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- #include "SLABasePool.hpp"
- #include "SLABoilerPlate.hpp"
- #include "boost/log/trivial.hpp"
- #include "SLABoostAdapter.hpp"
- #include "ClipperUtils.hpp"
- #include "Tesselate.hpp"
- // For debugging:
- //#include <fstream>
- //#include <libnest2d/tools/benchmark.h>
- //#include "SVG.hpp"
- namespace Slic3r { namespace sla {
- /// This function will return a triangulation of a sheet connecting an upper
- /// and a lower plate given as input polygons. It will not triangulate the
- /// plates themselves only the sheet. The caller has to specify the lower and
- /// upper z levels in world coordinates as well as the offset difference
- /// between the sheets. If the lower_z_mm is higher than upper_z_mm or the
- /// offset difference is negative, the resulting triangle orientation will be
- /// reversed.
- ///
- /// IMPORTANT: This is not a universal triangulation algorithm. It assumes
- /// that the lower and upper polygons are offsetted versions of the same
- /// original polygon. In general, it assumes that one of the polygons is
- /// completely inside the other. The offset difference is the reference
- /// distance from the inner polygon's perimeter to the outer polygon's
- /// perimeter. The real distance will be variable as the clipper offset has
- /// different strategies (rounding, etc...). This algorithm should have
- /// O(2n + 3m) complexity where n is the number of upper vertices and m is the
- /// number of lower vertices.
- Contour3D walls(const Polygon& lower, const Polygon& upper,
- double lower_z_mm, double upper_z_mm,
- double offset_difference_mm, ThrowOnCancel thr)
- {
- Contour3D ret;
- if(upper.points.size() < 3 || lower.size() < 3) return ret;
- // The concept of the algorithm is relatively simple. It will try to find
- // the closest vertices from the upper and the lower polygon and use those
- // as starting points. Then it will create the triangles sequentially using
- // an edge from the upper polygon and a vertex from the lower or vice versa,
- // depending on the resulting triangle's quality.
- // The quality is measured by a scalar value. So far it looks like it is
- // enough to derive it from the slope of the triangle's two edges connecting
- // the upper and the lower part. A reference slope is calculated from the
- // height and the offset difference.
- // Offset in the index array for the ceiling
- const auto offs = upper.points.size();
- // Shorthand for the vertex arrays
- auto& upoints = upper.points, &lpoints = lower.points;
- auto& rpts = ret.points; auto& ind = ret.indices;
- // If the Z levels are flipped, or the offset difference is negative, we
- // will interpret that as the triangles normals should be inverted.
- bool inverted = upper_z_mm < lower_z_mm || offset_difference_mm < 0;
- // Copy the points into the mesh, convert them from 2D to 3D
- rpts.reserve(upoints.size() + lpoints.size());
- ind.reserve(2 * upoints.size() + 2 * lpoints.size());
- for (auto &p : upoints)
- rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
- for (auto &p : lpoints)
- rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
- // Create pointing indices into vertex arrays. u-upper, l-lower
- size_t uidx = 0, lidx = offs, unextidx = 1, lnextidx = offs + 1;
- // Simple squared distance calculation.
- auto distfn = [](const Vec3d& p1, const Vec3d& p2) {
- auto p = p1 - p2; return p.transpose() * p;
- };
- // We need to find the closest point on lower polygon to the first point on
- // the upper polygon. These will be our starting points.
- double distmin = std::numeric_limits<double>::max();
- for(size_t l = lidx; l < rpts.size(); ++l) {
- thr();
- double d = distfn(rpts[l], rpts[uidx]);
- if(d < distmin) { lidx = l; distmin = d; }
- }
- // Set up lnextidx to be ahead of lidx in cyclic mode
- lnextidx = lidx + 1;
- if(lnextidx == rpts.size()) lnextidx = offs;
- // This will be the flip switch to toggle between upper and lower triangle
- // creation mode
- enum class Proceed {
- UPPER, // A segment from the upper polygon and one vertex from the lower
- LOWER // A segment from the lower polygon and one vertex from the upper
- } proceed = Proceed::UPPER;
- // Flags to help evaluating loop termination.
- bool ustarted = false, lstarted = false;
- // The variables for the fitness values, one for the actual and one for the
- // previous.
