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- #
- # This CMake project downloads, configures and builds Slic3r PE dependencies on Unix and Windows.
- #
- # When using this script, it's recommended to perform an out-of-source build using CMake.
- #
- # All the dependencies are installed in a `destdir` directory in the root of the build directory,
- # in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
- # when building Slic3r - to do this, set the CMAKE_PREFIX_PATH to ${destdir}/usr/local.
- #
- # For better clarity of console output, it's recommended to _not_ use a parallelized build
- # for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
- # build. This doesn't degrade performance as individual dependencies are built in parallel fashion
- # if supported by the dependency.
- #
- # On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
- # To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
- #
- # WARNING: On UNIX platforms wxWidgets hardcode the destdir path into its `wx-conffig` utility,
- # therefore, unfortunatelly, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
- #
- project(Slic3r-deps)
- cmake_minimum_required(VERSION 3.2)
- include(ExternalProject)
- include(ProcessorCount)
- ProcessorCount(NPROC)
- if (NPROC EQUAL 0)
- set(NPROC 1)
- endif ()
- set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
- option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
- message(STATUS "Slic3r deps DESTDIR: ${DESTDIR}")
- message(STATUS "Slic3r deps debug build: ${DEP_DEBUG}")
- if (MSVC)
- if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
- message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
- set(DEPS_BITS 64)
- include("deps-windows.cmake")
- elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
- message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
- set(DEPS_BITS 32)
- include("deps-windows.cmake")
- else ()
- message(FATAL_ERROR "Unable to detect architecture")
- endif ()
- elseif (APPLE)
- set(DEPS_OSX_TARGET "10.9" CACHE STRING "OS X SDK version to build against")
- set(DEPS_OSX_SYSROOT
- "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${DEPS_OSX_TARGET}.sdk"
- CACHE PATH "OS X SDK directory"
- )
- include("deps-macos.cmake")
- else ()
- include("deps-linux.cmake")
- endif()
- add_custom_target(deps ALL
- DEPENDS
- dep_boost
- dep_tbb
- dep_libcurl
- dep_wxwidgets
- dep_gtest
- dep_nlopt
- dep_libpng
- )
- # Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
- # because they seem to generate bogus build files (possibly a bug in ExternalProject).
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