CMakeLists.txt 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599
  1. # Enable C++11 language standard.
  2. set(CMAKE_CXX_STANDARD 11)
  3. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  4. # Add our own cmake module path.
  5. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/)
  6. if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
  7. # Workaround for an old CMake, which does not understand CMAKE_CXX_STANDARD.
  8. add_compile_options(-std=c++11 -Wall)
  9. endif()
  10. if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUXX)
  11. # Adding -fext-numeric-literals to enable GCC extensions on definitions of quad float literals, which are required by Boost.
  12. add_compile_options(-fext-numeric-literals)
  13. endif()
  14. # Where all the bundled libraries reside?
  15. set(LIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/src/)
  16. # For the bundled boost libraries (boost::nowide)
  17. include_directories(${LIBDIR})
  18. # For libslic3r.h
  19. include_directories(${LIBDIR}/libslic3r)
  20. #set(CMAKE_INCLUDE_CURRENT_DIR ON)
  21. if(WIN32)
  22. # BOOST_ALL_NO_LIB: Avoid the automatic linking of Boost libraries on Windows. Rather rely on explicit linking.
  23. add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -DBOOST_ALL_NO_LIB)
  24. # -D_ITERATOR_DEBUG_LEVEL)
  25. endif()
  26. add_definitions(-DwxUSE_UNICODE -D_UNICODE -DUNICODE)
  27. add_library(libslic3r STATIC
  28. ${LIBDIR}/libslic3r/BoundingBox.cpp
  29. ${LIBDIR}/libslic3r/BoundingBox.hpp
  30. ${LIBDIR}/libslic3r/BridgeDetector.cpp
  31. ${LIBDIR}/libslic3r/BridgeDetector.hpp
  32. ${LIBDIR}/libslic3r/ClipperUtils.cpp
  33. ${LIBDIR}/libslic3r/ClipperUtils.hpp
  34. ${LIBDIR}/libslic3r/Config.cpp
  35. ${LIBDIR}/libslic3r/Config.hpp
  36. ${LIBDIR}/libslic3r/EdgeGrid.cpp
  37. ${LIBDIR}/libslic3r/EdgeGrid.hpp
  38. ${LIBDIR}/libslic3r/ExPolygon.cpp
  39. ${LIBDIR}/libslic3r/ExPolygon.hpp
  40. ${LIBDIR}/libslic3r/ExPolygonCollection.cpp
  41. ${LIBDIR}/libslic3r/ExPolygonCollection.hpp
  42. ${LIBDIR}/libslic3r/Extruder.cpp
  43. ${LIBDIR}/libslic3r/Extruder.hpp
  44. ${LIBDIR}/libslic3r/ExtrusionEntity.cpp
  45. ${LIBDIR}/libslic3r/ExtrusionEntity.hpp
  46. ${LIBDIR}/libslic3r/ExtrusionEntityCollection.cpp
  47. ${LIBDIR}/libslic3r/ExtrusionEntityCollection.hpp
  48. ${LIBDIR}/libslic3r/ExtrusionSimulator.cpp
  49. ${LIBDIR}/libslic3r/ExtrusionSimulator.hpp
  50. ${LIBDIR}/libslic3r/Fill/Fill.cpp
  51. ${LIBDIR}/libslic3r/Fill/Fill.hpp
  52. ${LIBDIR}/libslic3r/Fill/Fill3DHoneycomb.cpp
  53. ${LIBDIR}/libslic3r/Fill/Fill3DHoneycomb.hpp
  54. ${LIBDIR}/libslic3r/Fill/FillBase.cpp
  55. ${LIBDIR}/libslic3r/Fill/FillBase.hpp
  56. ${LIBDIR}/libslic3r/Fill/FillConcentric.cpp
  57. ${LIBDIR}/libslic3r/Fill/FillConcentric.hpp
  58. ${LIBDIR}/libslic3r/Fill/FillHoneycomb.cpp
  59. ${LIBDIR}/libslic3r/Fill/FillHoneycomb.hpp
