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- package Slic3r::Print::Object;
- use Moo;
- use List::Util qw(min sum);
- use Slic3r::ExtrusionPath ':roles';
- use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon);
- use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
- use Slic3r::Surface ':types';
- has 'print' => (is => 'ro', weak_ref => 1, required => 1);
- has 'input_file' => (is => 'rw', required => 0);
- has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
- has 'size' => (is => 'rw', required => 1);
- has 'copies' => (is => 'rw', default => sub {[ [0,0] ]});
- has 'layers' => (is => 'rw', default => sub { [] });
- sub BUILD {
- my $self = shift;
-
- # make layers
- my $print_z = my $slice_z = my $raft_z = 0;
- while (!@{$self->layers} || $self->layers->[-1]->slice_z < $self->size->[Z]) {
- my $id = $#{$self->layers} + 1;
- my $height = $id == 0
- ? $Slic3r::Config->get_value('first_layer_height')
- : $Slic3r::Config->layer_height;
- $print_z += $height;
-
- if ($id < $Slic3r::Config->raft_layers) {
- # this is a raft layer
- $raft_z += $height;
- $slice_z = -1;
- } else {
- $slice_z = $print_z - ($height/2) - $raft_z;
- }
-
- ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
-
- push @{$self->layers}, Slic3r::Layer->new(
- object => $self,
- id => $id,
- height => $height,
- print_z => scale $print_z,
- slice_z => scale $slice_z,
- );
- }
- }
- sub layer_count {
- my $self = shift;
- return scalar @{ $self->layers };
- }
- sub get_layer_range {
- my $self = shift;
- my ($min_z, $max_z) = @_;
-
- # $min_layer is the uppermost layer having slice_z <= $min_z
- # $max_layer is the lowermost layer having slice_z >= $max_z
- my ($min_layer, $max_layer) = (0, undef);
- for my $i (0 .. $#{$self->layers}) {
- if ($self->layers->[$i]->slice_z >= $min_z) {
- $min_layer = $i - 1;
- for my $k ($i .. $#{$self->layers}) {
- if ($self->layers->[$k]->slice_z >= $max_z) {
- $max_layer = $k - 1;
- last;
- }
- }
- last;
- }
- }
- return ($min_layer, $max_layer);
- }
- sub slice {
- my $self = shift;
- my %params = @_;
-
- # process facets
- for my $region_id (0 .. $#{$self->meshes}) {
- my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
-
- my $apply_lines = sub {
- my $lines = shift;
- foreach my $layer_id (keys %$lines) {
- my $layerm = $self->layers->[$layer_id]->region($region_id);
- push @{$layerm->lines}, @{$lines->{$layer_id}};
- }
- };
- Slic3r::parallelize(
- disable => ($#{$mesh->facets} < 500), # don't parallelize when too few facets
- items => [ 0..$#{$mesh->facets} ],
- thread_cb => sub {
- my $q = shift;
- my $result_lines = {};
- while (defined (my $facet_id = $q->dequeue)) {
- my $lines = $mesh->slice_facet($self, $facet_id);
- foreach my $layer_id (keys %$lines) {
- $result_lines->{$layer_id} ||= [];
- push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
- }
- }
- return $result_lines;
- },
- collect_cb => sub {
- $apply_lines->($_[0]);
- },
- no_threads_cb => sub {
- for (0..$#{$mesh->facets}) {
- my $lines = $mesh->slice_facet($self, $_);
- $apply_lines->($lines);
- }
- },
- );
- }
- die "Invalid input file\n" if !@{$self->layers};
-
- # free memory
- $self->meshes(undef) unless $params{keep_meshes};
-
- # remove last layer if empty
- # (we might have created it because of the $max_layer = ... + 1 code in TriangleMesh)
- pop @{$self->layers} if !map @{$_->lines}, @{$self->layers->[-1]->regions};
-
- foreach my $layer (@{ $self->layers }) {
- # make sure all layers contain layer region objects for all regions
- $layer->region($_) for 0 .. ($self->print->regions_count-1);
-
- Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
- $layer->id, unscale $layer->slice_z if $Slic3r::debug;
-
- # layer currently has many lines representing intersections of
- # model facets with the layer plane. there may also be lines
- # that we need to ignore (for example, when two non-horizontal
- # facets share a common edge on our plane, we get a single line;
- # however that line has no meaning for our layer as it's enclosed
- # inside a closed polyline)
-
- # build surfaces from sparse lines
- foreach my $layerm (@{$layer->regions}) {
- my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
- $layer->slicing_errors(1) if $slicing_errors;
- $layerm->make_surfaces($loops);
-
- # free memory
- $layerm->lines(undef);
- }
-
- # merge all regions' slices to get islands
- $layer->make_slices;
- }
-
