "Detecting solid surfaces...\n";
-
- # prepare a reusable subroutine to make surface differences
- my $surface_difference = sub {
- my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
- my $expolygons = diff_ex(
- [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
- [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
- 1,
- );
- return grep $_->contour->is_printable($layerm->flow->width),
- map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
- @$expolygons;
- };
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->layers->[$i]->regions->[$region_id];
-
- # comparison happens against the *full* slices (considering all regions)
- my $upper_layer = $self->layers->[$i+1];
- my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
-
- my (@bottom, @top, @internal) = ();
-
- # find top surfaces (difference between current surfaces
- # of current layer and upper one)
- if ($upper_layer) {
- @top = $surface_difference->($layerm->slices, $upper_layer->slices, S_TYPE_TOP, $layerm);
- } else {
- # if no upper layer, all surfaces of this one are solid
- @top = @{$layerm->slices};
- $_->surface_type(S_TYPE_TOP) for @top;
- }
-
- # find bottom surfaces (difference between current surfaces
- # of current layer and lower one)
- if ($lower_layer) {
- @bottom = $surface_difference->($layerm->slices, $lower_layer->slices, S_TYPE_BOTTOM, $layerm);
- } else {
- # if no lower layer, all surfaces of this one are solid
- @bottom = @{$layerm->slices};
- $_->surface_type(S_TYPE_BOTTOM) for @bottom;
- }
-
- # now, if the object contained a thin membrane, we could have overlapping bottom
- # and top surfaces; let's do an intersection to discover them and consider them
- # as bottom surfaces (to allow for bridge detection)
- if (@top && @bottom) {
- my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
- Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
- @top = $surface_difference->([@top], $overlapping, S_TYPE_TOP, $layerm);
- }
-
- # find internal surfaces (difference between top/bottom surfaces and others)
- @internal = $surface_difference->($layerm->slices, [@top, @bottom], S_TYPE_INTERNAL, $layerm);
-
- # save surfaces to layer
- @{$layerm->slices} = (@bottom, @top, @internal);
-
- Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
- $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
- }
-
- # clip surfaces to the fill boundaries
- foreach my $layer (@{$self->layers}) {
- my $layerm = $layer->regions->[$region_id];
- my $fill_boundaries = [ map @$_, @{$layerm->surfaces} ];
- @{$layerm->surfaces} = ();
- foreach my $surface (@{$layerm->slices}) {
- my $intersection = intersection_ex(
- [ $surface->p ],
- $fill_boundaries,
- );
- push @{$layerm->surfaces}, map Slic3r::Surface->new
- (expolygon => $_, surface_type => $surface->surface_type),
- @$intersection;
- }
- }
- }
- }
- sub discover_horizontal_shells {
- my $self = shift;
-
- Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
-
- my $area_threshold = $Slic3r::flow->scaled_spacing ** 2;
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->layers->[$i]->regions->[$region_id];
-
- if ($Slic3r::Config->solid_infill_every_layers && ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
- $_->surface_type(S_TYPE_INTERNALSOLID)
- for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
- }
-
- foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
- # find surfaces of current type for current layer
- # and offset them to take perimeters into account
- my @surfaces = map $_->offset($Slic3r::Config->perimeters * $layerm->perimeter_flow->scaled_width),
- grep $_->surface_type == $type, @{$layerm->fill_surfaces} or next;
- my $surfaces_p = [ map $_->p, @surfaces ];
- Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
- $i, scalar(@surfaces), ($type == S_TYPE_TOP ? 'top' : 'bottom');
-
- my $solid_layers = ($type == S_TYPE_TOP)
- ? $Slic3r::Config->top_solid_layers
- : $Slic3r::Config->bottom_solid_layers;
- for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1;
- abs($n - $i) <= $solid_layers-1;
- $type == S_TYPE_TOP ? $n-- : $n++) {
-
- next if $n < 0 || $n >= $self->layer_count;
- Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
-
- my @neighbor_surfaces = @{$self->layers->[$n]->regions->[$region_id]->surfaces};
- my @neighbor_fill_surfaces = @{$self->layers->[$n]->regions->[$region_id]->fill_surfaces};
-
- # find intersection between neighbor and current layer's surfaces
- # intersections have contours and holes
- my $new_internal_solid = intersection_ex(
- $surfaces_p,
- [ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_surfaces ],
- undef, 1,
- );
- next if !@$new_internal_solid;
-
- # internal-solid are the union of the existing internal-solid surfaces
- # and new ones
- my $internal_solid = union_ex([
- ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
- ( map @$_, @$new_internal_solid ),
- ]);
-
- # subtract intersections from layer surfaces to get resulting inner surfaces
