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- package Slic3r::Layer::Region;
- use Moo;
- use List::Util qw(sum first);
- use Slic3r::ExtrusionPath ':roles';
- use Slic3r::Flow ':roles';
- use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
- use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
- offset offset2 offset2_ex union_pt diff intersection
- union diff intersection_pl);
- use Slic3r::Surface ':types';
- has 'layer' => (
- is => 'ro',
- weak_ref => 1,
- required => 1,
- handles => [qw(id slice_z print_z height object print)],
- );
- has 'region' => (is => 'ro', required => 1, handles => [qw(config)]);
- has 'infill_area_threshold' => (is => 'lazy');
- has 'overhang_width' => (is => 'lazy');
- # collection of surfaces generated by slicing the original geometry
- # divided by type top/bottom/internal
- has 'slices' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
- # collection of extrusion paths/loops filling gaps
- has 'thin_fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
- # collection of surfaces for infill generation
- has 'fill_surfaces' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
- # ordered collection of extrusion paths/loops to build all perimeters
- has 'perimeters' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
- # ordered collection of extrusion paths to fill surfaces
- has 'fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
- sub _build_overhang_width {
- my $self = shift;
- my $threshold_rad = PI/2 - atan2($self->flow(FLOW_ROLE_PERIMETER)->width / $self->height / 2, 1);
- return scale($self->height * ((cos $threshold_rad) / (sin $threshold_rad)));
- }
- sub _build_infill_area_threshold {
- my $self = shift;
- return $self->flow(FLOW_ROLE_SOLID_INFILL)->scaled_spacing ** 2;
- }
- sub flow {
- my ($self, $role, $bridge, $width) = @_;
- return $self->region->flow(
- $role,
- $self->layer->height,
- $bridge // 0,
- $self->layer->id == 0,
- $width,
- );
- }
- sub make_perimeters {
- my $self = shift;
-
- my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
- my $mm3_per_mm = $perimeter_flow->mm3_per_mm($self->height);
- my $pwidth = $perimeter_flow->scaled_width;
- my $pspacing = $perimeter_flow->scaled_spacing;
- my $ispacing = $self->flow(FLOW_ROLE_SOLID_INFILL)->scaled_spacing;
- my $gap_area_threshold = $pwidth ** 2;
-
- $self->perimeters->clear;
- $self->fill_surfaces->clear;
- $self->thin_fills->clear;
-
- my @contours = (); # array of Polygons with ccw orientation
- my @holes = (); # array of Polygons with cw orientation
- my @thin_walls = (); # array of ExPolygons
- my @gaps = (); # array of ExPolygons
-
- # we need to process each island separately because we might have different
- # extra perimeters for each one
- foreach my $surface (@{$self->slices}) {
- # detect how many perimeters must be generated for this island
- my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
-
- my @last = @{$surface->expolygon};
- my @last_gaps = ();
- if ($loop_number > 0) {
- # we loop one time more than needed in order to find gaps after the last perimeter was applied
- for my $i (1 .. ($loop_number+1)) { # outer loop is 1
- my @offsets = ();
- if ($i == 1) {
- # the minimum thickness of a single loop is:
- # width/2 + spacing/2 + spacing/2 + width/2
- @offsets = @{offset2(\@last, -(0.5*$pwidth + 0.5*$pspacing - 1), +(0.5*$pspacing - 1))};
-
- # look for thin walls
- if ($self->config->thin_walls) {
- my $diff = diff_ex(
- \@last,
- offset(\@offsets, +0.5*$pwidth),
- 1, # medial axis requires non-overlapping geometry
- );
- push @thin_walls, @$diff;
- }
- } else {
- @offsets = @{offset2(\@last, -(1.5*$pspacing - 1), +(0.5*$pspacing - 1))};
-
- # look for gaps
- if ($self->print->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
- my $diff = diff_ex(
- offset(\@last, -0.5*$pspacing),
- offset(\@offsets, +0.5*$pspacing),
- );
- push @gaps, @last_gaps = grep abs($_->area) >= $gap_area_threshold, @$diff;
- }
- }
-
- last if !@offsets;
- last if $i > $loop_number; # we were only looking for gaps this time
-
- # clone polygons because these ExPolygons will go out of scope very soon
- @last = @offsets;
- foreach my $polygon (@offsets) {
- if ($polygon->is_counter_clockwise) {
- push @contours, $polygon;
- } else {
- push @holes, $polygon;
- }
- }
- }
- }
-
- # make sure we don't infill narrow parts that are already gap-filled
- # (we only consider this surface's gaps to reduce the diff() complexity)
- @last = @{diff(\@last, [ map @$_, @last_gaps ])};
-
- # create one more offset to be used as boundary for fill
- # we offset by half the perimeter spacing (to get to the actual infill boundary)
- # and then we offset back and forth by half the infill spacing to only consider the
- # non-collapsing regions
- $self->fill_surfaces->append(
- map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), # use a bogus surface type
- @{offset2_ex(
- [ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
- -($pspacing/2 + $ispacing/2),
- +$ispacing/2,
- )}
- );
- }
-
- # find nesting hierarchies separately for contours and holes
- my $contours_pt = union_pt(\@contours);
- my $holes_pt = union_pt(\@holes);
-
- # prepare a coderef for traversing the PolyTree object
- # external contours are root items of $contours_pt
- # internal contours are the ones next to external
- my $traverse;
- $traverse = sub {
- my ($polynodes, $depth, $is_contour) = @_;
-
- # use a nearest neighbor search to order these children
- # TODO: supply second argument to chained_path() too?
