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- #include <iostream>
- #include <utility>
- #include <memory>
- #include <vector>
- // For compilers that support precompilation, includes "wx/wx.h".
- #include <wx/wxprec.h>
- #ifndef WX_PRECOMP
- #include <wx/wx.h>
- #endif
- #include <wx/tglbtn.h>
- #include <wx/combobox.h>
- #include <wx/msgdlg.h>
- #include <wx/glcanvas.h>
- #include <wx/notebook.h>
- class Renderer {
- protected:
- wxGLCanvas *m_canvas;
- std::unique_ptr<wxGLContext> m_context;
- public:
-
- Renderer(wxGLCanvas *c): m_canvas{c} {
- m_context = std::make_unique<wxGLContext>(m_canvas);
- }
-
- wxGLContext * context() { return m_context.get(); }
- const wxGLContext * context() const { return m_context.get(); }
- void set_active()
- {
- m_canvas->SetCurrent(*m_context);
- // Set the current clear color to sky blue and the current drawing color to
- // white.
- glClearColor(0.1, 0.39, 0.88, 1.0);
- glColor3f(1.0, 1.0, 1.0);
- // Tell the rendering engine not to draw backfaces. Without this code,
- // all four faces of the tetrahedron would be drawn and it is possible
- // that faces farther away could be drawn after nearer to the viewer.
- // Since there is only one closed polyhedron in the whole scene,
- // eliminating the drawing of backfaces gives us the realism we need.
- // THIS DOES NOT WORK IN GENERAL.
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- // Set the camera lens so that we have a perspective viewing volume whose
- // horizontal bounds at the near clipping plane are -2..2 and vertical
- // bounds are -1.5..1.5. The near clipping plane is 1 unit from the camera
- // and the far clipping plane is 40 units away.
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-2, 2, -1.5, 1.5, 1, 40);
- // Set up transforms so that the tetrahedron which is defined right at
- // the origin will be rotated and moved into the view volume. First we
- // rotate 70 degrees around y so we can see a lot of the left side.
- // Then we rotate 50 degrees around x to "drop" the top of the pyramid
- // down a bit. Then we move the object back 3 units "into the screen".
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -3);
- glRotatef(50, 1, 0, 0);
- glRotatef(70, 0, 1, 0);
- }
- void draw_scene(long w, long h)
- {
- glViewport(0, 0, GLsizei(w), GLsizei(h));
- glClear(GL_COLOR_BUFFER_BIT);
- // Draw a white grid "floor" for the tetrahedron to sit on.
- glColor3f(1.0, 1.0, 1.0);
- glBegin(GL_LINES);
- for (GLfloat i = -2.5; i <= 2.5; i += 0.25) {
- glVertex3f(i, 0, 2.5); glVertex3f(i, 0, -2.5);
- glVertex3f(2.5, 0, i); glVertex3f(-2.5, 0, i);
- }
- glEnd();
- // Draw the tetrahedron. It is a four sided figure, so when defining it
- // with a triangle strip we have to repeat the last two vertices.
- glBegin(GL_TRIANGLE_STRIP);
- glColor3f(1, 1, 1); glVertex3f(0, 2, 0);
- glColor3f(1, 0, 0); glVertex3f(-1, 0, 1);
- glColor3f(0, 1, 0); glVertex3f(1, 0, 1);
- glColor3f(0, 0, 1); glVertex3f(0, 0, -1.4);
- glColor3f(1, 1, 1); glVertex3f(0, 2, 0);
- glColor3f(1, 0, 0); glVertex3f(-1, 0, 1);
- glEnd();
- glFlush();
- }
- void swap_buffers() { m_canvas->SwapBuffers(); }
- };
- // The top level frame of the application.
