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- package Slic3r::Layer::Region;
- use Moo;
- use List::Util qw(sum first);
- use Slic3r::ExtrusionLoop ':roles';
- use Slic3r::ExtrusionPath ':roles';
- use Slic3r::Flow ':roles';
- use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
- use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
- offset offset_ex offset2 offset2_ex union_pt diff intersection
- union diff intersection_ppl diff_ppl);
- use Slic3r::Surface ':types';
- has 'layer' => (
- is => 'ro',
- weak_ref => 1,
- required => 1,
- handles => [qw(id slice_z print_z height object print)],
- );
- has 'region' => (is => 'ro', required => 1, handles => [qw(config)]);
- has 'infill_area_threshold' => (is => 'lazy');
- # collection of surfaces generated by slicing the original geometry
- # divided by type top/bottom/internal
- has 'slices' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
- # collection of extrusion paths/loops filling gaps
- has 'thin_fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
- # collection of surfaces for infill generation
- has 'fill_surfaces' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
- # collection of expolygons representing the bridged areas (thus not needing support material)
- has 'bridged' => (is => 'rw', default => sub { Slic3r::ExPolygon::Collection->new });
- # collection of polylines representing the unsupported bridge edges
- has 'unsupported_bridge_edges' => (is => 'rw', default => sub { Slic3r::Polyline::Collection->new });
- # ordered collection of extrusion paths/loops to build all perimeters
- has 'perimeters' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
- # ordered collection of extrusion paths to fill surfaces
- has 'fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
- sub _build_infill_area_threshold {
- my $self = shift;
- return $self->flow(FLOW_ROLE_SOLID_INFILL)->scaled_spacing ** 2;
- }
- sub flow {
- my ($self, $role, $bridge, $width) = @_;
- return $self->region->flow(
- $role,
- $self->layer->height,
- $bridge // 0,
- $self->layer->id == 0,
- $width,
- $self->object,
- );
- }
- sub make_perimeters {
- my $self = shift;
-
- my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
- my $mm3_per_mm = $perimeter_flow->mm3_per_mm($self->height);
- my $overhang_flow = $self->region->flow(FLOW_ROLE_PERIMETER, -1, 1, 0, undef, $self->layer->object);
- my $mm3_per_mm_overhang = $overhang_flow->mm3_per_mm(-1);
- my $pwidth = $perimeter_flow->scaled_width;
- my $pspacing = $perimeter_flow->scaled_spacing;
- my $solid_infill_flow = $self->flow(FLOW_ROLE_SOLID_INFILL);
- my $ispacing = $solid_infill_flow->scaled_spacing;
- my $gap_area_threshold = $pwidth ** 2;
-
- # Calculate the minimum required spacing between two adjacent traces.
- # This should be equal to the nominal flow spacing but we experiment
- # with some tolerance in order to avoid triggering medial axis when
- # some squishing might work. Loops are still spaced by the entire
- # flow spacing; this only applies to collapsing parts.
- my $min_spacing = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
-
- $self->perimeters->clear;
- $self->fill_surfaces->clear;
- $self->thin_fills->clear;
-
- my @contours = (); # array of Polygons with ccw orientation
- my @holes = (); # array of Polygons with cw orientation
- my @thin_walls = (); # array of ExPolygons
-
- # we need to process each island separately because we might have different
- # extra perimeters for each one
- foreach my $surface (@{$self->slices}) {
- # detect how many perimeters must be generated for this island
- my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
-
- my @last = @{$surface->expolygon};
- my @gaps = (); # array of ExPolygons
- if ($loop_number > 0) {
- # we loop one time more than needed in order to find gaps after the last perimeter was applied
- for my $i (1 .. ($loop_number+1)) { # outer loop is 1
- my @offsets = ();
- if ($i == 1) {
- # the minimum thickness of a single loop is:
- # width/2 + spacing/2 + spacing/2 + width/2
- @offsets = @{offset2(
- \@last,
- -(0.5*$pwidth + 0.5*$min_spacing - 1),
- +(0.5*$min_spacing - 1),
- )};
-
- # look for thin walls
- if ($self->config->thin_walls) {
- my $diff = diff_ex(
- \@last,
- offset(\@offsets, +0.5*$pwidth),
- 1, # medial axis requires non-overlapping geometry
- );
- push @thin_walls, @$diff;
- }
- } else {
- @offsets = @{offset2(
- \@last,
- -(1.0*$pspacing + 0.5*$min_spacing - 1),
- +(0.5*$min_spacing - 1),
- )};
-
- # look for gaps
- if ($self->region->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
- # not using safety offset here would "detect" very narrow gaps
- # (but still long enough to escape the area threshold) that gap fill
- # won't be able to fill but we'd still remove from infill area
- my $diff = diff_ex(
- offset(\@last, -0.5*$pspacing),
- offset(\@offsets, +0.5*$pspacing + 10), # safety offset
- );
- push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
- }
- }
-
- last if !@offsets;
- last if $i > $loop_number; # we were only looking for gaps this time
-
- # clone polygons because these ExPolygons will go out of scope very soon
- @last = @offsets;
- foreach my $polygon (@offsets) {
- if ($polygon->is_counter_clockwise) {
- push @contours, $polygon;
- } else {
- push @holes, $polygon;
- }
- }
- }
- }
-
- # fill gaps
- if (@gaps) {
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output(
- "gaps.svg",
- expolygons => \@gaps,
- );
- }
-
- # where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
- # where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
- my @gap_sizes = (
- [ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
- [ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
- );
- foreach my $gap_size (@gap_sizes) {
- my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
- $self->thin_fills->append(@gap_fill);
-
- # Make sure we don't infill narrow parts that are already gap-filled
- # (we only consider this surface's gaps to reduce the diff() complexity).