  60. ${LIBDIR}/libslic3r/Fill/FillGyroid.cpp
  61. ${LIBDIR}/libslic3r/Fill/FillGyroid.hpp
  62. ${LIBDIR}/libslic3r/Fill/FillPlanePath.cpp
  63. ${LIBDIR}/libslic3r/Fill/FillPlanePath.hpp
  64. ${LIBDIR}/libslic3r/Fill/FillRectilinear.cpp
  65. ${LIBDIR}/libslic3r/Fill/FillRectilinear.hpp
  66. ${LIBDIR}/libslic3r/Fill/FillRectilinear2.cpp
  67. ${LIBDIR}/libslic3r/Fill/FillRectilinear2.hpp
  68. ${LIBDIR}/libslic3r/Fill/FillRectilinear3.cpp
  69. ${LIBDIR}/libslic3r/Fill/FillRectilinear3.hpp
  70. ${LIBDIR}/libslic3r/Flow.cpp
  71. ${LIBDIR}/libslic3r/Flow.hpp
  72. ${LIBDIR}/libslic3r/Format/3mf.cpp
  73. ${LIBDIR}/libslic3r/Format/3mf.hpp
  74. ${LIBDIR}/libslic3r/Format/AMF.cpp
  75. ${LIBDIR}/libslic3r/Format/AMF.hpp
  76. ${LIBDIR}/libslic3r/Format/OBJ.cpp
  77. ${LIBDIR}/libslic3r/Format/OBJ.hpp
  78. ${LIBDIR}/libslic3r/Format/objparser.cpp
  79. ${LIBDIR}/libslic3r/Format/objparser.hpp
  80. ${LIBDIR}/libslic3r/Format/PRUS.cpp
  81. ${LIBDIR}/libslic3r/Format/PRUS.hpp
  82. ${LIBDIR}/libslic3r/Format/STL.cpp
  83. ${LIBDIR}/libslic3r/Format/STL.hpp
  84. ${LIBDIR}/libslic3r/GCode/Analyzer.cpp
  85. ${LIBDIR}/libslic3r/GCode/Analyzer.hpp
  86. ${LIBDIR}/libslic3r/GCode/CoolingBuffer.cpp
  87. ${LIBDIR}/libslic3r/GCode/CoolingBuffer.hpp
  88. ${LIBDIR}/libslic3r/GCode/PressureEqualizer.cpp
  89. ${LIBDIR}/libslic3r/GCode/PressureEqualizer.hpp
  90. ${LIBDIR}/libslic3r/GCode/PreviewData.cpp
  91. ${LIBDIR}/libslic3r/GCode/PreviewData.hpp
  92. ${LIBDIR}/libslic3r/GCode/PrintExtents.cpp
  93. ${LIBDIR}/libslic3r/GCode/PrintExtents.hpp
  94. ${LIBDIR}/libslic3r/GCode/SpiralVase.cpp
  95. ${LIBDIR}/libslic3r/GCode/SpiralVase.hpp
  96. ${LIBDIR}/libslic3r/GCode/ToolOrdering.cpp
  97. ${LIBDIR}/libslic3r/GCode/ToolOrdering.hpp
  98. ${LIBDIR}/libslic3r/GCode/WipeTower.hpp
  99. ${LIBDIR}/libslic3r/GCode/WipeTowerPrusaMM.cpp
  100. ${LIBDIR}/libslic3r/GCode/WipeTowerPrusaMM.hpp
  101. ${LIBDIR}/libslic3r/GCode.cpp
  102. ${LIBDIR}/libslic3r/GCode.hpp
  103. ${LIBDIR}/libslic3r/GCodeReader.cpp
  104. ${LIBDIR}/libslic3r/GCodeReader.hpp
  105. ${LIBDIR}/libslic3r/GCodeSender.cpp
  106. ${LIBDIR}/libslic3r/GCodeSender.hpp
  107. ${LIBDIR}/libslic3r/GCodeTimeEstimator.cpp
  108. ${LIBDIR}/libslic3r/GCodeTimeEstimator.hpp
  109. ${LIBDIR}/libslic3r/GCodeWriter.cpp
  110. ${LIBDIR}/libslic3r/GCodeWriter.hpp
  111. ${LIBDIR}/libslic3r/Geometry.cpp
  112. ${LIBDIR}/libslic3r/Geometry.hpp
  113. ${LIBDIR}/libslic3r/Int128.hpp
  114. # ${LIBDIR}/libslic3r/KdTree.hpp
  115. ${LIBDIR}/libslic3r/Layer.cpp
  116. ${LIBDIR}/libslic3r/Layer.hpp
  117. ${LIBDIR}/libslic3r/LayerRegion.cpp
  118. ${LIBDIR}/libslic3r/libslic3r.h
  119. ${LIBDIR}/libslic3r/Line.cpp
  120. ${LIBDIR}/libslic3r/Line.hpp
  121. ${LIBDIR}/libslic3r/Model.cpp
  122. ${LIBDIR}/libslic3r/Model.hpp
  123. ${LIBDIR}/libslic3r/MotionPlanner.cpp
  124. ${LIBDIR}/libslic3r/MotionPlanner.hpp