- # detect slicing errors
- my $warning_thrown = 0;
- for my $i (0 .. $#{$self->layers}) {
- my $layer = $self->layers->[$i];
- next unless $layer->slicing_errors;
- if (!$warning_thrown) {
- warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
- . "however you might want to check the results or repair the input file and retry.\n";
- $warning_thrown = 1;
- }
-
- # try to repair the layer surfaces by merging all contours and all holes from
- # neighbor layers
- Slic3r::debugf "Attempting to repair layer %d\n", $i;
-
- foreach my $region_id (0 .. $#{$layer->regions}) {
- my $layerm = $layer->region($region_id);
-
- my (@upper_surfaces, @lower_surfaces);
- for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
- if (!$self->layers->[$j]->slicing_errors) {
- @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
- last;
- }
- }
- for (my $j = $i-1; $j >= 0; $j--) {
- if (!$self->layers->[$j]->slicing_errors) {
- @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
- last;
- }
- }
-
- my $union = union_ex([
- map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
- ]);
- my $diff = diff_ex(
- [ map @$_, @$union ],
- [ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
- );
-
- @{$layerm->slices} = map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL),
- @$diff;
- }
-
- # update layer slices after repairing the single regions
- $layer->make_slices;
- }
-
- # remove empty layers from bottom
- my $first_object_layer_id = $Slic3r::Config->raft_layers;
- while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices} && !map @{$_->thin_walls}, @{$self->layers->[$first_object_layer_id]->regions}) {
- splice @{$self->layers}, $first_object_layer_id, 1;
- for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
- $self->layers->[$i]->id($i);
- }
- }
-
- warn "No layers were detected. You might want to repair your STL file and retry.\n"
- if !@{$self->layers};
- }
- sub make_perimeters {
- my $self = shift;
-
- # compare each layer to the one below, and mark those slices needing
- # one additional inner perimeter, like the top of domed objects-
-
- # this algorithm makes sure that at least one perimeter is overlapping
- # but we don't generate any extra perimeter if fill density is zero, as they would be floating
- # inside the object - infill_only_where_needed should be the method of choice for printing
- # hollow objects
- if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0 && $Slic3r::Config->fill_density > 0) {
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for my $layer_id (0 .. $self->layer_count-2) {
- my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
- my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
- my $perimeter_spacing = $layerm->perimeter_flow->scaled_spacing;
-
- my $overlap = $perimeter_spacing; # one perimeter
-
- # compute the polygon used to trigger the additional perimeters: the hole represents
- # the required overlap, while the contour represents how different should the slices be
- # (thus how horizontal should the slope be) before extra perimeters are not generated, and
- # normal solid infill is used
- my $upper = diff_ex(
- [ map @$_, map $_->expolygon->offset_ex($overlap), @{$upper_layerm->slices} ],
- [ map @$_, map $_->expolygon->offset_ex(-$overlap), @{$upper_layerm->slices} ],
- );
- next if !@$upper;
-
- foreach my $slice (@{$layerm->slices}) {
- my $hypothetical_perimeter_num = $Slic3r::Config->perimeters + 1;
- CYCLE: while (1) {
- # compute polygons representing the thickness of the hypotetical new internal perimeter
- # of our slice
- my $hypothetical_perimeter;
- {
- my $outer = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-1) * $perimeter_spacing - scaled_epsilon) ];
- last CYCLE if !@$outer;
- my $inner = [ map @$_, $slice->expolygon->offset_ex(- $hypothetical_perimeter_num * $perimeter_spacing) ];
- last CYCLE if !@$inner;
- $hypothetical_perimeter = diff_ex($outer, $inner);
- }
- last CYCLE if !@$hypothetical_perimeter;
-
- # compute the area of the hypothetical perimeter
- my $hp_area = sum(map $_->area, @$hypothetical_perimeter);
-
- # only add the perimeter if the intersection is at least 20%, otherwise we'd get no benefit
- my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
- last CYCLE if (sum(map $_->area, @{ $intersection }) // 0) < $hp_area * 0.2;
- Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
- $slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