- class MyFrame: public wxFrame
- {
- wxGLCanvas *m_canvas;
- std::unique_ptr<Renderer> m_renderer;
-
- public:
- MyFrame(const wxString & title,
- const wxPoint & pos,
- const wxSize & size);
- wxGLCanvas * canvas() { return m_canvas; }
- const wxGLCanvas * canvas() const { return m_canvas; }
- };
- class App : public wxApp {
- MyFrame *m_frame = nullptr;
- wxString m_fname;
- public:
- bool OnInit() override {
- m_frame = new MyFrame("Wayland wxNotebook issue", wxDefaultPosition, wxSize(1024, 768));
- m_frame->Show( true );
-
- return true;
- }
- };
- wxIMPLEMENT_APP(App);
- MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
- wxFrame(nullptr, wxID_ANY, title, pos, size)
- {
- wxMenu *menuFile = new wxMenu;
- menuFile->Append(wxID_OPEN);
- menuFile->Append(wxID_EXIT);
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append( menuFile, "&File" );
- SetMenuBar( menuBar );
- auto notebookpanel = new wxPanel(this);
- auto notebook = new wxNotebook(notebookpanel, wxID_ANY);
- auto maintab = new wxPanel(notebook);
- m_canvas = new wxGLCanvas(maintab,
- wxID_ANY,
- nullptr,
- wxDefaultPosition,
- wxDefaultSize,
- wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
- m_renderer = std::make_unique<Renderer>(m_canvas);
- wxPanel *control_panel = new wxPanel(maintab);
- auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
- auto console_sizer = new wxBoxSizer(wxVERTICAL);
- std::vector<wxString> combolist = {"One", "Two", "Three"};
- auto combobox = new wxComboBox(control_panel, wxID_ANY, combolist[0],
- wxDefaultPosition, wxDefaultSize,
- int(combolist.size()), combolist.data());
- auto sz = new wxBoxSizer(wxHORIZONTAL);
- sz->Add(new wxStaticText(control_panel, wxID_ANY, "Choose number"), 0,
- wxALL | wxALIGN_CENTER, 5);
- sz->Add(combobox, 1, wxALL | wxEXPAND, 5);
- console_sizer->Add(sz, 0, wxEXPAND);
- auto btn1 = new wxToggleButton(control_panel, wxID_ANY, "Button1");
- console_sizer->Add(btn1, 0, wxALL | wxEXPAND, 5);
- auto btn2 = new wxToggleButton(control_panel, wxID_ANY, "Button2");
- btn2->SetValue(true);
- console_sizer->Add(btn2, 0, wxALL | wxEXPAND, 5);
- controlsizer->Add(console_sizer, 1, wxEXPAND);
-
- control_panel->SetSizer(controlsizer);
-
- auto maintab_sizer = new wxBoxSizer(wxHORIZONTAL);
- maintab_sizer->Add(m_canvas, 1, wxEXPAND);
- maintab_sizer->Add(control_panel, 0);
- maintab->SetSizer(maintab_sizer);
- notebook->AddPage(maintab, "Main");
- wxTextCtrl* textCtrl1 = new wxTextCtrl(notebook, wxID_ANY, L"Tab 2 Contents");
- notebook->AddPage(textCtrl1, "Dummy");
- auto notebooksizer = new wxBoxSizer(wxHORIZONTAL);
- notebooksizer->Add(notebook, 1, wxEXPAND);
- notebookpanel->SetSizer(notebooksizer);
- auto topsizer = new wxBoxSizer(wxHORIZONTAL);
- topsizer->Add(notebookpanel, 1, wxEXPAND);
- SetSizer(topsizer);
- SetMinSize(size);
- Bind(wxEVT_MENU, [this](wxCommandEvent &) {
- wxFileDialog dlg(this, "Select file", wxEmptyString,
- wxEmptyString, "*.*", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
- dlg.ShowModal();
- }, wxID_OPEN);
- Bind(wxEVT_MENU, [this](wxCommandEvent &) {
- Close();
- }, wxID_EXIT);
- Bind(wxEVT_SHOW, [this](wxShowEvent &) {
- m_renderer->set_active();
- m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &){
- wxPaintDC dc(m_canvas);
- const wxSize sz = m_canvas->GetClientSize();
- m_renderer->draw_scene(sz.x, sz.y);
- m_renderer->swap_buffers();
- });
- });
- }
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