- double current_fit = 0, prev_fit = 0;
- // Every triangle of the wall has two edges connecting the upper plate with
- // the lower plate. From the length of these two edges and the zdiff we
- // can calculate the momentary squared offset distance at a particular
- // position on the wall. The average of the differences from the reference
- // (squared) offset distance will give us the driving fitness value.
- const double offsdiff2 = std::pow(offset_difference_mm, 2);
- const double zdiff2 = std::pow(upper_z_mm - lower_z_mm, 2);
- // Mark the current vertex iterator positions. If the iterators return to
- // the same position, the loop can be terminated.
- size_t uendidx = uidx, lendidx = lidx;
- do { thr(); // check throw if canceled
- prev_fit = current_fit;
- switch(proceed) { // proceed depending on the current state
- case Proceed::UPPER:
- if(!ustarted || uidx != uendidx) { // there are vertices remaining
- // Get the 3D vertices in order
- const Vec3d& p_up1 = rpts[uidx];
- const Vec3d& p_low = rpts[lidx];
- const Vec3d& p_up2 = rpts[unextidx];
- // Calculate fitness: the average of the two connecting edges
- double a = offsdiff2 - (distfn(p_up1, p_low) - zdiff2);
- double b = offsdiff2 - (distfn(p_up2, p_low) - zdiff2);
- current_fit = (std::abs(a) + std::abs(b)) / 2;
- if(current_fit > prev_fit) { // fit is worse than previously
- proceed = Proceed::LOWER;
- } else { // good to go, create the triangle
- inverted
- ? ind.emplace_back(int(unextidx), int(lidx), int(uidx))
- : ind.emplace_back(int(uidx), int(lidx), int(unextidx));
- // Increment the iterators, rotate if necessary
- ++uidx; ++unextidx;
- if(unextidx == offs) unextidx = 0;
- if(uidx == offs) uidx = 0;
- ustarted = true; // mark the movement of the iterators
- // so that the comparison to uendidx can be made correctly
- }
- } else proceed = Proceed::LOWER;
- break;
- case Proceed::LOWER:
- // Mode with lower segment, upper vertex. Same structure:
- if(!lstarted || lidx != lendidx) {
- const Vec3d& p_low1 = rpts[lidx];
- const Vec3d& p_low2 = rpts[lnextidx];
- const Vec3d& p_up = rpts[uidx];
- double a = offsdiff2 - (distfn(p_up, p_low1) - zdiff2);
- double b = offsdiff2 - (distfn(p_up, p_low2) - zdiff2);
- current_fit = (std::abs(a) + std::abs(b)) / 2;
- if(current_fit > prev_fit) {
- proceed = Proceed::UPPER;
- } else {
- inverted
- ? ind.emplace_back(int(uidx), int(lnextidx), int(lidx))
- : ind.emplace_back(int(lidx), int(lnextidx), int(uidx));
- ++lidx; ++lnextidx;
- if(lnextidx == rpts.size()) lnextidx = offs;
- if(lidx == rpts.size()) lidx = offs;
- lstarted = true;
- }
- } else proceed = Proceed::UPPER;
- break;
- } // end of switch
- } while(!ustarted || !lstarted || uidx != uendidx || lidx != lendidx);
- return ret;
- }
- /// Offsetting with clipper and smoothing the edges into a curvature.
- void offset(ExPolygon& sh, coord_t distance) {
- using ClipperLib::ClipperOffset;
- using ClipperLib::jtRound;
- using ClipperLib::etClosedPolygon;
- using ClipperLib::Paths;
- using ClipperLib::Path;
- auto&& ctour = Slic3rMultiPoint_to_ClipperPath(sh.contour);
- auto&& holes = Slic3rMultiPoints_to_ClipperPaths(sh.holes);
- // If the input is not at least a triangle, we can not do this algorithm
- if(ctour.size() < 3 ||
- std::any_of(holes.begin(), holes.end(),
- [](const Path& p) { return p.size() < 3; })
- ) {
- BOOST_LOG_TRIVIAL(error) << "Invalid geometry for offsetting!";
- return;
- }
- ClipperOffset offs;
- offs.ArcTolerance = 0.01*scaled(1.0);
- Paths result;
- offs.AddPath(ctour, jtRound, etClosedPolygon);
- offs.AddPaths(holes, jtRound, etClosedPolygon);
- offs.Execute(result, static_cast<double>(distance));
- // Offsetting reverts the orientation and also removes the last vertex
- // so boost will not have a closed polygon.