- my @ordering_points = map { ($_->{outer} // $_->{hole})->first_point } @$polynodes;
- my @nodes = @$polynodes[@{chained_path(\@ordering_points)}];
-
- my @loops = ();
-
- foreach my $polynode (@nodes) {
- # if this is an external contour find all holes belonging to this contour(s)
- # and prepend them
- if ($is_contour && $depth == 0) {
- # $polynode is the outermost loop of an island
- my @holes = ();
- for (my $i = 0; $i <= $#$holes_pt; $i++) {
- if ($polynode->{outer}->contains_point($holes_pt->[$i]{outer}->first_point)) {
- push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
- $i--;
- }
- }
- push @loops, reverse map $traverse->([$_], 0), @holes;
- }
- push @loops, $traverse->($polynode->{children}, $depth+1, $is_contour);
-
- # return ccw contours and cw holes
- # GCode.pm will convert all of them to ccw, but it needs to know
- # what the holes are in order to compute the correct inwards move
-
- my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
- $polygon->reverse if defined $polynode->{hole};
- $polygon->reverse if !$is_contour;
-
- my $role = EXTR_ROLE_PERIMETER;
- if ($is_contour ? $depth == 0 : !@{ $polynode->{children} }) {
- # external perimeters are root level in case of contours
- # and items with no children in case of holes
- $role = EXTR_ROLE_EXTERNAL_PERIMETER;
- } elsif ($depth == 1 && $is_contour) {
- $role = EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER;
- }
-
- push @loops, Slic3r::ExtrusionLoop->new(
- polygon => $polygon,
- role => $role,
- mm3_per_mm => $mm3_per_mm,
- );
- }
- return @loops;
- };
-
- # order loops from inner to outer (in terms of object slices)
- my @loops = $traverse->($contours_pt, 0, 1);
-
- # if brim will be printed, reverse the order of perimeters so that
- # we continue inwards after having finished the brim
- # TODO: add test for perimeter order
- @loops = reverse @loops
- if $self->print->config->external_perimeters_first
- || ($self->layer->id == 0 && $self->print->config->brim_width > 0);
-
- # append perimeters
- $self->perimeters->append(@loops);
-
- # process thin walls by collapsing slices to single passes
- if (@thin_walls) {
- # the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
- my @p = map @{$_->medial_axis($pwidth + $pspacing)}, @thin_walls;
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output(
- "medial_axis.svg",
- no_arrows => 1,
- expolygons => \@thin_walls,
- green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
- red_polylines => \@p,
- );
- }
-
- my @paths = ();
- my $min_thin_wall_length = 2*$pwidth;
- for my $p (@p) {
- next if $p->length < $min_thin_wall_length;
- my %params = (
- role => EXTR_ROLE_EXTERNAL_PERIMETER,
- mm3_per_mm => $mm3_per_mm,
- );
- push @paths, $p->isa('Slic3r::Polygon')
- ? Slic3r::ExtrusionLoop->new(polygon => $p, %params)
- : Slic3r::ExtrusionPath->new(polyline => $p, %params);
- }
-
- $self->perimeters->append(
- map $_->clone, @{Slic3r::ExtrusionPath::Collection->new(@paths)->chained_path(0)}
- );
- Slic3r::debugf " %d thin walls detected\n", scalar(@paths) if $Slic3r::debug;
- }
-
- $self->_fill_gaps(\@gaps);
- }
- sub _fill_gaps {
- my $self = shift;
- my ($gaps) = @_;
-
- return unless @$gaps;
-
- my $filler = Slic3r::Fill->new->filler('rectilinear');
- $filler->angle($self->config->fill_angle);
- $filler->layer_id($self->layer->id);
-
- # we should probably use this code to handle thin walls
- # but we need to enable dynamic extrusion width before as we can't
- # use zigzag for thin walls.
-
- # medial axis-based gap fill should benefit from detection of larger gaps too, so
- # we could try with 1.5*$w for example, but that doesn't work well for zigzag fill
- # because it tends to create very sparse points along the gap when the infill direction
- # is not parallel to the gap (1.5*$w thus may only work well with a straight line)
- my $w = $self->flow(FLOW_ROLE_PERIMETER)->width;
- my @widths = ($w, 0.4 * $w); # worth trying 0.2 too?
