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- #include <catch2/catch.hpp>
- #include <test_utils.hpp>
- #include <libslic3r/TriangleMesh.hpp>
- #include <libslic3r/MeshBoolean.hpp>
- using namespace Slic3r;
- TEST_CASE("CGAL and TriangleMesh conversions", "[MeshBoolean]") {
- TriangleMesh sphere = make_sphere(1.);
-
- auto cgalmesh_ptr = MeshBoolean::cgal::triangle_mesh_to_cgal(sphere);
-
- REQUIRE(cgalmesh_ptr);
- REQUIRE(! MeshBoolean::cgal::does_self_intersect(*cgalmesh_ptr));
-
- TriangleMesh M = MeshBoolean::cgal::cgal_to_triangle_mesh(*cgalmesh_ptr);
-
- REQUIRE(M.its.vertices.size() == sphere.its.vertices.size());
- REQUIRE(M.its.indices.size() == sphere.its.indices.size());
-
- REQUIRE(M.volume() == Approx(sphere.volume()));
-
- REQUIRE(! MeshBoolean::cgal::does_self_intersect(M));
- }
- Vec3d calc_normal(const Vec3i &triangle, const std::vector<Vec3f> &vertices)
- {
- Vec3d v0 = vertices[triangle[0]].cast<double>();
- Vec3d v1 = vertices[triangle[1]].cast<double>();
- Vec3d v2 = vertices[triangle[2]].cast<double>();
- // n = triangle normal
- Vec3d n = (v1 - v0).cross(v2 - v0);
- n.normalize();
- return n;
- }
- TEST_CASE("Add TriangleMeshes", "[MeshBoolean]")
- {
- TriangleMesh tm1 = make_sphere(1.6, 1.6);
- size_t init_size = tm1.its.indices.size();
- Vec3f move(5, -3, 7);
- move.normalize();
- tm1.translate(0.3 * move);
- //its_write_obj(tm1.its, "tm1.obj");
- TriangleMesh tm2 = make_cube(1., 1., 1.);
- //its_write_obj(tm2.its, "tm2.obj");
- MeshBoolean::cgal::plus(tm1, tm2);
- //its_write_obj(tm1.its, "test_add.obj");
- CHECK(tm1.its.indices.size() > init_size);
- }
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