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- #include "Print.hpp"
- #include "BoundingBox.hpp"
- #include "ClipperUtils.hpp"
- #include "Geometry.hpp"
- #include "SupportMaterial.hpp"
- #include "Surface.hpp"
- #include <utility>
- #include <boost/log/trivial.hpp>
- #include <float.h>
- #include <tbb/task_scheduler_init.h>
- #include <tbb/parallel_for.h>
- #include <tbb/atomic.h>
- #include <Shiny/Shiny.h>
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- #define SLIC3R_DEBUG
- #endif
- // #define SLIC3R_DEBUG
- // Make assert active if SLIC3R_DEBUG
- #ifdef SLIC3R_DEBUG
- #undef NDEBUG
- #define DEBUG
- #define _DEBUG
- #include "SVG.hpp"
- #undef assert
- #include <cassert>
- #endif
- namespace Slic3r {
- PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox) :
- typed_slices(false),
- _print(print),
- _model_object(model_object),
- layer_height_profile_valid(false)
- {
- // Compute the translation to be applied to our meshes so that we work with smaller coordinates
- {
- // Translate meshes so that our toolpath generation algorithms work with smaller
- // XY coordinates; this translation is an optimization and not strictly required.
- // A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
- // don't assume it's already aligned and we don't alter the original position in model.
- // We store the XY translation so that we can place copies correctly in the output G-code
- // (copies are expressed in G-code coordinates and this translation is not publicly exposed).
- this->_copies_shift = Point::new_scale(modobj_bbox.min.x, modobj_bbox.min.y);
- // Scale the object size and store it
- Pointf3 size = modobj_bbox.size();
- this->size = Point3::new_scale(size.x, size.y, size.z);
- }
-
- this->reload_model_instances();
- this->layer_height_ranges = model_object->layer_height_ranges;
- this->layer_height_profile = model_object->layer_height_profile;
- }
- bool PrintObject::add_copy(const Pointf &point)
- {
- Points points = this->_copies;
- points.push_back(Point::new_scale(point.x, point.y));
- return this->set_copies(points);
- }
- bool PrintObject::delete_last_copy()
- {
- Points points = this->_copies;
- points.pop_back();
- return this->set_copies(points);
- }
- bool PrintObject::set_copies(const Points &points)
- {
- this->_copies = points;
-
- // order copies with a nearest neighbor search and translate them by _copies_shift
- this->_shifted_copies.clear();
- this->_shifted_copies.reserve(points.size());
-
- // order copies with a nearest-neighbor search
- std::vector<Points::size_type> ordered_copies;
- Slic3r::Geometry::chained_path(points, ordered_copies);
-
- for (size_t point_idx : ordered_copies) {
- Point copy = points[point_idx];
- copy.translate(this->_copies_shift);
- this->_shifted_copies.push_back(copy);
- }
-
- bool invalidated = this->_print->invalidate_step(psSkirt);
- invalidated |= this->_print->invalidate_step(psBrim);
- return invalidated;
- }
- bool PrintObject::reload_model_instances()
- {
- Points copies;
- copies.reserve(this->_model_object->instances.size());
- for (const ModelInstance *mi : this->_model_object->instances)
- copies.emplace_back(Point::new_scale(mi->offset.x, mi->offset.y));
- return this->set_copies(copies);
- }
- void PrintObject::clear_layers()
- {
- for (Layer *l : this->layers)
- delete l;
- this->layers.clear();
- }
- Layer* PrintObject::add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z)
- {
- layers.push_back(new Layer(id, this, height, print_z, slice_z));
- return layers.back();
- }
- void PrintObject::clear_support_layers()
- {
- for (Layer *l : this->support_layers)
- delete l;
- this->support_layers.clear();
- }
- SupportLayer* PrintObject::add_support_layer(int id, coordf_t height, coordf_t print_z)
- {
- support_layers.emplace_back(new SupportLayer(id, this, height, print_z, -1));
- return support_layers.back();
- }
- // Called by Print::apply_config().
- // This method only accepts PrintObjectConfig and PrintRegionConfig option keys.
- bool PrintObject::invalidate_state_by_config_options(const std::vector<t_config_option_key> &opt_keys)
- {
- if (opt_keys.empty())
- return false;
- std::vector<PrintObjectStep> steps;
- bool invalidated = false;
- for (const t_config_option_key &opt_key : opt_keys) {
- if ( opt_key == "perimeters"
- || opt_key == "extra_perimeters"
- || opt_key == "gap_fill_speed"
- || opt_key == "overhangs"
- || opt_key == "first_layer_extrusion_width"
- || opt_key == "perimeter_extrusion_width"
- || opt_key == "infill_overlap"
- || opt_key == "thin_walls"
- || opt_key == "external_perimeters_first") {
- steps.emplace_back(posPerimeters);
- } else if (
- opt_key == "layer_height"
- || opt_key == "first_layer_height"
- || opt_key == "raft_layers") {
- steps.emplace_back(posSlice);
- this->reset_layer_height_profile();
- }
- else if (
- opt_key == "clip_multipart_objects"
- || opt_key == "elefant_foot_compensation"
- || opt_key == "support_material_contact_distance"
- || opt_key == "xy_size_compensation") {
- steps.emplace_back(posSlice);
- } else if (
- opt_key == "support_material"
- || opt_key == "support_material_angle"
- || opt_key == "support_material_buildplate_only"
- || opt_key == "support_material_enforce_layers"
- || opt_key == "support_material_extruder"
- || opt_key == "support_material_extrusion_width"
- || opt_key == "support_material_interface_layers"
- || opt_key == "support_material_interface_contact_loops"
- || opt_key == "support_material_interface_extruder"
- || opt_key == "support_material_interface_spacing"
- || opt_key == "support_material_pattern"
- || opt_key == "support_material_xy_spacing"
- || opt_key == "support_material_spacing"
- || opt_key == "support_material_synchronize_layers"
- || opt_key == "support_material_threshold"
- || opt_key == "support_material_with_sheath"
- || opt_key == "dont_support_bridges"
- || opt_key == "first_layer_extrusion_width") {
- steps.emplace_back(posSupportMaterial);
- } else if (
- opt_key == "interface_shells"
- || opt_key == "infill_only_where_needed"
- || opt_key == "infill_every_layers"
- || opt_key == "solid_infill_every_layers"
- || opt_key == "bottom_solid_layers"
- || opt_key == "top_solid_layers"
- || opt_key == "solid_infill_below_area"
- || opt_key == "infill_extruder"
- || opt_key == "solid_infill_extruder"
- || opt_key == "infill_extrusion_width"
- || opt_key == "ensure_vertical_shell_thickness"
- || opt_key == "bridge_angle") {
- steps.emplace_back(posPrepareInfill);
- } else if (
- opt_key == "external_fill_pattern"
- || opt_key == "external_fill_link_max_length"
- || opt_key == "fill_angle"
- || opt_key == "fill_pattern"
- || opt_key == "fill_link_max_length"
- || opt_key == "top_infill_extrusion_width"
- || opt_key == "first_layer_extrusion_width") {
- steps.emplace_back(posInfill);
- } else if (
- opt_key == "fill_density"
- || opt_key == "solid_infill_extrusion_width") {
- steps.emplace_back(posPerimeters);
- steps.emplace_back(posPrepareInfill);
- } else if (
- opt_key == "external_perimeter_extrusion_width"
- || opt_key == "perimeter_extruder") {
- steps.emplace_back(posPerimeters);
- steps.emplace_back(posSupportMaterial);
- } else if (opt_key == "bridge_flow_ratio") {
- steps.emplace_back(posPerimeters);
- steps.emplace_back(posInfill);
- } else if (
- opt_key == "seam_position"
- || opt_key == "seam_preferred_direction"
- || opt_key == "seam_preferred_direction_jitter"
- || opt_key == "support_material_speed"
- || opt_key == "support_material_interface_speed"
- || opt_key == "bridge_speed"
- || opt_key == "external_perimeter_speed"
- || opt_key == "infill_speed"
- || opt_key == "perimeter_speed"
- || opt_key == "small_perimeter_speed"
- || opt_key == "solid_infill_speed"
- || opt_key == "top_solid_infill_speed") {
- // these options only affect G-code export, so nothing to invalidate
- } else {
- // for legacy, if we can't handle this option let's invalidate all steps
- this->reset_layer_height_profile();
- this->invalidate_all_steps();
- invalidated = true;
- }
- }
- sort_remove_duplicates(steps);
- for (PrintObjectStep step : steps)
- invalidated |= this->invalidate_step(step);
- return invalidated;
- }
- bool PrintObject::invalidate_step(PrintObjectStep step)
- {
- bool invalidated = this->state.invalidate(step);
-
- // propagate to dependent steps
- if (step == posPerimeters) {
- invalidated |= this->invalidate_step(posPrepareInfill);
- invalidated |= this->_print->invalidate_step(psSkirt);
- invalidated |= this->_print->invalidate_step(psBrim);
- } else if (step == posPrepareInfill) {
- invalidated |= this->invalidate_step(posInfill);
- } else if (step == posInfill) {
- invalidated |= this->_print->invalidate_step(psSkirt);
- invalidated |= this->_print->invalidate_step(psBrim);
- } else if (step == posSlice) {
- invalidated |= this->invalidate_step(posPerimeters);
- invalidated |= this->invalidate_step(posSupportMaterial);
- invalidated |= this->_print->invalidate_step(psWipeTower);
- } else if (step == posSupportMaterial) {
- invalidated |= this->_print->invalidate_step(psSkirt);
- invalidated |= this->_print->invalidate_step(psBrim);
- }
- // Wipe tower depends on the ordering of extruders, which in turn depends on everything.
