Region.pm 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541
  1. package Slic3r::Layer::Region;
  2. use Moo;
  3. use List::Util qw(sum first);
  4. use Slic3r::ExtrusionLoop ':roles';
  5. use Slic3r::ExtrusionPath ':roles';
  6. use Slic3r::Flow ':roles';
  7. use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
  8. use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
  9. offset offset_ex offset2 offset2_ex union_pt diff intersection
  10. union diff intersection_ppl diff_ppl);
  11. use Slic3r::Surface ':types';
  12. has 'layer' => (
  13. is => 'ro',
  14. weak_ref => 1,
  15. required => 1,
  16. handles => [qw(id slice_z print_z height object print)],
  17. );
  18. has 'region' => (is => 'ro', required => 1, handles => [qw(config)]);
  19. has 'infill_area_threshold' => (is => 'lazy');
  20. # collection of surfaces generated by slicing the original geometry
  21. # divided by type top/bottom/internal
  22. has 'slices' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
  23. # collection of extrusion paths/loops filling gaps
  24. has 'thin_fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
  25. # collection of surfaces for infill generation
  26. has 'fill_surfaces' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
  27. # collection of expolygons representing the bridged areas (thus not needing support material)
  28. has 'bridged' => (is => 'rw', default => sub { Slic3r::ExPolygon::Collection->new });
  29. # collection of polylines representing the unsupported bridge edges
  30. has 'unsupported_bridge_edges' => (is => 'rw', default => sub { Slic3r::Polyline::Collection->new });
  31. # ordered collection of extrusion paths/loops to build all perimeters
  32. has 'perimeters' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
  33. # ordered collection of extrusion paths to fill surfaces
  34. has 'fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
  35. sub _build_infill_area_threshold {
  36. my $self = shift;
  37. return $self->flow(FLOW_ROLE_SOLID_INFILL)->scaled_spacing ** 2;
  38. }
  39. sub flow {
  40. my ($self, $role, $bridge, $width) = @_;
  41. return $self->region->flow(
  42. $role,
  43. $self->layer->height,
  44. $bridge // 0,
  45. $self->layer->id == 0,
  46. $width,
  47. $self->object,
  48. );
  49. }
  50. sub make_perimeters {
  51. my $self = shift;
  52. my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
  53. my $mm3_per_mm = $perimeter_flow->mm3_per_mm($self->height);
  54. my $overhang_flow = $self->region->flow(FLOW_ROLE_PERIMETER, -1, 1, 0, undef, $self->layer->object);
  55. my $mm3_per_mm_overhang = $overhang_flow->mm3_per_mm(-1);
  56. my $pwidth = $perimeter_flow->scaled_width;
  57. my $pspacing = $perimeter_flow->scaled_spacing;
  58. my $solid_infill_flow = $self->flow(FLOW_ROLE_SOLID_INFILL);
  59. my $ispacing = $solid_infill_flow->scaled_spacing;
  60. my $gap_area_threshold = $pwidth ** 2;
  61. # Calculate the minimum required spacing between two adjacent traces.
  62. # This should be equal to the nominal flow spacing but we experiment
  63. # with some tolerance in order to avoid triggering medial axis when
  64. # some squishing might work. Loops are still spaced by the entire
  65. # flow spacing; this only applies to collapsing parts.
