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- package Slic3r::ExPolygon;
- use strict;
- use warnings;
- # an ExPolygon is a polygon with holes
- use Math::Geometry::Voronoi;
- use Slic3r::Geometry qw(X Y A B point_in_polygon);
- use Slic3r::Geometry::Clipper qw(union_ex JT_MITER);
- # the constructor accepts an array of polygons
- # or a Math::Clipper ExPolygon (hashref)
- sub new {
- my $class = shift;
- my $self;
- if (@_ == 1 && ref $_[0] eq 'HASH') {
- $self = [
- Slic3r::Polygon->new($_[0]{outer}),
- map Slic3r::Polygon->new($_), @{$_[0]{holes}},
- ];
- } else {
- $self = [ map Slic3r::Polygon->new($_), @_ ];
- }
- bless $self, $class;
- $self;
- }
- sub clone {
- my $self = shift;
- return (ref $self)->new(map $_->clone, @$self);
- }
- sub contour {
- my $self = shift;
- return $self->[0];
- }
- sub holes {
- my $self = shift;
- return @$self[1..$#$self];
- }
- sub lines {
- my $self = shift;
- return map $_->lines, @$self;
- }
- sub clipper_expolygon {
- my $self = shift;
- return {
- outer => $self->contour,
- holes => [ $self->holes ],
- };
- }
- sub offset {
- my $self = shift;
- my ($distance, $scale, $joinType, $miterLimit) = @_;
- $scale ||= $Slic3r::resolution * 1000000;
- $joinType = JT_MITER if !defined $joinType;
- $miterLimit ||= 2;
-
- my $offsets = Math::Clipper::offset($self, $distance, $scale, $joinType, $miterLimit);
- return @$offsets;
- }
- sub safety_offset {
- my $self = shift;
-
- # we're offsetting contour and holes separately
- # because Clipper doesn't return polygons in the same order as
- # we feed them to it
-
- return (ref $self)->new(
- $self->contour->safety_offset,
- @{ Slic3r::Geometry::Clipper::safety_offset([$self->holes]) },
- );
- }
- sub offset_ex {
- my $self = shift;
- my @offsets = $self->offset(@_);
-
- # apply holes to the right contours
- return @{ union_ex(\@offsets) };
- }
- sub encloses_point {
- my $self = shift;
- my ($point) = @_;
- return $self->contour->encloses_point($point)
- && (!grep($_->encloses_point($point), $self->holes)
- || grep($_->point_on_segment($point), $self->holes));
- }
- sub point_on_segment {
- my $self = shift;
- my ($point) = @_;
- for (@$self) {
- my $line = $_->point_on_segment($point);
- return $line if $line;
- }
- return undef;
- }
- sub bounding_box {
- my $self = shift;
- return Slic3r::Geometry::bounding_box($self->contour);
- }
- sub bounding_box_polygon {
- my $self = shift;
- my @bb = $self->bounding_box;
- return Slic3r::Polygon->new([
- [ $bb[0], $bb[1] ],
- [ $bb[2], $bb[1] ],
- [ $bb[2], $bb[3] ],
- [ $bb[0], $bb[3] ],
- ]);
- }
- sub clip_line {
- my $self = shift;
- my ($line) = @_; # line must be a Slic3r::Line object
-
- my @intersections = grep $_, map $_->intersection($line, 1), map $_->lines, @$self;
- my @dir = (
- $line->[B][X] <=> $line->[A][X],
- $line->[B][Y] <=> $line->[A][Y],
- );
-
- @intersections = sort {
- (($a->[X] <=> $b->[X]) == $dir[X]) && (($a->[Y] <=> $b->[Y]) == $dir[Y]) ? 1 : -1
- } @intersections, @$line;
-
- shift @intersections if $intersections[0]->coincides_with($intersections[1]);
- pop @intersections if $intersections[-1]->coincides_with($intersections[-2]);
-
- shift @intersections
- if !$self->encloses_point($intersections[0])
- && !$self->point_on_segment($intersections[0]);
-
- my @lines = ();
- while (@intersections) {
- # skip tangent points
- my @points = splice @intersections, 0, 2;
- next if !$points[1];
- next if $points[0]->coincides_with($points[1]);