  125. ${LIBDIR}/libslic3r/MultiPoint.cpp
  126. ${LIBDIR}/libslic3r/MultiPoint.hpp
  127. ${LIBDIR}/libslic3r/MutablePriorityQueue.hpp
  128. ${LIBDIR}/libslic3r/PerimeterGenerator.cpp
  129. ${LIBDIR}/libslic3r/PerimeterGenerator.hpp
  130. ${LIBDIR}/libslic3r/PlaceholderParser.cpp
  131. ${LIBDIR}/libslic3r/PlaceholderParser.hpp
  132. ${LIBDIR}/libslic3r/Point.cpp
  133. ${LIBDIR}/libslic3r/Point.hpp
  134. ${LIBDIR}/libslic3r/Polygon.cpp
  135. ${LIBDIR}/libslic3r/Polygon.hpp
  136. ${LIBDIR}/libslic3r/Polyline.cpp
  137. ${LIBDIR}/libslic3r/Polyline.hpp
  138. ${LIBDIR}/libslic3r/PolylineCollection.cpp
  139. ${LIBDIR}/libslic3r/PolylineCollection.hpp
  140. ${LIBDIR}/libslic3r/Print.cpp
  141. ${LIBDIR}/libslic3r/Print.hpp
  142. ${LIBDIR}/libslic3r/PrintConfig.cpp
  143. ${LIBDIR}/libslic3r/PrintConfig.hpp
  144. ${LIBDIR}/libslic3r/PrintObject.cpp
  145. ${LIBDIR}/libslic3r/PrintRegion.cpp
  146. ${LIBDIR}/libslic3r/Slicing.cpp
  147. ${LIBDIR}/libslic3r/Slicing.hpp
  148. ${LIBDIR}/libslic3r/SlicingAdaptive.cpp
  149. ${LIBDIR}/libslic3r/SlicingAdaptive.hpp
  150. ${LIBDIR}/libslic3r/SupportMaterial.cpp
  151. ${LIBDIR}/libslic3r/SupportMaterial.hpp
  152. ${LIBDIR}/libslic3r/Surface.cpp
  153. ${LIBDIR}/libslic3r/Surface.hpp
  154. ${LIBDIR}/libslic3r/SurfaceCollection.cpp
  155. ${LIBDIR}/libslic3r/SurfaceCollection.hpp
  156. ${LIBDIR}/libslic3r/SVG.cpp
  157. ${LIBDIR}/libslic3r/SVG.hpp
  158. ${LIBDIR}/libslic3r/TriangleMesh.cpp
  159. ${LIBDIR}/libslic3r/TriangleMesh.hpp
  160. # ${LIBDIR}/libslic3r/utils.cpp
  161. ${LIBDIR}/libslic3r/Utils.hpp
  162. )
  163. add_library(libslic3r_gui STATIC
  164. ${LIBDIR}/slic3r/GUI/AppConfig.cpp
  165. ${LIBDIR}/slic3r/GUI/AppConfig.hpp
  166. ${LIBDIR}/slic3r/GUI/3DScene.cpp
  167. ${LIBDIR}/slic3r/GUI/3DScene.hpp
  168. ${LIBDIR}/slic3r/GUI/GLShader.cpp
  169. ${LIBDIR}/slic3r/GUI/GLShader.hpp
  170. ${LIBDIR}/slic3r/GUI/Preset.cpp
  171. ${LIBDIR}/slic3r/GUI/Preset.hpp
  172. ${LIBDIR}/slic3r/GUI/PresetBundle.cpp
  173. ${LIBDIR}/slic3r/GUI/PresetBundle.hpp
  174. ${LIBDIR}/slic3r/GUI/PresetHints.cpp
  175. ${LIBDIR}/slic3r/GUI/PresetHints.hpp
  176. ${LIBDIR}/slic3r/GUI/GUI.cpp
  177. ${LIBDIR}/slic3r/GUI/GUI.hpp
  178. ${LIBDIR}/slic3r/GUI/Tab.cpp
  179. ${LIBDIR}/slic3r/GUI/Tab.hpp
  180. ${LIBDIR}/slic3r/GUI/TabIface.cpp
  181. ${LIBDIR}/slic3r/GUI/TabIface.hpp
  182. ${LIBDIR}/slic3r/GUI/Field.cpp
  183. ${LIBDIR}/slic3r/GUI/Field.hpp
  184. ${LIBDIR}/slic3r/GUI/OptionsGroup.cpp
  185. ${LIBDIR}/slic3r/GUI/OptionsGroup.hpp
  186. ${LIBDIR}/slic3r/GUI/BedShapeDialog.cpp
  187. ${LIBDIR}/slic3r/GUI/BedShapeDialog.hpp
  188. ${LIBDIR}/slic3r/GUI/2DBed.cpp
  189. ${LIBDIR}/slic3r/GUI/2DBed.hpp
  190. ${LIBDIR}/slic3r/GUI/wxExtensions.cpp
  191. ${LIBDIR}/slic3r/GUI/wxExtensions.hpp
  192. )
  193. add_library(admesh STATIC
  194. ${LIBDIR}/admesh/connect.cpp