- # Growing actual extrusions ensures that gaps not filled by medial axis
- # are not subtracted from fill surfaces (they might be too short gaps
- # that medial axis skips but infill might join with other infill regions
- # and use zigzag).
- my $w = $gap_size->[2];
- my @filled = map {
- @{($_->isa('Slic3r::ExtrusionLoop') ? $_->split_at_first_point : $_)
- ->polyline
- ->grow(scale $w/2)};
- } @gap_fill;
- @last = @{diff(\@last, \@filled)};
- }
- }
-
- # create one more offset to be used as boundary for fill
- # we offset by half the perimeter spacing (to get to the actual infill boundary)
- # and then we offset back and forth by half the infill spacing to only consider the
- # non-collapsing regions
- my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
- $self->fill_surfaces->append(
- map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), # use a bogus surface type
- @{offset2_ex(
- [ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
- -($pspacing/2 + $min_perimeter_infill_spacing/2),
- +$min_perimeter_infill_spacing/2,
- )}
- );
- }
-
-
- # process thin walls by collapsing slices to single passes
- my @thin_wall_polylines = ();
- if (@thin_walls) {
- # the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
- # (actually, something larger than that still may exist due to mitering or other causes)
- my $min_width = $pwidth / 4;
- @thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
-
- # the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
- @thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
- Slic3r::debugf " %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output(
- "medial_axis.svg",
- no_arrows => 1,
- expolygons => \@thin_walls,
- green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
- red_polylines => \@thin_wall_polylines,
- );
- }
- }
-
- # find nesting hierarchies separately for contours and holes
- my $contours_pt = union_pt(\@contours);
- my $holes_pt = union_pt(\@holes);
-
- # prepare grown lower layer slices for overhang detection
- my $lower_slices = Slic3r::ExPolygon::Collection->new;
- if ($self->layer->lower_layer && $self->region->config->overhangs) {
- # We consider overhang any part where the entire nozzle diameter is not supported by the
- # lower layer, so we take lower slices and offset them by half the nozzle diameter used
- # in the current layer
- my $nozzle_diameter = $self->layer->print->config->get_at('nozzle_diameter', $self->region->config->perimeter_extruder-1);
- $lower_slices->append(
- @{offset_ex([ map @$_, @{$self->layer->lower_layer->slices} ], scale +$nozzle_diameter/2)},
- );
- }
- my $lower_slices_p = $lower_slices->polygons;
-
- # prepare a coderef for traversing the PolyTree object
- # external contours are root items of $contours_pt
- # internal contours are the ones next to external
- my $traverse;
- $traverse = sub {
- my ($polynodes, $depth, $is_contour) = @_;
-
- # convert all polynodes to ExtrusionLoop objects
- my $collection = Slic3r::ExtrusionPath::Collection->new;
- my @children = ();
- foreach my $polynode (@$polynodes) {
- my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
-
- my $role = EXTR_ROLE_PERIMETER;
- my $loop_role = EXTRL_ROLE_DEFAULT;
-
- my $root_level = $depth == 0;
- my $no_children = !@{ $polynode->{children} };
- my $is_external = $is_contour ? $root_level : $no_children;
- my $is_internal = $is_contour ? $no_children : $root_level;
- if ($is_external) {
- # external perimeters are root level in case of contours
- # and items with no children in case of holes
- $role = EXTR_ROLE_EXTERNAL_PERIMETER;
- $loop_role = EXTRL_ROLE_EXTERNAL_PERIMETER;
- } elsif ($is_contour && $is_internal) {
- # internal perimeters are root level in case of holes
- # and items with no children in case of contours
- $loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
- }
-
- # detect overhanging/bridging perimeters
- my @paths = ();
- if ($self->region->config->overhangs && $lower_slices->count > 0) {
- # get non-overhang paths by intersecting this loop with the grown lower slices
- foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
- push @paths, Slic3r::ExtrusionPath->new(
- polyline => $polyline,
- role => $role,
- mm3_per_mm => $mm3_per_mm,
- width => $perimeter_flow->width,
- height => $self->height,
- );
- }
-
- # get overhang paths by checking what parts of this loop fall
- # outside the grown lower slices (thus where the distance between
- # the loop centerline and original lower slices is >= half nozzle diameter
- foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
- push @paths, Slic3r::ExtrusionPath->new(
- polyline => $polyline,
- role => EXTR_ROLE_OVERHANG_PERIMETER,
- mm3_per_mm => $mm3_per_mm_overhang,
- width => $overhang_flow->width,
- height => $self->height,
- );
- }
-
- # reapply the nearest point search for starting point
- # (clone because the collection gets DESTROY'ed)
- # We allow polyline reversal because Clipper may have randomly
- # reversed polylines during clipping.