- $hypothetical_perimeter_num++;
- }
- }
- }
- }
- }
-
- Slic3r::parallelize(
- items => sub { 0 .. ($self->layer_count-1) },
- thread_cb => sub {
- my $q = shift;
- $Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
- my $result = {};
- while (defined (my $layer_id = $q->dequeue)) {
- my $layer = $self->layers->[$layer_id];
- $layer->make_perimeters;
- $result->{$layer_id} ||= {};
- foreach my $region_id (0 .. $#{$layer->regions}) {
- my $layerm = $layer->regions->[$region_id];
- $result->{$layer_id}{$region_id} = {
- perimeters => $layerm->perimeters,
- fill_surfaces => $layerm->fill_surfaces,
- thin_fills => $layerm->thin_fills,
- };
- }
- }
- return $result;
- },
- collect_cb => sub {
- my $result = shift;
- foreach my $layer_id (keys %$result) {
- foreach my $region_id (keys %{$result->{$layer_id}}) {
- $self->layers->[$layer_id]->regions->[$region_id]->$_($result->{$layer_id}{$region_id}{$_})
- for qw(perimeters fill_surfaces thin_fills);
- }
- }
- },
- no_threads_cb => sub {
- $_->make_perimeters for @{$self->layers};
- },
- );
- }
- sub detect_surfaces_type {
- my $self = shift;
- Slic3r::debugf "Detecting solid surfaces...\n";
-
- # prepare a reusable subroutine to make surface differences
- my $surface_difference = sub {
- my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
- my $expolygons = diff_ex(
- [ map @$_, @$subject_surfaces ],
- [ map @$_, @$clip_surfaces ],
- 1,
- );
- return grep $_->contour->is_printable($layerm->perimeter_flow->scaled_width),
- map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
- @$expolygons;
- };
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for my $i (0 .. ($self->layer_count-1)) {
- my $layerm = $self->layers->[$i]->regions->[$region_id];
-
- # comparison happens against the *full* slices (considering all regions)
- my $upper_layer = $self->layers->[$i+1];
- my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
-
- my (@bottom, @top, @internal) = ();
-
- # find top surfaces (difference between current surfaces
- # of current layer and upper one)
- if ($upper_layer) {
- @top = $surface_difference->(
- [ map $_->expolygon, @{$layerm->slices} ],
- $upper_layer->slices,
- S_TYPE_TOP,
- $layerm,
- );
- } else {
- # if no upper layer, all surfaces of this one are solid
- @top = @{$layerm->slices};
- $_->surface_type(S_TYPE_TOP) for @top;
- }
-
- # find bottom surfaces (difference between current surfaces
- # of current layer and lower one)
- if ($lower_layer) {
- # lower layer's slices are already Surface objects
- @bottom = $surface_difference->(
- [ map $_->expolygon, @{$layerm->slices} ],
- $lower_layer->slices,
- S_TYPE_BOTTOM,
- $layerm,
- );
- } else {
- # if no lower layer, all surfaces of this one are solid
- @bottom = @{$layerm->slices};
- $_->surface_type(S_TYPE_BOTTOM) for @bottom;
- }
-
- # now, if the object contained a thin membrane, we could have overlapping bottom
- # and top surfaces; let's do an intersection to discover them and consider them
- # as bottom surfaces (to allow for bridge detection)
- if (@top && @bottom) {
- my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
- Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
- @top = $surface_difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP, $layerm);
- }
-
- # find internal surfaces (difference between top/bottom surfaces and others)
- @internal = $surface_difference->(
- [ map $_->expolygon, @{$layerm->slices} ],
- [ map $_->expolygon, @top, @bottom ],
- S_TYPE_INTERNAL,
- $layerm,
- );
-
- # save surfaces to layer
- @{$layerm->slices} = (@bottom, @top, @internal);
-
- Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
- $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
- }
-
- # clip surfaces to the fill boundaries
- foreach my $layer (@{$self->layers}) {
- my $layerm = $layer->regions->[$region_id];
- my $fill_boundaries = [ map @$_, @{$layerm->fill_surfaces} ];
- @{$layerm->fill_surfaces} = ();
- foreach my $surface (@{$layerm->slices}) {
- my $intersection = intersection_ex(
- [ $surface->p ],
- $fill_boundaries,
- );
- push @{$layerm->fill_surfaces}, map Slic3r::Surface->new
- (expolygon => $_, surface_type => $surface->surface_type),
- @$intersection;
- }
- }
- }
- }
- sub clip_fill_surfaces {
- my $self = shift;
- return unless $Slic3r::Config->infill_only_where_needed;
-
- # We only want infill under ceilings; this is almost like an
- # internal support material.
