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- package Slic3r::Print::SupportMaterial;
- use Moo;
- use List::Util qw(sum min max);
- use Slic3r::ExtrusionPath ':roles';
- use Slic3r::Flow ':roles';
- use Slic3r::Geometry qw(scale scaled_epsilon PI rad2deg deg2rad);
- use Slic3r::Geometry::Clipper qw(offset diff union union_ex intersection offset_ex offset2
- intersection_pl);
- use Slic3r::Surface ':types';
- has 'print_config' => (is => 'rw', required => 1);
- has 'object_config' => (is => 'rw', required => 1);
- has 'flow' => (is => 'rw', required => 1);
- has 'first_layer_flow' => (is => 'rw', required => 1);
- has 'interface_flow' => (is => 'rw', required => 1);
- use constant DEBUG_CONTACT_ONLY => 0;
- # how much we extend support around the actual contact area
- use constant MARGIN => 1.5;
-
- # increment used to reach MARGIN in steps to avoid trespassing thin objects
- use constant MARGIN_STEP => MARGIN/3;
- sub generate {
- my ($self, $object) = @_;
-
- # Determine the top surfaces of the support, defined as:
- # contact = overhangs - clearance + margin
- # This method is responsible for identifying what contact surfaces
- # should the support material expose to the object in order to guarantee
- # that it will be effective, regardless of how it's built below.
- my ($contact, $overhang) = $self->contact_area($object);
-
- # Determine the top surfaces of the object. We need these to determine
- # the layer heights of support material and to clip support to the object
- # silhouette.
- my ($top) = $self->object_top($object, $contact);
-
- # We now know the upper and lower boundaries for our support material object
- # (@$contact_z and @$top_z), so we can generate intermediate layers.
- my ($support_z) = $self->support_layers_z(
- [ sort keys %$contact ],
- [ sort keys %$top ],
- max(map $_->height, @{$object->layers})
- );
-
- # If we wanted to apply some special logic to the first support layers lying on
- # object's top surfaces this is the place to detect them
-
- # Propagate contact layers downwards to generate interface layers
- my ($interface) = $self->generate_interface_layers($support_z, $contact, $top);
- $self->clip_with_object($interface, $support_z, $object);
-
- # Propagate contact layers and interface layers downwards to generate
- # the main support layers.
- my ($base) = $self->generate_base_layers($support_z, $contact, $interface, $top);
- $self->clip_with_object($base, $support_z, $object);
-
- # Install support layers into object.
- push @{$object->support_layers}, map Slic3r::Layer::Support->new(
- object => $object,
- id => $_,
- height => ($_ == 0) ? $support_z->[$_] : ($support_z->[$_] - $support_z->[$_-1]),
- print_z => $support_z->[$_],
- slice_z => -1,
- slices => [],
- ), 0 .. $#$support_z;
-
- # Generate the actual toolpaths and save them into each layer.
- $self->generate_toolpaths($object, $overhang, $contact, $interface, $base);
- }
- sub contact_area {
- my ($self, $object) = @_;
-
- # if user specified a custom angle threshold, convert it to radians
- my $threshold_rad;
- if ($self->object_config->support_material_threshold) {
- $threshold_rad = deg2rad($self->object_config->support_material_threshold + 1); # +1 makes the threshold inclusive
- Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
- }
-
- # determine contact areas
- my %contact = (); # contact_z => [ polygons ]
- my %overhang = (); # contact_z => [ polygons ] - this stores the actual overhang supported by each contact layer
- for my $layer_id (0 .. $#{$object->layers}) {
- # note $layer_id might != $layer->id when raft_layers > 0
- # so $layer_id == 0 means first object layer
- # and $layer->id == 0 means first print layer (including raft)
-
- if ($self->object_config->raft_layers == 0) {
- next if $layer_id == 0;
- } elsif (!$self->object_config->support_material) {
- # if we are only going to generate raft just check
- # the 'overhangs' of the first object layer
- last if $layer_id > 0;
- }
- my $layer = $object->layers->[$layer_id];
-
- # detect overhangs and contact areas needed to support them
- my (@overhang, @contact) = ();
- if ($layer_id == 0) {
- # this is the first object layer, so we're here just to get the object
- # footprint for the raft
- push @overhang, map $_->clone, map @$_, @{$layer->slices};
- push @contact, @{offset(\@overhang, scale +MARGIN)};
- } else {
- my $lower_layer = $object->layers->[$layer_id-1];
- foreach my $layerm (@{$layer->regions}) {
- my $fw = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width;
- my $diff;
-
- # If a threshold angle was specified, use a different logic for detecting overhangs.