- my $collection = Slic3r::ExtrusionPath::Collection->new(@paths);
- @paths = map $_->clone, @{$collection->chained_path(0)};
- } else {
- push @paths, Slic3r::ExtrusionPath->new(
- polyline => $polygon->split_at_first_point,
- role => $role,
- mm3_per_mm => $mm3_per_mm,
- width => $perimeter_flow->width,
- height => $self->height,
- );
- }
- my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
- $loop->role($loop_role);
-
- # return ccw contours and cw holes
- # GCode.pm will convert all of them to ccw, but it needs to know
- # what the holes are in order to compute the correct inwards move
- # We do this on the final Loop object instead of the polygon because
- # overhang clipping might have reversed its order since Clipper does
- # not preserve polyline orientation.
- if ($is_contour) {
- $loop->make_counter_clockwise;
- } else {
- $loop->make_clockwise;
- }
- $collection->append($loop);
-
- # save the children
- push @children, $polynode->{children};
- }
- # if we're handling the top-level contours, add thin walls as candidates too
- # in order to include them in the nearest-neighbor search
- if ($is_contour && $depth == 0) {
- foreach my $polyline (@thin_wall_polylines) {
- $collection->append(Slic3r::ExtrusionPath->new(
- polyline => $polyline,
- role => EXTR_ROLE_EXTERNAL_PERIMETER,
- mm3_per_mm => $mm3_per_mm,
- width => $perimeter_flow->width,
- height => $self->height,
- ));
- }
- }
-
- # use a nearest neighbor search to order these children
- # TODO: supply second argument to chained_path() too?
- # Optimization: since islands are going to be sorted by slice anyway in the
- # G-code export process, we skip chained_path here
- my ($sorted_collection, @orig_indices);
- if ($is_contour && $depth == 0) {
- $sorted_collection = $collection;
- @orig_indices = (0..$#$sorted_collection);
- } else {
- $sorted_collection = $collection->chained_path_indices(0);
- @orig_indices = @{$sorted_collection->orig_indices};
- }
-
- my @loops = ();
- foreach my $loop (@$sorted_collection) {
- my $orig_index = shift @orig_indices;
-
- if ($loop->isa('Slic3r::ExtrusionPath')) {
- push @loops, $loop->clone;
- } else {
- # if this is an external contour find all holes belonging to this contour(s)
- # and prepend them
- if ($is_contour && $depth == 0) {
- # $loop is the outermost loop of an island
- my @holes = ();
- for (my $i = 0; $i <= $#$holes_pt; $i++) {
- if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
- push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
- $i--;
- }
- }
-
- # order holes efficiently
- @holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
-
- push @loops, reverse map $traverse->([$_], 0, 0), @holes;
- }
-
- # traverse children and prepend them to this loop
- push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
- push @loops, $loop->clone;
- }
- }
- return @loops;
- };
-
- # order loops from inner to outer (in terms of object slices)
- my @loops = $traverse->($contours_pt, 0, 1);
-
- # if brim will be printed, reverse the order of perimeters so that
- # we continue inwards after having finished the brim
- # TODO: add test for perimeter order
- @loops = reverse @loops
- if $self->print->config->external_perimeters_first
- || ($self->layer->id == 0 && $self->print->config->brim_width > 0);
-
- # append perimeters
- $self->perimeters->append(@loops);
- }
- sub _fill_gaps {
- my ($self, $min, $max, $w, $gaps) = @_;
-
- my $this = diff_ex(
- offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
- offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
- 1,
- );
- my $flow = $self->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
- my %path_args = (
- role => EXTR_ROLE_GAPFILL,
- mm3_per_mm => $flow->mm3_per_mm($self->height),
- width => $flow->width,
- height => $self->height,
- );
- my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
-
- Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @$this, $w
- if @$this;
-
