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- // Used to generate a modifier mesh to do something every few layers.
- // Load into OpenSCAD, tweak the variables below, export as STL and load as
- // a modifier mesh. Then change settings for the modifier mesh.
- // Written by Joseph Lenox; in public domain.
- layer_height = 0.3; // set to layer height in slic3r for "best" results.
- number_of_solid_layers = 2;
- N = 4; // N > number_of_solid_layers or else the whole thing will be solid
- model_height = 300.0;
- model_width = 300.0; // these two should be at least as big as the model
- model_depth = 300.0; // but bigger isn't a problem
- initial_offset=0; // don't generate below this
- position_on_bed=[0,0,0]; // in case you need to move it around
- // don't touch below unless you know what you are doing.
- simple_layers = round(model_height/layer_height);
- translate(position_on_bed)
- for (i = [initial_offset:N:simple_layers]) {
- translate([0,0,i*layer_height])
- translate([0,0,(layer_height*number_of_solid_layers)/2])
- cube([model_width,model_depth,layer_height*number_of_solid_layers], center=true);
- }
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