- invalidated |= this->_print->invalidate_step(psWipeTower);
- return invalidated;
- }
- bool PrintObject::has_support_material() const
- {
- return this->config.support_material
- || this->config.raft_layers > 0
- || this->config.support_material_enforce_layers > 0;
- }
- void PrintObject::_prepare_infill()
- {
- // This will assign a type (top/bottom/internal) to $layerm->slices.
- // Then the classifcation of $layerm->slices is transfered onto
- // the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
- // by the cummulative area of the previous $layerm->fill_surfaces.
- this->detect_surfaces_type();
-
- // Decide what surfaces are to be filled.
- // Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
- // Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
- BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces...";
- for (auto *layer : this->layers)
- for (auto *region : layer->regions)
- region->prepare_fill_surfaces();
- // this will detect bridges and reverse bridges
- // and rearrange top/bottom/internal surfaces
- // It produces enlarged overlapping bridging areas.
- //
- // 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
- // 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
- // 3) Clip the internal surfaces by the grown top/bottom surfaces.
- // 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
- //FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
- this->process_external_surfaces();
- // Add solid fills to ensure the shell vertical thickness.
- this->discover_vertical_shells();
- // Debugging output.
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- for (const Layer *layer : this->layers) {
- LayerRegion *layerm = layer->regions[region_id];
- layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
- layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
- } // for each layer
- } // for each region
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- // Detect, which fill surfaces are near external layers.
- // They will be split in internal and internal-solid surfaces.
- // The purpose is to add a configurable number of solid layers to support the TOP surfaces
- // and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
- // to close these surfaces reliably.
- //FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
- this->discover_horizontal_shells();
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- for (const Layer *layer : this->layers) {
- LayerRegion *layerm = layer->regions[region_id];
- layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
- layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
- } // for each layer
- } // for each region
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- // Only active if config->infill_only_where_needed. This step trims the sparse infill,
- // so it acts as an internal support. It maintains all other infill types intact.
- // Here the internal surfaces and perimeters have to be supported by the sparse infill.
- //FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
- // Likely the sparse infill will not be anchored correctly, so it will not work as intended.
- // Also one wishes the perimeters to be supported by a full infill.
- this->clip_fill_surfaces();
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- for (const Layer *layer : this->layers) {
- LayerRegion *layerm = layer->regions[region_id];
- layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
- layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
- } // for each layer
- } // for each region
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
-
- // the following step needs to be done before combination because it may need
- // to remove only half of the combined infill
- this->bridge_over_infill();
- // combine fill surfaces to honor the "infill every N layers" option
- this->combine_infill();
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- for (const Layer *layer : this->layers) {
- LayerRegion *layerm = layer->regions[region_id];
- layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
- layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
- } // for each layer
- } // for each region
- for (const Layer *layer : this->layers) {
- layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
- layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
- } // for each layer
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- }
- // This function analyzes slices of a region (SurfaceCollection slices).
- // Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
- // Initially all slices are of type stInternal.
- // Slices are compared against the top / bottom slices and regions and classified to the following groups:
- // stTop - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill.
- // stBottomBridge - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft.
- // stBottom - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer.
- // stInternal - Part of a region, which is supported by the same region type.
- // If a part of a region is of stBottom and stTop, the stBottom wins.
- void PrintObject::detect_surfaces_type()
- {
- BOOST_LOG_TRIVIAL(info) << "Detecting solid surfaces...";
- // Interface shells: the intersecting parts are treated as self standing objects supporting each other.
- // Each of the objects will have a full number of top / bottom layers, even if these top / bottom layers
- // are completely hidden inside a collective body of intersecting parts.
- // This is useful if one of the parts is to be dissolved, or if it is transparent and the internal shells
- // should be visible.
- bool interface_shells = this->config.interface_shells.value;
- for (int idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
- BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " in parallel - start";
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- for (Layer *layer : this->layers)
- layer->regions[idx_region]->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-initial");
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- // If interface shells are allowed, the region->surfaces cannot be overwritten as they may be used by other threads.
- // Cache the result of the following parallel_loop.
- std::vector<Surfaces> surfaces_new;
- if (interface_shells)
- surfaces_new.assign(this->layers.size(), Surfaces());
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size()),
- [this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range<size_t>& range) {
- // If we have raft layers, consider bottom layer as a bridge just like any other bottom surface lying on the void.
- SurfaceType surface_type_bottom_1st =
- (this->config.raft_layers.value > 0 && this->config.support_material_contact_distance.value > 0) ?
- stBottomBridge : stBottom;
- // If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating
- // the support from the print.
- SurfaceType surface_type_bottom_other =
- (this->config.support_material.value && this->config.support_material_contact_distance.value == 0) ?
- stBottom : stBottomBridge;
- for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
- // BOOST_LOG_TRIVIAL(trace) << "Detecting solid surfaces for region " << idx_region << " and layer " << layer->print_z;
- Layer *layer = this->layers[idx_layer];
- LayerRegion *layerm = layer->get_region(idx_region);
- // comparison happens against the *full* slices (considering all regions)
- // unless internal shells are requested
- Layer *upper_layer = (idx_layer + 1 < this->layer_count()) ? this->layers[idx_layer + 1] : nullptr;
- Layer *lower_layer = (idx_layer > 0) ? this->layers[idx_layer - 1] : nullptr;
- // collapse very narrow parts (using the safety offset in the diff is not enough)
- float offset = layerm->flow(frExternalPerimeter).scaled_width() / 10.f;
- Polygons layerm_slices_surfaces = to_polygons(layerm->slices.surfaces);
- // find top surfaces (difference between current surfaces
- // of current layer and upper one)
- Surfaces top;
- if (upper_layer) {
- Polygons upper_slices = interface_shells ?
- to_polygons(upper_layer->get_region(idx_region)->slices.surfaces) :
- to_polygons(upper_layer->slices);
- surfaces_append(top,
- //FIXME implement offset2_ex working over ExPolygons, that should be a bit more efficient than calling offset_ex twice.
- offset_ex(offset_ex(diff_ex(layerm_slices_surfaces, upper_slices, true), -offset), offset),
- stTop);
- } else {
- // if no upper layer, all surfaces of this one are solid
- // we clone surfaces because we're going to clear the slices collection
- top = layerm->slices.surfaces;
- for (Surface &surface : top)
- surface.surface_type = stTop;
- }
-
- // Find bottom surfaces (difference between current surfaces of current layer and lower one).
- Surfaces bottom;
- if (lower_layer) {
- #if 0
- //FIXME Why is this branch failing t\multi.t ?
- Polygons lower_slices = interface_shells ?