  195. ${LIBDIR}/admesh/normals.cpp
  196. ${LIBDIR}/admesh/shared.cpp
  197. ${LIBDIR}/admesh/stl.h
  198. ${LIBDIR}/admesh/stl_io.cpp
  199. ${LIBDIR}/admesh/stlinit.cpp
  200. ${LIBDIR}/admesh/util.cpp
  201. )
  202. add_library(miniz STATIC
  203. ${LIBDIR}/miniz/miniz.h
  204. ${LIBDIR}/miniz/miniz_common.h
  205. ${LIBDIR}/miniz/miniz_tdef.h
  206. ${LIBDIR}/miniz/miniz_tinfl.h
  207. ${LIBDIR}/miniz/miniz_zip.h
  208. ${LIBDIR}/miniz/miniz.cpp
  209. ${LIBDIR}/miniz/miniz_tdef.cpp
  210. ${LIBDIR}/miniz/miniz_tinfl.cpp
  211. ${LIBDIR}/miniz/miniz_zip.cpp
  212. )
  213. add_library(clipper STATIC
  214. ${LIBDIR}/clipper.cpp
  215. ${LIBDIR}/clipper.hpp
  216. )
  217. add_library(polypartition STATIC
  218. ${LIBDIR}/polypartition.cpp
  219. ${LIBDIR}/polypartition.h
  220. )
  221. add_library(poly2tri STATIC
  222. ${LIBDIR}/poly2tri/common/shapes.cc
  223. ${LIBDIR}/poly2tri/common/shapes.h
  224. ${LIBDIR}/poly2tri/common/utils.h
  225. ${LIBDIR}/poly2tri/poly2tri.h
  226. ${LIBDIR}/poly2tri/sweep/advancing_front.cc
  227. ${LIBDIR}/poly2tri/sweep/advancing_front.h
  228. ${LIBDIR}/poly2tri/sweep/cdt.cc
  229. ${LIBDIR}/poly2tri/sweep/cdt.h
  230. ${LIBDIR}/poly2tri/sweep/sweep.cc
  231. ${LIBDIR}/poly2tri/sweep/sweep.h
  232. ${LIBDIR}/poly2tri/sweep/sweep_context.cc
  233. ${LIBDIR}/poly2tri/sweep/sweep_context.h
  234. )
  235. add_library(nowide STATIC
  236. ${LIBDIR}/boost/nowide/args.hpp
  237. ${LIBDIR}/boost/nowide/cenv.hpp
  238. ${LIBDIR}/boost/nowide/config.hpp
  239. ${LIBDIR}/boost/nowide/convert.hpp
  240. ${LIBDIR}/boost/nowide/cstdio.hpp
  241. ${LIBDIR}/boost/nowide/cstdlib.hpp
  242. ${LIBDIR}/boost/nowide/filebuf.hpp
  243. ${LIBDIR}/boost/nowide/fstream.hpp
  244. ${LIBDIR}/boost/nowide/integration/filesystem.hpp
  245. ${LIBDIR}/boost/nowide/iostream.cpp
  246. ${LIBDIR}/boost/nowide/iostream.hpp
  247. ${LIBDIR}/boost/nowide/stackstring.hpp
  248. ${LIBDIR}/boost/nowide/system.hpp
  249. ${LIBDIR}/boost/nowide/utf8_codecvt.hpp
  250. ${LIBDIR}/boost/nowide/windows.hpp
  251. )
  252. add_library(Shiny STATIC
  253. ${LIBDIR}/Shiny/Shiny.h
  254. ${LIBDIR}/Shiny/ShinyConfig.h
  255. ${LIBDIR}/Shiny/ShinyData.h
  256. ${LIBDIR}/Shiny/ShinyMacros.h
  257. ${LIBDIR}/Shiny/ShinyManager.c
  258. ${LIBDIR}/Shiny/ShinyManager.h
  259. ${LIBDIR}/Shiny/ShinyNode.c
  260. ${LIBDIR}/Shiny/ShinyNode.h
  261. ${LIBDIR}/Shiny/ShinyNodePool.c
  262. ${LIBDIR}/Shiny/ShinyNodePool.h
  263. ${LIBDIR}/Shiny/ShinyNodeState.c
  264. ${LIBDIR}/Shiny/ShinyNodeState.h
  265. ${LIBDIR}/Shiny/ShinyOutput.c
  266. ${LIBDIR}/Shiny/ShinyOutput.h
  267. ${LIBDIR}/Shiny/ShinyPrereqs.h
  268. ${LIBDIR}/Shiny/ShinyTools.c
  269. ${LIBDIR}/Shiny/ShinyTools.h
  270. ${LIBDIR}/Shiny/ShinyVersion.h
  271. ${LIBDIR}/Shiny/ShinyZone.c
  272. ${LIBDIR}/Shiny/ShinyZone.h
  273. )
  274. # Generate the Slic3r Perl module (XS) typemap file.
