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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "on_boundary.h"
- // IGL includes
- #include "sort.h"
- #include "face_occurrences.h"
- // STL includes
- template <typename IntegerT>
- IGL_INLINE void igl::on_boundary(
- const std::vector<std::vector<IntegerT> > & T,
- std::vector<bool> & I,
- std::vector<std::vector<bool> > & C)
- {
- using namespace std;
- if(T.empty())
- {
- I.clear();
- C.clear();
- return;
- }
- switch(T[0].size())
- {
- case 3:
- {
- // Get a list of all faces
- vector<vector<IntegerT> > F(T.size()*3,vector<IntegerT>(2));
- // Gather faces, loop over tets
- for(int i = 0; i< (int)T.size();i++)
- {
- assert(T[i].size() == 3);
- // get face in correct order
- F[i*3+0][0] = T[i][1];
- F[i*3+0][1] = T[i][2];
- F[i*3+1][0] = T[i][2];
- F[i*3+1][1] = T[i][0];
- F[i*3+2][0] = T[i][0];
- F[i*3+2][1] = T[i][1];
- }
- // Counts
- vector<int> FC;
- face_occurrences(F,FC);
- C.resize(T.size(),vector<bool>(3));
- I.resize(T.size(),false);
- for(int i = 0; i< (int)T.size();i++)
- {
- for(int j = 0;j<3;j++)
- {
- assert(FC[i*3+j] == 2 || FC[i*3+j] == 1);
- C[i][j] = FC[i*3+j]==1;
- // if any are on boundary set to true
- I[i] = I[i] || C[i][j];
- }
- }
- return;
- }
- case 4:
- {
- // Get a list of all faces
- vector<vector<IntegerT> > F(T.size()*4,vector<IntegerT>(3));
- // Gather faces, loop over tets
- for(int i = 0; i< (int)T.size();i++)
- {
- assert(T[i].size() == 4);
- // get face in correct order
- F[i*4+0][0] = T[i][1];
- F[i*4+0][1] = T[i][3];
- F[i*4+0][2] = T[i][2];
- // get face in correct order
- F[i*4+1][0] = T[i][0];
- F[i*4+1][1] = T[i][2];
- F[i*4+1][2] = T[i][3];
- // get face in correct order
- F[i*4+2][0] = T[i][0];
- F[i*4+2][1] = T[i][3];
- F[i*4+2][2] = T[i][1];
- // get face in correct order
- F[i*4+3][0] = T[i][0];
- F[i*4+3][1] = T[i][1];
- F[i*4+3][2] = T[i][2];
- }
- // Counts
- vector<int> FC;
- face_occurrences(F,FC);
- C.resize(T.size(),vector<bool>(4));
- I.resize(T.size(),false);
- for(int i = 0; i< (int)T.size();i++)
- {
- for(int j = 0;j<4;j++)
- {
- assert(FC[i*4+j] == 2 || FC[i*4+j] == 1);
- C[i][j] = FC[i*4+j]==1;
- // if any are on boundary set to true
- I[i] = I[i] || C[i][j];
- }
- }
- return;
- }
- }
- }
- #include "list_to_matrix.h"
- #include "matrix_to_list.h"
- template <typename DerivedT, typename DerivedI, typename DerivedC>
- IGL_INLINE void igl::on_boundary(
- const Eigen::MatrixBase<DerivedT>& T,
- Eigen::PlainObjectBase<DerivedI>& I,
- Eigen::PlainObjectBase<DerivedC>& C)
- {
- assert(T.cols() == 0 || T.cols() == 4 || T.cols() == 3);
- using namespace std;
- using namespace Eigen;
- // Cop out: use vector of vectors version
- vector<vector<typename DerivedT::Scalar> > vT;
- matrix_to_list(T,vT);
- vector<bool> vI;
- vector<vector<bool> > vC;
- on_boundary(vT,vI,vC);
- list_to_matrix(vI,I);
- list_to_matrix(vC,C);
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- // generated by autoexplicit.sh
- template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 3, 0, -1, 3> >&);
- template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
- template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, -1, 0, -1, -1> >&);
- #endif
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