- bool found_the_contour = false;
- sh.holes.clear();
- for(auto& r : result) {
- if(ClipperLib::Orientation(r)) {
- // We don't like if the offsetting generates more than one contour
- // but throwing would be an overkill. Instead, we should warn the
- // caller about the inability to create correct geometries
- if(!found_the_contour) {
- auto rr = ClipperPath_to_Slic3rPolygon(r);
- sh.contour.points.swap(rr.points);
- found_the_contour = true;
- } else {
- BOOST_LOG_TRIVIAL(warning)
- << "Warning: offsetting result is invalid!";
- }
- } else {
- // TODO If there are multiple contours we can't be sure which hole
- // belongs to the first contour. (But in this case the situation is
- // bad enough to let it go...)
- sh.holes.emplace_back(ClipperPath_to_Slic3rPolygon(r));
- }
- }
- }
- /// Unification of polygons (with clipper) preserving holes as well.
- ExPolygons unify(const ExPolygons& shapes) {
- using ClipperLib::ptSubject;
- ExPolygons retv;
- bool closed = true;
- bool valid = true;
- ClipperLib::Clipper clipper;
- for(auto& path : shapes) {
- auto clipperpath = Slic3rMultiPoint_to_ClipperPath(path.contour);
- if(!clipperpath.empty())
- valid &= clipper.AddPath(clipperpath, ptSubject, closed);
- auto clipperholes = Slic3rMultiPoints_to_ClipperPaths(path.holes);
- for(auto& hole : clipperholes) {
- if(!hole.empty())
- valid &= clipper.AddPath(hole, ptSubject, closed);
- }
- }
- if(!valid) BOOST_LOG_TRIVIAL(warning) << "Unification of invalid shapes!";
- ClipperLib::PolyTree result;
- clipper.Execute(ClipperLib::ctUnion, result, ClipperLib::pftNonZero);
- retv.reserve(static_cast<size_t>(result.Total()));
- // Now we will recursively traverse the polygon tree and serialize it
- // into an ExPolygon with holes. The polygon tree has the clipper-ish
- // PolyTree structure which alternates its nodes as contours and holes
- // A "declaration" of function for traversing leafs which are holes
- std::function<void(ClipperLib::PolyNode*, ExPolygon&)> processHole;
- // Process polygon which calls processHoles which than calls processPoly
- // again until no leafs are left.
- auto processPoly = [&retv, &processHole](ClipperLib::PolyNode *pptr) {
- ExPolygon poly;
- poly.contour.points = ClipperPath_to_Slic3rPolygon(pptr->Contour);
- for(auto h : pptr->Childs) { processHole(h, poly); }
- retv.push_back(poly);
- };
- // Body of the processHole function
- processHole = [&processPoly](ClipperLib::PolyNode *pptr, ExPolygon& poly)
- {
- poly.holes.emplace_back();
- poly.holes.back().points = ClipperPath_to_Slic3rPolygon(pptr->Contour);
- for(auto c : pptr->Childs) processPoly(c);
- };
- // Wrapper for traversing.
- auto traverse = [&processPoly] (ClipperLib::PolyNode *node)
- {
- for(auto ch : node->Childs) {
- processPoly(ch);
- }
- };
- // Here is the actual traverse
- traverse(&result);
- return retv;
- }
- /// This method will create a rounded edge around a flat polygon in 3d space.
- /// 'base_plate' parameter is the target plate.
- /// 'radius' is the radius of the edges.
- /// 'degrees' is tells how much of a circle should be created as the rounding.
- /// It should be in degrees, not radians.
- /// 'ceilheight_mm' is the Z coordinate of the flat polygon in 3D space.
- /// 'dir' Is the direction of the round edges: inward or outward
- /// 'thr' Throws if a cancel signal was received
- /// 'last_offset' An auxiliary output variable to save the last offsetted
- /// version of 'base_plate'
- /// 'last_height' An auxiliary output to save the last z coordinate of the
- /// offsetted base_plate. In other words, where the rounded edges end.
- Contour3D round_edges(const ExPolygon& base_plate,
- double radius_mm,
- double degrees,
- double ceilheight_mm,
- bool dir,
- ThrowOnCancel thr,
- ExPolygon& last_offset, double& last_height)
- {
- auto ob = base_plate;
- auto ob_prev = ob;
- double wh = ceilheight_mm, wh_prev = wh;
- Contour3D curvedwalls;
- int steps = 30;
- double stepx = radius_mm / steps;
- coord_t s = dir? 1 : -1;
- degrees = std::fmod(degrees, 180);
- // we use sin for x distance because we interpret the angle starting from
- // PI/2
- int tos = degrees < 90?