- if (defined $threshold_rad
- || $layer_id < $self->object_config->support_material_enforce_layers
- || $self->object_config->raft_layers > 0) {
- my $d = defined $threshold_rad
- ? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
- : 0;
-
- $diff = diff(
- offset([ map $_->p, @{$layerm->slices} ], -$d),
- [ map @$_, @{$lower_layer->slices} ],
- );
-
- # only enforce spacing from the object ($fw/2) if the threshold angle
- # is not too high: in that case, $d will be very small (as we need to catch
- # very short overhangs), and such contact area would be eaten by the
- # enforced spacing, resulting in high threshold angles to be almost ignored
- $diff = diff(
- offset($diff, $d - $fw/2),
- [ map @$_, @{$lower_layer->slices} ],
- ) if $d > $fw/2;
- } else {
- $diff = diff(
- offset([ map $_->p, @{$layerm->slices} ], -$fw/2),
- [ map @$_, @{$lower_layer->slices} ],
- );
-
- # collapse very tiny spots
- $diff = offset2($diff, -$fw/10, +$fw/10);
-
- # $diff now contains the ring or stripe comprised between the boundary of
- # lower slices and the centerline of the last perimeter in this overhanging layer.
- # Void $diff means that there's no upper perimeter whose centerline is
- # outside the lower slice boundary, thus no overhang
- }
-
- # TODO: this is the place to remove bridged areas
-
- next if !@$diff;
- push @overhang, @$diff; # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
-
- # Let's define the required contact area by using a max gap of half the upper
- # extrusion width and extending the area according to the configured margin.
- # We increment the area in steps because we don't want our support to overflow
- # on the other side of the object (if it's very thin).
- {
- my @slices_margin = @{offset([ map @$_, @{$lower_layer->slices} ], $fw/2)};
- for ($fw/2, map {scale MARGIN_STEP} 1..(MARGIN / MARGIN_STEP)) {
- $diff = diff(
- offset($diff, $_),
- \@slices_margin,
- );
- }
- }
- push @contact, @$diff;
- }
- }
- next if !@contact;
-
- # now apply the contact areas to the layer were they need to be made
- {
- # get the average nozzle diameter used on this layer
- my @nozzle_diameters = map $self->print_config->get_at('nozzle_diameter', $_),
- map { $_->config->perimeter_extruder-1, $_->config->infill_extruder-1 }
- @{$layer->regions};
- my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
-
- my $contact_z = $layer->print_z - $nozzle_diameter * 1.5;
- ###$contact_z = $layer->print_z - $layer->height;
-
- # ignore this contact area if it's too low
- next if $contact_z < $self->object_config->get_value('first_layer_height');
-
- $contact{$contact_z} = [ @contact ];
- $overhang{$contact_z} = [ @overhang ];
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output("contact_" . $contact_z . ".svg",
- expolygons => union_ex(\@contact),
- red_expolygons => union_ex(\@overhang),
- );
- }
- }
- }
-
- return (\%contact, \%overhang);
- }
- sub object_top {
- my ($self, $object, $contact) = @_;
-
- # find object top surfaces
- # we'll use them to clip our support and detect where does it stick
- my %top = (); # print_z => [ expolygons ]
- my $projection = [];
- foreach my $layer (reverse @{$object->layers}) {
- if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
- # compute projection of the contact areas above this top layer
- # first add all the 'new' contact areas to the current projection
- # ('new' means all the areas that are lower than the last top layer
- # we considered)
- my $min_top = min(keys %top) // max(keys %$contact);
- # use <= instead of just < because otherwise we'd ignore any contact regions
- # having the same Z of top layers
- push @$projection, map @{$contact->{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %$contact;
-
- # now find whether any projection falls onto this top surface
- my $touching = intersection($projection, [ map $_->p, @top ]);
- if (@$touching) {
- # grow top surfaces so that interface and support generation are generated
- # with some spacing from object - it looks we don't need the actual
- # top shapes so this can be done here
- $top{ $layer->print_z } = offset($touching, $self->flow->scaled_width);
- }
-
- # remove the areas that touched from the projection that will continue on
- # next, lower, top surfaces
- $projection = diff($projection, $touching);
- }
- }
-
- return \%top;
- }
- sub support_layers_z {
- my ($self, $contact_z, $top_z, $max_object_layer_height) = @_;
-
- # quick table to check whether a given Z is a top surface
- my %top = map { $_ => 1 } @$top_z;
-
- # determine layer height for any non-contact layer