- to_polygons(lower_layer->get_region(idx_region)->slices.surfaces) :
- to_polygons(lower_layer->slices);
- surfaces_append(bottom,
- offset2_ex(diff(layerm_slices_surfaces, lower_slices, true), -offset, offset),
- surface_type_bottom_other);
- #else
- // Any surface lying on the void is a true bottom bridge (an overhang)
- surfaces_append(
- bottom,
- offset2_ex(
- diff(layerm_slices_surfaces, to_polygons(lower_layer->slices), true),
- -offset, offset),
- surface_type_bottom_other);
- // if user requested internal shells, we need to identify surfaces
- // lying on other slices not belonging to this region
- if (interface_shells) {
- // non-bridging bottom surfaces: any part of this layer lying
- // on something else, excluding those lying on our own region
- surfaces_append(
- bottom,
- offset2_ex(
- diff(
- intersection(layerm_slices_surfaces, to_polygons(lower_layer->slices)), // supported
- to_polygons(lower_layer->get_region(idx_region)->slices.surfaces),
- true),
- -offset, offset),
- stBottom);
- }
- #endif
- } else {
- // if no lower layer, all surfaces of this one are solid
- // we clone surfaces because we're going to clear the slices collection
- bottom = layerm->slices.surfaces;
- for (Surface &surface : bottom)
- surface.surface_type = surface_type_bottom_1st;
- }
-
- // now, if the object contained a thin membrane, we could have overlapping bottom
- // and top surfaces; let's do an intersection to discover them and consider them
- // as bottom surfaces (to allow for bridge detection)
- if (! top.empty() && ! bottom.empty()) {
- // Polygons overlapping = intersection(to_polygons(top), to_polygons(bottom));
- // Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping)
- // if $Slic3r::debug;
- Polygons top_polygons = to_polygons(std::move(top));
- top.clear();
- surfaces_append(top,
- diff_ex(top_polygons, to_polygons(bottom), false),
- stTop);
- }
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- static int iRun = 0;
- std::vector<std::pair<Slic3r::ExPolygons, SVG::ExPolygonAttributes>> expolygons_with_attributes;
- expolygons_with_attributes.emplace_back(std::make_pair(union_ex(top), SVG::ExPolygonAttributes("green")));
- expolygons_with_attributes.emplace_back(std::make_pair(union_ex(bottom), SVG::ExPolygonAttributes("brown")));
- expolygons_with_attributes.emplace_back(std::make_pair(to_expolygons(layerm->slices.surfaces), SVG::ExPolygonAttributes("black")));
- SVG::export_expolygons(debug_out_path("1_detect_surfaces_type_%d_region%d-layer_%f.svg", iRun ++, idx_region, layer->print_z).c_str(), expolygons_with_attributes);
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
-
- // save surfaces to layer
- Surfaces &surfaces_out = interface_shells ? surfaces_new[idx_layer] : layerm->slices.surfaces;
- surfaces_out.clear();
- // find internal surfaces (difference between top/bottom surfaces and others)
- {
- Polygons topbottom = to_polygons(top);
- polygons_append(topbottom, to_polygons(bottom));
- surfaces_append(surfaces_out,
- diff_ex(layerm_slices_surfaces, topbottom, false),
- stInternal);
- }
- surfaces_append(surfaces_out, std::move(top));
- surfaces_append(surfaces_out, std::move(bottom));
-
- // Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
- // $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- layerm->export_region_slices_to_svg_debug("detect_surfaces_type-final");
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- }
- }
- ); // for each layer of a region
- if (interface_shells) {
- // Move surfaces_new to layerm->slices.surfaces
- for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
- this->layers[idx_layer]->get_region(idx_region)->slices.surfaces = std::move(surfaces_new[idx_layer]);
- }
- BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - start";
- // Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size()),
- [this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range<size_t>& range) {
- for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
- LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
- layerm->slices_to_fill_surfaces_clipped();
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- layerm->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-final");
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- } // for each layer of a region
- });
- BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - end";
- } // for each this->print->region_count
- // Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
- this->typed_slices = true;
- }
- void PrintObject::process_external_surfaces()
- {
- BOOST_LOG_TRIVIAL(info) << "Processing external surfaces...";
- FOREACH_REGION(this->_print, region) {
- int region_id = int(region - this->_print->regions.begin());
-
- BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - start";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size()),
- [this, region_id](const tbb::blocked_range<size_t>& range) {
- for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
- // BOOST_LOG_TRIVIAL(trace) << "Processing external surface, layer" << this->layers[layer_idx]->print_z;
- this->layers[layer_idx]->get_region(region_id)->process_external_surfaces((layer_idx == 0) ? NULL : this->layers[layer_idx - 1]);
- }
- }
- );
- BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - end";
- }
- }
- void PrintObject::discover_vertical_shells()
- {
- PROFILE_FUNC();
- BOOST_LOG_TRIVIAL(info) << "Discovering vertical shells...";
- struct DiscoverVerticalShellsCacheEntry
- {
- // Collected polygons, offsetted
- Polygons top_surfaces;
- Polygons bottom_surfaces;
- Polygons holes;
- };
- std::vector<DiscoverVerticalShellsCacheEntry> cache_top_botom_regions(this->layers.size(), DiscoverVerticalShellsCacheEntry());
- bool top_bottom_surfaces_all_regions = this->_print->regions.size() > 1 && ! this->config.interface_shells.value;
- if (top_bottom_surfaces_all_regions) {
- // This is a multi-material print and interface_shells are disabled, meaning that the vertical shell thickness
- // is calculated over all materials.
- // Is the "ensure vertical wall thickness" applicable to any region?
- bool has_extra_layers = false;
- for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
- const PrintRegion ®ion = *this->_print->get_region(idx_region);
- if (region.config.ensure_vertical_shell_thickness.value &&
- (region.config.top_solid_layers.value > 1 || region.config.bottom_solid_layers.value > 1)) {
- has_extra_layers = true;
- }
- }
- if (! has_extra_layers)
- // The "ensure vertical wall thickness" feature is not applicable to any of the regions. Quit.
- return;
- BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - start : cache top / bottom";
- //FIXME Improve the heuristics for a grain size.
- size_t grain_size = std::max(this->layers.size() / 16, size_t(1));
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
- [this, &cache_top_botom_regions](const tbb::blocked_range<size_t>& range) {
- const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
- const size_t num_regions = this->_print->regions.size();
- for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
- const Layer &layer = *this->layers[idx_layer];
- DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[idx_layer];
- // Simulate single set of perimeters over all merged regions.
- float perimeter_offset = 0.f;
- float perimeter_min_spacing = FLT_MAX;
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- static size_t debug_idx = 0;
- ++ debug_idx;
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- for (size_t idx_region = 0; idx_region < num_regions; ++ idx_region) {
- LayerRegion &layerm = *layer.regions[idx_region];
- float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f;
- // Top surfaces.
- append(cache.top_surfaces, offset(to_expolygons(layerm.slices.filter_by_type(stTop)), min_perimeter_infill_spacing));
- append(cache.top_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing));
- // Bottom surfaces.
- append(cache.bottom_surfaces, offset(to_expolygons(layerm.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing));
- append(cache.bottom_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing));
- // Calculate the maximum perimeter offset as if the slice was extruded with a single extruder only.
- // First find the maxium number of perimeters per region slice.
- unsigned int perimeters = 0;
- for (Surface &s : layerm.slices.surfaces)
- perimeters = std::max<unsigned int>(perimeters, s.extra_perimeters);
- perimeters += layerm.region()->config.perimeters.value;
- // Then calculate the infill offset.
- if (perimeters > 0) {
- Flow extflow = layerm.flow(frExternalPerimeter);
- Flow flow = layerm.flow(frPerimeter);
- perimeter_offset = std::max(perimeter_offset,
- 0.5f * float(extflow.scaled_width() + extflow.scaled_spacing()) + (float(perimeters) - 1.f) * flow.scaled_spacing());
- perimeter_min_spacing = std::min(perimeter_min_spacing, float(std::min(extflow.scaled_spacing(), flow.scaled_spacing())));
- }
- polygons_append(cache.holes, to_polygons(layerm.fill_expolygons));
- }
- // Save some computing time by reducing the number of polygons.
- cache.top_surfaces = union_(cache.top_surfaces, false);
- cache.bottom_surfaces = union_(cache.bottom_surfaces, false);
- // For a multi-material print, simulate perimeter / infill split as if only a single extruder has been used for the whole print.
- if (perimeter_offset > 0.) {
- // The layer.slices are forced to merge by expanding them first.
- polygons_append(cache.holes, offset(offset_ex(layer.slices, 0.3f * perimeter_min_spacing), - perimeter_offset - 0.3f * perimeter_min_spacing));
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-extra-holes-%d.svg", debug_idx), get_extents(layer.slices.expolygons));
- svg.draw(layer.slices.expolygons, "blue");
- svg.draw(union_ex(cache.holes), "red");
- svg.draw_outline(union_ex(cache.holes), "black", "blue", scale_(0.05));
- svg.Close();
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- }
- cache.holes = union_(cache.holes, false);
- }
- });
- BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - end : cache top / bottom";
- }
- for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) {
- PROFILE_BLOCK(discover_vertical_shells_region);
- const PrintRegion ®ion = *this->_print->get_region(idx_region);
- if (! region.config.ensure_vertical_shell_thickness.value)
- // This region will be handled by discover_horizontal_shells().
- continue;
- int n_extra_top_layers = std::max(0, region.config.top_solid_layers.value - 1);
- int n_extra_bottom_layers = std::max(0, region.config.bottom_solid_layers.value - 1);
- if (n_extra_top_layers + n_extra_bottom_layers == 0)
- // Zero or 1 layer, there is no additional vertical wall thickness enforced.
- continue;
- //FIXME Improve the heuristics for a grain size.
- size_t grain_size = std::max(this->layers.size() / 16, size_t(1));
- if (! top_bottom_surfaces_all_regions) {
- // This is either a single material print, or a multi-material print and interface_shells are enabled, meaning that the vertical shell thickness
- // is calculated over a single material.
- BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : cache top / bottom";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
- [this, idx_region, &cache_top_botom_regions](const tbb::blocked_range<size_t>& range) {
- const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
- for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
- Layer &layer = *this->layers[idx_layer];
- LayerRegion &layerm = *layer.regions[idx_region];
- float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f;
- // Top surfaces.
- auto &cache = cache_top_botom_regions[idx_layer];
- cache.top_surfaces = offset(to_expolygons(layerm.slices.filter_by_type(stTop)), min_perimeter_infill_spacing);
- append(cache.top_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing));
- // Bottom surfaces.
- cache.bottom_surfaces = offset(to_expolygons(layerm.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing);
- append(cache.bottom_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing));
- // Holes over all regions. Only collect them once, they are valid for all idx_region iterations.
- if (cache.holes.empty()) {
- for (size_t idx_region = 0; idx_region < layer.regions.size(); ++ idx_region)
- polygons_append(cache.holes, to_polygons(layer.regions[idx_region]->fill_expolygons));
- }
- }
- });
- BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - end : cache top / bottom";
- }
- BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : ensure vertical wall thickness";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size(), grain_size),
- [this, idx_region, n_extra_top_layers, n_extra_bottom_layers, &cache_top_botom_regions]
- (const tbb::blocked_range<size_t>& range) {
- // printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
- for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
- PROFILE_BLOCK(discover_vertical_shells_region_layer);
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- static size_t debug_idx = 0;
- ++ debug_idx;
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- Layer *layer = this->layers[idx_layer];
- LayerRegion *layerm = layer->regions[idx_region];
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-initial");
- layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-initial");
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- Flow solid_infill_flow = layerm->flow(frSolidInfill);
- coord_t infill_line_spacing = solid_infill_flow.scaled_spacing();
- // Find a union of perimeters below / above this surface to guarantee a minimum shell thickness.
