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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- // Qingan Zhou <qnzhou@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_LEXICOGRAPHIC_TRIANGULATION_H
- #define IGL_LEXICOGRAPHIC_TRIANGULATION_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Given a set of points in 2D, return a lexicographic triangulation of these
- // points.
- //
- // Inputs:
- // P #P by 2 list of vertex positions
- // orient2D A functor such that orient2D(pa, pb, pc) returns
- // 1 if pa,pb,pc forms a conterclockwise triangle.
- // -1 if pa,pb,pc forms a clockwise triangle.
- // 0 if pa,pb,pc are collinear.
- // where the argument pa,pb,pc are of type Scalar[2].
- //
- // Outputs:
- // F #F by 3 of faces in lexicographic triangulation.
- template<
- typename DerivedP,
- typename Orient2D,
- typename DerivedF
- >
- IGL_INLINE void lexicographic_triangulation(
- const Eigen::PlainObjectBase<DerivedP>& P,
- Orient2D orient2D,
- Eigen::PlainObjectBase<DerivedF>& F);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "lexicographic_triangulation.cpp"
- #endif
- #endif
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