- int(radius_mm*std::cos(degrees * PI / 180 - PI/2) / stepx) : steps;
- for(int i = 1; i <= tos; ++i) {
- thr();
- ob = base_plate;
- double r2 = radius_mm * radius_mm;
- double xx = i*stepx;
- double x2 = xx*xx;
- double stepy = std::sqrt(r2 - x2);
- offset(ob, s*scaled(xx));
- wh = ceilheight_mm - radius_mm + stepy;
- Contour3D pwalls;
- double prev_x = xx - (i - 1) * stepx;
- pwalls = walls(ob.contour, ob_prev.contour, wh, wh_prev, s*prev_x, thr);
- curvedwalls.merge(pwalls);
- ob_prev = ob;
- wh_prev = wh;
- }
- if(degrees > 90) {
- double tox = radius_mm - radius_mm*std::cos(degrees * PI / 180 - PI/2);
- int tos = int(tox / stepx);
- for(int i = 1; i <= tos; ++i) {
- thr();
- ob = base_plate;
- double r2 = radius_mm * radius_mm;
- double xx = radius_mm - i*stepx;
- double x2 = xx*xx;
- double stepy = std::sqrt(r2 - x2);
- offset(ob, s*scaled(xx));
- wh = ceilheight_mm - radius_mm - stepy;
- Contour3D pwalls;
- double prev_x = xx - radius_mm + (i - 1)*stepx;
- pwalls =
- walls(ob_prev.contour, ob.contour, wh_prev, wh, s*prev_x, thr);
- curvedwalls.merge(pwalls);
- ob_prev = ob;
- wh_prev = wh;
- }
- }
- last_offset = std::move(ob);
- last_height = wh;
- return curvedwalls;
- }
- inline Point centroid(Points& pp) {
- Point c;
- switch(pp.size()) {
- case 0: break;
- case 1: c = pp.front(); break;
- case 2: c = (pp[0] + pp[1]) / 2; break;
- default: {
- auto MAX = std::numeric_limits<Point::coord_type>::max();
- auto MIN = std::numeric_limits<Point::coord_type>::min();
- Point min = {MAX, MAX}, max = {MIN, MIN};
- for(auto& p : pp) {
- if(p(0) < min(0)) min(0) = p(0);
- if(p(1) < min(1)) min(1) = p(1);
- if(p(0) > max(0)) max(0) = p(0);
- if(p(1) > max(1)) max(1) = p(1);
- }
- c(0) = min(0) + (max(0) - min(0)) / 2;
- c(1) = min(1) + (max(1) - min(1)) / 2;
- // TODO: fails for non convex cluster
- // c = std::accumulate(pp.begin(), pp.end(), Point{0, 0});
- // x(c) /= coord_t(pp.size()); y(c) /= coord_t(pp.size());
- break;
- }
- }
- return c;
- }
- inline Point centroid(const ExPolygon& poly) {
- return poly.contour.centroid();
- }
- /// A fake concave hull that is constructed by connecting separate shapes
- /// with explicit bridges. Bridges are generated from each shape's centroid
- /// to the center of the "scene" which is the centroid calculated from the shape
- /// centroids (a star is created...)
- ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50,
- ThrowOnCancel throw_on_cancel = [](){})
- {
- namespace bgi = boost::geometry::index;
- using SpatElement = std::pair<BoundingBox, unsigned>;
- using SpatIndex = bgi::rtree< SpatElement, bgi::rstar<16, 4> >;
- if(polys.empty()) return ExPolygons();
- ExPolygons punion = unify(polys); // could be redundant
- if(punion.size() == 1) return punion;
- // We get the centroids of all the islands in the 2D slice
- Points centroids; centroids.reserve(punion.size());
- std::transform(punion.begin(), punion.end(), std::back_inserter(centroids),
- [](const ExPolygon& poly) { return centroid(poly); });
- SpatIndex boxindex; unsigned idx = 0;
- std::for_each(punion.begin(), punion.end(),
- [&boxindex, &idx](const ExPolygon& expo) {
- BoundingBox bb(expo);
- boxindex.insert(std::make_pair(bb, idx++));
- });
- // Centroid of the centroids of islands. This is where the additional
- // connector sticks are routed.