- foreach my $width (@widths) {
- my $flow = $self->flow(FLOW_ROLE_PERIMETER, 0, $width);
-
- # extract the gaps having this width
- my @this_width = map @{$_->offset_ex(+0.5*$flow->scaled_width)},
- map @{$_->noncollapsing_offset_ex(-0.5*$flow->scaled_width)},
- @$gaps;
-
- if (0) { # remember to re-enable t/dynamic.t
- # fill gaps using dynamic extrusion width, by treating them like thin polygons,
- # thus generating the skeleton and using it to fill them
- my %path_args = (
- role => EXTR_ROLE_SOLIDFILL,
- mm3_per_mm => $flow->mm3_per_mm($self->height),
- );
- $self->thin_fills->append(map {
- $_->isa('Slic3r::Polygon')
- ? Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point # we should keep these as loops
- : Slic3r::ExtrusionPath->new(polyline => $_, %path_args),
- } map @{$_->medial_axis($flow->scaled_width)}, @this_width);
-
- Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @this_width, $width
- if @{ $self->thin_fills };
-
- } else {
- # fill gaps using zigzag infill
-
- # since this is infill, we have to offset by half-extrusion width inwards
- my @infill = map @{$_->offset_ex(-0.5*$flow->scaled_width)}, @this_width;
-
- foreach my $expolygon (@infill) {
- my ($params, @paths) = $filler->fill_surface(
- Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNALSOLID),
- density => 1,
- flow => $flow,
- );
- my $mm3_per_mm = $params->{flow}->mm3_per_mm($self->height);
-
- # Split polylines into lines so that the chained_path() search
- # at the final stage has more freedom and will choose starting
- # points closer than last positions. OTOH, this will make such
- # search slower. Probably, ExtrusionPath objects should support
- # splitting nearby a given position so that we can choose the right
- # entry point even in the middle of the path without needing a
- # complex, slow, chained_path() search on all segments. TODO.
- # Such logic will also avoid all the small travel moves that this
- # line-splitting causes, and it will be applicable to other things
- # too.
- my @lines = map @{Slic3r::Polyline->new(@$_)->lines}, @paths;
-
- @paths = map Slic3r::ExtrusionPath->new(
- polyline => Slic3r::Polyline->new(@$_),
- role => EXTR_ROLE_GAPFILL,
- mm3_per_mm => $mm3_per_mm,
- ), @lines;
- $_->simplify($flow->scaled_width/3) for @paths;
-
- $self->thin_fills->append(@paths);
- }
- }
-
- # check what's left
- @$gaps = @{diff_ex(
- [ map @$_, @$gaps ],
- [ map @$_, @this_width ],
- )};
- }
- }
- sub prepare_fill_surfaces {
- my $self = shift;
-
- # if no solid layers are requested, turn top/bottom surfaces to internal
- if ($self->config->top_solid_layers == 0) {
- $_->surface_type(S_TYPE_INTERNAL) for @{$self->fill_surfaces->filter_by_type(S_TYPE_TOP)};
- }
- if ($self->config->bottom_solid_layers == 0) {
- $_->surface_type(S_TYPE_INTERNAL) for @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOM)};
- }
-
- # turn too small internal regions into solid regions according to the user setting
- if ($self->config->fill_density > 0) {
- my $min_area = scale scale $self->config->solid_infill_below_area; # scaling an area requires two calls!
