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- #include <iostream>
- #include <fstream>
- #include <string>
- #include <libslic3r/libslic3r.h>
- #include <libslic3r/TriangleMesh.hpp>
- #include <libslic3r/Tesselate.hpp>
- #include <libslic3r/SLA/SLABasePool.hpp>
- #include <libslic3r/SLA/SLABoilerPlate.hpp>
- #include <libnest2d/tools/benchmark.h>
- const std::string USAGE_STR = {
- "Usage: slabasebed stlfilename.stl"
- };
- namespace Slic3r { namespace sla {
- Contour3D create_base_pool(const ExPolygons &ground_layer,
- const PoolConfig& cfg = PoolConfig());
- Contour3D walls(const Polygon& floor_plate, const Polygon& ceiling,
- double floor_z_mm, double ceiling_z_mm,
- double offset_difference_mm, ThrowOnCancel thr);
- void offset(ExPolygon& sh, coord_t distance);
- }
- }
- int main(const int argc, const char *argv[]) {
- using namespace Slic3r;
- using std::cout; using std::endl;
- if(argc < 2) {
- cout << USAGE_STR << endl;
- return EXIT_SUCCESS;
- }
- TriangleMesh model;
- Benchmark bench;
- model.ReadSTLFile(argv[1]);
- model.align_to_origin();
- ExPolygons ground_slice;
- sla::Contour3D mesh;
- // TriangleMesh basepool;
- sla::base_plate(model, ground_slice, 0.1f);
- if(ground_slice.empty()) return EXIT_FAILURE;
- // ExPolygon bottom_plate = ground_slice.front();
- // ExPolygon top_plate = bottom_plate;
- // sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR));
- // sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR));
- bench.start();
- // TriangleMesh pool;
- sla::PoolConfig cfg;
- cfg.min_wall_height_mm = 0;
- cfg.edge_radius_mm = 0.2;
- mesh = sla::create_base_pool(ground_slice, cfg);
-
- // mesh.merge(triangulate_expolygon_3d(top_plate, 3.0, false));
- // mesh.merge(triangulate_expolygon_3d(bottom_plate, 0.0, true));
- // mesh = sla::walls(bottom_plate.contour, top_plate.contour, 0, 3, 2.0, [](){});
-
- bench.stop();
- cout << "Base pool creation time: " << std::setprecision(10)
- << bench.getElapsedSec() << " seconds." << endl;
-
- // auto point = []()
- for(auto& trind : mesh.indices) {
- Vec3d p0 = mesh.points[size_t(trind[0])];
- Vec3d p1 = mesh.points[size_t(trind[1])];
- Vec3d p2 = mesh.points[size_t(trind[2])];
- Vec3d p01 = p1 - p0;
- Vec3d p02 = p2 - p0;
- auto a = p01.cross(p02).norm() / 2.0;
- if(std::abs(a) < 1e-6) std::cout << "degenerate triangle" << std::endl;
- }
- // basepool.write_ascii("out.stl");
- std::fstream outstream("out.obj", std::fstream::out);
- mesh.to_obj(outstream);
- return EXIT_SUCCESS;
- }
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