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- package Slic3r::Model;
- use List::Util qw(first max);
- use Slic3r::Geometry qw(X Y Z move_points);
- sub read_from_file {
- my $class = shift;
- my ($input_file) = @_;
-
- my $model = $input_file =~ /\.stl$/i ? Slic3r::Format::STL->read_file($input_file)
- : $input_file =~ /\.obj$/i ? Slic3r::Format::OBJ->read_file($input_file)
- : $input_file =~ /\.amf(\.xml)?$/i ? Slic3r::Format::AMF->read_file($input_file)
- : die "Input file must have .stl, .obj or .amf(.xml) extension\n";
-
- $_->set_input_file($input_file) for @{$model->objects};
- return $model;
- }
- sub merge {
- my $class = shift;
- my @models = @_;
-
- my $new_model = ref($class)
- ? $class
- : $class->new;
-
- $new_model->add_object($_) for map @{$_->objects}, @models;
- return $new_model;
- }
- sub add_object {
- my $self = shift;
-
- if (@_ == 1) {
- # we have a Model::Object
- my ($object) = @_;
- return $self->_add_object_clone($object);
- } else {
- my (%args) = @_;
-
- my $new_object = $self->_add_object;
-
- $new_object->set_input_file($args{input_file})
- if defined $args{input_file};
- $new_object->config->apply($args{config})
- if defined $args{config};
- $new_object->set_layer_height_ranges($args{layer_height_ranges})
- if defined $args{layer_height_ranges};
- $new_object->set_origin_translation($args{origin_translation})
- if defined $args{origin_translation};
-
- return $new_object;
- }
- }
- sub set_material {
- my $self = shift;
- my ($material_id, $attributes) = @_;
-
- my $material = $self->add_material($material_id);
- $material->apply($attributes // {});
- return $material;
- }
- sub duplicate_objects_grid {
- my ($self, $grid, $distance) = @_;
- die "Grid duplication is not supported with multiple objects\n"
- if @{$self->objects} > 1;
- my $object = $self->objects->[0];
- $object->clear_instances;
- my $size = $object->bounding_box->size;
- for my $x_copy (1..$grid->[X]) {
- for my $y_copy (1..$grid->[Y]) {
- $object->add_instance(
- offset => Slic3r::Pointf->new(
- ($size->[X] + $distance) * ($x_copy-1),
- ($size->[Y] + $distance) * ($y_copy-1),
- ),
- );
- }
- }
- }
- # this will append more instances to each object
- # and then automatically rearrange everything
- sub duplicate_objects {
- my ($self, $copies_num, $distance, $bb) = @_;
-
- foreach my $object (@{$self->objects}) {
- my @instances = @{$object->instances};
- foreach my $instance (@instances) {
- $object->add_instance($instance) for 2..$copies_num;
- }
- }
-
- $self->arrange_objects($distance, $bb);
- }
- # arrange objects preserving their instance count
- # but altering their instance positions
- sub arrange_objects {
- my ($self, $distance, $bb) = @_;
-
- # get the (transformed) size of each instance so that we take
- # into account their different transformations when packing
- my @instance_sizes = ();
- foreach my $object (@{$self->objects}) {
- push @instance_sizes, map $object->instance_bounding_box($_)->size, 0..$#{$object->instances};
- }
-
- my @positions = $self->_arrange(\@instance_sizes, $distance, $bb);
-
- foreach my $object (@{$self->objects}) {
- $_->set_offset(Slic3r::Pointf->new(@{shift @positions})) for @{$object->instances};
- $object->update_bounding_box;
- }
- }
- # duplicate the entire model preserving instance relative positions
- sub duplicate {
- my ($self, $copies_num, $distance, $bb) = @_;
-
- my $model_size = $self->bounding_box->size;