-
- my $additional_margin = scale 3;
-
- my @overhangs = ();
- for my $layer_id (reverse 0..$#{$self->layers}) {
- my $layer = $self->layers->[$layer_id];
-
- # clip this layer's internal surfaces to @overhangs
- foreach my $layerm (@{$layer->regions}) {
- my @new_internal = map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNAL,
- ),
- @{intersection_ex(
- [ map @$_, @overhangs ],
- [ map @{$_->expolygon}, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
- )};
- @{$layerm->fill_surfaces} = (
- @new_internal,
- (grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces}),
- );
- }
-
- # get this layer's overhangs
- if ($layer_id > 0) {
- my $lower_layer = $self->layers->[$layer_id-1];
- # loop through layer regions so that we can use each region's
- # specific overhang width
- foreach my $layerm (@{$layer->regions}) {
- my $overhang_width = $layerm->overhang_width;
- # we want to support any solid surface, not just tops
- # (internal solids might have been generated)
- push @overhangs, map $_->offset_ex($additional_margin), @{intersection_ex(
- [ map @{$_->expolygon}, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
- [ map @$_, map $_->offset_ex(-$overhang_width), @{$lower_layer->slices} ],
- )};
- }
- }
- }
- }
- sub bridge_over_infill {
- my $self = shift;
-
- for my $layer_id (1..$#{$self->layers}) {
- my $layer = $self->layers->[$layer_id];
- my $lower_layer = $self->layers->[$layer_id-1];
-
- foreach my $layerm (@{$layer->regions}) {
- # compute the areas needing bridge math
- my @internal_solid = grep $_->surface_type == S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
- my @lower_internal = grep $_->surface_type == S_TYPE_INTERNAL, map @{$_->fill_surfaces}, @{$lower_layer->regions};
- my $to_bridge = intersection_ex(
- [ map $_->p, @internal_solid ],
- [ map $_->p, @lower_internal ],
- );
- next unless @$to_bridge;
- Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
-
- # build the new collection of fill_surfaces
- {
- my @new_surfaces = grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
- push @new_surfaces, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNALBRIDGE,
- ), @$to_bridge;
- push @new_surfaces, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNALSOLID,
- ), @{diff_ex(
- [ map $_->p, @internal_solid ],
- [ map @$_, @$to_bridge ],
- 1,
- )};
- @{$layerm->fill_surfaces} = @new_surfaces;
- }
-
- # exclude infill from the layers below if needed
- # see discussion at https://github.com/alexrj/Slic3r/issues/240
- {
- my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
- for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
- Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
- foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
- my @new_surfaces = ();
- # subtract the area from all types of surfaces
- foreach my $group (Slic3r::Surface->group(@{$lower_layerm->fill_surfaces})) {
- push @new_surfaces, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => $group->[0]->surface_type,
- ), @{diff_ex(
- [ map $_->p, @$group ],
- [ map @$_, @$to_bridge ],
- )};
- }
- @{$lower_layerm->fill_surfaces} = @new_surfaces;
- }
-
- $excess -= $self->layers->[$i]->height;
- }
- }
- }
- }
- }
- sub discover_horizontal_shells {
- my $self = shift;
-
- Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->layers->[$i]->regions->[$region_id];
-
- if ($Slic3r::Config->solid_infill_every_layers && ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
- $_->surface_type(S_TYPE_INTERNALSOLID)
- for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
- }
-
- foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
- # find slices of current type for current layer
- # get both slices and fill_surfaces before the former contains the perimeters area
- # and the latter contains the enlarged external surfaces
- my @surfaces = grep $_->surface_type == $type, @{$layerm->slices}, @{$layerm->fill_surfaces} or next;
- my $surfaces_p = [ map $_->p, @surfaces ];
- Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
- $i, scalar(@surfaces), ($type == S_TYPE_TOP ? 'top' : 'bottom');
-
- my $solid_layers = ($type == S_TYPE_TOP)
- ? $Slic3r::Config->top_solid_layers
- : $Slic3r::Config->bottom_solid_layers;
- for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1;