- Point cc = centroid(centroids);
- punion.reserve(punion.size() + centroids.size());
- idx = 0;
- std::transform(centroids.begin(), centroids.end(),
- std::back_inserter(punion),
- [&punion, &boxindex, cc, max_dist_mm, &idx, throw_on_cancel]
- (const Point& c)
- {
- throw_on_cancel();
- double dx = x(c) - x(cc), dy = y(c) - y(cc);
- double l = std::sqrt(dx * dx + dy * dy);
- double nx = dx / l, ny = dy / l;
- double max_dist = scaled(max_dist_mm);
- ExPolygon& expo = punion[idx++];
- BoundingBox querybb(expo);
- querybb.offset(max_dist);
- std::vector<SpatElement> result;
- boxindex.query(bgi::intersects(querybb), std::back_inserter(result));
- if(result.size() <= 1) return ExPolygon();
- ExPolygon r;
- auto& ctour = r.contour.points;
- ctour.reserve(3);
- ctour.emplace_back(cc);
- Point d(coord_t(scaled(1.)*nx), coord_t(scaled(1.)*ny));
- ctour.emplace_back(c + Point( -y(d), x(d) ));
- ctour.emplace_back(c + Point( y(d), -x(d) ));
- offset(r, scaled(1.));
- return r;
- });
- // This is unavoidable...
- punion = unify(punion);
- return punion;
- }
- void base_plate(const TriangleMesh &mesh, ExPolygons &output, float h,
- float layerh, ThrowOnCancel thrfn)
- {
- TriangleMesh m = mesh;
- m.require_shared_vertices(); // TriangleMeshSlicer needs this
- TriangleMeshSlicer slicer(&m);
- auto bb = mesh.bounding_box();
- float gnd = float(bb.min(Z));
- std::vector<float> heights = {float(bb.min(Z))};
- for(float hi = gnd + layerh; hi <= gnd + h; hi += layerh)
- heights.emplace_back(hi);
- std::vector<ExPolygons> out; out.reserve(size_t(std::ceil(h/layerh)));
- slicer.slice(heights, 0.f, &out, thrfn);
- size_t count = 0; for(auto& o : out) count += o.size();
- // Now we have to unify all slice layers which can be an expensive operation
- // so we will try to simplify the polygons
- ExPolygons tmp; tmp.reserve(count);
- for(ExPolygons& o : out)
- for(ExPolygon& e : o) {
- auto&& exss = e.simplify(scaled(0.1));
- for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
- }
- ExPolygons utmp = unify(tmp);
- for(auto& o : utmp) {
- auto&& smp = o.simplify(scaled(0.1));
- output.insert(output.end(), smp.begin(), smp.end());
- }
- }
- Contour3D create_base_pool(const ExPolygons &ground_layer,
- const PoolConfig& cfg = PoolConfig())
- {
- // for debugging:
- // Benchmark bench;
- // bench.start();
- double mergedist = 2*(1.8*cfg.min_wall_thickness_mm + 4*cfg.edge_radius_mm)+
- cfg.max_merge_distance_mm;
- // Here we get the base polygon from which the pad has to be generated.
- // We create an artificial concave hull from this polygon and that will
- // serve as the bottom plate of the pad. We will offset this concave hull
- // and then offset back the result with clipper with rounding edges ON. This
- // trick will create a nice rounded pad shape.
- ExPolygons concavehs = concave_hull(ground_layer, mergedist, cfg.throw_on_cancel);
- const double thickness = cfg.min_wall_thickness_mm;
- const double wingheight = cfg.min_wall_height_mm;
- const double fullheight = wingheight + thickness;
- const double slope = cfg.wall_slope;
- const double wingdist = wingheight / std::tan(slope);
- const double bottom_offs = (thickness + wingheight) / std::tan(slope);
- // scaled values
- const coord_t s_thickness = scaled(thickness);
- const coord_t s_eradius = scaled(cfg.edge_radius_mm);
- const coord_t s_safety_dist = 2*s_eradius + coord_t(0.8*s_thickness);
- const coord_t s_wingdist = scaled(wingdist);
- const coord_t s_bottom_offs = scaled(bottom_offs);
- auto& thrcl = cfg.throw_on_cancel;
- Contour3D pool;
- for(ExPolygon& concaveh : concavehs) {
- if(concaveh.contour.points.empty()) return pool;
- // Get rid of any holes in the concave hull output.