- my @positions = $self->_arrange([ map $model_size, 2..$copies_num ], $distance, $bb);
-
- # note that this will leave the object count unaltered
-
- foreach my $object (@{$self->objects}) {
- my @instances = @{$object->instances}; # store separately to avoid recursion from add_instance() below
- foreach my $instance (@instances) {
- foreach my $pos (@positions) {
- $object->add_instance(
- offset => Slic3r::Pointf->new($instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y]),
- rotation => $instance->rotation,
- scaling_factor => $instance->scaling_factor,
- );
- }
- }
- $object->update_bounding_box;
- }
- }
- sub _arrange {
- my ($self, $sizes, $distance, $bb) = @_;
-
- # we supply unscaled data to arrange()
- return Slic3r::Geometry::arrange(
- scalar(@$sizes), # number of parts
- max(map $_->x, @$sizes), # cell width
- max(map $_->y, @$sizes), # cell height ,
- $distance, # distance between cells
- $bb, # bounding box of the area to fill (can be undef)
- );
- }
- sub has_objects_with_no_instances {
- my ($self) = @_;
- return (first { !defined $_->instances } @{$self->objects}) ? 1 : 0;
- }
- # makes sure all objects have at least one instance
- sub add_default_instances {
- my ($self) = @_;
-
- # apply a default position to all objects not having one
- my $added = 0;
- foreach my $object (@{$self->objects}) {
- if ($object->instances_count == 0) {
- $object->add_instance(offset => Slic3r::Pointf->new(0,0));
- $added = 1;
- }
- }
- return $added;
- }
- # this returns the bounding box of the *transformed* instances
- sub bounding_box {
- my $self = shift;
-
- return undef if !@{$self->objects};
- my $bb = $self->objects->[0]->bounding_box;
- $bb->merge($_->bounding_box) for @{$self->objects}[1..$#{$self->objects}];
- return $bb;
- }
- # input point is expressed in unscaled coordinates
- sub center_instances_around_point {
- my ($self, $point) = @_;
-
- my $bb = $self->bounding_box;
- return if !defined $bb;
-
- my $size = $bb->size;
- my @shift = (
- -$bb->x_min + $point->[X] - $size->x/2,
- -$bb->y_min + $point->[Y] - $size->y/2, #//
- );
-
- foreach my $object (@{$self->objects}) {
- foreach my $instance (@{$object->instances}) {
- $instance->set_offset(Slic3r::Pointf->new(
- $instance->offset->x + $shift[X],
- $instance->offset->y + $shift[Y], #++
- ));
- }
- $object->update_bounding_box;
- }
- }
- sub align_instances_to_origin {
- my ($self) = @_;
-
- my $bb = $self->bounding_box;
- return if !defined $bb;
-
- my $new_center = $bb->size;
- $new_center->translate(-$new_center->x/2, -$new_center->y/2); #//
- $self->center_instances_around_point($new_center);
- }
- sub translate {
- my $self = shift;
- my @shift = @_;
-
- $_->translate(@shift) for @{$self->objects};
- }
- # flattens everything to a single mesh
- sub mesh {
- my $self = shift;
-
- my $mesh = Slic3r::TriangleMesh->new;
- $mesh->merge($_->mesh) for @{$self->objects};
- return $mesh;
- }
- # flattens everything to a single mesh
- sub raw_mesh {
- my $self = shift;
-
- my $mesh = Slic3r::TriangleMesh->new;
- $mesh->merge($_->raw_mesh) for @{$self->objects};
- return $mesh;
- }
- # this method splits objects into multiple distinct objects by walking their meshes
- sub split_meshes {
- my $self = shift;
-
- my @objects = @{$self->objects};
- @{$self->objects} = ();
-
- foreach my $object (@objects) {
- if (@{$object->volumes} > 1) {