- # we use max() to prevent many ultra-thin layers to be inserted in case
- # layer_height > nozzle_diameter * 0.75
- my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $self->object_config->support_material_extruder-1);
- my $support_material_height = max($max_object_layer_height, $nozzle_diameter * 0.75);
-
- my @z = sort { $a <=> $b } @$contact_z, @$top_z, (map $_ + $nozzle_diameter, @$top_z);
-
- # enforce first layer height
- my $first_layer_height = $self->object_config->get_value('first_layer_height');
- shift @z while @z && $z[0] <= $first_layer_height;
- unshift @z, $first_layer_height;
-
- # add raft layers by dividing the space between first layer and
- # first contact layer evenly
- if ($self->object_config->raft_layers > 1 && @z >= 2) {
- # $z[1] is last raft layer (contact layer for the first layer object)
- my $height = ($z[1] - $z[0]) / ($self->object_config->raft_layers - 1);
- splice @z, 1, 0,
- map { int($_*100)/100 }
- map { $z[0] + $height * $_ }
- 0..($self->object_config->raft_layers - 1);
- }
-
- for (my $i = $#z; $i >= 0; $i--) {
- my $target_height = $support_material_height;
- if ($i > 0 && $top{ $z[$i-1] }) {
- $target_height = $nozzle_diameter;
- }
-
- # enforce first layer height
- if (($i == 0 && $z[$i] > $target_height + $first_layer_height)
- || ($z[$i] - $z[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
- splice @z, $i, 0, ($z[$i] - $target_height);
- $i++;
- }
- }
-
- # remove duplicates and make sure all 0.x values have the leading 0
- {
- my %sl = map { 1 * $_ => 1 } @z;
- @z = sort { $a <=> $b } keys %sl;
- }
-
- return \@z;
- }
- sub generate_interface_layers {
- my ($self, $support_z, $contact, $top) = @_;
-
- # let's now generate interface layers below contact areas
- my %interface = (); # layer_id => [ polygons ]
- my $interface_layers = $self->object_config->support_material_interface_layers;
- for my $layer_id (0 .. $#$support_z) {
- my $z = $support_z->[$layer_id];
- my $this = $contact->{$z} // next;
-
- # count contact layer as interface layer
- for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
- $z = $support_z->[$i];
- my @overlapping_layers = $self->overlapping_layers($i, $support_z);
- my @overlapping_z = map $support_z->[$_], @overlapping_layers;
-
- # Compute interface area on this layer as diff of upper contact area
- # (or upper interface area) and layer slices.
- # This diff is responsible of the contact between support material and
- # the top surfaces of the object. We should probably offset the top
- # surfaces vertically before performing the diff, but this needs
- # investigation.
- $this = $interface{$i} = diff(
- [
- @$this, # clipped projection of the current contact regions
- @{ $interface{$i} || [] }, # interface regions already applied to this layer
- ],
- [
- (map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z), # top slices on this layer
- (map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z), # contact regions on this layer
- ],
- 1,
- );
- }
- }
-
- return \%interface;
- }
- sub generate_base_layers {
- my ($self, $support_z, $contact, $interface, $top) = @_;
-
- # let's now generate support layers under interface layers
- my $base = {}; # layer_id => [ polygons ]
- {
- for my $i (reverse 0 .. $#$support_z-1) {
- my $z = $support_z->[$i];
- my @overlapping_layers = $self->overlapping_layers($i, $support_z);
- my @overlapping_z = map $support_z->[$_], @overlapping_layers;
-
- # in case we have no interface layers, look at upper contact
- # (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty)
- my @upper_contact = ();
- if ($self->object_config->support_material_interface_layers <= 1) {
- @upper_contact = @{ $contact->{$support_z->[$i+1]} || [] };
- }
-
- $base->{$i} = diff(
- [
- @{ $base->{$i+1} || [] }, # support regions on upper layer
- @{ $interface->{$i+1} || [] }, # interface regions on upper layer
- @upper_contact, # contact regions on upper layer
- ],
- [
- (map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z), # top slices on this layer
- (map @$_, map $interface->{$_}, grep exists $interface->{$_}, @overlapping_layers), # interface regions on this layer
- (map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z), # contact regions on this layer
- ],
- 1,
- );
- }
- }
-
- return $base;
- }
- sub clip_with_object {
- my ($self, $support, $support_z, $object) = @_;
-
- foreach my $i (keys %$support) {
- next if !@{$support->{$i}};
-
- my $zmax = $support_z->[$i];
- my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