- abs($n - $i) <= $solid_layers-1;
- $type == S_TYPE_TOP ? $n-- : $n++) {
-
- next if $n < 0 || $n >= $self->layer_count;
- Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
-
- my @neighbor_fill_surfaces = @{$self->layers->[$n]->regions->[$region_id]->fill_surfaces};
-
- # find intersection between neighbor and current layer's surfaces
- # intersections have contours and holes
- my $new_internal_solid = intersection_ex(
- $surfaces_p,
- [ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_fill_surfaces ],
- undef, 1,
- );
- next if !@$new_internal_solid;
-
- # internal-solid are the union of the existing internal-solid surfaces
- # and new ones
- my $internal_solid = union_ex([
- ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
- ( map @$_, @$new_internal_solid ),
- ]);
-
- # subtract intersections from layer surfaces to get resulting internal surfaces
- my $internal = diff_ex(
- [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
- [ map @$_, @$internal_solid ],
- 1,
- );
- Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
- scalar(@$internal_solid), scalar(@$internal);
-
- # assign resulting internal surfaces to layer
- my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
- @$neighbor_fill_surfaces = ();
- push @$neighbor_fill_surfaces, Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL)
- for @$internal;
-
- # assign new internal-solid surfaces to layer
- push @$neighbor_fill_surfaces, Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
- for @$internal_solid;
-
- # assign top and bottom surfaces to layer
- foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
- my $solid_surfaces = diff_ex(
- [ map $_->p, @$s ],
- [ map @$_, @$internal_solid, @$internal ],
- 1,
- );
- push @$neighbor_fill_surfaces, Slic3r::Surface->new
- (expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
- for @$solid_surfaces;
- }
- }
- }
-
- @{$layerm->fill_surfaces} = grep $_->expolygon->area > $layerm->infill_area_threshold, @{$layerm->fill_surfaces};
- }
- }
- }
- # combine fill surfaces across layers
- sub combine_infill {
- my $self = shift;
- return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
-
- my $layer_count = $self->layer_count;
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- # limit the number of combined layers to the maximum height allowed by this regions' nozzle
- my $every = min(
- $Slic3r::Config->infill_every_layers,
- int($self->print->regions->[$region_id]->extruders->{infill}->nozzle_diameter/$Slic3r::Config->layer_height),
- );
- Slic3r::debugf "Infilling every %d layers\n", $every;
-
- # skip bottom layer
- for (my $layer_id = $every; $layer_id <= $layer_count-1; $layer_id += $every) {
- # get the layers whose infill we want to combine (bottom-up)
- my @layerms = map $self->layers->[$_]->regions->[$region_id],
- ($layer_id - ($every-1)) .. $layer_id;
-
- # process internal and internal-solid infill separately
- for my $type (S_TYPE_INTERNAL, S_TYPE_INTERNALSOLID) {
- # we need to perform a multi-layer intersection, so let's split it in pairs
-
- # initialize the intersection with the candidates of the lowest layer
- my $intersection = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerms[0]->fill_surfaces} ];
-
- # start looping from the second layer and intersect the current intersection with it
- for my $layerm (@layerms[1 .. $#layerms]) {
- $intersection = intersection_ex(
- [ map @$_, @$intersection ],
- [ map @{$_->expolygon}, grep $_->surface_type == $type, @{$layerm->fill_surfaces} ],
- );
- }
-
- my $area_threshold = $layerms[0]->infill_area_threshold;
- @$intersection = grep $_->area > $area_threshold, @$intersection;
- next if !@$intersection;
- Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
- scalar(@$intersection),
- ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
- $layer_id-($every-1), $layer_id;
-
- # $intersection now contains the regions that can be combined across the full amount of layers
- # so let's remove those areas from all layers
-
- my @intersection_with_clearance = map $_->offset(
- $layerms[-1]->infill_flow->scaled_width / 2
- + $layerms[-1]->perimeter_flow->scaled_width / 2
- # Because fill areas for rectilinear and honeycomb are grown
- # later to overlap perimeters, we need to counteract that too.