  66. my $min_spacing = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
  67. $self->perimeters->clear;
  68. $self->fill_surfaces->clear;
  69. $self->thin_fills->clear;
  70. my @contours = (); # array of Polygons with ccw orientation
  71. my @holes = (); # array of Polygons with cw orientation
  72. my @thin_walls = (); # array of ExPolygons
  73. # we need to process each island separately because we might have different
  74. # extra perimeters for each one
  75. foreach my $surface (@{$self->slices}) {
  76. # detect how many perimeters must be generated for this island
  77. my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
  78. my @last = @{$surface->expolygon};
  79. my @gaps = (); # array of ExPolygons
  80. if ($loop_number > 0) {
  81. # we loop one time more than needed in order to find gaps after the last perimeter was applied
  82. for my $i (1 .. ($loop_number+1)) { # outer loop is 1
  83. my @offsets = ();
  84. if ($i == 1) {
  85. # the minimum thickness of a single loop is:
  86. # width/2 + spacing/2 + spacing/2 + width/2
  87. @offsets = @{offset2(
  88. \@last,
  89. -(0.5*$pwidth + 0.5*$min_spacing - 1),
  90. +(0.5*$min_spacing - 1),
  91. )};
  92. # look for thin walls
  93. if ($self->config->thin_walls) {
  94. my $diff = diff_ex(
  95. \@last,
  96. offset(\@offsets, +0.5*$pwidth),
  97. 1, # medial axis requires non-overlapping geometry
  98. );
  99. push @thin_walls, @$diff;
  100. }
  101. } else {
  102. @offsets = @{offset2(
  103. \@last,
  104. -(1.0*$pspacing + 0.5*$min_spacing - 1),
  105. +(0.5*$min_spacing - 1),
  106. )};
  107. # look for gaps
  108. if ($self->region->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
  109. # not using safety offset here would "detect" very narrow gaps
  110. # (but still long enough to escape the area threshold) that gap fill
  111. # won't be able to fill but we'd still remove from infill area
  112. my $diff = diff_ex(
  113. offset(\@last, -0.5*$pspacing),
  114. offset(\@offsets, +0.5*$pspacing + 10), # safety offset
  115. );
  116. push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
  117. }
  118. }
  119. last if !@offsets;
  120. last if $i > $loop_number; # we were only looking for gaps this time
  121. # clone polygons because these ExPolygons will go out of scope very soon
  122. @last = @offsets;
  123. foreach my $polygon (@offsets) {
  124. if ($polygon->is_counter_clockwise) {
  125. push @contours, $polygon;
  126. } else {
  127. push @holes, $polygon;
  128. }
  129. }
  130. }
  131. }
  132. # fill gaps
  133. if (@gaps) {
  134. if (0) {
  135. require "Slic3r/SVG.pm";
  136. Slic3r::SVG::output(
  137. "gaps.svg",
  138. expolygons => \@gaps,
  139. );
  140. }
  141. # where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
  142. # where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
  143. my @gap_sizes = (
  144. [ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
  145. [ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
  146. );
  147. foreach my $gap_size (@gap_sizes) {
  148. my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
  149. $self->thin_fills->append(@gap_fill);
  150. # Make sure we don't infill narrow parts that are already gap-filled
  151. # (we only consider this surface's gaps to reduce the diff() complexity).
  152. # Growing actual extrusions ensures that gaps not filled by medial axis
  153. # are not subtracted from fill surfaces (they might be too short gaps
  154. # that medial axis skips but infill might join with other infill regions
  155. # and use zigzag).
  156. my $w = $gap_size->[2];
  157. my @filled = map {
  158. @{($_->isa('Slic3r::ExtrusionLoop') ? $_->split_at_first_point : $_)
  159. ->polyline
  160. ->grow(scale $w/2)};
  161. } @gap_fill;
  162. @last = @{diff(\@last, \@filled)};
  163. }
  164. }
  165. # create one more offset to be used as boundary for fill
  166. # we offset by half the perimeter spacing (to get to the actual infill boundary)
  167. # and then we offset back and forth by half the infill spacing to only consider the
  168. # non-collapsing regions
  169. my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
  170. $self->fill_surfaces->append(
  171. map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), # use a bogus surface type
  172. @{offset2_ex(
  173. [ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
  174. -($pspacing/2 + $min_perimeter_infill_spacing/2),
  175. +$min_perimeter_infill_spacing/2,
  176. )}
  177. );
  178. }
  179. # process thin walls by collapsing slices to single passes
  180. my @thin_wall_polylines = ();
  181. if (@thin_walls) {
  182. # the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
  183. # (actually, something larger than that still may exist due to mitering or other causes)
  184. my $min_width = $pwidth / 4;
  185. @thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