- # We can't split meshes if there's more than one material, because
- # we can't group the resulting meshes by object afterwards
- $self->_add_object($object);
- next;
- }
-
- my $volume = $object->volumes->[0];
- foreach my $mesh (@{$volume->mesh->split}) {
- my $new_object = $self->add_object(
- input_file => $object->input_file,
- config => $object->config->clone,
- layer_height_ranges => $object->layer_height_ranges, # TODO: this needs to be cloned
- origin_translation => $object->origin_translation,
- );
- $new_object->add_volume(
- mesh => $mesh,
- material_id => $volume->material_id,
- );
-
- # add one instance per original instance
- $new_object->add_instance(
- offset => Slic3r::Pointf->new(@{$_->offset}),
- rotation => $_->rotation,
- scaling_factor => $_->scaling_factor,
- ) for @{ $object->instances // [] };
- }
- }
- }
- sub print_info {
- my $self = shift;
- $_->print_info for @{$self->objects};
- }
- sub get_material_name {
- my $self = shift;
- my ($material_id) = @_;
-
- my $name;
- if ($self->has_material($material_id)) {
- $name //= $self->get_material($material_id)
- ->attributes->{$_} for qw(Name name);
- }
- $name //= $material_id;
- return $name;
- }
- package Slic3r::Model::Material;
- sub apply {
- my ($self, $attributes) = @_;
- $self->set_attribute($_, $attributes{$_}) for keys %$attributes;
- }
- package Slic3r::Model::Object;
- use File::Basename qw(basename);
- use List::Util qw(first sum);
- use Slic3r::Geometry qw(X Y Z rad2deg);
- sub add_volume {
- my $self = shift;
- my $new_volume;
- if (@_ == 1) {
- # we have a Model::Volume
- my ($volume) = @_;
-
- $new_volume = $self->_add_volume_clone($volume);
-
- # TODO: material_id can't be undef.
- if (defined $volume->material_id) {
- # merge material attributes and config (should we rename materials in case of duplicates?)
- if (my $material = $volume->object->model->get_material($volume->material_id)) {
- my %attributes = %{ $material->attributes };
- if ($self->model->has_material($volume->material_id)) {
- %attributes = (%attributes, %{ $self->model->get_material($volume->material_id)->attributes })
- }
- my $new_material = $self->model->set_material($volume->material_id, {%attributes});
- $new_material->config->apply($material->config);
- }
- }
- } else {
- my %args = @_;
-
- $new_volume = $self->_add_volume($args{mesh});
-
- $new_volume->set_material_id($args{material_id})
- if defined $args{material_id};
- $new_volume->set_modifier($args{modifier})
- if defined $args{modifier};
- }
-
- if (defined $new_volume->material_id && !defined $self->model->get_material($new_volume->material_id)) {
- # TODO: this should be a trigger on Volume::material_id
- $self->model->set_material($new_volume->material_id);
- }
-
- $self->invalidate_bounding_box;
-
- return $new_volume;
- }
- sub add_instance {
- my $self = shift;
- my %params = @_;
-
- if (@_ == 1) {
- # we have a Model::Instance
- my ($instance) = @_;
- return $self->_add_instance_clone($instance);
- } else {
- my (%args) = @_;
-
- my $new_instance = $self->_add_instance;
-
- $new_instance->set_rotation($args{rotation})
- if defined $args{rotation};
- $new_instance->set_scaling_factor($args{scaling_factor})
- if defined $args{scaling_factor};
- $new_instance->set_offset($args{offset})
- if defined $args{offset};
-
- return $new_instance;
- }
- }
- sub raw_mesh {
- my $self = shift;
-
- my $mesh = Slic3r::TriangleMesh->new;