- + (($type == S_TYPE_INTERNALSOLID || $Slic3r::Config->fill_pattern =~ /(rectilinear|honeycomb)/)
- ? $layerms[-1]->infill_flow->scaled_width * &Slic3r::PERIMETER_INFILL_OVERLAP_OVER_SPACING
- : 0)
- ), @$intersection;
-
- foreach my $layerm (@layerms) {
- my @this_type = grep $_->surface_type == $type, @{$layerm->fill_surfaces};
- my @other_types = grep $_->surface_type != $type, @{$layerm->fill_surfaces};
-
- @this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
- @{diff_ex(
- [ map @{$_->expolygon}, @this_type ],
- [ @intersection_with_clearance ],
- )};
-
- # apply surfaces back with adjusted depth to the uppermost layer
- if ($layerm->id == $layer_id) {
- push @this_type,
- map Slic3r::Surface->new(expolygon => $_, surface_type => $type, depth_layers => $every),
- @$intersection;
- }
-
- @{$layerm->fill_surfaces} = (@this_type, @other_types);
- }
- }
- }
- }
- }
- sub generate_support_material {
- my $self = shift;
- return if $self->layer_count < 2;
-
- my $overhang_width;
- if ($Slic3r::Config->support_material_threshold) {
- my $threshold_rad = deg2rad($Slic3r::Config->support_material_threshold + 1); # +1 makes the threshold inclusive
- Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
- $overhang_width = scale $Slic3r::Config->layer_height * ((cos $threshold_rad) / (sin $threshold_rad));
- } else {
- $overhang_width = $self->layers->[1]->regions->[0]->overhang_width;
- }
- my $flow = $self->print->support_material_flow;
- my $distance_from_object = 1.5 * $flow->scaled_width;
- my $pattern_spacing = ($Slic3r::Config->support_material_spacing > $flow->spacing)
- ? $Slic3r::Config->support_material_spacing
- : $flow->spacing;
-
- # determine support regions in each layer (for upper layers)
- Slic3r::debugf "Detecting regions\n";
- my %layers = (); # this represents the areas of each layer having to support upper layers (excluding interfaces)
- my %layers_interfaces = (); # this represents the areas of each layer to be filled with interface pattern, excluding the contact areas which are stored separately
- my %layers_contact_areas = (); # this represents the areas of each layer having an overhang in the immediately upper layer
- {
- my @current_support_regions = (); # expolygons we've started to support (i.e. below the empty interface layers)
- my @upper_layers_overhangs = (map [], 1..$Slic3r::Config->support_material_interface_layers);
- for my $i (reverse 0 .. $#{$self->layers}) {
- next unless $Slic3r::Config->support_material
- || ($i <= $Slic3r::Config->raft_layers) # <= because we need to start from the first non-raft layer
- || ($i <= $Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers);
-
- my $layer = $self->layers->[$i];
- my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
-
- my @current_layer_offsetted_slices = map $_->offset_ex($distance_from_object), @{$layer->slices};
-
- # $upper_layers_overhangs[-1] contains the overhangs of the upper layer, regardless of any interface layers
- # $upper_layers_overhangs[0] contains the overhangs of the first upper layer above the interface layers
-
- # we only consider the overhangs of the upper layer to define contact areas of the current one
- $layers_contact_areas{$i} = diff_ex(
- [ map @$_, @{ $upper_layers_overhangs[-1] || [] } ],
- [ map @$_, @current_layer_offsetted_slices ],
- );
- $_->simplify($flow->scaled_spacing) for @{$layers_contact_areas{$i}};
-
- # to define interface regions of this layer we consider the overhangs of all the upper layers
- # minus the first one
- $layers_interfaces{$i} = diff_ex(
