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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_NORMAL_DERIVATIVE_H
- #define IGL_NORMAL_DERIVATIVE_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <Eigen/Sparse>
- namespace igl
- {
- // NORMAL_DERIVATIVE Computes the directional derivative **normal** to
- // **all** (half-)edges of a triangle mesh (not just boundary edges). These
- // are integrated along the edge: they're the per-face constant gradient dot
- // the rotated edge vector (unit rotated edge vector for direction then
- // magnitude for integration).
- //
- // Inputs:
- // V #V by dim list of mesh vertex positions
- // F #F by 3|4 list of triangle|tetrahedron indices into V
- // Outputs:
- // DD #F*3|4 by #V sparse matrix representing operator to compute
- // directional derivative with respect to each facet of each element.
- //
- template <
- typename DerivedV,
- typename DerivedEle,
- typename Scalar>
- IGL_INLINE void normal_derivative(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedEle> & Ele,
- Eigen::SparseMatrix<Scalar>& DD);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "normal_derivative.cpp"
- #endif
- #endif
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