- $mesh->merge($_->mesh) for grep !$_->modifier, @{ $self->volumes };
- return $mesh;
- }
- sub raw_bounding_box {
- my $self = shift;
-
- my @meshes = map $_->mesh, grep !$_->modifier, @{ $self->volumes };
- die "No meshes found" if !@meshes;
- my $bb = (shift @meshes)->bounding_box;
- $bb->merge($_->bounding_box) for @meshes;
- return $bb;
- }
- # flattens all volumes and instances into a single mesh
- sub mesh {
- my $self = shift;
-
- my $mesh = $self->raw_mesh;
-
- my @instance_meshes = ();
- foreach my $instance (@{ $self->instances }) {
- my $m = $mesh->clone;
- $instance->transform_mesh($m);
- push @instance_meshes, $m;
- }
-
- my $full_mesh = Slic3r::TriangleMesh->new;
- $full_mesh->merge($_) for @instance_meshes;
- return $full_mesh;
- }
- sub update_bounding_box {
- my ($self) = @_;
- $self->_bounding_box($self->mesh->bounding_box);
- }
- # this returns the bounding box of the *transformed* instances
- sub bounding_box {
- my $self = shift;
-
- $self->update_bounding_box if !defined $self->_bounding_box;
- return $self->_bounding_box->clone;
- }
- # this returns the bounding box of the *transformed* given instance
- sub instance_bounding_box {
- my ($self, $instance_idx) = @_;
-
- my $mesh = $self->raw_mesh;
- $self->instances->[$instance_idx]->transform_mesh($mesh);
- return $mesh->bounding_box;
- }
- sub center_around_origin {
- my $self = shift;
-
- # calculate the displacements needed to
- # center this object around the origin
- my $bb = $self->raw_mesh->bounding_box;
-
- # first align to origin on XY
- my @shift = (
- -$bb->x_min,
- -$bb->y_min,
- 0,
- );
-
- # then center it on XY
- my $size = $bb->size;
- $shift[X] -= $size->x/2;
- $shift[Y] -= $size->y/2; #//
-
- $self->translate(@shift);
- $self->origin_translation->translate(@shift[X,Y]);
-
- if ($self->instances_count > 0) {
- foreach my $instance (@{ $self->instances }) {
- $instance->set_offset(Slic3r::Pointf->new(
- $instance->offset->x - $shift[X],
- $instance->offset->y - $shift[Y], #--
- ));
- }
- $self->update_bounding_box;
- }
-
- return @shift;
- }
- sub translate {
- my $self = shift;
- my @shift = @_;
-
- $_->mesh->translate(@shift) for @{$self->volumes};
- $self->_bounding_box->translate(@shift) if defined $self->_bounding_box;
- }
- sub rotate {
- my ($self, $angle, $axis) = @_;
-
- # we accept angle in radians but mesh currently uses degrees
- $angle = rad2deg($angle);
-
- if ($axis == X) {
- $_->mesh->rotate_x($angle) for @{$self->volumes};
- } elsif ($axis == Y) {
- $_->mesh->rotate_y($angle) for @{$self->volumes};
- } elsif ($axis == Z) {
- $_->mesh->rotate_z($angle) for @{$self->volumes};
- }
- $self->invalidate_bounding_box;
- }
- sub flip {
- my ($self, $axis) = @_;
-
- if ($axis == X) {
- $_->mesh->flip_x for @{$self->volumes};
- } elsif ($axis == Y) {
- $_->mesh->flip_y for @{$self->volumes};
- } elsif ($axis == Z) {
- $_->mesh->flip_z for @{$self->volumes};
- }
- $self->invalidate_bounding_box;
- }
- sub scale_xyz {
- my ($self, $versor) = @_;
-
- $_->mesh->scale_xyz($versor) for @{$self->volumes};
- $self->invalidate_bounding_box;
- }
- sub materials_count {
- my $self = shift;
-
- my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes};
- return scalar keys %materials;
- }
- sub unique_materials {
- my $self = shift;
-
- my %materials = ();
- $materials{ $_->material_id } = 1
- for grep { defined $_->material_id } @{$self->volumes};
- return sort keys %materials;
- }
