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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_AVERAGEEDGELENGTH_H
- #define IGL_AVERAGEEDGELENGTH_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- #include <vector>
- namespace igl
- {
- // Compute the average edge length for the given triangle mesh
- // Templates:
- // DerivedV derived from vertex positions matrix type: i.e. MatrixXd
- // DerivedF derived from face indices matrix type: i.e. MatrixXi
- // DerivedL derived from edge lengths matrix type: i.e. MatrixXd
- // Inputs:
- // V eigen matrix #V by 3
- // F #F by simplex-size list of mesh faces (must be simplex)
- // Outputs:
- // l average edge length
- //
- // See also: adjacency_matrix
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE double avg_edge_length(
- const Eigen::MatrixBase<DerivedV>& V,
- const Eigen::MatrixBase<DerivedF>& F);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "avg_edge_length.cpp"
- #endif
- #endif
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