- Polygons shell;
- Polygons holes;
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- ExPolygons shell_ex;
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- float min_perimeter_infill_spacing = float(infill_line_spacing) * 1.05f;
- {
- PROFILE_BLOCK(discover_vertical_shells_region_layer_collect);
- #if 0
- // #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- Slic3r::SVG svg_cummulative(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d.svg", debug_idx), this->bounding_box());
- for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n) {
- if (n < 0 || n >= (int)this->layers.size())
- continue;
- ExPolygons &expolys = this->layers[n]->perimeter_expolygons;
- for (size_t i = 0; i < expolys.size(); ++ i) {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d-layer%d-expoly%d.svg", debug_idx, n, i), get_extents(expolys[i]));
- svg.draw(expolys[i]);
- svg.draw_outline(expolys[i].contour, "black", scale_(0.05));
- svg.draw_outline(expolys[i].holes, "blue", scale_(0.05));
- svg.Close();
- svg_cummulative.draw(expolys[i]);
- svg_cummulative.draw_outline(expolys[i].contour, "black", scale_(0.05));
- svg_cummulative.draw_outline(expolys[i].holes, "blue", scale_(0.05));
- }
- }
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- // Reset the top / bottom inflated regions caches of entries, which are out of the moving window.
- bool hole_first = true;
- for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n)
- if (n >= 0 && n < (int)this->layers.size()) {
- Layer &neighbor_layer = *this->layers[n];
- const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[n];
- if (hole_first) {
- hole_first = false;
- polygons_append(holes, cache.holes);
- }
- else if (! holes.empty()) {
- holes = intersection(holes, cache.holes);
- }
- size_t n_shell_old = shell.size();
- if (n > int(idx_layer))
- // Collect top surfaces.
- polygons_append(shell, cache.top_surfaces);
- else if (n < int(idx_layer))
- // Collect bottom and bottom bridge surfaces.
- polygons_append(shell, cache.bottom_surfaces);
- // Running the union_ using the Clipper library piece by piece is cheaper
- // than running the union_ all at once.
- if (n_shell_old < shell.size())
- shell = union_(shell, false);
- }
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
- svg.draw(shell);
- svg.draw_outline(shell, "black", scale_(0.05));
- svg.Close();
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- #if 0
- {
- PROFILE_BLOCK(discover_vertical_shells_region_layer_shell_);
- // shell = union_(shell, true);
- shell = union_(shell, false);
- }
- #endif
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- shell_ex = union_ex(shell, true);
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- }
- //if (shell.empty())
- // continue;
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-after-union-%d.svg", debug_idx), get_extents(shell));
- svg.draw(shell_ex);
- svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
- svg.Close();
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internal-wshell-%d.svg", debug_idx), get_extents(shell));
- svg.draw(layerm->fill_surfaces.filter_by_type(stInternal), "yellow", 0.5);
- svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternal), "black", "blue", scale_(0.05));
- svg.draw(shell_ex, "blue", 0.5);
- svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
- svg.Close();
- }
- {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
- svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
- svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
- svg.draw(shell_ex, "blue", 0.5);
- svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
- svg.Close();
- }
- {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell));
- svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5);
- svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05));
- svg.draw(shell_ex, "blue", 0.5);
- svg.draw_outline(shell_ex, "black", "blue", scale_(0.05));
- svg.Close();
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- // Trim the shells region by the internal & internal void surfaces.
- const SurfaceType surfaceTypesInternal[] = { stInternal, stInternalVoid, stInternalSolid };
- const Polygons polygonsInternal = to_polygons(layerm->fill_surfaces.filter_by_types(surfaceTypesInternal, 3));
- shell = intersection(shell, polygonsInternal, true);
- polygons_append(shell, diff(polygonsInternal, holes));
- if (shell.empty())
- continue;
- // Append the internal solids, so they will be merged with the new ones.
- polygons_append(shell, to_polygons(layerm->fill_surfaces.filter_by_type(stInternalSolid)));
- // These regions will be filled by a rectilinear full infill. Currently this type of infill
- // only fills regions, which fit at least a single line. To avoid gaps in the sparse infill,
- // make sure that this region does not contain parts narrower than the infill spacing width.
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- Polygons shell_before = shell;
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- #if 1
- // Intentionally inflate a bit more than how much the region has been shrunk,
- // so there will be some overlap between this solid infill and the other infill regions (mainly the sparse infill).
- shell = offset2(shell, - 0.5f * min_perimeter_infill_spacing, 0.8f * min_perimeter_infill_spacing, ClipperLib::jtSquare);
- if (shell.empty())
- continue;
- #else
- // Ensure each region is at least 3x infill line width wide, so it could be filled in.
- // float margin = float(infill_line_spacing) * 3.f;
- float margin = float(infill_line_spacing) * 1.5f;
- // we use a higher miterLimit here to handle areas with acute angles
- // in those cases, the default miterLimit would cut the corner and we'd
- // get a triangle in $too_narrow; if we grow it below then the shell
- // would have a different shape from the external surface and we'd still
- // have the same angle, so the next shell would be grown even more and so on.
- Polygons too_narrow = diff(shell, offset2(shell, -margin, margin, ClipperLib::jtMiter, 5.), true);
- if (! too_narrow.empty()) {
- // grow the collapsing parts and add the extra area to the neighbor layer
- // as well as to our original surfaces so that we support this
- // additional area in the next shell too
- // make sure our grown surfaces don't exceed the fill area
- polygons_append(shell, intersection(offset(too_narrow, margin), polygonsInternal));
- }
- #endif
- ExPolygons new_internal_solid = intersection_ex(polygonsInternal, shell, false);
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- Slic3r::SVG svg(debug_out_path("discover_vertical_shells-regularized-%d.svg", debug_idx), get_extents(shell_before));
- // Source shell.
- svg.draw(union_ex(shell_before, true));
- // Shell trimmed to the internal surfaces.
- svg.draw_outline(union_ex(shell, true), "black", "blue", scale_(0.05));
- // Regularized infill region.
- svg.draw_outline(new_internal_solid, "red", "magenta", scale_(0.05));
- svg.Close();
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- // Trim the internal & internalvoid by the shell.
- Slic3r::ExPolygons new_internal = diff_ex(
- to_polygons(layerm->fill_surfaces.filter_by_type(stInternal)),
- shell,
- false
- );
- Slic3r::ExPolygons new_internal_void = diff_ex(
- to_polygons(layerm->fill_surfaces.filter_by_type(stInternalVoid)),
- shell,
- false
- );
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- {
- SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal-%d.svg", debug_idx), get_extents(shell), new_internal, "black", "blue", scale_(0.05));
- SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_void-%d.svg", debug_idx), get_extents(shell), new_internal_void, "black", "blue", scale_(0.05));
- SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_solid-%d.svg", debug_idx), get_extents(shell), new_internal_solid, "black", "blue", scale_(0.05));
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- // Assign resulting internal surfaces to layer.