- sub facets_count {
- my $self = shift;
- return sum(map $_->mesh->facets_count, grep !$_->modifier, @{$self->volumes});
- }
- sub needed_repair {
- my $self = shift;
- return (first { !$_->mesh->needed_repair } grep !$_->modifier, @{$self->volumes}) ? 0 : 1;
- }
- sub mesh_stats {
- my $self = shift;
-
- # TODO: sum values from all volumes
- return $self->volumes->[0]->mesh->stats;
- }
- sub print_info {
- my $self = shift;
-
- printf "Info about %s:\n", basename($self->input_file);
- printf " size: x=%.3f y=%.3f z=%.3f\n", @{$self->raw_mesh->bounding_box->size};
- if (my $stats = $self->mesh_stats) {
- printf " number of facets: %d\n", $stats->{number_of_facets};
- printf " number of shells: %d\n", $stats->{number_of_parts};
- printf " volume: %.3f\n", $stats->{volume};
- if ($self->needed_repair) {
- printf " needed repair: yes\n";
- printf " degenerate facets: %d\n", $stats->{degenerate_facets};
- printf " edges fixed: %d\n", $stats->{edges_fixed};
- printf " facets removed: %d\n", $stats->{facets_removed};
- printf " facets added: %d\n", $stats->{facets_added};
- printf " facets reversed: %d\n", $stats->{facets_reversed};
- printf " backwards edges: %d\n", $stats->{backwards_edges};
- } else {
- printf " needed repair: no\n";
- }
- } else {
- printf " number of facets: %d\n", scalar(map @{$_->facets}, grep !$_->modifier, @{$self->volumes});
- }
- }
- sub cut {
- my ($self, $z) = @_;
-
- # clone this one to duplicate instances, materials etc.
- my $model = Slic3r::Model->new;
- my $upper = $model->add_object($self);
- my $lower = $model->add_object($self);
- $upper->clear_volumes;
- $lower->clear_volumes;
-
- foreach my $volume (@{$self->volumes}) {
- if ($volume->modifier) {
- # don't cut modifiers
- $upper->add_volume($volume);
- $lower->add_volume($volume);
- } else {
- my $upper_mesh = Slic3r::TriangleMesh->new;
- my $lower_mesh = Slic3r::TriangleMesh->new;
- $volume->mesh->cut($z + $volume->mesh->bounding_box->z_min, $upper_mesh, $lower_mesh);
- $upper_mesh->repair;
- $lower_mesh->repair;
- $upper_mesh->reset_repair_stats;
- $lower_mesh->reset_repair_stats;
-
- if ($upper_mesh->facets_count > 0) {
- $upper->add_volume(
- material_id => $volume->material_id,
- mesh => $upper_mesh,
- modifier => $volume->modifier,
- );
- }
- if ($lower_mesh->facets_count > 0) {
- $lower->add_volume(
- material_id => $volume->material_id,
- mesh => $lower_mesh,
- modifier => $volume->modifier,
- );
- }
- }
- }
-
- $upper = undef if !@{$upper->volumes};
- $lower = undef if !@{$lower->volumes};
- return ($model, $upper, $lower);
- }
- package Slic3r::Model::Volume;
- sub assign_unique_material {
- my ($self) = @_;
-
- my $model = $self->object->model;
- my $material_id = 1 + $model->material_count;
- $self->material_id($material_id);
- return $model->set_material($material_id);
- }
- package Slic3r::Model::Instance;
- sub transform_mesh {
- my ($self, $mesh, $dont_translate) = @_;
-
- $mesh->rotate($self->rotation, Slic3r::Point->new(0,0)); # rotate around mesh origin
- $mesh->scale($self->scaling_factor); # scale around mesh origin
- $mesh->translate(@{$self->offset}, 0) unless $dont_translate;
- }
- sub transform_polygon {
- my ($self, $polygon) = @_;
-
- $polygon->rotate($self->rotation, Slic3r::Point->new(0,0)); # rotate around origin
- $polygon->scale($self->scaling_factor); # scale around origin
- }
- 1;
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