Region.pm 19 KB

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  1. package Slic3r::Layer::Region;
  2. use Moo;
  3. use List::Util qw(sum first);
  4. use Slic3r::ExtrusionPath ':roles';
  5. use Slic3r::Flow ':roles';
  6. use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
  7. use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
  8. offset offset_ex offset2 offset2_ex union_pt diff intersection
  9. union diff);
  10. use Slic3r::Surface ':types';
  11. has 'layer' => (
  12. is => 'ro',
  13. weak_ref => 1,
  14. required => 1,
  15. handles => [qw(id slice_z print_z height object print)],
  16. );
  17. has 'region' => (is => 'ro', required => 1, handles => [qw(config)]);
  18. has 'infill_area_threshold' => (is => 'lazy');
  19. has 'overhang_width' => (is => 'lazy');
  20. # collection of surfaces generated by slicing the original geometry
  21. # divided by type top/bottom/internal
  22. has 'slices' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
  23. # collection of extrusion paths/loops filling gaps
  24. has 'thin_fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
  25. # collection of surfaces for infill generation
  26. has 'fill_surfaces' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new });
  27. # ordered collection of extrusion paths/loops to build all perimeters
  28. has 'perimeters' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
  29. # ordered collection of extrusion paths to fill surfaces
  30. has 'fills' => (is => 'rw', default => sub { Slic3r::ExtrusionPath::Collection->new });
  31. sub _build_overhang_width {
  32. my $self = shift;
  33. my $threshold_rad = PI/2 - atan2($self->flow(FLOW_ROLE_PERIMETER)->width / $self->height / 2, 1);
  34. return scale($self->height * ((cos $threshold_rad) / (sin $threshold_rad)));
  35. }
  36. sub _build_infill_area_threshold {
  37. my $self = shift;
  38. return $self->flow(FLOW_ROLE_SOLID_INFILL)->scaled_spacing ** 2;
  39. }
  40. sub flow {
  41. my ($self, $role, $bridge, $width) = @_;
  42. return $self->region->flow(
  43. $role,
  44. $self->layer->height,
  45. $bridge // 0,
  46. $self->layer->id == 0,
  47. $width,
  48. );
  49. }
  50. sub make_perimeters {
  51. my $self = shift;
  52. my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
  53. my $mm3_per_mm = $perimeter_flow->mm3_per_mm($self->height);
  54. my $pwidth = $perimeter_flow->scaled_width;
  55. my $pspacing = $perimeter_flow->scaled_spacing;
  56. my $solid_infill_flow = $self->flow(FLOW_ROLE_SOLID_INFILL);
  57. my $ispacing = $solid_infill_flow->scaled_spacing;
  58. my $gap_area_threshold = $pwidth ** 2;
  59. # Calculate the minimum required spacing between two adjacent traces.
  60. # This should be equal to the nominal flow spacing but we experiment
  61. # with some tolerance in order to avoid triggering medial axis when
  62. # some squishing might work. Loops are still spaced by the entire
  63. # flow spacing; this only applies to collapsing parts.
  64. my $min_spacing = $pspacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
  65. $self->perimeters->clear;
  66. $self->fill_surfaces->clear;
  67. $self->thin_fills->clear;
  68. my @contours = (); # array of Polygons with ccw orientation
  69. my @holes = (); # array of Polygons with cw orientation
  70. my @thin_walls = (); # array of ExPolygons
  71. # we need to process each island separately because we might have different
  72. # extra perimeters for each one
  73. foreach my $surface (@{$self->slices}) {
  74. # detect how many perimeters must be generated for this island
  75. my $loop_number = $self->config->perimeters + ($surface->extra_perimeters || 0);
  76. my @last = @{$surface->expolygon};
  77. my @gaps = (); # array of ExPolygons
  78. if ($loop_number > 0) {
  79. # we loop one time more than needed in order to find gaps after the last perimeter was applied
  80. for my $i (1 .. ($loop_number+1)) { # outer loop is 1
  81. my @offsets = ();
  82. if ($i == 1) {
  83. # the minimum thickness of a single loop is:
  84. # width/2 + spacing/2 + spacing/2 + width/2
  85. @offsets = @{offset2(
  86. \@last,
  87. -(0.5*$pwidth + 0.5*$min_spacing - 1),
  88. +(0.5*$min_spacing - 1),
  89. )};
  90. # look for thin walls
  91. if ($self->config->thin_walls) {
  92. my $diff = diff_ex(
  93. \@last,
  94. offset(\@offsets, +0.5*$pwidth),