  186. # the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
  187. @thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
  188. Slic3r::debugf " %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
  189. if (0) {
  190. require "Slic3r/SVG.pm";
  191. Slic3r::SVG::output(
  192. "medial_axis.svg",
  193. no_arrows => 1,
  194. expolygons => \@thin_walls,
  195. green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
  196. red_polylines => \@thin_wall_polylines,
  197. );
  198. }
  199. }
  200. # find nesting hierarchies separately for contours and holes
  201. my $contours_pt = union_pt(\@contours);
  202. my $holes_pt = union_pt(\@holes);
  203. # prepare grown lower layer slices for overhang detection
  204. my $lower_slices = Slic3r::ExPolygon::Collection->new;
  205. if ($self->layer->lower_layer && $self->region->config->overhangs) {
  206. # We consider overhang any part where the entire nozzle diameter is not supported by the
  207. # lower layer, so we take lower slices and offset them by half the nozzle diameter used
  208. # in the current layer
  209. my $nozzle_diameter = $self->layer->print->config->get_at('nozzle_diameter', $self->region->config->perimeter_extruder-1);
  210. $lower_slices->append(
  211. @{offset_ex([ map @$_, @{$self->layer->lower_layer->slices} ], scale +$nozzle_diameter/2)},
  212. );
  213. }
  214. my $lower_slices_p = $lower_slices->polygons;
  215. # prepare a coderef for traversing the PolyTree object
  216. # external contours are root items of $contours_pt
  217. # internal contours are the ones next to external
  218. my $traverse;
  219. $traverse = sub {
  220. my ($polynodes, $depth, $is_contour) = @_;
  221. # convert all polynodes to ExtrusionLoop objects
  222. my $collection = Slic3r::ExtrusionPath::Collection->new;
  223. my @children = ();
  224. foreach my $polynode (@$polynodes) {
  225. my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
  226. my $role = EXTR_ROLE_PERIMETER;
  227. my $loop_role = EXTRL_ROLE_DEFAULT;
  228. my $root_level = $depth == 0;
  229. my $no_children = !@{ $polynode->{children} };
  230. my $is_external = $is_contour ? $root_level : $no_children;
  231. my $is_internal = $is_contour ? $no_children : $root_level;
  232. if ($is_external) {
  233. # external perimeters are root level in case of contours
  234. # and items with no children in case of holes
  235. $role = EXTR_ROLE_EXTERNAL_PERIMETER;
  236. $loop_role = EXTRL_ROLE_EXTERNAL_PERIMETER;
  237. } elsif ($is_contour && $is_internal) {
  238. # internal perimeters are root level in case of holes
  239. # and items with no children in case of contours
  240. $loop_role = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
  241. }
  242. # detect overhanging/bridging perimeters
  243. my @paths = ();
  244. if ($self->region->config->overhangs && $lower_slices->count > 0) {
  245. # get non-overhang paths by intersecting this loop with the grown lower slices
  246. foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
  247. push @paths, Slic3r::ExtrusionPath->new(
  248. polyline => $polyline,
  249. role => $role,
  250. mm3_per_mm => $mm3_per_mm,
  251. width => $perimeter_flow->width,
  252. height => $self->height,
  253. );
  254. }
  255. # get overhang paths by checking what parts of this loop fall
  256. # outside the grown lower slices (thus where the distance between
  257. # the loop centerline and original lower slices is >= half nozzle diameter
  258. foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
  259. push @paths, Slic3r::ExtrusionPath->new(
  260. polyline => $polyline,
  261. role => EXTR_ROLE_OVERHANG_PERIMETER,
  262. mm3_per_mm => $mm3_per_mm_overhang,
  263. width => $overhang_flow->width,
  264. height => $self->height,
  265. );
  266. }
  267. # reapply the nearest point search for starting point
  268. # (clone because the collection gets DESTROY'ed)
  269. # We allow polyline reversal because Clipper may have randomly
  270. # reversed polylines during clipping.
  271. my $collection = Slic3r::ExtrusionPath::Collection->new(@paths);
  272. @paths = map $_->clone, @{$collection->chained_path(0)};
  273. } else {
  274. push @paths, Slic3r::ExtrusionPath->new(
  275. polyline => $polygon->split_at_first_point,
  276. role => $role,
  277. mm3_per_mm => $mm3_per_mm,
  278. width => $perimeter_flow->width,
  279. height => $self->height,
  280. );
  281. }
  282. my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
  283. $loop->role($loop_role);
  284. # return ccw contours and cw holes
  285. # GCode.pm will convert all of them to ccw, but it needs to know
  286. # what the holes are in order to compute the correct inwards move
  287. # We do this on the final Loop object instead of the polygon because
  288. # overhang clipping might have reversed its order since Clipper does
  289. # not preserve polyline orientation.
