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- project(Slic3r-native)
- add_subdirectory(admesh)
- add_subdirectory(avrdude)
- # boost/nowide
- add_subdirectory(boost)
- add_subdirectory(clipper)
- add_subdirectory(miniz)
- add_subdirectory(glu-libtess)
- add_subdirectory(polypartition)
- add_subdirectory(poly2tri)
- add_subdirectory(qhull)
- add_subdirectory(Shiny)
- add_subdirectory(semver)
- add_subdirectory(imgui)
- # Adding libnest2d project for bin packing...
- set(LIBNEST2D_UNITTESTS ON CACHE BOOL "Force generating unittests for libnest2d")
- add_subdirectory(libnest2d)
- include_directories(${LIBDIR}/qhull/src)
- #message(STATUS ${LIBDIR}/qhull/src)
- # ##############################################################################
- # Configure rasterizer target
- # ##############################################################################
- find_package(PNG QUIET)
- option(RASTERIZER_FORCE_BUILTIN_LIBPNG "Force the usage of builting libpng instead of the system version." OFF)
- if(PNG_FOUND AND NOT RASTERIZER_FORCE_BUILTIN_LIBPNG)
- message(STATUS "Using system libpng.")
- else()
- set(ZLIB_LIBRARY "")
- message(WARNING "Using builtin libpng. This can cause crashes on some platforms.")
- set(SKIP_INSTALL_ALL 1) # Prevent png+zlib from creating install targets
- add_subdirectory(png/zlib)
- set(ZLIB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/png/zlib ${CMAKE_CURRENT_BINARY_DIR}/png/zlib)
- include_directories(${ZLIB_INCLUDE_DIR})
- add_subdirectory(png/libpng)
- set_target_properties(zlibstatic PROPERTIES POSITION_INDEPENDENT_CODE ON)
- set_target_properties(png_static PROPERTIES POSITION_INDEPENDENT_CODE ON)
- set(PNG_LIBRARIES png_static zlibstatic)
- set(PNG_INCLUDE_DIRS ${ZLIB_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/png/libpng ${CMAKE_CURRENT_BINARY_DIR}/png/libpng)
- endif()
- add_subdirectory(libslic3r)
- if (SLIC3R_GUI)
- if(WIN32)
- message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
- elseif(UNIX)
- set(wxWidgets_USE_UNICODE ON)
- if(SLIC3R_STATIC)
- set(wxWidgets_USE_STATIC ON)
- else()
- set(wxWidgets_USE_STATIC OFF)
- endif()
- endif()
- if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
- if (SLIC3R_WX_STABLE)
- find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl)
- else ()
- find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl)
- if (NOT wxWidgets_FOUND)
- message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\n"
- "Hint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0\n")
- endif ()
- endif ()
- else ()
- find_package(wxWidgets 3.1 REQUIRED COMPONENTS base core adv html gl)
- endif ()
- if(UNIX)
- message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
- endif()
- include(${wxWidgets_USE_FILE})
- endif()
- add_subdirectory(slic3r)
- # Create a slic3r executable
- # Process mainfests for various platforms.
- configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.rc.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc @ONLY)
- configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.manifest @ONLY)
- configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
- if (MSVC)
- add_library(slic3r SHARED slic3r.cpp slic3r.hpp)
- else ()
- add_executable(slic3r slic3r.cpp slic3r.hpp)
- endif ()
- if (NOT MSVC)
- if(SLIC3R_GUI)
- set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-gui")
- else()
- set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-console")
- endif()
- endif ()
- target_link_libraries(slic3r libslic3r)
- if (APPLE)
- # add_compile_options(-stdlib=libc++)
- # add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
- # -liconv: boost links to libiconv by default
- target_link_libraries(slic3r "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
- elseif (MSVC)
- # Manifest is provided through slic3r.rc, don't generate your own.
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
- else ()
- target_link_libraries(slic3r ${CMAKE_DL_LIBS} -lstdc++)
- endif ()
- # Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
- if (SLIC3R_GUI)
- target_link_libraries(slic3r libslic3r_gui ${wxWidgets_LIBRARIES})
- # Configure libcurl & OpenSSL
- find_package(CURL REQUIRED)
- target_include_directories(slic3r PRIVATE ${CURL_INCLUDE_DIRS})
- target_link_libraries(slic3r CURL::libcurl)
- if (SLIC3R_STATIC)
- if (NOT APPLE)
- # libcurl is always linked dynamically to the system libcurl on OSX.
- # On other systems, libcurl is linked statically if SLIC3R_STATIC is set.
- target_compile_definitions(slic3r PRIVATE CURL_STATICLIB)
- endif()
- if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
- # As of now, our build system produces a statically linked libcurl,
- # which links the OpenSSL library dynamically.
- find_package(OpenSSL REQUIRED)
- message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}")
- message("OpenSSL libraries: ${OPENSSL_LIBRARIES}")
- target_include_directories(slic3r PRIVATE ${OPENSSL_INCLUDE_DIR})
- target_link_libraries(slic3r ${OPENSSL_LIBRARIES})
- endif()
- endif()
- if (MSVC)
- target_link_libraries(slic3r user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
- elseif (MINGW)
- target_link_libraries(slic3r -lopengl32)
- elseif (APPLE)
- target_link_libraries(slic3r "-framework OpenGL")
- else ()
- target_link_libraries(slic3r -ldl -lGL -lGLU)
- endif ()
- endif ()
- # On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
- # Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
- if (MSVC)
- add_executable(slic3r_app_gui WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
- target_compile_definitions(slic3r_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
- add_dependencies(slic3r_app_gui slic3r)
- set_target_properties(slic3r_app_gui PROPERTIES OUTPUT_NAME "slic3r")
- add_executable(slic3r_app_console slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc)
- target_compile_definitions(slic3r_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
- add_dependencies(slic3r_app_console slic3r)
- set_target_properties(slic3r_app_console PROPERTIES OUTPUT_NAME "slic3r-console")
- endif ()
- # Link the resources dir to where Slic3r GUI expects it
- if (MSVC)
- if (CMAKE_CONFIGURATION_TYPES)
- foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
- file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
- file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
- add_custom_command(TARGET slic3r POST_BUILD
- COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
- if not exist "${WIN_RESOURCES_SYMLINK}" "("
- mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
- ")"
- ")"
- COMMENT "Symlinking the resources directory into the build tree"
- VERBATIM
- )
- endforeach ()
- else ()
- file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
- add_custom_command(TARGET slic3r POST_BUILD
- COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
- COMMENT "Symlinking the resources directory into the build tree"
- VERBATIM
- )
- endif ()
- elseif (XCODE)
- # Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
- add_custom_command(TARGET slic3r POST_BUILD
- COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/resources"
- COMMENT "Symlinking the resources directory into the build tree"
- VERBATIM
- )
- else ()
- add_custom_command(TARGET slic3r POST_BUILD
- COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/../resources"
- COMMENT "Symlinking the resources directory into the build tree"
- VERBATIM
- )
- endif()
- # Slic3r binary install target
- if (WIN32)
- install(TARGETS slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
- if (MSVC)
- install(TARGETS slic3r_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
- install(TARGETS slic3r_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
- endif ()
- else ()
- install(TARGETS slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
- endif ()
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