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- #include <catch2/catch.hpp>
- #include <libslic3r/Triangulation.hpp>
- #include <libslic3r/SVG.hpp> // only debug visualization
- using namespace Slic3r;
- namespace Private{
- void store_trinagulation(const ExPolygons &shape,
- const std::vector<Vec3i> &triangles,
- const char* file_name = "C:/data/temp/triangulation.svg",
- double scale = 1e5)
- {
- BoundingBox bb;
- for (const auto &expoly : shape) bb.merge(expoly.contour.points);
- bb.scale(scale);
- SVG svg_vis(file_name, bb);
- svg_vis.draw(shape, "gray", .7f);
- Points pts = to_points(shape);
- svg_vis.draw(pts, "black", 4 * scale);
- for (const Vec3i &t : triangles) {
- Slic3r::Polygon triangle({pts[t[0]], pts[t[1]], pts[t[2]]});
- triangle.scale(scale);
- svg_vis.draw(triangle, "green");
- }
- // prevent visualization in test
- CHECK(false);
- }
- } // namespace
- TEST_CASE("Triangulate rectangle with restriction on edge", "[Triangulation]")
- {
- // 0 1 2 3
- Points points = {Point(1, 1), Point(2, 1), Point(2, 2), Point(1, 2)};
- Triangulation::HalfEdges edges1 = {{1, 3}};
- std::vector<Vec3i> indices1 = Triangulation::triangulate(points, edges1);
- auto check = [](int i1, int i2, Vec3i t) -> bool {
- return true;
- return (t[0] == i1 || t[1] == i1 || t[2] == i1) &&
- (t[0] == i2 || t[1] == i2 || t[2] == i2);
- };
- REQUIRE(indices1.size() == 2);
- int i1 = edges1.begin()->first, i2 = edges1.begin()->second;
- CHECK(check(i1, i2, indices1[0]));
- CHECK(check(i1, i2, indices1[1]));
- Triangulation::HalfEdges edges2 = {{0, 2}};
- std::vector<Vec3i> indices2 = Triangulation::triangulate(points, edges2);
- REQUIRE(indices2.size() == 2);
- i1 = edges2.begin()->first;
- i2 = edges2.begin()->second;
- CHECK(check(i1, i2, indices2[0]));
- CHECK(check(i1, i2, indices2[1]));
- }
- TEST_CASE("Triangulation polygon", "[triangulation]")
- {
- Points points = {Point(416, 346), Point(445, 362), Point(463, 389),
- Point(469, 427), Point(445, 491)};
- Polygon polygon(points);
- Polygons polygons({polygon});
- ExPolygon expolygon(points);
- ExPolygons expolygons({expolygon});
- std::vector<Vec3i> tp = Triangulation::triangulate(polygon);
- std::vector<Vec3i> tps = Triangulation::triangulate(polygons);
- std::vector<Vec3i> tep = Triangulation::triangulate(expolygon);
- std::vector<Vec3i> teps = Triangulation::triangulate(expolygons);
-
- //Private::store_trinagulation(expolygons, teps);
- CHECK(tp.size() == tps.size());
- CHECK(tep.size() == teps.size());
- CHECK(tp.size() == tep.size());
- CHECK(tp.size() == 3);
- }
- TEST_CASE("Triangulation M shape polygon", "[triangulation]")
- {
- // 0 1 2 3 4
- Polygon shape_M = {Point(0, 0), Point(2, 0), Point(2, 2), Point(1, 1), Point(0, 2)};
- std::vector<Vec3i> triangles = Triangulation::triangulate(shape_M);
-
- // Check outer triangle is not contain
- std::set<int> outer_triangle = {2, 3, 4};
- bool is_in = false;
- for (const Vec3i &t : triangles) {
- for (size_t i = 0; i < 3; i++) {
- int index = t[i];
- if (outer_triangle.find(index) == outer_triangle.end()) {
- is_in = false;
- break;
- } else {
- is_in = true;
- }
- }
- if (is_in) break;
- }
- //Private::store_trinagulation({ExPolygon(shape_M)}, triangles);
- CHECK(triangles.size() == 3);
- CHECK(!is_in);
- }
- // same point in triangulation are not Supported
- TEST_CASE("Triangulation 2 polygons with same point", "[triangulation]")
- {
- Slic3r::Polygon polygon1 = {
- Point(416, 346), Point(445, 362),
- Point(463, 389), Point(469, 427) /* This point */,
- Point(445, 491)
- };
- Slic3r::Polygon polygon2 = {
- Point(495, 488), Point(469, 427) /* This point */,
- Point(495, 364)
- };
- ExPolygons shape2d = {ExPolygon(polygon1), ExPolygon(polygon2)};
- std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d);
- //Private::store_trinagulation(shape2d, shape_triangles);
- CHECK(shape_triangles.size() == 4);
- }
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