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- package Slic3r::GCode::MotionPlanner;
- use Moo;
- has 'islands' => (is => 'ro', required => 1);
- has 'no_internal' => (is => 'ro');
- has 'last_crossings'=> (is => 'rw');
- has '_inner' => (is => 'rw', default => sub { [] }); # arrayref of arrayrefs of expolygons
- has '_outer' => (is => 'rw', default => sub { [] }); # arrayref of arrayrefs of polygons
- has '_contours_ex' => (is => 'rw', default => sub { [] }); # arrayref of arrayrefs of expolygons
- has '_pointmap' => (is => 'rw', default => sub { {} }); # { id => $point }
- has '_edges' => (is => 'rw', default => sub { {} }); # node_idx => { node_idx => distance, ... }
- has '_crossing_edges' => (is => 'rw', default => sub { {} }); # edge_idx => bool
- has '_tolerance' => (is => 'lazy');
- use List::Util qw(first);
- use Slic3r::Geometry qw(A B scale epsilon);
- use Slic3r::Geometry::Clipper qw(diff_ex offset JT_MITER);
- # clearance (in mm) from the perimeters
- has '_inner_margin' => (is => 'ro', default => sub { scale 0.5 });
- has '_outer_margin' => (is => 'ro', default => sub { scale 2 });
- # this factor weigths the crossing of a perimeter
- # vs. the alternative path. a value of 5 means that
- # a perimeter will be crossed if the alternative path
- # is >= 5x the length of the straight line we could
- # follow if we decided to cross the perimeter.
- # a nearly-infinite value for this will only permit
- # perimeter crossing when there's no alternative path.
- use constant CROSSING_FACTOR => 20;
- use constant INFINITY => 'inf';
- sub _build__tolerance { scale epsilon }
- # setup our configuration space
- sub BUILD {
- my $self = shift;
-
- my $edges = $self->_edges;
- my $crossing_edges = $self->_crossing_edges;
-
- # simplify islands
- @{$self->islands} = map $_->simplify($self->_inner_margin), @{$self->islands};
-
- # process individual islands
- for my $i (0 .. $#{$self->islands}) {
- # offset the island inwards to make the boundaries for internal movements
- # so that no motion along external perimeters happens
- $self->_inner->[$i] = $self->no_internal
- ? []
- : $self->islands->[$i]->offset_ex(-$self->_inner_margin);
-
- # offset the island outwards to make the boundaries for external movements
- $self->_outer->[$i] = offset([ $self->islands->[$i]->contour], $self->_outer_margin);
-
- # if internal motion is enabled, build a set of utility expolygons representing
- # the outer boundaries (as contours) and the inner boundaries (as holes). whenever
- # we jump from a hole to a contour or viceversa, we know we're crossing a perimeter
- if (!$self->no_internal) {
- $self->_contours_ex->[$i] = diff_ex(
- $self->_outer->[$i],
- [ map $_->contour, @{$self->_inner->[$i]} ],
- );
-
- # lines enclosed in inner expolygons are visible
- $self->_add_expolygon($_) for @{ $self->_inner->[$i] };
-
- # lines enclosed in expolygons covering perimeters are visible
- # (but discouraged)
- $self->_add_expolygon($_, 1) for @{ $self->_contours_ex->[$i] };
- }
- }
-
- {
- my @outer = (map @$_, @{$self->_outer});
- my @outer_ex = map [$_], @outer; # as ExPolygons
-
- # lines of outer polygons connect visible points
- for my $i (0 .. $#outer) {
- foreach my $line ($outer[$i]->lines) {
- my $dist = $line->length;