- [ map @$_, map @$_, @upper_layers_overhangs[0 .. $#upper_layers_overhangs-1] ],
- [
- (map @$_, @current_layer_offsetted_slices),
- (map @$_, @{ $layers_contact_areas{$i} }),
- ],
- );
- $_->simplify($flow->scaled_spacing) for @{$layers_interfaces{$i}};
-
- # generate support material in current layer (for upper layers)
- @current_support_regions = @{diff_ex(
- [
- (map @$_, @current_support_regions),
- (map @$_, @{ $upper_layers_overhangs[-1] || [] }), # only considering -1 instead of the whole array contents is just an optimization
- ],
- [ map @$_, @{$layer->slices} ],
- )};
- shift @upper_layers_overhangs;
-
- $layers{$i} = diff_ex(
- [ map @$_, @current_support_regions ],
- [
- (map @$_, @current_layer_offsetted_slices),
- (map @$_, @{ $layers_interfaces{$i} }),
- ],
- );
- $_->simplify($flow->scaled_spacing) for @{$layers{$i}};
-
- # get layer overhangs and put them into queue for adding support inside lower layers;
- # we need an angle threshold for this
- my @overhangs = ();
- if ($lower_layer) {
- # consider all overhangs regardless of their angle if we're told to enforce support on this layer
- my $distance = $i <= ($Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers)
- ? 0
- : $overhang_width;
- @overhangs = map $_->offset_ex(2 * $distance), @{diff_ex(
- [ map @$_, map $_->offset_ex(-$distance), @{$layer->slices} ],
- [ map @$_, @{$lower_layer->slices} ],
- 1,
- )};
- }
- push @upper_layers_overhangs, [@overhangs];
-
- if ($Slic3r::debug) {
- printf "Layer %d (z = %.2f) has %d generic support areas, %d normal interface areas, %d contact areas\n",
- $i, unscale($layer->print_z), scalar(@{$layers{$i}}), scalar(@{$layers_interfaces{$i}}), scalar(@{$layers_contact_areas{$i}});
- }
- }
- }
- return if !map @$_, values %layers;
-
- # generate paths for the pattern that we're going to use
- Slic3r::debugf "Generating patterns\n";
- my $support_patterns = [];
- my $support_interface_patterns = [];
- {
- # 0.5 ensures the paths don't get clipped externally when applying them to layers
- my @areas = map $_->offset_ex(- 0.5 * $flow->scaled_width),
- @{union_ex([ map $_->contour, map @$_, values %layers ])};
-
- my $pattern = $Slic3r::Config->support_material_pattern;
- my @angles = ($Slic3r::Config->support_material_angle);
- if ($pattern eq 'rectilinear-grid') {
- $pattern = 'rectilinear';
- push @angles, $angles[0] + 90;
- }
- my $filler = Slic3r::Fill->filler($pattern);
- my $make_pattern = sub {
- my ($expolygon, $density) = @_;
-
- my @paths = $filler->fill_surface(
- Slic3r::Surface->new(expolygon => $expolygon),
- density => $density,
- flow_spacing => $flow->spacing,
- );
- my $params = shift @paths;
-
- return map Slic3r::ExtrusionPath->new(
- polyline => Slic3r::Polyline->new(@$_),
- role => EXTR_ROLE_SUPPORTMATERIAL,
- height => undef,
- flow_spacing => $params->{flow_spacing},
- ), @paths;
- };
- foreach my $angle (@angles) {
- $filler->angle($angle);
- {
- my $density = $flow->spacing / $pattern_spacing;
- push @$support_patterns, [ map $make_pattern->($_, $density), @areas ];
- }
-
- if ($Slic3r::Config->support_material_interface_layers > 0) {
- # if pattern is not cross-hatched, rotate the interface pattern by 90° degrees
- $filler->angle($angle + 90) if @angles == 1;
-
- my $spacing = $Slic3r::Config->support_material_interface_spacing;
- my $density = $spacing == 0 ? 1 : $flow->spacing / $spacing;
- push @$support_interface_patterns, [ map $make_pattern->($_, $density), @areas ];
- }
- }
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output("support_$_.svg",