  95. 1, # medial axis requires non-overlapping geometry
  96. );
  97. push @thin_walls, @$diff;
  98. }
  99. } else {
  100. @offsets = @{offset2(
  101. \@last,
  102. -(1.0*$pspacing + 0.5*$min_spacing - 1),
  103. +(0.5*$min_spacing - 1),
  104. )};
  105. # look for gaps
  106. if ($self->print->config->gap_fill_speed > 0 && $self->config->fill_density > 0) {
  107. # not using safety offset here would "detect" very narrow gaps
  108. # (but still long enough to escape the area threshold) that gap fill
  109. # won't be able to fill but we'd still remove from infill area
  110. my $diff = diff_ex(
  111. offset(\@last, -0.5*$pspacing),
  112. offset(\@offsets, +0.5*$pspacing + 10), # safety offset
  113. );
  114. push @gaps, grep abs($_->area) >= $gap_area_threshold, @$diff;
  115. }
  116. }
  117. last if !@offsets;
  118. last if $i > $loop_number; # we were only looking for gaps this time
  119. # clone polygons because these ExPolygons will go out of scope very soon
  120. @last = @offsets;
  121. foreach my $polygon (@offsets) {
  122. if ($polygon->is_counter_clockwise) {
  123. push @contours, $polygon;
  124. } else {
  125. push @holes, $polygon;
  126. }
  127. }
  128. }
  129. }
  130. # fill gaps
  131. if (@gaps) {
  132. if (0) {
  133. require "Slic3r/SVG.pm";
  134. Slic3r::SVG::output(
  135. "gaps.svg",
  136. expolygons => \@gaps,
  137. );
  138. }
  139. # where $pwidth < thickness < 2*$pspacing, infill with width = 1.5*$pwidth
  140. # where 0.5*$pwidth < thickness < $pwidth, infill with width = 0.5*$pwidth
  141. my @gap_sizes = (
  142. [ $pwidth, 2*$pspacing, unscale 1.5*$pwidth ],
  143. [ 0.5*$pwidth, $pwidth, unscale 0.5*$pwidth ],
  144. );
  145. foreach my $gap_size (@gap_sizes) {
  146. my @gap_fill = $self->_fill_gaps(@$gap_size, \@gaps);
  147. $self->thin_fills->append(@gap_fill);
  148. # Make sure we don't infill narrow parts that are already gap-filled
  149. # (we only consider this surface's gaps to reduce the diff() complexity).
  150. # Growing actual extrusions ensures that gaps not filled by medial axis
  151. # are not subtracted from fill surfaces (they might be too short gaps
  152. # that medial axis skips but infill might join with other infill regions
  153. # and use zigzag).
  154. my $w = $gap_size->[2];
  155. my @filled = map {
  156. @{($_->isa('Slic3r::ExtrusionLoop') ? $_->split_at_first_point : $_)
  157. ->polyline
  158. ->grow(scale $w/2)};
  159. } @gap_fill;
  160. @last = @{diff(\@last, \@filled)};
  161. }
  162. }
  163. # create one more offset to be used as boundary for fill
  164. # we offset by half the perimeter spacing (to get to the actual infill boundary)
  165. # and then we offset back and forth by half the infill spacing to only consider the
  166. # non-collapsing regions
  167. my $min_perimeter_infill_spacing = $ispacing * (1 - &Slic3r::INSET_OVERLAP_TOLERANCE);
  168. $self->fill_surfaces->append(
  169. map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), # use a bogus surface type
  170. @{offset2_ex(
  171. [ map @{$_->simplify_p(&Slic3r::SCALED_RESOLUTION)}, @{union_ex(\@last)} ],
  172. -($pspacing/2 + $min_perimeter_infill_spacing/2),
  173. +$min_perimeter_infill_spacing/2,
  174. )}
  175. );
  176. }
  177. # process thin walls by collapsing slices to single passes
  178. my @thin_wall_polylines = ();
  179. if (@thin_walls) {
  180. # the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
  181. # (actually, something larger than that still may exist due to mitering or other causes)
  182. my $min_width = $pwidth / 4;
  183. @thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
  184. # the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
  185. @thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
  186. Slic3r::debugf " %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
  187. if (0) {
  188. require "Slic3r/SVG.pm";
  189. Slic3r::SVG::output(
  190. "medial_axis.svg",
  191. no_arrows => 1,
  192. expolygons => \@thin_walls,
  193. green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
  194. red_polylines => \@thin_wall_polylines,
  195. );
  196. }
  197. }
  198. # find nesting hierarchies separately for contours and holes
  199. my $contours_pt = union_pt(\@contours);
  200. my $holes_pt = union_pt(\@holes);
  201. # prepare a coderef for traversing the PolyTree object
