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- #include <iostream>
- #include <fstream>
- #include <string>
- #include <libslic3r/libslic3r.h>
- #include <libslic3r/TriangleMesh.hpp>
- #include <libslic3r/SLA/SLABasePool.hpp>
- #include <libslic3r/SLA/SLABoilerPlate.hpp>
- #include <libnest2d/tools/benchmark.h>
- const std::string USAGE_STR = {
- "Usage: slabasebed stlfilename.stl"
- };
- namespace Slic3r { namespace sla {
- Contour3D convert(const Polygons& triangles, coord_t z, bool dir);
- Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
- double floor_z_mm, double ceiling_z_mm,
- double offset_difference_mm, ThrowOnCancel thr);
- void offset(ExPolygon& sh, coord_t distance);
- }
- }
- int main(const int argc, const char *argv[]) {
- using namespace Slic3r;
- using std::cout; using std::endl;
- if(argc < 2) {
- cout << USAGE_STR << endl;
- return EXIT_SUCCESS;
- }
- TriangleMesh model;
- Benchmark bench;
- model.ReadSTLFile(argv[1]);
- model.align_to_origin();
- ExPolygons ground_slice;
- sla::Contour3D mesh;
- // TriangleMesh basepool;
- sla::base_plate(model, ground_slice, 0.1f);
- if(ground_slice.empty()) return EXIT_FAILURE;
- ExPolygon bottom_plate = ground_slice.front();
- ExPolygon top_plate = bottom_plate;
- sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR));
- sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR));
- bench.start();
- Polygons top_plate_triangles, bottom_plate_triangles;
- top_plate.triangulate_p2t(&top_plate_triangles);
- bottom_plate.triangulate_p2t(&bottom_plate_triangles);
- auto top_plate_mesh = sla::convert(top_plate_triangles, coord_t(3.0/SCALING_FACTOR), false);
- auto bottom_plate_mesh = sla::convert(bottom_plate_triangles, 0, true);
- mesh.merge(bottom_plate_mesh);
- mesh.merge(top_plate_mesh);
- sla::Contour3D w = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
- mesh.merge(w);
- // sla::create_base_pool(ground_slice, basepool);
- bench.stop();
- cout << "Base pool creation time: " << std::setprecision(10)
- << bench.getElapsedSec() << " seconds." << endl;
- // basepool.write_ascii("out.stl");
- std::fstream outstream("out.obj", std::fstream::out);
- mesh.to_obj(outstream);
- return EXIT_SUCCESS;
- }
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