- my $internal = diff_ex(
- [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
- [ map @$_, @$internal_solid ],
- 1,
- );
- Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
- scalar(@$internal_solid), scalar(@$internal);
-
- # Note: due to floating point math we're going to get some very small
- # polygons as $internal; they will be removed by removed_small_features()
-
- # assign resulting inner surfaces to layer
- my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
- @$neighbor_fill_surfaces = ();
- push @$neighbor_fill_surfaces, Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL)
- for @$internal;
-
- # assign new internal-solid surfaces to layer
- push @$neighbor_fill_surfaces, Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
- for @$internal_solid;
-
- # assign top and bottom surfaces to layer
- foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
- my $solid_surfaces = diff_ex(
- [ map $_->p, @$s ],
- [ map @$_, @$internal_solid, @$internal ],
- 1,
- );
- push @$neighbor_fill_surfaces, Slic3r::Surface->new
- (expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
- for @$solid_surfaces;
- }
- }
- }
-
- @{$layerm->fill_surfaces} = grep $_->expolygon->area > $area_threshold, @{$layerm->fill_surfaces};
- }
- }
- }
- # combine fill surfaces across layers
- sub combine_infill {
- my $self = shift;
- return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
-
- my $area_threshold = $Slic3r::flow->scaled_spacing ** 2;
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- # start from bottom, skip first layer
- for (my $i = 1; $i < $self->layer_count; $i++) {
- my $layerm = $self->layers->[$i]->regions->[$region_id];
-
- # skip layer if no internal fill surfaces
- next if !grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
-
- # for each possible depth, look for intersections with the lower layer
- # we do this from the greater depth to the smaller
- for (my $d = $Slic3r::Config->infill_every_layers - 1; $d >= 1; $d--) {
- next if ($i - $d) <= 0; # do not combine infill for bottom layer
- my $lower_layerm = $self->layer($i - 1)->regions->[$region_id];
-
- # select surfaces of the lower layer having the depth we're looking for
- my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,
- @{$lower_layerm->fill_surfaces};
- next if !@lower_surfaces;
-
- # calculate intersection between our surfaces and theirs
- my $intersection = intersection_ex(
- [ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
- [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
- undef, 1,
- );
-
- # purge intersections, skip tiny regions
- @$intersection = grep $_->area > $area_threshold, @$intersection;
- next if !@$intersection;
-
- # new fill surfaces of the current layer are:
- # - any non-internal surface
- # - intersections found (with a $d + 1 depth)
- # - any internal surface not belonging to the intersection (with its original depth)
- {
- my @new_surfaces = ();
- push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
- push @new_surfaces, map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $d + 1), @$intersection;
-
- foreach my $depth (reverse $d..$Slic3r::Config->infill_every_layers) {
- push @new_surfaces, map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
-
- # difference between our internal layers with depth == $depth
- # and the intersection found
- @{diff_ex(
- [
- map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
- @{$layerm->fill_surfaces},
- ],
- [ map @$_, @$intersection ],
- 1,
- )};
- }
- @{$layerm->fill_surfaces} = @new_surfaces;
- }
-
- # now we remove the intersections from lower layer
- {
- my @new_surfaces = ();
- push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$lower_layerm->fill_surfaces};
- foreach my $depth (1..$Slic3r::Config->infill_every_layers) {
- push @new_surfaces, map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
-
- # difference between internal layers with depth == $depth
- # and the intersection found
- @{diff_ex(
- [
- map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
- @{$lower_layerm->fill_surfaces},
- ],
- [ map @$_, @$intersection ],
- 1,
- )};
- }
- @{$lower_layerm->fill_surfaces} = @new_surfaces;
- }
- }
- }
- }
- }
- sub generate_support_material {
- my $self = shift;
-
- my $flow = $self->print->support_material_flow;
- my $threshold_rad = deg2rad($Slic3r::Config->support_material_threshold + 1); # +1 makes the threshold inclusive
- my $overhang_width = $threshold_rad == 0 ? undef : scale $Slic3r::Config->layer_height * ((cos $threshold_rad) / (sin $threshold_rad));
- my $distance_from_object = 1.5 * $flow->scaled_width;
-
- # determine support regions in each layer (for upper layers)
- Slic3r::debugf "Detecting regions\n";
- my %layers = (); # this represents the areas of each layer having to support upper layers (excluding interfaces)
- my %layers_interfaces = (); # this represents the areas of each layer having an overhang in the immediately upper layer