  202. # external contours are root items of $contours_pt
  203. # internal contours are the ones next to external
  204. my $traverse;
  205. $traverse = sub {
  206. my ($polynodes, $depth, $is_contour) = @_;
  207. # convert all polynodes to ExtrusionLoop objects
  208. my $collection = Slic3r::ExtrusionPath::Collection->new;
  209. my @children = ();
  210. foreach my $polynode (@$polynodes) {
  211. my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
  212. # return ccw contours and cw holes
  213. # GCode.pm will convert all of them to ccw, but it needs to know
  214. # what the holes are in order to compute the correct inwards move
  215. if ($is_contour) {
  216. $polygon->make_counter_clockwise;
  217. } else {
  218. $polygon->make_clockwise;
  219. }
  220. my $role = EXTR_ROLE_PERIMETER;
  221. if ($is_contour ? $depth == 0 : !@{ $polynode->{children} }) {
  222. # external perimeters are root level in case of contours
  223. # and items with no children in case of holes
  224. $role = EXTR_ROLE_EXTERNAL_PERIMETER;
  225. } elsif ($depth == 1 && $is_contour) {
  226. $role = EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER;
  227. }
  228. $collection->append(Slic3r::ExtrusionLoop->new(
  229. polygon => $polygon,
  230. role => $role,
  231. mm3_per_mm => $mm3_per_mm,
  232. ));
  233. # save the children
  234. push @children, $polynode->{children};
  235. }
  236. # if we're handling the top-level contours, add thin walls as candidates too
  237. # in order to include them in the nearest-neighbor search
  238. if ($is_contour && $depth == 0) {
  239. foreach my $polyline (@thin_wall_polylines) {
  240. $collection->append(Slic3r::ExtrusionPath->new(
  241. polyline => $polyline,
  242. role => EXTR_ROLE_EXTERNAL_PERIMETER,
  243. mm3_per_mm => $mm3_per_mm,
  244. ));
  245. }
  246. }
  247. # use a nearest neighbor search to order these children
  248. # TODO: supply second argument to chained_path() too?
  249. my $sorted_collection = $collection->chained_path_indices(0);
  250. my @orig_indices = @{$sorted_collection->orig_indices};
  251. my @loops = ();
  252. foreach my $loop (@$sorted_collection) {
  253. my $orig_index = shift @orig_indices;
  254. if ($loop->isa('Slic3r::ExtrusionPath')) {
  255. push @loops, $loop->clone;
  256. } else {
  257. # if this is an external contour find all holes belonging to this contour(s)
  258. # and prepend them
  259. if ($is_contour && $depth == 0) {
  260. # $loop is the outermost loop of an island
  261. my @holes = ();
  262. for (my $i = 0; $i <= $#$holes_pt; $i++) {
  263. if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
  264. push @holes, splice @$holes_pt, $i, 1; # remove from candidates to reduce complexity
  265. $i--;
  266. }
  267. }
  268. # order holes efficiently
  269. @holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
  270. push @loops, reverse map $traverse->([$_], 0, 0), @holes;
  271. }
  272. # traverse children and prepend them to this loop
  273. push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
  274. push @loops, $loop->clone;
  275. }
  276. }
  277. return @loops;
  278. };
  279. # order loops from inner to outer (in terms of object slices)
  280. my @loops = $traverse->($contours_pt, 0, 1);
  281. # if brim will be printed, reverse the order of perimeters so that
  282. # we continue inwards after having finished the brim
  283. # TODO: add test for perimeter order
  284. @loops = reverse @loops
  285. if $self->print->config->external_perimeters_first
  286. || ($self->layer->id == 0 && $self->print->config->brim_width > 0);
  287. # append perimeters
  288. $self->perimeters->append(@loops);
  289. }
  290. sub _fill_gaps {
  291. my ($self, $min, $max, $w, $gaps) = @_;
  292. my $this = diff_ex(
  293. offset2([ map @$_, @$gaps ], -$min/2, +$min/2),
  294. offset2([ map @$_, @$gaps ], -$max/2, +$max/2),
  295. 1,
  296. );
  297. my $flow = $self->flow(FLOW_ROLE_SOLID_INFILL, 0, $w);
  298. my %path_args = (
  299. role => EXTR_ROLE_GAPFILL,
  300. mm3_per_mm => $flow->mm3_per_mm($self->height),
  301. );
  302. my @polylines = map @{$_->medial_axis($max, $min/2)}, @$this;
  303. Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @$this, $w
  304. if @$this;
  305. return map {
  306. $_->isa('Slic3r::Polygon')
  307. ? Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point # should we keep these as loops?