  275. set(MyTypemap ${CMAKE_CURRENT_BINARY_DIR}/typemap)
  276. add_custom_command(
  277. OUTPUT ${MyTypemap}
  278. DEPENDS ${CMAKE_CURRENT_LIST_DIR}/xsp/my.map
  279. COMMAND ${PERL_EXECUTABLE} -MExtUtils::Typemaps -MExtUtils::Typemaps::Basic -e "$typemap = ExtUtils::Typemaps->new(file => \"${CMAKE_CURRENT_LIST_DIR}/xsp/my.map\"); $typemap->merge(typemap => ExtUtils::Typemaps::Basic->new); $typemap->write(file => \"${MyTypemap}\")"
  280. VERBATIM
  281. )
  282. # Generate the Slic3r Perl module (XS) main.xs file.
  283. set(XS_MAIN_XS ${CMAKE_CURRENT_BINARY_DIR}/main.xs)
  284. set(XSP_DIR ${CMAKE_CURRENT_SOURCE_DIR}/xsp)
  285. #FIXME list the dependecies explicitely, add dependency on the typemap.
  286. set(XS_XSP_FILES
  287. ${XSP_DIR}/BoundingBox.xsp
  288. ${XSP_DIR}/BridgeDetector.xsp
  289. ${XSP_DIR}/Clipper.xsp
  290. ${XSP_DIR}/Config.xsp
  291. ${XSP_DIR}/ExPolygon.xsp
  292. ${XSP_DIR}/ExPolygonCollection.xsp
  293. ${XSP_DIR}/ExtrusionEntityCollection.xsp
  294. ${XSP_DIR}/ExtrusionLoop.xsp
  295. ${XSP_DIR}/ExtrusionMultiPath.xsp
  296. ${XSP_DIR}/ExtrusionPath.xsp
  297. ${XSP_DIR}/ExtrusionSimulator.xsp
  298. ${XSP_DIR}/Filler.xsp
  299. ${XSP_DIR}/Flow.xsp
  300. ${XSP_DIR}/GCode.xsp
  301. ${XSP_DIR}/GCodeSender.xsp
  302. ${XSP_DIR}/Geometry.xsp
  303. ${XSP_DIR}/GUI.xsp
  304. ${XSP_DIR}/GUI_AppConfig.xsp
  305. ${XSP_DIR}/GUI_3DScene.xsp
  306. ${XSP_DIR}/GUI_Preset.xsp
  307. ${XSP_DIR}/GUI_Tab.xsp
  308. ${XSP_DIR}/Layer.xsp
  309. ${XSP_DIR}/Line.xsp
  310. ${XSP_DIR}/Model.xsp
  311. ${XSP_DIR}/MotionPlanner.xsp
  312. ${XSP_DIR}/PerimeterGenerator.xsp
  313. ${XSP_DIR}/PlaceholderParser.xsp
  314. ${XSP_DIR}/Point.xsp
  315. ${XSP_DIR}/Polygon.xsp
  316. ${XSP_DIR}/Polyline.xsp
  317. ${XSP_DIR}/PolylineCollection.xsp
  318. ${XSP_DIR}/Print.xsp
  319. ${XSP_DIR}/Surface.xsp
  320. ${XSP_DIR}/SurfaceCollection.xsp
  321. ${XSP_DIR}/TriangleMesh.xsp
  322. ${XSP_DIR}/XS.xsp
  323. )
  324. foreach (file ${XS_XSP_FILES})
  325. if (MSVC)
  326. # Visual Studio C compiler has issues with FILE pragmas containing quotes.
  327. set(INCLUDE_COMMANDS "${INCLUDE_COMMANDS}INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- -t ${CMAKE_CURRENT_LIST_DIR}/xsp/typemap.xspt ${file}\n")
  328. else ()
  329. set(INCLUDE_COMMANDS "${INCLUDE_COMMANDS}INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- -t \"${CMAKE_CURRENT_LIST_DIR}/xsp/typemap.xspt\" \"${file}\"\n")
  330. endif ()
  331. endforeach ()
  332. configure_file(main.xs.in ${XS_MAIN_XS} @ONLY) # Insert INCLUDE_COMMANDS into main.xs
  333. # Generate the Slic3r Perl module (XS) XS.cpp file.