- concaveh.holes.clear();
- // Here lies the trick that does the smoothing only with clipper offset
- // calls. The offset is configured to round edges. Inner edges will
- // be rounded because we offset twice: ones to get the outer (top) plate
- // and again to get the inner (bottom) plate
- auto outer_base = concaveh;
- outer_base.holes.clear();
- offset(outer_base, s_safety_dist + s_wingdist + s_thickness);
- ExPolygon bottom_poly = outer_base;
- bottom_poly.holes.clear();
- offset(bottom_poly, -s_bottom_offs);
- // Punching a hole in the top plate for the cavity
- ExPolygon top_poly;
- ExPolygon middle_base;
- ExPolygon inner_base;
- top_poly.contour = outer_base.contour;
- if(wingheight > 0) {
- inner_base = outer_base;
- offset(inner_base, -(s_thickness + s_wingdist + s_eradius));
- middle_base = outer_base;
- offset(middle_base, -s_thickness);
- top_poly.holes.emplace_back(middle_base.contour);
- auto& tph = top_poly.holes.back().points;
- std::reverse(tph.begin(), tph.end());
- }
- ExPolygon ob = outer_base; double wh = 0;
- // now we will calculate the angle or portion of the circle from
- // pi/2 that will connect perfectly with the bottom plate.
- // this is a tangent point calculation problem and the equation can
- // be found for example here:
- // http://www.ambrsoft.com/TrigoCalc/Circles2/CirclePoint/CirclePointDistance.htm
- // the y coordinate would be:
- // y = cy + (r^2*py - r*px*sqrt(px^2 + py^2 - r^2) / (px^2 + py^2)
- // where px and py are the coordinates of the point outside the circle
- // cx and cy are the circle center, r is the radius
- // We place the circle center to (0, 0) in the calculation the make
- // things easier.
- // to get the angle we use arcsin function and subtract 90 degrees then
- // flip the sign to get the right input to the round_edge function.
- double r = cfg.edge_radius_mm;
- double cy = 0;
- double cx = 0;
- double px = thickness + wingdist;
- double py = r - fullheight;
- double pxcx = px - cx;
- double pycy = py - cy;
- double b_2 = pxcx*pxcx + pycy*pycy;
- double r_2 = r*r;
- double D = std::sqrt(b_2 - r_2);
- double vy = (r_2*pycy - r*pxcx*D) / b_2;
- double phi = -(std::asin(vy/r) * 180 / PI - 90);
- // Generate the smoothed edge geometry
- if(s_eradius > 0) pool.merge(round_edges(ob,
- r,
- phi,
- 0, // z position of the input plane
- true,
- thrcl,
- ob, wh));
- // Now that we have the rounded edge connecting the top plate with
- // the outer side walls, we can generate and merge the sidewall geometry
- pool.merge(walls(ob.contour, bottom_poly.contour, wh, -fullheight,
- bottom_offs, thrcl));
- if(wingheight > 0) {
- // Generate the smoothed edge geometry
- wh = 0;
- if(s_eradius) pool.merge(round_edges(middle_base,
- r,
- phi - 90, // from tangent lines
- 0, // z position of the input plane
- false,
- thrcl,
- ob, wh));
- // Next is the cavity walls connecting to the top plate's
- // artificially created hole.
- pool.merge(walls(inner_base.contour, ob.contour, -wingheight,
- wh, -wingdist, thrcl));
- }
- // Now we need to triangulate the top and bottom plates as well as the
- // cavity bottom plate which is the same as the bottom plate but it is
- // elevated by the thickness.
- pool.merge(triangulate_expolygon_3d(top_poly));
- pool.merge(triangulate_expolygon_3d(bottom_poly, -fullheight, true));
- if(wingheight > 0)
- pool.merge(triangulate_expolygon_3d(inner_base, -wingheight));
- }
-
- return pool;
- }
- void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
- const PoolConfig& cfg)
- {
-
- // For debugging:
- // bench.stop();
- // std::cout << "Pad creation time: " << bench.getElapsedSec() << std::endl;
- // std::fstream fout("pad_debug.obj", std::fstream::out);
- // if(fout.good()) pool.to_obj(fout);
- out.merge(mesh(create_base_pool(ground_layer, cfg)));
- }
- }
- }
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