- $edges->{$line->[A]}{$line->[B]} = $dist;
- $edges->{$line->[B]}{$line->[A]} = $dist;
- }
- }
-
- # lines connecting outer polygons are visible
- for my $i (0 .. $#outer) {
- for my $j (($i+1) .. $#outer) {
- for my $m (0 .. $#{$outer[$i]}) {
- for my $n (0 .. $#{$outer[$j]}) {
- my $line = Slic3r::Line->new($outer[$i][$m], $outer[$j][$n]);
- if (!@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(\@outer_ex, [$line])}) {
- # this line does not cross any polygon
- my $dist = $line->length;
- $edges->{$outer[$i][$m]}{$outer[$j][$n]} = $dist;
- $edges->{$outer[$j][$n]}{$outer[$i][$m]} = $dist;
- }
- }
- }
- }
- }
- }
-
- # lines connecting inner polygons contours are visible but discouraged
- if (!$self->no_internal) {
- my @inner = (map $_->contour, map @$_, @{$self->_inner});
- my @inner_ex = map [$_], @inner; # as ExPolygons
- for my $i (0 .. $#inner) {
- for my $j (($i+1) .. $#inner) {
- for my $m (0 .. $#{$inner[$i]}) {
- for my $n (0 .. $#{$inner[$j]}) {
- my $line = Slic3r::Line->new($inner[$i][$m], $inner[$j][$n]);
- if (!@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(\@inner_ex, [$line])}) {
- # this line does not cross any polygon
- my $dist = $line->length * CROSSING_FACTOR;
- $edges->{$inner[$i][$m]}{$inner[$j][$n]} = $dist;
- $edges->{$inner[$j][$n]}{$inner[$i][$m]} = $dist;
- $crossing_edges->{$inner[$i][$m]}{$inner[$j][$n]} = 1;
- $crossing_edges->{$inner[$j][$n]}{$inner[$i][$m]} = 1;
- }
- }
- }
- }
- }
- }
-
- $self->_pointmap({
- map +("$_" => $_),
- (map @$_, map @$_, map @$_, @{$self->_inner}),
- (map @$_, map @$_, @{$self->_outer}),
- (map @$_, map @$_, map @$_, @{$self->_contours_ex}),
- });
-
- if (0) {
- my @lines = ();
- my %lines = ();
- for my $i (keys %{$self->_edges}) {
- for my $j (keys %{$self->_edges->{$i}}) {
- next if $lines{join '_', sort $i, $j};
- push @lines, [ map $self->_pointmap->{$_}, $i, $j ];
- $lines{join '_', sort $i, $j} = 1;
- }
- }
-
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output("space.svg",
- lines => \@lines,
- points => [ values %{$self->_pointmap} ],
- no_arrows => 1,
- expolygons => $self->islands,
- #red_polygons => [ map @{$_->holes}, map @$_, @{$self->_inner} ],
- #white_polygons => [ map @$_, @{$self->_outer} ],
- );
- printf "%d islands\n", scalar @{$self->islands};
-
- eval "use Devel::Size";
- print "MEMORY USAGE:\n";
- printf " %-19s = %.1fMb\n", $_, Devel::Size::total_size($self->$_)/1024/1024
- for qw(_inner _outer _contours_ex _pointmap _edges _crossing_edges islands last_crossings);
- printf " %-19s = %.1fMb\n", 'self', Devel::Size::total_size($self)/1024/1024;
- }
- }
- # given an expolygon, this subroutine connects all its visible points
- sub _add_expolygon {
- my $self = shift;
- my ($expolygon, $crosses_perimeter) = @_;
-
- my $edges = $self->_edges;
- my $crossing_edges = $self->_crossing_edges;
-
- my @points = map @$_, @$expolygon;
- for my $i (0 .. $#points) {
- for my $j (($i+1) .. $#points) {
- my $line = Slic3r::Line->new($points[$i], $points[$j]);
- if ($expolygon->encloses_line($line, $self->_tolerance)) {
- my $dist = $line->length * ($crosses_perimeter ? CROSSING_FACTOR : 1);
- $edges->{$points[$i]}{$points[$j]} = $dist;
- $edges->{$points[$j]}{$points[$i]} = $dist;
- $crossing_edges->{$points[$i]}{$points[$j]} = 1;