  334. #FIXME add the dependency on main.xs and typemap.
  335. set(XS_MAIN_CPP ${CMAKE_CURRENT_BINARY_DIR}/XS.cpp)
  336. add_custom_command(
  337. OUTPUT ${XS_MAIN_CPP}
  338. DEPENDS ${MyTypemap} ${XS_XSP_FILES} ${CMAKE_CURRENT_LIST_DIR}/xsp/typemap.xspt
  339. COMMAND COMMAND xsubpp -typemap typemap -output ${XS_MAIN_CPP} -hiertype ${XS_MAIN_XS}
  340. )
  341. # Define the Perl XS shared library.
  342. if(APPLE)
  343. set(XS_SHARED_LIBRARY_TYPE MODULE)
  344. else()
  345. set(XS_SHARED_LIBRARY_TYPE SHARED)
  346. endif()
  347. add_library(XS ${XS_SHARED_LIBRARY_TYPE}
  348. ${XS_MAIN_CPP}
  349. ${LIBDIR}/libslic3r/utils.cpp
  350. ${LIBDIR}/slic3r/GUI/wxPerlIface.cpp
  351. ${LIBDIR}/perlglue.cpp
  352. ${LIBDIR}/ppport.h
  353. ${LIBDIR}/xsinit.h
  354. ${CMAKE_CURRENT_LIST_DIR}/xsp/my.map
  355. # mytype.map is empty. Is it required by Build.PL or the Perl xspp module?
  356. ${CMAKE_CURRENT_LIST_DIR}/xsp/mytype.map
  357. # Used by Perl xsubpp to generate XS.cpp
  358. ${CMAKE_CURRENT_LIST_DIR}/xsp/typemap.xspt
  359. )
  360. if(APPLE)
  361. set_target_properties(XS PROPERTIES BUNDLE TRUE)
  362. # Ignore undefined symbols of the perl interpreter, they will be found in the caller image.
  363. target_link_libraries(XS "-undefined dynamic_lookup")
  364. endif()
  365. target_link_libraries(XS libslic3r libslic3r_gui admesh miniz clipper nowide polypartition poly2tri)
  366. if(SLIC3R_PROFILE)
  367. target_link_libraries(XS Shiny)
  368. endif()
  369. # Add the OpenGL and GLU libraries.
  370. if (SLIC3R_GUI)
  371. if (MSVC)
  372. target_link_libraries(XS OpenGL32.Lib GlU32.Lib)
  373. elseif (MINGW)
  374. target_link_libraries(XS -lopengl32)
  375. elseif (APPLE)
  376. target_link_libraries(XS "-framework OpenGL")
  377. else ()
  378. target_link_libraries(XS -lGL -lGLU)
  379. endif ()
  380. endif ()
  381. target_include_directories(XS PRIVATE src src/libslic3r) # Local include directories
  382. target_compile_definitions(XS PRIVATE -DSLIC3RXS)
  383. set_target_properties(XS PROPERTIES PREFIX "") # Prevent cmake from generating libXS.so instead of XS.so
  384. if (APPLE)
  385. # add_compile_options(-stdlib=libc++)
  386. # add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
  387. target_link_libraries(XS "-framework IOKit" "-framework CoreFoundation" -lc++)
  388. elseif (MSVC)
  389. target_link_libraries(XS )
  390. else ()
  391. target_link_libraries(XS -lstdc++)
  392. endif ()
  393. # Windows specific stuff
  394. if (WIN32)
  395. target_compile_definitions(XS PRIVATE -DNOGDI -DNOMINMAX -DHAS_BOOL)
  396. endif ()
  397. ## Configuration flags
  398. if (SLIC3R_GUI)
  399. message("Slic3r will be built with GUI support")
  400. target_compile_definitions(XS PRIVATE -DSLIC3R_GUI)
  401. endif ()
  402. if (SLIC3R_PROFILE)
  403. message("Slic3r will be built with a Shiny invasive profiler")
  404. add_definitions(-DSLIC3R_PROFILE)
  405. endif ()
  406. if (SLIC3R_HAS_BROKEN_CROAK)
  407. target_compile_definitions(XS PRIVATE -DSLIC3R_HAS_BROKEN_CROAK)
  408. endif ()
  409. if (CMAKE_BUILD_TYPE MATCHES DEBUG)
  410. target_compile_definitions(XS PRIVATE -DSLIC3R_DEBUG -DDEBUG -D_DEBUG)
  411. else ()
  412. target_compile_definitions(XS PRIVATE -DNDEBUG)
  413. endif ()
  414. # Perl specific stuff
  415. find_package(PerlLibs REQUIRED)
  416. set(PerlEmbed_DEBUG 1)
  417. find_package(PerlEmbed REQUIRED)
  418. target_include_directories(XS PRIVATE ${PERL_INCLUDE_PATH})
  419. target_compile_options(XS PRIVATE ${PerlEmbed_CCFLAGS})
  420. # If the Perl is compiled with optimization off, disable optimization over the whole project.