- $_->surface_type(S_TYPE_INTERNALSOLID)
- for grep { $_->area <= $min_area } @{$self->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
- }
- }
- sub process_external_surfaces {
- my ($self, $lower_layer) = @_;
-
- my @surfaces = @{$self->fill_surfaces};
- my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
-
- my @bottom = ();
- foreach my $surface (grep $_->surface_type == S_TYPE_BOTTOM, @surfaces) {
- my $grown = $surface->expolygon->offset_ex(+$margin);
-
- # detect bridge direction before merging grown surfaces otherwise adjacent bridges
- # would get merged into a single one while they need different directions
- # also, supply the original expolygon instead of the grown one, because in case
- # of very thin (but still working) anchors, the grown expolygon would go beyond them
- my $angle = $lower_layer
- ? $self->_detect_bridge_direction($surface->expolygon, $lower_layer)
- : undef;
-
- push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
- }
-
- my @top = ();
- foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @surfaces) {
- # give priority to bottom surfaces
- my $grown = diff_ex(
- $surface->expolygon->offset(+$margin),
- [ map $_->p, @bottom ],
- );
- push @top, map $surface->clone(expolygon => $_), @$grown;
- }
-
- # if we're slicing with no infill, we can't extend external surfaces
- # over non-existent infill
- my @fill_boundaries = $self->config->fill_density > 0
- ? @surfaces
- : grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
-
- # intersect the grown surfaces with the actual fill boundaries
- my @new_surfaces = ();
- foreach my $group (@{Slic3r::Surface::Collection->new(@top, @bottom)->group}) {
- push @new_surfaces,
- map $group->[0]->clone(expolygon => $_),
- @{intersection_ex(
- [ map $_->p, @$group ],
- [ map $_->p, @fill_boundaries ],
- 1, # to ensure adjacent expolygons are unified
- )};
- }
-
- # subtract the new top surfaces from the other non-top surfaces and re-add them
- my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @surfaces;
- foreach my $group (@{Slic3r::Surface::Collection->new(@other)->group}) {
- push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
- [ map $_->p, @$group ],
- [ map $_->p, @new_surfaces ],
- )};
- }
- $self->fill_surfaces->clear;
- $self->fill_surfaces->append(@new_surfaces);
- }
- sub _detect_bridge_direction {
- my ($self, $expolygon, $lower_layer) = @_;
-
- my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
- my $infill_flow = $self->flow(FLOW_ROLE_INFILL);
-
- my $grown = $expolygon->offset(+$perimeter_flow->scaled_width);
- my @lower = @{$lower_layer->slices}; # expolygons
-
- # detect what edges lie on lower slices
- my @edges = (); # polylines
- foreach my $lower (@lower) {
- # turn bridge contour and holes into polylines and then clip them
- # with each lower slice's contour
- my @clipped = @{intersection_pl([ map $_->split_at_first_point, @$grown ], [$lower->contour])};
- if (@clipped == 2) {
- # If the split_at_first_point() call above happens to split the polygon inside the clipping area
- # we would get two consecutive polylines instead of a single one, so we use this ugly hack to
- # recombine them back into a single one in order to trigger the @edges == 2 logic below.
- # This needs to be replaced with something way better.
- if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
- @clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
- }
- if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
- @clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
- }
- }
- push @edges, @clipped;
- }
-
- Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
- return undef if !@edges;
-
- my $bridge_angle = undef;
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output("bridge_$expolygon.svg",
- expolygons => [ $expolygon ],
- red_expolygons => [ @lower ],
- polylines => [ @edges ],
- );
- }
-
- if (@edges == 2) {
- my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
- my @midpoints = map $_->midpoint, @chords;
- my $line_between_midpoints = Slic3r::Line->new(@midpoints);
- $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
- } elsif (@edges == 1) {
- # TODO: this case includes both U-shaped bridges and plain overhangs;
- # we need a trapezoidation algorithm to detect the actual bridged area
- # and separate it from the overhang area.
- # in the mean time, we're treating as overhangs all cases where
- # our supporting edge is a straight line
- if (@{$edges[0]} > 2) {
- my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
- $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
- }
- } elsif (@edges) {
- # inset the bridge expolygon; we'll use this one to clip our test lines
- my $inset = $expolygon->offset_ex($infill_flow->scaled_width);
-
- # detect anchors as intersection between our bridge expolygon and the lower slices
- my $anchors = intersection_ex(
- $grown,
- [ map @$_, @lower ],
- 1, # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges
- );
-
- if (@$anchors) {
- # we'll now try several directions using a rudimentary visibility check:
- # bridge in several directions and then sum the length of lines having both
- # endpoints within anchors
- my %directions = (); # angle => score
- my $angle_increment = PI/36; # 5°
- my $line_increment = $infill_flow->scaled_width;
- for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
- # rotate everything - the center point doesn't matter
- $_->rotate($angle, [0,0]) for @$inset, @$anchors;
-
- # generate lines in this direction
- my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]);
-
- my @lines = ();
- for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) {
- push @lines, Slic3r::Polyline->new([$x, $bounding_box->y_min], [$x, $bounding_box->y_max]);
- }
-
- my @clipped_lines = map Slic3r::Line->new(@$_), @{ intersection_pl(\@lines, [ map @$_, @$inset ]) };
-
- # remove any line not having both endpoints within anchors
- # NOTE: these calls to contains_point() probably need to check whether the point
- # is on the anchor boundaries too
- @clipped_lines = grep {
- my $line = $_;
- !(first { $_->contains_point($line->a) } @$anchors)
- && !(first { $_->contains_point($line->b) } @$anchors);
- } @clipped_lines;
-
- # sum length of bridged lines
- $directions{-$angle} = sum(map $_->length, @clipped_lines) // 0;
- }
-
- # this could be slightly optimized with a max search instead of the sort
- my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
-
- # the best direction is the one causing most lines to be bridged
- $bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
- }
- }
-
- Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
- $self->id, $bridge_angle if defined $bridge_angle;
-
- return $bridge_angle;
- }
- 1;
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