  290. if ($is_contour) {
  291. $loop->make_counter_clockwise;
  292. } else {
  293. $loop->make_clockwise;
  294. }
  295. $collection->append($loop);
  296. # save the children
  297. push @children, $polynode->{children};
  298. }
  299. # if we're handling the top-level contours, add thin walls as candidates too
  300. # in order to include them in the nearest-neighbor search
  301. if ($is_contour && $depth == 0) {
  302. foreach my $polyline (@thin_wall_polylines) {
  303. $collection->append(Slic3r::ExtrusionPath->new(
  304. polyline => $polyline,
  305. role => EXTR_ROLE_EXTERNAL_PERIMETER,
  306. mm3_per_mm => $mm3_per_mm,
  307. width => $perimeter_flow->width,
  308. height => $self->height,
  309. ));
  310. }
  311. }
  312. # use a nearest neighbor search to order these children
  313. # TODO: supply second argument to chained_path() too?
  314. # Optimization: since islands are going to be sorted by slice anyway in the
  315. # G-code export process, we skip chained_path here
  316. my ($sorted_collection, @orig_indices);
  317. if ($is_contour && $depth == 0) {
  318. $sorted_collection = $collection;
  319. @orig_indices = (0..$#$sorted_collection);
  320. } else {
  321. $sorted_collection = $collection->chained_path_indices(0);
  322. @orig_indices = @{$sorted_collection->orig_indices};
  323. }
  324. my @loops = ();
  325. foreach my $loop (@$sorted_collection) {
  326. my $orig_index = shift @orig_indices;
  327. if ($loop->isa('Slic3r::ExtrusionPath')) {
  328. push @loops, $loop->clone;
  329. } else {
  330. # if this is an external contour find all holes belonging to this contour(s)
  331. # and prepend them
  332. if ($is_contour && $depth == 0) {
  333. # $loop is the outermost loop of an island
  334. my @holes = ();
  335. for (my $i = 0; $i <= $#$holes_pt; $i++) {
  336. if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
  337. push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
  338. $i--;
  339. }
  340. }
  341. # order holes efficiently
  342. @holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
  343. push @loops, reverse map $traverse->([$_], 0, 0), @holes;
  344. }
  345. # traverse children and prepend them to this loop
  346. push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
  347. push @loops, $loop->clone;
  348. }
  349. }
  350. return @loops;
  351. };
  352. # order loops from inner to outer (in terms of object slices)
  353. my @loops = $traverse->($contours_pt, 0, 1);
  354. # if brim will be printed, reverse the order of perimeters so that
  355. # we continue inwards after having finished the brim
  356. # TODO: add test for perimeter order
  357. @loops = reverse @loops
  358. if $self->print->config->external_perimeters_first
  359. || ($self->layer->id == 0 && $self->print->config->brim_width > 0);
  360. # append perimeters
  361. $self->perimeters->append(@loops);
  362. }
  363. sub _fill_gaps {
  364. my ($self, $min, $max, $w, $gaps) = @_;
  365. my $this = diff_ex(
  366. offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
  367. offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
  368. 1,
  369. );
  370. my $flow = $self->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
  371. my %path_args = (
  372. role => EXTR_ROLE_GAPFILL,
  373. mm3_per_mm => $flow->mm3_per_mm($self->height),
  374. width => $flow->width,
  375. height => $self->height,
  376. );
  377. my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
  378. Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @$this, $w
  379. if @$this;
  380. for my $i (0..$#polylines) {
  381. if ($polylines[$i]->isa('Slic3r::Polygon')) {
  382. my $loop = Slic3r::ExtrusionLoop->new;
  383. $loop->append(Slic3r::ExtrusionPath->new(polyline => $polylines[$i]->split_at_first_point, %path_args));
  384. $polylines[$i] = $loop;
  385. } else {
  386. $polylines[$i] = Slic3r::ExtrusionPath->new(polyline => $polylines[$i], %path_args);
  387. }
  388. }
  389. return @polylines;
  390. }
  391. sub prepare_fill_surfaces {
  392. my $self = shift;
  393. # if no solid layers are requested, turn top/bottom surfaces to internal
  394. if ($self->config->top_solid_layers == 0) {
  395. $_->surface_type(S_TYPE_INTERNAL) for @{$self->fill_surfaces->filter_by_type(S_TYPE_TOP)};
  396. }
  397. if ($self->config->bottom_solid_layers == 0) {
  398. $_->surface_type(S_TYPE_INTERNAL)
  399. for @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOM)}, @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOMBRIDGE)};
  400. }
  401. # turn too small internal regions into solid regions according to the user setting
  402. if ($self->config->fill_density > 0) {
  403. my $min_area = scale scale $self->config->solid_infill_below_area; # scaling an area requires two calls!