  421. if (WIN32 AND ";${PerlEmbed_CCFLAGS};" MATCHES ";[-/]Od;")
  422. message(STATUS "Perl compiled without optimization. Disabling optimization for the Slic3r build.")
  423. message("Old CMAKE_CXX_FLAGS_RELEASE: ${CMAKE_CXX_FLAGS_RELEASE}")
  424. message("Old CMAKE_CXX_FLAGS_RELWITHDEBINFO: ${CMAKE_CXX_FLAGS_RELEASE}")
  425. message("Old CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS_RELEASE}")
  426. set(CMAKE_CXX_FLAGS_RELEASE "/MD /Od /Zi /EHsc /DNDEBUG")
  427. set(CMAKE_C_FLAGS_RELEASE "/MD /Od /Zi /DNDEBUG")
  428. set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /EHsc /DNDEBUG")
  429. set(CMAKE_C_FLAGS_RELWITHDEBINFO "/MD /Od /Zi /DNDEBUG")
  430. set(CMAKE_CXX_FLAGS "/MD /Od /Zi /EHsc /DNDEBUG")
  431. set(CMAKE_C_FLAGS "/MD /Od /Zi /DNDEBUG")
  432. endif()
  433. # The following line will add -fPIC on Linux to make the XS.so rellocable.
  434. add_definitions(${PerlEmbed_CCCDLFLAGS})
  435. if (WIN32)
  436. target_link_libraries(XS ${PERL_LIBRARY})
  437. endif()
  438. ## REQUIRED packages
  439. # Find and configure boost
  440. if(SLIC3R_STATIC)
  441. # Use static boost libraries.
  442. set(Boost_USE_STATIC_LIBS ON)
  443. # Use boost libraries linked statically to the C++ runtime.
  444. # set(Boost_USE_STATIC_RUNTIME ON)
  445. endif()
  446. find_package(Boost REQUIRED COMPONENTS system filesystem thread log locale regex)
  447. if(Boost_FOUND)
  448. include_directories(${Boost_INCLUDE_DIRS})
  449. target_link_libraries(XS ${Boost_LIBRARIES})
  450. if (APPLE)
  451. # BOOST_ASIO_DISABLE_KQUEUE : prevents a Boost ASIO bug on OS X: https://svn.boost.org/trac/boost/ticket/5339
  452. add_definitions(-DBOOST_ASIO_DISABLE_KQUEUE)
  453. endif()
  454. if(NOT SLIC3R_STATIC)
  455. add_definitions(-DBOOST_LOG_DYN_LINK)
  456. endif()
  457. endif()
  458. # Find and configure intel-tbb
  459. if(SLIC3R_STATIC)
  460. set(TBB_STATIC 1)
  461. endif()
  462. set(TBB_DEBUG 1)
  463. find_package(TBB REQUIRED)
  464. include_directories(${TBB_INCLUDE_DIRS})
  465. add_definitions(${TBB_DEFINITIONS})
  466. if(MSVC)
  467. # Suppress implicit linking of the TBB libraries by the Visual Studio compiler.
  468. add_definitions(-D__TBB_NO_IMPLICIT_LINKAGE)
  469. endif()
  470. # The Intel TBB library will use the std::exception_ptr feature of C++11.
