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- #version 100
- precision highp float;
- const vec3 ZERO = vec3(0.0, 0.0, 0.0);
- uniform vec4 uniform_color;
- varying vec3 clipping_planes_dots;
- void main()
- {
- if (any(lessThan(clipping_planes_dots, ZERO)))
- discard;
- gl_FragColor = uniform_color;
- }
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