outline.fs 170 B

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  1. #version 110
  2. const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
  3. uniform vec4 uniform_color;
  4. void main()
  5. {
  6. gl_FragColor = uniform_color;
  7. //gl_FragColor = vec4(ORANGE, 1.0);
  8. }