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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "triangle_fan.h"
- #include "exterior_edges.h"
- #include "list_to_matrix.h"
- IGL_INLINE void igl::triangle_fan(
- const Eigen::MatrixXi & E,
- Eigen::MatrixXi & cap)
- {
- using namespace std;
- using namespace Eigen;
- // Handle lame base case
- if(E.size() == 0)
- {
- cap.resize(0,E.cols()+1);
- return;
- }
- // "Triangulate" aka "close" the E trivially with facets
- // Note: in 2D we need to know if E endpoints are incoming or
- // outgoing (left or right). Thus this will not work.
- assert(E.cols() == 2);
- // Arbitrary starting vertex
- //int s = E(int(((double)rand() / RAND_MAX)*E.rows()),0);
- int s = E(rand()%E.rows(),0);
- vector<vector<int> > lcap;
- for(int i = 0;i<E.rows();i++)
- {
- // Skip edges incident on s (they would be zero-area)
- if(E(i,0) == s || E(i,1) == s)
- {
- continue;
- }
- vector<int> e(3);
- e[0] = s;
- e[1] = E(i,0);
- e[2] = E(i,1);
- lcap.push_back(e);
- }
- list_to_matrix(lcap,cap);
- }
- IGL_INLINE Eigen::MatrixXi igl::triangle_fan( const Eigen::MatrixXi & E)
- {
- Eigen::MatrixXi cap;
- triangle_fan(E,cap);
- return cap;
- }
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