- polylines => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
- red_polylines => [ map $_->polyline, map @$_, $support_interface_patterns->[$_] ],
- polygons => [ map @$_, @areas ],
- ) for 0 .. $#$support_patterns;
- }
- }
-
- # apply the pattern to layers
- Slic3r::debugf "Applying patterns\n";
- {
- my $clip_pattern = sub {
- my ($layer_id, $expolygons, $height, $is_interface) = @_;
- my @paths = ();
- foreach my $expolygon (@$expolygons) {
- push @paths,
- map $_->pack,
- map {
- $_->height($height);
-
- # useless line because this coderef isn't called for layer 0 anymore;
- # let's keep it here just in case we want to make the base flange optional
- # in the future
- $_->flow_spacing($self->print->first_layer_support_material_flow->spacing)
- if $layer_id == 0;
-
- $_;
- }
- map $_->clip_with_expolygon($expolygon),
- ###map $_->clip_with_polygon($expolygon->bounding_box_polygon), # currently disabled as a workaround for Boost failing at being idempotent
- ($is_interface && @$support_interface_patterns)
- ? @{$support_interface_patterns->[ $layer_id % @$support_interface_patterns ]}
- : @{$support_patterns->[ $layer_id % @$support_patterns ]};
- };
- return @paths;
- };
- my %layer_paths = ();
- my %layer_contact_paths = ();
- my %layer_islands = ();
- my $process_layer = sub {
- my ($layer_id) = @_;
- my $layer = $self->layers->[$layer_id];
-
- my ($paths, $contact_paths) = ([], []);
- my $islands = union_ex([ map @$_, map @$_, $layers{$layer_id}, $layers_contact_areas{$layer_id} ]);
-
- # make a solid base on bottom layer
- if ($layer_id == 0) {
- my $filler = Slic3r::Fill->filler('rectilinear');
- $filler->angle($Slic3r::Config->support_material_angle + 90);
- foreach my $expolygon (@$islands) {
- my @paths = $filler->fill_surface(
- Slic3r::Surface->new(expolygon => $expolygon),
- density => 0.5,
- flow_spacing => $self->print->first_layer_support_material_flow->spacing,
- );
- my $params = shift @paths;
-
- push @$paths, map Slic3r::ExtrusionPath->new(
- polyline => Slic3r::Polyline->new(@$_),
- role => EXTR_ROLE_SUPPORTMATERIAL,
- height => undef,
- flow_spacing => $params->{flow_spacing},
- ), @paths;
- }
- } else {
- $paths = [
- $clip_pattern->($layer_id, $layers{$layer_id}, $layer->height),
- $clip_pattern->($layer_id, $layers_interfaces{$layer_id}, $layer->height, 1),
- ];
- $contact_paths = [ $clip_pattern->($layer_id, $layers_contact_areas{$layer_id}, $layer->support_material_contact_height, 1) ];
- }
- return ($paths, $contact_paths, $islands);
- };
- Slic3r::parallelize(
- items => [ keys %layers ],
- thread_cb => sub {
- my $q = shift;
- $Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
- my $result = {};
- while (defined (my $layer_id = $q->dequeue)) {
- $result->{$layer_id} = [ $process_layer->($layer_id) ];
- }
- return $result;
- },
- collect_cb => sub {
- my $result = shift;
- ($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = @{$result->{$_}} for keys %$result;
- },
- no_threads_cb => sub {
- ($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = $process_layer->($_) for keys %layers;
- },
- );
-
- foreach my $layer_id (keys %layer_paths) {
- my $layer = $self->layers->[$layer_id];
- $layer->support_islands($layer_islands{$layer_id});
- $layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
- $layer->support_contact_fills(Slic3r::ExtrusionPath::Collection->new);
- push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
- push @{$layer->support_contact_fills->paths}, @{$layer_contact_paths{$layer_id}};
- }
- }
- }
- 1;
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