- const SurfaceType surfaceTypesKeep[] = { stTop, stBottom, stBottomBridge };
- layerm->fill_surfaces.keep_types(surfaceTypesKeep, sizeof(surfaceTypesKeep)/sizeof(SurfaceType));
- layerm->fill_surfaces.append(new_internal, stInternal);
- layerm->fill_surfaces.append(new_internal_void, stInternalVoid);
- layerm->fill_surfaces.append(new_internal_solid, stInternalSolid);
- } // for each layer
- });
- BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - end";
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++idx_layer) {
- LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
- layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-final");
- layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-final");
- }
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- } // for each region
- // Write the profiler measurements to file
- // PROFILE_UPDATE();
- // PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str());
- }
- /* This method applies bridge flow to the first internal solid layer above
- sparse infill */
- void PrintObject::bridge_over_infill()
- {
- BOOST_LOG_TRIVIAL(info) << "Bridge over infill...";
- FOREACH_REGION(this->_print, region) {
- size_t region_id = region - this->_print->regions.begin();
-
- // skip bridging in case there are no voids
- if ((*region)->config.fill_density.value == 100) continue;
-
- // get bridge flow
- Flow bridge_flow = (*region)->flow(
- frSolidInfill,
- -1, // layer height, not relevant for bridge flow
- true, // bridge
- false, // first layer
- -1, // custom width, not relevant for bridge flow
- *this
- );
-
- FOREACH_LAYER(this, layer_it) {
- // skip first layer
- if (layer_it == this->layers.begin()) continue;
-
- Layer* layer = *layer_it;
- LayerRegion* layerm = layer->regions[region_id];
-
- // extract the stInternalSolid surfaces that might be transformed into bridges
- Polygons internal_solid;
- layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid);
-
- // check whether the lower area is deep enough for absorbing the extra flow
- // (for obvious physical reasons but also for preventing the bridge extrudates
- // from overflowing in 3D preview)
- ExPolygons to_bridge;
- {
- Polygons to_bridge_pp = internal_solid;
-
- // iterate through lower layers spanned by bridge_flow
- double bottom_z = layer->print_z - bridge_flow.height;
- for (int i = int(layer_it - this->layers.begin()) - 1; i >= 0; --i) {
- const Layer* lower_layer = this->layers[i];
-
- // stop iterating if layer is lower than bottom_z
- if (lower_layer->print_z < bottom_z) break;
-
- // iterate through regions and collect internal surfaces
- Polygons lower_internal;
- FOREACH_LAYERREGION(lower_layer, lower_layerm_it)
- (*lower_layerm_it)->fill_surfaces.filter_by_type(stInternal, &lower_internal);
-
- // intersect such lower internal surfaces with the candidate solid surfaces
- to_bridge_pp = intersection(to_bridge_pp, lower_internal);
- }
-
- // there's no point in bridging too thin/short regions
- //FIXME Vojtech: The offset2 function is not a geometric offset,
- // therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
- // The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
- {
- float min_width = float(bridge_flow.scaled_width()) * 3.f;
- to_bridge_pp = offset2(to_bridge_pp, -min_width, +min_width);
- }
-
- if (to_bridge_pp.empty()) continue;
-
- // convert into ExPolygons
- to_bridge = union_ex(to_bridge_pp);
- }
-
- #ifdef SLIC3R_DEBUG
- printf("Bridging " PRINTF_ZU " internal areas at layer " PRINTF_ZU "\n", to_bridge.size(), layer->id());
- #endif
-
- // compute the remaning internal solid surfaces as difference
- ExPolygons not_to_bridge = diff_ex(internal_solid, to_polygons(to_bridge), true);
- to_bridge = intersection_ex(to_polygons(to_bridge), internal_solid, true);
- // build the new collection of fill_surfaces
- layerm->fill_surfaces.remove_type(stInternalSolid);
- for (ExPolygon &ex : to_bridge)
- layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, ex));
- for (ExPolygon &ex : not_to_bridge)
- layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, ex));
- /*
- # exclude infill from the layers below if needed
- # see discussion at https://github.com/alexrj/Slic3r/issues/240
- # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
- if (0) {
- my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
- for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) {
- Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
- foreach my $lower_layerm (@{$self->get_layer($i)->regions}) {
- my @new_surfaces = ();
- # subtract the area from all types of surfaces
- foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
- push @new_surfaces, map $group->[0]->clone(expolygon => $_),
- @{diff_ex(
- [ map $_->p, @$group ],
- [ map @$_, @$to_bridge ],
- )};
- push @new_surfaces, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNALVOID,
- ), @{intersection_ex(
- [ map $_->p, @$group ],
- [ map @$_, @$to_bridge ],
- )};
- }
- $lower_layerm->fill_surfaces->clear;
- $lower_layerm->fill_surfaces->append($_) for @new_surfaces;
- }
-
- $excess -= $self->get_layer($i)->height;
- }
- }
- */
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- layerm->export_region_slices_to_svg_debug("7_bridge_over_infill");
- layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill");
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- }
- }
- }
- SlicingParameters PrintObject::slicing_parameters() const
- {
- return SlicingParameters::create_from_config(
- this->print()->config, this->config,
- unscale(this->size.z), this->print()->object_extruders());
- }
- bool PrintObject::update_layer_height_profile(std::vector<coordf_t> &layer_height_profile) const
- {
- bool updated = false;
- // If the layer height profile is not set, try to use the one stored at the ModelObject.
- if (layer_height_profile.empty() && layer_height_profile.data() != this->model_object()->layer_height_profile.data()) {
- layer_height_profile = this->model_object()->layer_height_profile;
- updated = true;
- }
- // Verify the layer_height_profile.
- SlicingParameters slicing_params = this->slicing_parameters();
- if (! layer_height_profile.empty() &&
- // Must not be of even length.
- ((layer_height_profile.size() & 1) != 0 ||
- // Last entry must be at the top of the object.
- std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) > 1e-3))
- layer_height_profile.clear();
- if (layer_height_profile.empty()) {
- if (0)
- // if (this->layer_height_profile.empty())
- layer_height_profile = layer_height_profile_adaptive(slicing_params, this->layer_height_ranges,
- this->model_object()->volumes);
- else
- layer_height_profile = layer_height_profile_from_ranges(slicing_params, this->layer_height_ranges);
- updated = true;
- }
- return updated;
- }
- // This must be called from the main thread as it modifies the layer_height_profile.
- bool PrintObject::update_layer_height_profile()
- {
- // If the layer height profile has been marked as invalid for some reason (modified at the UI level
- // or invalidated due to the slicing parameters), clear it now.
- if (! this->layer_height_profile_valid) {
- this->layer_height_profile.clear();
- this->layer_height_profile_valid = true;
- }
- return this->update_layer_height_profile(this->layer_height_profile);
- }
- // 1) Decides Z positions of the layers,
- // 2) Initializes layers and their regions
- // 3) Slices the object meshes
- // 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
- // 5) Applies size compensation (offsets the slices in XY plane)
- // 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
- // Resulting expolygons of layer regions are marked as Internal.
- //
- // this should be idempotent
- void PrintObject::_slice()
- {
- BOOST_LOG_TRIVIAL(info) << "Slicing objects...";
- this->typed_slices = false;
- #if 0
- // Disable parallelization for debugging purposes.
- static tbb::task_scheduler_init *tbb_init = nullptr;
- tbb_init = new tbb::task_scheduler_init(1);
- #endif
- SlicingParameters slicing_params = this->slicing_parameters();
- // 1) Initialize layers and their slice heights.
- std::vector<float> slice_zs;
- {
- this->clear_layers();
- // Object layers (pairs of bottom/top Z coordinate), without the raft.
- std::vector<coordf_t> object_layers = generate_object_layers(slicing_params, this->layer_height_profile);
- // Reserve object layers for the raft. Last layer of the raft is the contact layer.
- int id = int(slicing_params.raft_layers());
- slice_zs.reserve(object_layers.size());
- Layer *prev = nullptr;
- for (size_t i_layer = 0; i_layer < object_layers.size(); i_layer += 2) {
- coordf_t lo = object_layers[i_layer];
- coordf_t hi = object_layers[i_layer + 1];
- coordf_t slice_z = 0.5 * (lo + hi);
- Layer *layer = this->add_layer(id ++, hi - lo, hi + slicing_params.object_print_z_min, slice_z);
- slice_zs.push_back(float(slice_z));
- if (prev != nullptr) {
- prev->upper_layer = layer;
- layer->lower_layer = prev;
- }
- // Make sure all layers contain layer region objects for all regions.
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
- layer->add_region(this->print()->regions[region_id]);
- prev = layer;
- }
- }
-
- // Slice all non-modifier volumes.
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - region " << region_id;
- std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, false);
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " start";
- for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id)
- this->layers[layer_id]->regions[region_id]->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal);
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " end";
- }
- // Slice all modifier volumes.
- if (this->print()->regions.size() > 1) {
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - region " << region_id;
- std::vector<ExPolygons> expolygons_by_layer = this->_slice_region(region_id, slice_zs, true);
- // loop through the other regions and 'steal' the slices belonging to this one
- BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " start";
- for (size_t other_region_id = 0; other_region_id < this->print()->regions.size(); ++ other_region_id) {
- if (region_id == other_region_id)
- continue;
- for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id) {
- Layer *layer = layers[layer_id];
- LayerRegion *layerm = layer->regions[region_id];
- LayerRegion *other_layerm = layer->regions[other_region_id];
- if (layerm == nullptr || other_layerm == nullptr)
- continue;
- Polygons other_slices = to_polygons(other_layerm->slices);
- ExPolygons my_parts = intersection_ex(other_slices, to_polygons(expolygons_by_layer[layer_id]));
- if (my_parts.empty())
- continue;
- // Remove such parts from original region.
- other_layerm->slices.set(diff_ex(other_slices, to_polygons(my_parts)), stInternal);
- // Append new parts to our region.
- layerm->slices.append(std::move(my_parts), stInternal);
- }
- }
- BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " end";
- }
- }
-
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - removing top empty layers";
- while (! this->layers.empty()) {
- const Layer *layer = this->layers.back();
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id)
- if (layer->regions[region_id] != nullptr && ! layer->regions[region_id]->slices.empty())
- // Non empty layer.
- goto end;
- delete layer;
- this->layers.pop_back();
- if (! this->layers.empty())
- this->layers.back()->upper_layer = nullptr;
- }
- end:
- ;
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - begin";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size()),
- [this](const tbb::blocked_range<size_t>& range) {
- for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) {
- Layer *layer = this->layers[layer_id];
- // Apply size compensation and perform clipping of multi-part objects.
- float delta = float(scale_(this->config.xy_size_compensation.value));
- if (layer_id == 0)
- delta -= float(scale_(this->config.elefant_foot_compensation.value));
- bool scale = delta != 0.f;
- bool clip = this->config.clip_multipart_objects.value || delta > 0.f;
- if (layer->regions.size() == 1) {
- if (scale) {
- // Single region, growing or shrinking.
- LayerRegion *layerm = layer->regions.front();
- layerm->slices.set(offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), delta), stInternal);
- }
- } else if (scale || clip) {
- // Multiple regions, growing, shrinking or just clipping one region by the other.