  404. $_->surface_type(S_TYPE_INTERNALSOLID)
  405. for grep { $_->area <= $min_area } @{$self->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
  406. }
  407. }
  408. sub process_external_surfaces {
  409. my ($self, $lower_layer) = @_;
  410. my @surfaces = @{$self->fill_surfaces};
  411. my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
  412. my @bottom = ();
  413. foreach my $surface (grep $_->is_bottom, @surfaces) {
  414. my $grown = $surface->expolygon->offset_ex(+$margin);
  415. # detect bridge direction before merging grown surfaces otherwise adjacent bridges
  416. # would get merged into a single one while they need different directions
  417. # also, supply the original expolygon instead of the grown one, because in case
  418. # of very thin (but still working) anchors, the grown expolygon would go beyond them
  419. my $angle;
  420. if ($lower_layer) {
  421. my $bridge_detector = Slic3r::Layer::BridgeDetector->new(
  422. expolygon => $surface->expolygon,
  423. lower_slices => $lower_layer->slices,
  424. extrusion_width => $self->flow(FLOW_ROLE_INFILL, $self->height, 1)->scaled_width,
  425. );
  426. Slic3r::debugf "Processing bridge at layer %d:\n", $self->id;
  427. $angle = $bridge_detector->detect_angle;
  428. if (defined $angle && $self->object->config->support_material) {
  429. $self->bridged->append(@{ $bridge_detector->coverage($angle) });
  430. $self->unsupported_bridge_edges->append(@{ $bridge_detector->unsupported_edges });
  431. }
  432. }
  433. push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
  434. }
  435. my @top = ();
  436. foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @surfaces) {
  437. # give priority to bottom surfaces
  438. my $grown = diff_ex(
  439. $surface->expolygon->offset(+$margin),
  440. [ map $_->p, @bottom ],
  441. );
  442. push @top, map $surface->clone(expolygon => $_), @$grown;
  443. }
  444. # if we're slicing with no infill, we can't extend external surfaces
  445. # over non-existent infill
  446. my @fill_boundaries = $self->config->fill_density > 0
  447. ? @surfaces
  448. : grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
  449. # intersect the grown surfaces with the actual fill boundaries
  450. my @new_surfaces = ();
  451. foreach my $group (@{Slic3r::Surface::Collection->new(@top, @bottom)->group}) {
  452. push @new_surfaces,
  453. map $group->[0]->clone(expolygon => $_),
  454. @{intersection_ex(
  455. [ map $_->p, @$group ],
  456. [ map $_->p, @fill_boundaries ],
  457. 1, # to ensure adjacent expolygons are unified
  458. )};
  459. }
  460. # subtract the new top surfaces from the other non-top surfaces and re-add them
  461. my @other = grep $_->surface_type != S_TYPE_TOP && !$_->is_bottom, @surfaces;
  462. foreach my $group (@{Slic3r::Surface::Collection->new(@other)->group}) {
  463. push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
  464. [ map $_->p, @$group ],
  465. [ map $_->p, @new_surfaces ],
  466. )};
  467. }
  468. $self->fill_surfaces->clear;
  469. $self->fill_surfaces->append(@new_surfaces);
  470. }
  471. 1;