- $crossing_edges->{$points[$j]}{$points[$i]} = 1;
- }
- }
- }
- }
- sub find_node {
- my $self = shift;
- my ($point, $near_to) = @_;
-
- # for optimal pathing, we should check visibility from $point to all $candidates, and then
- # choose the one that is nearest to $near_to among the visible ones; however this is probably too slow
-
- # if we're inside a hole, move to a point on hole;
- {
- my $polygon = first { $_->encloses_point($point) } (map @{$_->holes}, map @$_, @{$self->_inner});
- return $point->nearest_point([ @$polygon ]) if $polygon;
- }
-
- # if we're inside an expolygon move to a point on contour or holes
- {
- my $expolygon = first { $_->encloses_point_quick($point) } (map @$_, @{$self->_inner});
- return $point->nearest_point([ map @$_, @$expolygon ]) if $expolygon;
- }
-
- {
- my $outer_polygon_idx;
- if (!$self->no_internal) {
- # look for an outer expolygon whose contour contains our point
- $outer_polygon_idx = first { first { $_->contour->encloses_point($point) } @{$self->_contours_ex->[$_]} }
- 0 .. $#{ $self->_contours_ex };
- } else {
- # # look for an outer expolygon containing our point
- $outer_polygon_idx = first { first { $_->encloses_point($point) } @{$self->_outer->[$_]} }
- 0 .. $#{ $self->_outer };
- }
- my $candidates = defined $outer_polygon_idx
- ? [ map @{$_->contour}, @{$self->_inner->[$outer_polygon_idx]} ]
- : [ map @$_, map @$_, @{$self->_outer} ];
- $candidates = [ map @$_, @{$self->_outer->[$outer_polygon_idx]} ]
- if @$candidates == 0;
- return $point->nearest_point($candidates);
- }
- }
- sub shortest_path {
- my $self = shift;
- my ($from, $to) = @_;
-
- return Slic3r::Polyline->new($from, $to) if !@{$self->islands};
-
- # find nearest nodes
- my $new_from = $self->find_node($from, $to);
- my $new_to = $self->find_node($to, $from);
-
- my $root = "$new_from";
- my $target = "$new_to";
- my $edges = $self->_edges;
- my %dist = map { $_ => INFINITY } keys %$edges;
- $dist{$root} = 0;
- my %prev = map { $_ => undef } keys %$edges;
- my @unsolved = keys %$edges;
- my %crossings = (); # node_idx => bool
-
- while (@unsolved) {
- # sort unsolved by distance from root
- # using a sorting option that accounts for infinity
- @unsolved = sort {
- $dist{$a} eq INFINITY ? +1 :
- $dist{$b} eq INFINITY ? -1 :
- $dist{$a} <=> $dist{$b};
- } @unsolved;
-
- # we'll solve the closest node
- last if $dist{$unsolved[0]} eq INFINITY;
- my $n = shift @unsolved;
-
- # stop search
- last if $n eq $target;
-
- # now, look at all the nodes connected to n
- foreach my $n2 (keys %{$edges->{$n}}) {
- # .. and find out if any of their estimated distances
- # can be improved if we go through n
- if ( ($dist{$n2} eq INFINITY) || ($dist{$n2} > ($dist{$n} + $edges->{$n}{$n2})) ) {
- $dist{$n2} = $dist{$n} + $edges->{$n}{$n2};
- $prev{$n2} = $n;
- $crossings{$n} = 1 if $self->_crossing_edges->{$n}{$n2};
- }
- }
- }
-
- my @points = ();
- my $crossings = 0;
- {
- my $pointmap = $self->_pointmap;
- my $u = $target;
- while (defined $prev{$u}) {
- unshift @points, $pointmap->{$u};
- $crossings++ if $crossings{$u};
- $u = $prev{$u};
- }
- }
- $self->last_crossings($crossings);
- return Slic3r::Polyline->new($from, $new_from, @points, $to); # @points already includes $new_to
- }
- 1;
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