- {
- my @current_support_regions = (); # expolygons we've started to support (i.e. below the empty interface layers)
- my @queue = (); # the number of items of this array determines the number of empty interface layers
- for my $i (reverse 0 .. $#{$self->layers}) {
- my $layer = $self->layers->[$i];
- my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
-
- # $queue[-1] contains the overhangs of the upper layer, regardless of any empty interface layers
- # $queue[0] contains the overhangs of the first upper layer above the empty interface layers
- $layers_interfaces{$i} = [@{ $queue[-1] || [] }];
-
- # step 1: generate support material in current layer (for upper layers)
- push @current_support_regions, @{ shift @queue } if @queue && $i < $#{$self->layers};
-
- @current_support_regions = @{diff_ex(
- [ map @$_, @current_support_regions ],
- [ map @$_, @{$layer->slices} ],
- )};
-
- $layers{$i} = diff_ex(
- [ map @$_, @current_support_regions ],
- [
- (map @$_, map $_->offset_ex($distance_from_object), @{$layer->slices}),
- (map @$_, @{ $layers_interfaces{$i} }),
- ],
- );
- $_->simplify($flow->scaled_spacing * 2) for @{$layers{$i}};
-
- # step 2: get layer overhangs and put them into queue for adding support inside lower layers
- # we need an angle threshold for this
- my @overhangs = ();
- if ($lower_layer) {
- @overhangs = map $_->offset_ex(2 * $overhang_width), @{diff_ex(
- [ map @$_, map $_->offset_ex(-$overhang_width), @{$layer->slices} ],
- [ map @$_, @{$lower_layer->slices} ],
- 1,
- )};
- }
- push @queue, [@overhangs];
- }
- }
- return if !map @$_, values %layers;
-
- # generate paths for the pattern that we're going to use
- Slic3r::debugf "Generating patterns\n";
- my $support_patterns = []; # in case we want cross-hatching
- {
- # 0.5 makes sure the paths don't get clipped externally when applying them to layers
- my @support_material_areas = map $_->offset_ex(- 0.5 * $flow->scaled_width),
- @{union_ex([ map $_->contour, map @$_, values %layers ])};
-
- my $fill = Slic3r::Fill->new(print => $self->print);
- my $filler = $fill->filler($Slic3r::Config->support_material_pattern);
- $filler->angle($Slic3r::Config->support_material_angle);
- {
- my @patterns = ();
- foreach my $expolygon (@support_material_areas) {
- my @paths = $filler->fill_surface(
- Slic3r::Surface->new(expolygon => $expolygon),
- density => $flow->spacing / $Slic3r::Config->support_material_spacing,
- flow_spacing => $flow->spacing,
- );
- my $params = shift @paths;
-
- push @patterns,
- map Slic3r::ExtrusionPath->new(
- polyline => Slic3r::Polyline->new(@$_),
- role => EXTR_ROLE_SUPPORTMATERIAL,
- height => undef,
- flow_spacing => $params->{flow_spacing},
- ), @paths;
- }
- push @$support_patterns, [@patterns];
- }
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output(undef, "support_$_.svg",
- polylines => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
- polygons => [ map @$_, @support_material_areas ],
- ) for 0 .. $#$support_patterns;
- }
- }
-
- # apply the pattern to layers
- Slic3r::debugf "Applying patterns\n";
- {
- my $clip_pattern = sub {
- my ($layer_id, $expolygons, $height) = @_;
- my @paths = ();
- foreach my $expolygon (@$expolygons) {
- push @paths,
- map $_->pack,
- map {
- $_->height($height);
- $_->flow_spacing($self->print->first_layer_support_material_flow->spacing)
- if $layer_id == 0;
- $_;
- }
- map $_->clip_with_expolygon($expolygon),
- map $_->clip_with_polygon($expolygon->bounding_box_polygon),
- @{$support_patterns->[ $layer_id % @$support_patterns ]};
- };
- return @paths;
- };
- my %layer_paths = ();
- my %layer_interface_paths = ();
- my $process_layer = sub {
- my ($layer_id) = @_;
-
- my $layer = $self->layers->[$layer_id];
- my $paths = [ $clip_pattern->($layer_id, $layers{$layer_id}, $layer->height) ];
- my $interface_paths = [ $clip_pattern->($layer_id, $layers_interfaces{$layer_id}, $layer->support_material_interface_height) ];
- return ($paths, $interface_paths);
- };
- Slic3r::parallelize(
- items => [ keys %layers ],
- thread_cb => sub {
- my $q = shift;
- my $paths = {};
- my $interface_paths = {};
- while (defined (my $layer_id = $q->dequeue)) {
- ($paths->{$layer_id}, $interface_paths->{$layer_id}) = $process_layer->($layer_id);
- }
- return [ $paths, $interface_paths ];
- },
- collect_cb => sub {
- my $paths = shift;
- ($layer_paths{$_}, $layer_interface_paths{$_}) = @{ $paths->{$_} } for keys %$paths;
- },
- no_threads_cb => sub {
- ($layer_paths{$_}, $layer_interface_paths{$_}) = $process_layer->($_) for keys %layers;
- },
- );
-
- foreach my $layer_id (keys %layer_paths) {
- my $layer = $self->layers->[$layer_id];
- $layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
- $layer->support_interface_fills(Slic3r::ExtrusionPath::Collection->new);
- push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
- push @{$layer->support_interface_fills->paths}, @{$layer_interface_paths{$layer_id}};
- }
- }
- }
- 1;
|