- // When clipping the regions, priority is given to the first regions.
- Polygons processed;
- for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
- LayerRegion *layerm = layer->regions[region_id];
- ExPolygons slices = to_expolygons(std::move(layerm->slices.surfaces));
- if (scale)
- slices = offset_ex(slices, delta);
- if (region_id > 0 && clip)
- // Trim by the slices of already processed regions.
- slices = diff_ex(to_polygons(std::move(slices)), processed);
- if (clip && region_id + 1 < layer->regions.size())
- // Collect the already processed regions to trim the to be processed regions.
- polygons_append(processed, slices);
- layerm->slices.set(std::move(slices), stInternal);
- }
- }
- // Merge all regions' slices to get islands, chain them by a shortest path.
- layer->make_slices();
- }
- });
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - end";
- }
- std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::vector<float> &z, bool modifier)
- {
- std::vector<ExPolygons> layers;
- if (region_id < this->region_volumes.size()) {
- std::vector<int> &volumes = this->region_volumes[region_id];
- if (! volumes.empty()) {
- // Compose mesh.
- //FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
- TriangleMesh mesh;
- for (int volume_id : volumes) {
- ModelVolume *volume = this->model_object()->volumes[volume_id];
- if (volume->modifier == modifier)
- mesh.merge(volume->mesh);
- }
- if (mesh.stl.stats.number_of_facets > 0) {
- // transform mesh
- // we ignore the per-instance transformations currently and only
- // consider the first one
- this->model_object()->instances.front()->transform_mesh(&mesh, true);
- // align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
- mesh.translate(- float(unscale(this->_copies_shift.x)), - float(unscale(this->_copies_shift.y)), -float(this->model_object()->bounding_box().min.z));
- // perform actual slicing
- TriangleMeshSlicer mslicer(&mesh);
- mslicer.slice(z, &layers);
- }
- }
- }
- return layers;
- }
- std::string PrintObject::_fix_slicing_errors()
- {
- // Collect layers with slicing errors.
- // These layers will be fixed in parallel.
- std::vector<size_t> buggy_layers;
- buggy_layers.reserve(this->layers.size());
- for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer)
- if (this->layers[idx_layer]->slicing_errors)
- buggy_layers.push_back(idx_layer);
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - begin";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, buggy_layers.size()),
- [this, &buggy_layers](const tbb::blocked_range<size_t>& range) {
- for (size_t buggy_layer_idx = range.begin(); buggy_layer_idx < range.end(); ++ buggy_layer_idx) {
- size_t idx_layer = buggy_layers[buggy_layer_idx];
- Layer *layer = this->layers[idx_layer];
- assert(layer->slicing_errors);
- // Try to repair the layer surfaces by merging all contours and all holes from neighbor layers.
- // BOOST_LOG_TRIVIAL(trace) << "Attempting to repair layer" << idx_layer;
- for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) {
- LayerRegion *layerm = layer->regions[region_id];
- // Find the first valid layer below / above the current layer.
- const Surfaces *upper_surfaces = nullptr;
- const Surfaces *lower_surfaces = nullptr;
- for (size_t j = idx_layer + 1; j < this->layers.size(); ++ j)
- if (! this->layers[j]->slicing_errors) {
- upper_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
- break;
- }
- for (int j = int(idx_layer) - 1; j >= 0; -- j)
- if (! this->layers[j]->slicing_errors) {
- lower_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces;
- break;
- }
- // Collect outer contours and holes from the valid layers above & below.
- Polygons outer;
- outer.reserve(
- ((upper_surfaces == nullptr) ? 0 : upper_surfaces->size()) +
- ((lower_surfaces == nullptr) ? 0 : lower_surfaces->size()));
- size_t num_holes = 0;
- if (upper_surfaces)
- for (const auto &surface : *upper_surfaces) {
- outer.push_back(surface.expolygon.contour);
- num_holes += surface.expolygon.holes.size();
- }
- if (lower_surfaces)
- for (const auto &surface : *lower_surfaces) {
- outer.push_back(surface.expolygon.contour);
- num_holes += surface.expolygon.holes.size();
- }
- Polygons holes;
- holes.reserve(num_holes);
- if (upper_surfaces)
- for (const auto &surface : *upper_surfaces)
- polygons_append(holes, surface.expolygon.holes);
- if (lower_surfaces)
- for (const auto &surface : *lower_surfaces)
- polygons_append(holes, surface.expolygon.holes);
- layerm->slices.set(diff_ex(union_(outer), holes, false), stInternal);
- }
- // Update layer slices after repairing the single regions.
- layer->make_slices();
- }
- });
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - end";
- // remove empty layers from bottom
- while (! this->layers.empty() && this->layers.front()->slices.expolygons.empty()) {
- delete this->layers.front();
- this->layers.erase(this->layers.begin());
- this->layers.front()->lower_layer = nullptr;
- for (size_t i = 0; i < this->layers.size(); ++ i)
- this->layers[i]->set_id(this->layers[i]->id() - 1);
- }
- return buggy_layers.empty() ? "" :
- "The model has overlapping or self-intersecting facets. I tried to repair it, "
- "however you might want to check the results or repair the input file and retry.\n";
- }
- // Simplify the sliced model, if "resolution" configuration parameter > 0.
- // The simplification is problematic, because it simplifies the slices independent from each other,
- // which makes the simplified discretization visible on the object surface.
- void PrintObject::_simplify_slices(double distance)
- {
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - begin";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size()),
- [this, distance](const tbb::blocked_range<size_t>& range) {
- for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
- Layer *layer = this->layers[layer_idx];
- for (size_t region_idx = 0; region_idx < layer->regions.size(); ++ region_idx)
- layer->regions[region_idx]->slices.simplify(distance);
- layer->slices.simplify(distance);
- }
- });
- BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - end";
- }
- void PrintObject::_make_perimeters()
- {
- if (this->state.is_done(posPerimeters)) return;
- this->state.set_started(posPerimeters);
-
-
- BOOST_LOG_TRIVIAL(info) << "Generating perimeters...";
-
- // merge slices if they were split into types
- if (this->typed_slices) {
- FOREACH_LAYER(this, layer_it)
- (*layer_it)->merge_slices();
- this->typed_slices = false;
- this->state.invalidate(posPrepareInfill);
- }
-
- //if we want only one perimeter for each top surface, we need to know who is a top surface before the infill
- // ! detect_surfaces_type is done is every case in the infill() call chain.
- if(_print->default_region_config.only_one_perimeter_top){
- // This will assign a type (top/bottom/internal) to $layerm->slices.
- // Then the classifcation of $layerm->slices is transfered onto
- // the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
- // by the cummulative area of the previous $layerm->fill_surfaces.
- this->detect_surfaces_type();
- }
-
- // compare each layer to the one below, and mark those slices needing
- // one additional inner perimeter, like the top of domed objects-
-
- // this algorithm makes sure that at least one perimeter is overlapping
- // but we don't generate any extra perimeter if fill density is zero, as they would be floating
- // inside the object - infill_only_where_needed should be the method of choice for printing
- // hollow objects
- FOREACH_REGION(this->_print, region_it) {
- size_t region_id = region_it - this->_print->regions.begin();
- const PrintRegion ®ion = **region_it;
-
-
- if (!region.config.extra_perimeters
- || region.config.perimeters == 0
- || region.config.fill_density == 0
- || this->layer_count() < 2)
- continue;
-
- BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - start";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size() - 1),
- [this, ®ion, region_id](const tbb::blocked_range<size_t>& range) {
- for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
- LayerRegion &layerm = *this->layers[layer_idx]->regions[region_id];
- const LayerRegion &upper_layerm = *this->layers[layer_idx+1]->regions[region_id];
- const Polygons upper_layerm_polygons = upper_layerm.slices;
- // Filter upper layer polygons in intersection_ppl by their bounding boxes?
- // my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
- const double total_loop_length = total_length(upper_layerm_polygons);
- const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
- const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
- const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
- const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
- for (Surface &slice : layerm.slices.surfaces) {
- for (;;) {
- // compute the total thickness of perimeters
- const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
- + (region.config.perimeters-1 + slice.extra_perimeters) * perimeter_spacing;
- // define a critical area where we don't want the upper slice to fall into
- // (it should either lay over our perimeters or outside this area)
- const coord_t critical_area_depth = coord_t(perimeter_spacing * 1.5);
- const Polygons critical_area = diff(
- offset(slice.expolygon, float(- perimeters_thickness)),
- offset(slice.expolygon, float(- perimeters_thickness - critical_area_depth))
- );
- // check whether a portion of the upper slices falls inside the critical area
- const Polylines intersection = intersection_pl(to_polylines(upper_layerm_polygons), critical_area);
- // only add an additional loop if at least 30% of the slice loop would benefit from it
- if (total_length(intersection) <= total_loop_length*0.3)
- break;
- /*
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output(
- "extra.svg",
- no_arrows => 1,
- expolygons => union_ex($critical_area),
- polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
- );
- }
- */
- ++ slice.extra_perimeters;
- }
- #ifdef DEBUG
- if (slice.extra_perimeters > 0)
- printf(" adding %d more perimeter(s) at layer %zu\n", slice.extra_perimeters, layer_idx);
- #endif
- }
- }
- });
- BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - end";
- }
- BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - start";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size()),
- [this](const tbb::blocked_range<size_t>& range) {
- for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
- this->layers[layer_idx]->make_perimeters();
- }
- );
- BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - end";
- /*
- simplify slices (both layer and region slices),
- we only need the max resolution for perimeters
- ### This makes this method not-idempotent, so we keep it disabled for now.
- ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
- */
-
- this->state.set_done(posPerimeters);
- }
- void PrintObject::_infill()
- {
- if (this->state.is_done(posInfill)) return;
- this->state.set_started(posInfill);
-
- BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - start";
- tbb::parallel_for(
- tbb::blocked_range<size_t>(0, this->layers.size()),
- [this](const tbb::blocked_range<size_t>& range) {
- for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
- this->layers[layer_idx]->make_fills();
- }
- );
- BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - end";
- /* we could free memory now, but this would make this step not idempotent
- ### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
- */
-
- this->state.set_done(posInfill);
- }
- // Only active if config->infill_only_where_needed. This step trims the sparse infill,
- // so it acts as an internal support. It maintains all other infill types intact.
- // Here the internal surfaces and perimeters have to be supported by the sparse infill.
- //FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
- // Likely the sparse infill will not be anchored correctly, so it will not work as intended.
- // Also one wishes the perimeters to be supported by a full infill.
- // Idempotence of this method is guaranteed by the fact that we don't remove things from
- // fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
- void PrintObject::clip_fill_surfaces()
- {
- if (! this->config.infill_only_where_needed.value ||
- ! std::any_of(this->print()->regions.begin(), this->print()->regions.end(),
- [](const PrintRegion *region) { return region->config.fill_density > 0; }))
- return;
- // We only want infill under ceilings; this is almost like an
- // internal support material.
- // Proceed top-down, skipping the bottom layer.
- Polygons upper_internal;
- for (int layer_id = int(this->layers.size()) - 1; layer_id > 0; -- layer_id) {
- Layer *layer = this->layers[layer_id];
- Layer *lower_layer = this->layers[layer_id - 1];
- // Detect things that we need to support.
- // Cummulative slices.
- Polygons slices;
- for (const ExPolygon &expoly : layer->slices.expolygons)
- polygons_append(slices, to_polygons(expoly));
- // Cummulative fill surfaces.
- Polygons fill_surfaces;
- // Solid surfaces to be supported.
- Polygons overhangs;
- for (const LayerRegion *layerm : layer->regions)
- for (const Surface &surface : layerm->fill_surfaces.surfaces) {
- Polygons polygons = to_polygons(surface.expolygon);
- if (surface.is_solid())
- polygons_append(overhangs, polygons);
- polygons_append(fill_surfaces, std::move(polygons));
- }
- Polygons lower_layer_fill_surfaces;
- Polygons lower_layer_internal_surfaces;
- for (const LayerRegion *layerm : lower_layer->regions)
- for (const Surface &surface : layerm->fill_surfaces.surfaces) {
- Polygons polygons = to_polygons(surface.expolygon);
- if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
- polygons_append(lower_layer_internal_surfaces, polygons);
- polygons_append(lower_layer_fill_surfaces, std::move(polygons));
- }
- // We also need to support perimeters when there's at least one full unsupported loop
- {
- // Get perimeters area as the difference between slices and fill_surfaces
- // Only consider the area that is not supported by lower perimeters
- Polygons perimeters = intersection(diff(slices, fill_surfaces), lower_layer_fill_surfaces);
- // Only consider perimeter areas that are at least one extrusion width thick.
- //FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
- //Should the pw not be half of the current value?
- float pw = FLT_MAX;
- for (const LayerRegion *layerm : layer->regions)
- pw = std::min<float>(pw, layerm->flow(frPerimeter).scaled_width());
- // Append such thick perimeters to the areas that need support
- polygons_append(overhangs, offset2(perimeters, -pw, +pw));
- }
- // Find new internal infill.
- polygons_append(overhangs, std::move(upper_internal));
- upper_internal = intersection(overhangs, lower_layer_internal_surfaces);
- // Apply new internal infill to regions.
- for (LayerRegion *layerm : lower_layer->regions) {
- if (layerm->region()->config.fill_density.value == 0)
- continue;
- SurfaceType internal_surface_types[] = { stInternal, stInternalVoid };
- Polygons internal;
- for (Surface &surface : layerm->fill_surfaces.surfaces)
- if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
- polygons_append(internal, std::move(surface.expolygon));
- layerm->fill_surfaces.remove_types(internal_surface_types, 2);
- layerm->fill_surfaces.append(intersection_ex(internal, upper_internal, true), stInternal);
- layerm->fill_surfaces.append(diff_ex (internal, upper_internal, true), stInternalVoid);
- // If there are voids it means that our internal infill is not adjacent to
- // perimeters. In this case it would be nice to add a loop around infill to
- // make it more robust and nicer. TODO.
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
- #endif
- }
- }
- }
- void PrintObject::discover_horizontal_shells()
- {
- BOOST_LOG_TRIVIAL(trace) << "discover_horizontal_shells()";
-
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- for (int i = 0; i < int(this->layers.size()); ++ i) {
- LayerRegion *layerm = this->layers[i]->regions[region_id];
- PrintRegionConfig ®ion_config = layerm->region()->config;
- if (region_config.solid_infill_every_layers.value > 0 && region_config.fill_density.value > 0 &&
- (i % region_config.solid_infill_every_layers) == 0) {
- // Insert a solid internal layer. Mark stInternal surfaces as stInternalSolid or stInternalBridge.
- SurfaceType type = (region_config.fill_density == 100) ? stInternalSolid : stInternalBridge;
- for (Surface &surface : layerm->fill_surfaces.surfaces)
- if (surface.surface_type == stInternal)
- surface.surface_type = type;
- }
- // If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
- if (region_config.ensure_vertical_shell_thickness.value)
- continue;
-
- for (int idx_surface_type = 0; idx_surface_type < 3; ++ idx_surface_type) {
- SurfaceType type = (idx_surface_type == 0) ? stTop : (idx_surface_type == 1) ? stBottom : stBottomBridge;
- // Find slices of current type for current layer.
- // Use slices instead of fill_surfaces, because they also include the perimeter area,
- // which needs to be propagated in shells; we need to grow slices like we did for
- // fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
- // not work in some situations, as there won't be any grown region in the perimeter
- // area (this was seen in a model where the top layer had one extra perimeter, thus
- // its fill_surfaces were thinner than the lower layer's infill), however it's the best
- // solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
- // too much solid infill inside nearly-vertical slopes.
- // Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
- // (not covered by a layer above / below).
- // This does not contain the areas covered by perimeters!
- Polygons solid;
- for (const Surface &surface : layerm->slices.surfaces)
- if (surface.surface_type == type)
- polygons_append(solid, to_polygons(surface.expolygon));
- // Infill areas (slices without the perimeters).
- for (const Surface &surface : layerm->fill_surfaces.surfaces)
- if (surface.surface_type == type)
- polygons_append(solid, to_polygons(surface.expolygon));
- if (solid.empty())
- continue;
- // Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
-
- size_t solid_layers = (type == stTop) ? region_config.top_solid_layers.value : region_config.bottom_solid_layers.value;
- for (int n = (type == stTop) ? i-1 : i+1; std::abs(n - i) < solid_layers; (type == stTop) ? -- n : ++ n) {
- if (n < 0 || n >= int(this->layers.size()))
- continue;
- // Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
- // Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
- LayerRegion *neighbor_layerm = this->layers[n]->regions[region_id];
-
- // find intersection between neighbor and current layer's surfaces
- // intersections have contours and holes
- // we update $solid so that we limit the next neighbor layer to the areas that were
- // found on this one - in other words, solid shells on one layer (for a given external surface)
- // are always a subset of the shells found on the previous shell layer
- // this approach allows for DWIM in hollow sloping vases, where we want bottom
- // shells to be generated in the base but not in the walls (where there are many
- // narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
- // upper perimeter as an obstacle and shell will not be propagated to more upper layers
- //FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
- Polygons new_internal_solid;
- {
- Polygons internal;
- for (const Surface &surface : neighbor_layerm->fill_surfaces.surfaces)
- if (surface.surface_type == stInternal || surface.surface_type == stInternalSolid)
- polygons_append(internal, to_polygons(surface.expolygon));
- new_internal_solid = intersection(solid, internal, true);
- }
- if (new_internal_solid.empty()) {
- // No internal solid needed on this layer. In order to decide whether to continue
- // searching on the next neighbor (thus enforcing the configured number of solid
- // layers, use different strategies according to configured infill density:
- if (region_config.fill_density.value == 0) {
- // If user expects the object to be void (for example a hollow sloping vase),
- // don't continue the search. In this case, we only generate the external solid
- // shell if the object would otherwise show a hole (gap between perimeters of
- // the two layers), and internal solid shells are a subset of the shells found
- // on each previous layer.
- goto EXTERNAL;
- } else {
- // If we have internal infill, we can generate internal solid shells freely.
- continue;
- }
- }
-
- if (region_config.fill_density.value == 0) {
- // if we're printing a hollow object we discard any solid shell thinner
- // than a perimeter width, since it's probably just crossing a sloping wall
- // and it's not wanted in a hollow print even if it would make sense when
- // obeying the solid shell count option strictly (DWIM!)
