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- package Slic3r::Fill::Concentric;
- use Moo;
- extends 'Slic3r::Fill::Base';
- use Slic3r::Geometry qw(scale unscale X);
- use Slic3r::Geometry::Clipper qw(offset offset2 union_pt_chained);
- sub no_sort { 1 }
- sub fill_surface {
- my $self = shift;
- my ($surface, %params) = @_;
-
- # no rotation is supported for this infill pattern
-
- my $expolygon = $surface->expolygon;
- my $bounding_box = $expolygon->bounding_box;
-
- my $min_spacing = scale($self->spacing);
- my $distance = $min_spacing / $params{density};
-
- if ($params{density} == 1 && !$params{dont_adjust}) {
- $distance = $self->adjust_solid_spacing(
- width => $bounding_box->size->[X],
- distance => $distance,
- );
- $self->spacing(unscale $distance);
- }
-
- my @loops = my @last = map $_->clone, @$expolygon;
- while (@last) {
- push @loops, @last = @{offset2(\@last, -($distance + 0.5*$min_spacing), +0.5*$min_spacing)};
- }
-
- # generate paths from the outermost to the innermost, to avoid
- # adhesion problems of the first central tiny loops
- @loops = map Slic3r::Polygon->new(@$_),
- reverse @{union_pt_chained(\@loops)};
-
- # split paths using a nearest neighbor search
- my @paths = ();
- my $last_pos = Slic3r::Point->new(0,0);
- foreach my $loop (@loops) {
- push @paths, $loop->split_at_index($last_pos->nearest_point_index(\@$loop));
- $last_pos = $paths[-1]->last_point;
- }
-
- # clip the paths to prevent the extruder from getting exactly on the first point of the loop
- $_->clip_end($self->loop_clipping) for @paths;
- @paths = grep $_->is_valid, @paths; # remove empty paths (too short, thus eaten by clipping)
-
- # TODO: return ExtrusionLoop objects to get better chained paths
- return @paths;
- }
- 1;
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