  308. : Slic3r::ExtrusionPath->new(polyline => $_, %path_args),
  309. } @polylines;
  310. }
  311. sub prepare_fill_surfaces {
  312. my $self = shift;
  313. # if no solid layers are requested, turn top/bottom surfaces to internal
  314. if ($self->config->top_solid_layers == 0) {
  315. $_->surface_type(S_TYPE_INTERNAL) for @{$self->fill_surfaces->filter_by_type(S_TYPE_TOP)};
  316. }
  317. if ($self->config->bottom_solid_layers == 0) {
  318. $_->surface_type(S_TYPE_INTERNAL)
  319. for @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOM)}, @{$self->fill_surfaces->filter_by_type(S_TYPE_BOTTOMBRIDGE)};
  320. }
  321. # turn too small internal regions into solid regions according to the user setting
  322. if ($self->config->fill_density > 0) {
  323. my $min_area = scale scale $self->config->solid_infill_below_area; # scaling an area requires two calls!
  324. $_->surface_type(S_TYPE_INTERNALSOLID)
  325. for grep { $_->area <= $min_area } @{$self->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
  326. }
  327. }
  328. sub process_external_surfaces {
  329. my ($self, $lower_layer) = @_;
  330. my @surfaces = @{$self->fill_surfaces};
  331. my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
  332. my @bottom = ();
  333. foreach my $surface (grep $_->is_bottom, @surfaces) {
  334. my $grown = $surface->expolygon->offset_ex(+$margin);
  335. # detect bridge direction before merging grown surfaces otherwise adjacent bridges
  336. # would get merged into a single one while they need different directions
  337. # also, supply the original expolygon instead of the grown one, because in case
  338. # of very thin (but still working) anchors, the grown expolygon would go beyond them
  339. my $angle;
  340. if ($lower_layer) {
  341. my $bridge_detector = Slic3r::Layer::BridgeDetector->new(
  342. expolygon => $surface->expolygon,
  343. lower_slices => $lower_layer->slices,
  344. extrusion_width => $self->flow(FLOW_ROLE_INFILL, $self->height, 1)->scaled_width,
  345. );
  346. Slic3r::debugf "Processing bridge at layer %d:\n", $self->id;
  347. $angle = $bridge_detector->detect_angle;
  348. }
  349. push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
  350. }
  351. my @top = ();
  352. foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @surfaces) {
  353. # give priority to bottom surfaces
  354. my $grown = diff_ex(
  355. $surface->expolygon->offset(+$margin),
  356. [ map $_->p, @bottom ],
  357. );
  358. push @top, map $surface->clone(expolygon => $_), @$grown;
  359. }
  360. # if we're slicing with no infill, we can't extend external surfaces
  361. # over non-existent infill
  362. my @fill_boundaries = $self->config->fill_density > 0
  363. ? @surfaces
  364. : grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
  365. # intersect the grown surfaces with the actual fill boundaries
  366. my @new_surfaces = ();
  367. foreach my $group (@{Slic3r::Surface::Collection->new(@top, @bottom)->group}) {
  368. push @new_surfaces,
  369. map $group->[0]->clone(expolygon => $_),
  370. @{intersection_ex(
  371. [ map $_->p, @$group ],
  372. [ map $_->p, @fill_boundaries ],
  373. 1, # to ensure adjacent expolygons are unified
  374. )};
  375. }
  376. # subtract the new top surfaces from the other non-top surfaces and re-add them
  377. my @other = grep $_->surface_type != S_TYPE_TOP && !$_->is_bottom, @surfaces;
  378. foreach my $group (@{Slic3r::Surface::Collection->new(@other)->group}) {
  379. push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
  380. [ map $_->p, @$group ],
  381. [ map $_->p, @new_surfaces ],
  382. )};
  383. }
  384. $self->fill_surfaces->clear;
  385. $self->fill_surfaces->append(@new_surfaces);
  386. }
  387. 1;