- float margin = float(neighbor_layerm->flow(frExternalPerimeter).scaled_width());
- Polygons too_narrow = diff(
- new_internal_solid,
- offset2(new_internal_solid, -margin, +margin, jtMiter, 5),
- true);
- // Trim the regularized region by the original region.
- if (! too_narrow.empty())
- new_internal_solid = solid = diff(new_internal_solid, too_narrow);
- }
- // make sure the new internal solid is wide enough, as it might get collapsed
- // when spacing is added in Fill.pm
- {
- //FIXME Vojtech: Disable this and you will be sorry.
- // https://github.com/prusa3d/Slic3r/issues/26 bottom
- float margin = 3.f * layerm->flow(frSolidInfill).scaled_width(); // require at least this size
- // we use a higher miterLimit here to handle areas with acute angles
- // in those cases, the default miterLimit would cut the corner and we'd
- // get a triangle in $too_narrow; if we grow it below then the shell
- // would have a different shape from the external surface and we'd still
- // have the same angle, so the next shell would be grown even more and so on.
- Polygons too_narrow = diff(
- new_internal_solid,
- offset2(new_internal_solid, -margin, +margin, ClipperLib::jtMiter, 5),
- true);
- if (! too_narrow.empty()) {
- // grow the collapsing parts and add the extra area to the neighbor layer
- // as well as to our original surfaces so that we support this
- // additional area in the next shell too
- // make sure our grown surfaces don't exceed the fill area
- Polygons internal;
- for (const Surface &surface : neighbor_layerm->fill_surfaces.surfaces)
- if (surface.is_internal() && !surface.is_bridge())
- polygons_append(internal, to_polygons(surface.expolygon));
- polygons_append(new_internal_solid,
- intersection(
- offset(too_narrow, +margin),
- // Discard bridges as they are grown for anchoring and we can't
- // remove such anchors. (This may happen when a bridge is being
- // anchored onto a wall where little space remains after the bridge
- // is grown, and that little space is an internal solid shell so
- // it triggers this too_narrow logic.)
- internal));
- solid = new_internal_solid;
- }
- }
-
- // internal-solid are the union of the existing internal-solid surfaces
- // and new ones
- SurfaceCollection backup = std::move(neighbor_layerm->fill_surfaces);
- polygons_append(new_internal_solid, to_polygons(backup.filter_by_type(stInternalSolid)));
- ExPolygons internal_solid = union_ex(new_internal_solid, false);
- // assign new internal-solid surfaces to layer
- neighbor_layerm->fill_surfaces.set(internal_solid, stInternalSolid);
- // subtract intersections from layer surfaces to get resulting internal surfaces
- Polygons polygons_internal = to_polygons(std::move(internal_solid));
- ExPolygons internal = diff_ex(
- to_polygons(backup.filter_by_type(stInternal)),
- polygons_internal,
- true);
- // assign resulting internal surfaces to layer
- neighbor_layerm->fill_surfaces.append(internal, stInternal);
- polygons_append(polygons_internal, to_polygons(std::move(internal)));
- // assign top and bottom surfaces to layer
- SurfaceType surface_types_solid[] = { stTop, stBottom, stBottomBridge };
- backup.keep_types(surface_types_solid, 3);
- std::vector<SurfacesPtr> top_bottom_groups;
- backup.group(&top_bottom_groups);
- for (SurfacesPtr &group : top_bottom_groups)
- neighbor_layerm->fill_surfaces.append(
- diff_ex(to_polygons(group), polygons_internal),
- // Use an existing surface as a template, it carries the bridge angle etc.
- *group.front());
- }
- EXTERNAL:;
- } // foreach type (stTop, stBottom, stBottomBridge)
- } // for each layer
- } // for each region
- #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- for (const Layer *layer : this->layers) {
- const LayerRegion *layerm = layer->regions[region_id];
- layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells");
- layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells");
- } // for each layer
- } // for each region
- #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
- }
- // combine fill surfaces across layers to honor the "infill every N layers" option
- // Idempotence of this method is guaranteed by the fact that we don't remove things from
- // fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
- void PrintObject::combine_infill()
- {
- // Work on each region separately.
- for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
- const PrintRegion *region = this->print()->regions[region_id];
- const int every = region->config.infill_every_layers.value;
- if (every < 2 || region->config.fill_density == 0.)
- continue;
- // Limit the number of combined layers to the maximum height allowed by this regions' nozzle.
- //FIXME limit the layer height to max_layer_height
- double nozzle_diameter = std::min(
- this->print()->config.nozzle_diameter.get_at(region->config.infill_extruder.value - 1),
- this->print()->config.nozzle_diameter.get_at(region->config.solid_infill_extruder.value - 1));
- // define the combinations
- std::vector<size_t> combine(this->layers.size(), 0);
- {
- double current_height = 0.;
- size_t num_layers = 0;
- for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) {
- const Layer *layer = this->layers[layer_idx];
- if (layer->id() == 0)
- // Skip first print layer (which may not be first layer in array because of raft).
- continue;
- // Check whether the combination of this layer with the lower layers' buffer
- // would exceed max layer height or max combined layer count.
- if (current_height + layer->height >= nozzle_diameter + EPSILON || num_layers >= every) {
- // Append combination to lower layer.
- combine[layer_idx - 1] = num_layers;
- current_height = 0.;
- num_layers = 0;
- }
- current_height += layer->height;
- ++ num_layers;
- }
-
- // Append lower layers (if any) to uppermost layer.
- combine[this->layers.size() - 1] = num_layers;
- }
-
- // loop through layers to which we have assigned layers to combine
- for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) {
- size_t num_layers = combine[layer_idx];
- if (num_layers <= 1)
- continue;
- // Get all the LayerRegion objects to be combined.
- std::vector<LayerRegion*> layerms;
- layerms.reserve(num_layers);
- for (size_t i = layer_idx + 1 - num_layers; i <= layer_idx; ++ i)
- layerms.emplace_back(this->layers[i]->regions[region_id]);
- // We need to perform a multi-layer intersection, so let's split it in pairs.
- // Initialize the intersection with the candidates of the lowest layer.
- ExPolygons intersection = to_expolygons(layerms.front()->fill_surfaces.filter_by_type(stInternal));
- // Start looping from the second layer and intersect the current intersection with it.
- for (size_t i = 1; i < layerms.size(); ++ i)
- intersection = intersection_ex(
- to_polygons(intersection),
- to_polygons(layerms[i]->fill_surfaces.filter_by_type(stInternal)),
- false);
- double area_threshold = layerms.front()->infill_area_threshold();
- if (! intersection.empty() && area_threshold > 0.)
- intersection.erase(std::remove_if(intersection.begin(), intersection.end(),
- [area_threshold](const ExPolygon &expoly) { return expoly.area() <= area_threshold; }),
- intersection.end());
- if (intersection.empty())
- continue;
- // Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
- // scalar(@$intersection),
- // ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
- // $layer_idx-($every-1), $layer_idx;
- // intersection now contains the regions that can be combined across the full amount of layers,
- // so let's remove those areas from all layers.
- Polygons intersection_with_clearance;
- intersection_with_clearance.reserve(intersection.size());
- float clearance_offset =
- 0.5f * layerms.back()->flow(frPerimeter).scaled_width() +
- // Because fill areas for rectilinear and honeycomb are grown
- // later to overlap perimeters, we need to counteract that too.
- ((region->config.fill_pattern == ipRectilinear ||
- region->config.fill_pattern == ipGrid ||
- region->config.fill_pattern == ipLine ||
- region->config.fill_pattern == ipHoneycomb) ? 1.5f : 0.5f) *
- layerms.back()->flow(frSolidInfill).scaled_width();
- for (ExPolygon &expoly : intersection)
- polygons_append(intersection_with_clearance, offset(expoly, clearance_offset));
- for (LayerRegion *layerm : layerms) {
- Polygons internal = to_polygons(layerm->fill_surfaces.filter_by_type(stInternal));
- layerm->fill_surfaces.remove_type(stInternal);
- layerm->fill_surfaces.append(diff_ex(internal, intersection_with_clearance, false), stInternal);
- if (layerm == layerms.back()) {
- // Apply surfaces back with adjusted depth to the uppermost layer.
- Surface templ(stInternal, ExPolygon());
- templ.thickness = 0.;
- for (LayerRegion *layerm2 : layerms)
- templ.thickness += layerm2->layer()->height;
- templ.thickness_layers = (unsigned short)layerms.size();
- layerm->fill_surfaces.append(intersection, templ);
- } else {
- // Save void surfaces.
- layerm->fill_surfaces.append(
- intersection_ex(internal, intersection_with_clearance, false),
- stInternalVoid);
- }
- }
- }
- }
- }
- void PrintObject::_generate_support_material()
- {
- PrintObjectSupportMaterial support_material(this, PrintObject::slicing_parameters());
- support_material.generate(*this);
- }
- void PrintObject::reset_layer_height_profile()
- {
- // Reset the layer_heigth_profile.
- this->layer_height_profile.clear();
- this->layer_height_profile_valid = false;
- // Reset the source layer_height_profile if it exists at the ModelObject.
- this->model_object()->layer_height_profile.clear();
- this->model_object()->layer_height_profile_valid = false;
- }
- } // namespace Slic3r
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