- for my $i (0..$#polylines) {
- if ($polylines[$i]->isa('Slic3r::Polygon')) {
- my $loop = Slic3r::ExtrusionLoop->new;
- $loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i]->split_at_first_point, %path_args));
- $polylines[$i] = $loop;
- } else {
- $polylines[$i] = Slic3r::ExtrusionPath->new(polyline => $polylines[$i], %path_args);
- }
- }
- return @polylines;
- }
- sub prepare_fill_surfaces {
- my $self = shift;
-
- # if no solid layers are requested, turn top/bottom surfaces to internal
- if ($self->config->top_solid_layers == 0) {
- $_->surface_type(S_TYPE_INTERNAL) for @{$self->fill_surfaces->filter_by_type(S_TYPE_TOP)};
- }
- if ($self->config->bottom_solid_layers == 0) {
- $_->surface_type(S_TYPE_INTERNAL)
- for @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOM)}, @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOMBRIDGE)};
- }
-
- # turn too small internal regions into solid regions according to the user setting
- if ($self->config->fill_density > 0) {
- my $min_area = scale scale $self->config->solid_infill_below_area; # scaling an area requires two calls!
- $_->surface_type(S_TYPE_INTERNALSOLID)
- for grep { $_->area <= $min_area } @{$self->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
- }
- }
- sub process_external_surfaces {
- my ($self, $lower_layer) = @_;
-
- my @surfaces = @{$self->fill_surfaces};
- my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
-
- my @bottom = ();
- foreach my $surface (grep $_->is_bottom, @surfaces) {
- my $grown = $surface->expolygon->offset_ex(+$margin);
-
- # detect bridge direction before merging grown surfaces otherwise adjacent bridges
- # would get merged into a single one while they need different directions
- # also, supply the original expolygon instead of the grown one, because in case
- # of very thin (but still working) anchors, the grown expolygon would go beyond them
- my $angle;
- if ($lower_layer) {
- my $bridge_detector = Slic3r::Layer::BridgeDetector->new(
- expolygon => $surface->expolygon,
- lower_slices => $lower_layer->slices,
- extrusion_width => $self->flow(FLOW_ROLE_INFILL, $self->height, 1)->scaled_width,
- );
- Slic3r::debugf "Processing bridge at layer %d:\n", $self->id;
- $angle = $bridge_detector->detect_angle;
-
- if (defined $angle && $self->object->config->support_material) {
- $self->bridged->append(@{ $bridge_detector->coverage($angle) });
- $self->unsupported_bridge_edges->append(@{ $bridge_detector->unsupported_edges });
- }
- }
-
- push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
- }
-
- my @top = ();
- foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @surfaces) {
- # give priority to bottom surfaces
- my $grown = diff_ex(
- $surface->expolygon->offset(+$margin),
- [ map $_->p, @bottom ],
- );
- push @top, map $surface->clone(expolygon => $_), @$grown;
- }
-
- # if we're slicing with no infill, we can't extend external surfaces
- # over non-existent infill
- my @fill_boundaries = $self->config->fill_density > 0
- ? @surfaces
- : grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
-
- # intersect the grown surfaces with the actual fill boundaries
- my @new_surfaces = ();
- foreach my $group (@{Slic3r::Surface::Collection->new(@top, @bottom)->group}) {
- push @new_surfaces,
- map $group->[0]->clone(expolygon => $_),
- @{intersection_ex(
- [ map $_->p, @$group ],
- [ map $_->p, @fill_boundaries ],
- 1, # to ensure adjacent expolygons are unified
- )};
- }
-
- # subtract the new top surfaces from the other non-top surfaces and re-add them
- my @other = grep $_->surface_type != S_TYPE_TOP && !$_->is_bottom, @surfaces;
- foreach my $group (@{Slic3r::Surface::Collection->new(@other)->group}) {
- push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
- [ map $_->p, @$group ],
- [ map $_->p, @new_surfaces ],
- )};
- }
- $self->fill_surfaces->clear;
- $self->fill_surfaces->append(@new_surfaces);
- }
- 1;
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