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- %module{Slic3r::XS};
- #include <xsinit.h>
- #include "slic3r/GUI/3DScene.hpp"
- %name{Slic3r::GUI::_3DScene::GLVertexArray} class GLVertexArray {
- GLVertexArray();
- ~GLVertexArray();
- void load_mesh(TriangleMesh* mesh) const
- %code%{ THIS->load_mesh(*mesh); %};
- size_t size() const
- %code%{ RETVAL = THIS->verts.size(); %};
- void* verts_ptr() const
- %code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->verts.front(); %};
- void* norms_ptr() const
- %code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->norms.front(); %};
- };
- %package{Slic3r::GUI::_3DScene};
- %{
- void
- _extrusionentity_to_verts_do(Lines lines, std::vector<double> widths, std::vector<double> heights, bool closed, double top_z, Point* copy, GLVertexArray* qverts, GLVertexArray* tverts)
- CODE:
- _3DScene::_extrusionentity_to_verts_do(lines, widths, heights, closed,
- top_z, *copy, qverts, tverts);
- %}
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