  471. add_definitions(-DTBB_USE_CAPTURED_EXCEPTION=0)
  472. target_link_libraries(XS ${TBB_LIBRARIES})
  473. # Find and configure wxWidgets
  474. if (SLIC3R_PRUSACONTROL)
  475. set(wxWidgets_UseAlienWx 1)
  476. if (wxWidgets_UseAlienWx)
  477. set(AlienWx_DEBUG 1)
  478. find_package(AlienWx REQUIRED COMPONENTS base core adv)
  479. include_directories(${AlienWx_INCLUDE_DIRS})
  480. #add_compile_options(${AlienWx_CXX_FLAGS})
  481. add_definitions(${AlienWx_DEFINITIONS})
  482. set(wxWidgets_LIBRARIES ${AlienWx_LIBRARIES})
  483. else ()
  484. find_package(wxWidgets REQUIRED COMPONENTS base core adv)
  485. include(${wxWidgets_USE_FILE})
  486. endif ()
  487. add_definitions(-DSLIC3R_GUI -DSLIC3R_PRUS)
  488. target_link_libraries(XS ${wxWidgets_LIBRARIES})
  489. endif()
  490. ## OPTIONAL packages
  491. # Find eigen3 or use bundled version
  492. if (NOT SLIC3R_STATIC)
  493. find_package(Eigen3)
  494. endif ()
  495. if (NOT Eigen3_FOUND)
  496. set(Eigen3_FOUND 1)
  497. set(EIGEN3_INCLUDE_DIR ${LIBDIR}/eigen/)
  498. endif ()
  499. include_directories(${EIGEN3_INCLUDE_DIR})
  500. # Find expat or use bundled version
  501. # Always use the system libexpat on Linux.
  502. if (NOT SLIC3R_STATIC OR CMAKE_SYSTEM_NAME STREQUAL "Linux")
  503. find_package(EXPAT)
  504. endif ()
  505. if (NOT EXPAT_FOUND)
  506. add_library(expat STATIC
  507. ${LIBDIR}/expat/xmlparse.c
  508. ${LIBDIR}/expat/xmlrole.c
  509. ${LIBDIR}/expat/xmltok.c
  510. )
  511. set(EXPAT_FOUND 1)
  512. set(EXPAT_INCLUDE_DIRS ${LIBDIR}/expat/)
  513. set(EXPAT_LIBRARIES expat)
  514. endif ()
  515. include_directories(${EXPAT_INCLUDE_DIRS})
  516. target_link_libraries(XS ${EXPAT_LIBRARIES})
  517. # Find glew or use bundled version
  518. if (NOT SLIC3R_STATIC)
  519. find_package(GLEW)
  520. endif ()
  521. if (NOT GLEW_FOUND)
  522. add_library(glew STATIC ${LIBDIR}/glew/src/glew.c)
  523. set(GLEW_FOUND 1)
  524. set(GLEW_INCLUDE_DIRS ${LIBDIR}/glew/include/)
  525. set(GLEW_LIBRARIES glew)
  526. add_definitions(-DGLEW_STATIC)
  527. endif ()
  528. include_directories(${GLEW_INCLUDE_DIRS})
  529. target_link_libraries(XS ${GLEW_LIBRARIES})
  530. # Install the XS.pm and XS.{so,dll,bundle} into the local-lib directory.
  531. set(PERL_LOCAL_LIB_DIR "${PROJECT_SOURCE_DIR}/local-lib/lib/perl5/${PerlEmbed_ARCHNAME}")
  532. add_custom_command(
  533. TARGET XS
  534. POST_BUILD
  535. COMMAND ${CMAKE_COMMAND} -E make_directory "${PERL_LOCAL_LIB_DIR}/auto/Slic3r/XS/"
  536. COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:XS>" "${PERL_LOCAL_LIB_DIR}/auto/Slic3r/XS/"
  537. COMMAND ${CMAKE_COMMAND} -E make_directory "${PERL_LOCAL_LIB_DIR}/Slic3r/"
  538. COMMAND ${CMAKE_COMMAND} -E copy "${PROJECT_SOURCE_DIR}/xs/lib/Slic3r/XS.pm" "${PERL_LOCAL_LIB_DIR}/Slic3r/"
  539. )
  540. if(APPLE)
  541. add_custom_command(
  542. TARGET XS
  543. POST_BUILD
  544. COMMAND ${CMAKE_COMMAND} -E rename "${PERL_LOCAL_LIB_DIR}/auto/Slic3r/XS/XS" "${PERL_LOCAL_LIB_DIR}/auto/Slic3r/XS/XS.bundle"
  545. )
  546. endif()
  547. # Create a slic3r executable
  548. add_executable(slic3r ${PROJECT_SOURCE_DIR}/src/slic3r.cpp)
  549. target_include_directories(XS PRIVATE src src/libslic3r)
  550. target_link_libraries(slic3r libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
  551. if(SLIC3R_PROFILE)
  552. target_link_libraries(Shiny)
  553. endif()
  554. if (APPLE)
  555. target_link_libraries(slic3r "-framework IOKit" "-framework CoreFoundation" -lc++)
  556. elseif (NOT MSVC)
  557. target_link_libraries(slic3r -lstdc++)
  558. endif ()
  559. # Installation
  560. install(TARGETS XS DESTINATION lib/slic3r-prusa3d/auto/Slic3r/XS)
  561. install(FILES lib/Slic3r/XS.pm DESTINATION lib/slic3r-prusa3d/Slic3r)