- push @lines, [ @points ];
- }
- return [@lines];
- }
- sub simplify {
- my $self = shift;
- $_->simplify(@_) for @$self;
- }
- sub translate {
- my $self = shift;
- $_->translate(@_) for @$self;
- }
- sub rotate {
- my $self = shift;
- $_->rotate(@_) for @$self;
- }
- sub area {
- my $self = shift;
- my $area = $self->contour->area;
- $area -= $_->area for $self->holes;
- return $area;
- }
- # this method only works for expolygons having only a contour or
- # a contour and a hole, and not being thicker than the supplied
- # width. it returns a polyline or a polygon
- sub medial_axis {
- my $self = shift;
- my ($width) = @_;
-
- my @self_lines = map $_->lines, @$self;
- my $expolygon = $self->clone;
- my @points = ();
- foreach my $polygon (@$expolygon) {
- Slic3r::Geometry::polyline_remove_short_segments($polygon, $width / 2);
-
- # subdivide polygon segments so that we don't have anyone of them
- # being longer than $width / 2
- $polygon->subdivide($width/2);
-
- push @points, @$polygon;
- }
-
- my $voronoi = Math::Geometry::Voronoi->new(points => \@points);
- $voronoi->compute;
-
- my @skeleton_lines = ();
-
- my $vertices = $voronoi->vertices;
- my $edges = $voronoi->edges;
- foreach my $edge (@$edges) {
- # ignore lines going to infinite
- next if $edge->[1] == -1 || $edge->[2] == -1;
-
- my ($a, $b);
- $a = $vertices->[$edge->[1]];
- $b = $vertices->[$edge->[2]];
-
- next if !$self->encloses_point($a) || !$self->encloses_point($b);
-
- push @skeleton_lines, [$edge->[1], $edge->[2]];
- }
-
- # remove leafs (lines not connected to other lines at one of their endpoints)
- {
- my %pointmap = ();
- $pointmap{$_}++ for map @$_, @skeleton_lines;
- @skeleton_lines = grep {
- $pointmap{$_->[A]} >= 2 && $pointmap{$_->[B]} >= 2
- } @skeleton_lines;
- }
- return undef if !@skeleton_lines;
-
- return undef if !@skeleton_lines;
-
- # now build a single polyline
- my $polyline = [];
- {
- my %pointmap = ();
- foreach my $line (@skeleton_lines) {
- foreach my $point_id (@$line) {
- $pointmap{$point_id} ||= [];
- push @{$pointmap{$point_id}}, $line;
- }
- }
-
- # start from a point having only one line
- foreach my $point_id (keys %pointmap) {
- if (@{$pointmap{$point_id}} == 1) {
- push @$polyline, grep $_ ne $point_id, map @$_, shift @{$pointmap{$point_id}};
- last;
- }
- }
-
- # if no such point is found, pick a random one
- push @$polyline, shift @{ +(values %pointmap)[0][0] } if !@$polyline;
-
- my %visited_lines = ();
- while (1) {
- my $last_point_id = $polyline->[-1];
-
- shift @{ $pointmap{$last_point_id} }
- while @{ $pointmap{$last_point_id} } && $visited_lines{$pointmap{$last_point_id}[0]};
- my $next_line = shift @{ $pointmap{$last_point_id} } or last;
- $visited_lines{$next_line} = 1;
- push @$polyline, grep $_ ne $last_point_id, @$next_line;
- }
- }
-
- # now replace point indexes with coordinates
- @$polyline = map $vertices->[$_], @$polyline;
-
- # cleanup
- Slic3r::Geometry::polyline_remove_short_segments($polyline, $width / 2);
- $polyline = Slic3r::Geometry::douglas_peucker($polyline, $width / 7);
- Slic3r::Geometry::polyline_remove_parallel_continuous_edges($polyline);
-
- if (Slic3r::Geometry::same_point($polyline->[0], $polyline->[-1])) {
- return undef if @$polyline == 2;
- return Slic3r::Polygon->new(@$polyline[0..$#$polyline-1]);
- } else {
- return Slic3r::Polyline->new($polyline);
- }
- }
- 1;
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