imgui.fs 166 B

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  1. #version 110
  2. uniform sampler2D Texture;
  3. varying vec2 Frag_UV;
  4. varying vec4 Frag_Color;
  5. void main()
  6. {
  7. gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);
  8. }