- my @layers = grep { $_->print_z > $zmin && ($_->print_z - $_->height) < $zmax }
- @{$object->layers};
-
- $support->{$i} = diff(
- $support->{$i},
- offset([ map @$_, map @{$_->slices}, @layers ], +$self->flow->scaled_width),
- );
- }
- }
- sub generate_toolpaths {
- my ($self, $object, $overhang, $contact, $interface, $base) = @_;
-
- my $flow = $self->flow;
- my $interface_flow = $self->interface_flow;
-
- # shape of contact area
- my $contact_loops = 1;
- my $circle_radius = 1.5 * $interface_flow->scaled_width;
- my $circle_distance = 3 * $circle_radius;
- my $circle = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ],
- (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
-
- Slic3r::debugf "Generating patterns\n";
-
- # prepare fillers
- my $pattern = $self->object_config->support_material_pattern;
- my @angles = ($self->object_config->support_material_angle);
- if ($pattern eq 'rectilinear-grid') {
- $pattern = 'rectilinear';
- push @angles, $angles[0] + 90;
- }
-
- my %fillers = (
- interface => $object->fill_maker->filler('rectilinear'),
- support => $object->fill_maker->filler($pattern),
- );
-
- my $interface_angle = $self->object_config->support_material_angle + 90;
- my $interface_spacing = $self->object_config->support_material_interface_spacing + $interface_flow->spacing;
- my $interface_density = $interface_spacing == 0 ? 1 : $interface_flow->spacing / $interface_spacing;
- my $support_spacing = $self->object_config->support_material_spacing + $flow->spacing;
- my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
-
- my $process_layer = sub {
- my ($layer_id) = @_;
- my $layer = $object->support_layers->[$layer_id];
- my $z = $layer->print_z;
-
- my $overhang = $overhang->{$z} || [];
- my $contact = $contact->{$z} || [];
- my $interface = $interface->{$layer_id} || [];
- my $base = $base->{$layer_id} || [];
-
- if (DEBUG_CONTACT_ONLY) {
- $interface = [];
- $base = [];
- }
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output("layer_" . $z . ".svg",
- red_expolygons => union_ex($contact),
- green_expolygons => union_ex($interface),
- );
- }
-
- # islands
- $layer->support_islands->append(@{union_ex([ @$interface, @$base, @$contact ])});
-
- # contact
- my $contact_infill = [];
- if ($self->object_config->support_material_interface_layers == 0) {
- # if no interface layers were requested we treat the contact layer
- # exactly as a generic base layer
- push @$base, @$contact;
- } elsif (@$contact && $contact_loops > 0) {
- # generate the outermost loop
- my @loops0 = ();
- {
- # find centerline of the external loop of the contours
- my @external_loops = @{offset($contact, -$interface_flow->scaled_width/2)};
-
- # only consider the loops facing the overhang
- {
- my $overhang_with_margin = offset($overhang, +$interface_flow->scaled_width/2);
- @external_loops = grep {
- @{intersection_pl(
- [ $_->split_at_first_point ],
- $overhang_with_margin,
- )}
- } @external_loops;
- }
-
- # apply a pattern to the loop
- my @positions = map @{Slic3r::Polygon->new(@$_)->equally_spaced_points($circle_distance)}, @external_loops;
- @loops0 = @{diff(
- [ @external_loops ],
- [ map { my $c = $circle->clone; $c->translate(@$_); $c } @positions ],
- )};
- }
-
- # make more loops
- my @loops = @loops0;
- for my $i (2..$contact_loops) {
- my $d = ($i-1) * $interface_flow->scaled_spacing;
- push @loops, @{offset2(\@loops0, -$d -0.5*$interface_flow->scaled_spacing, +0.5*$interface_flow->scaled_spacing)};
- }
-
- # clip such loops to the side oriented towards the object
- @loops = @{intersection_pl(
- [ map $_->split_at_first_point, @loops ],
- offset($overhang, +scale MARGIN),
- )};
-
- # add the contact infill area to the interface area
- # note that growing loops by $circle_radius ensures no tiny
- # extrusions are left inside the circles; however it creates
- # a very large gap between loops and contact_infill, so maybe another
- # solution should be found to achieve both goals
- $contact_infill = diff(
- $contact,
- [ map @{$_->grow($circle_radius*1.1)}, @loops ],
- );
-
- # transform loops into ExtrusionPath objects
- my $mm3_per_mm = $interface_flow->mm3_per_mm($layer->height);
- @loops = map Slic3r::ExtrusionPath->new(
- polyline => $_,
- role => EXTR_ROLE_SUPPORTMATERIAL,
- mm3_per_mm => $mm3_per_mm,
- ), @loops;
-
- $layer->support_interface_fills->append(@loops);
- }
-
- # interface and contact infill
- if (@$interface || @$contact_infill) {
- $fillers{interface}->angle($interface_angle);
-
- # join regions by offsetting them to ensure they're merged
- $interface = offset([ @$interface, @$contact_infill ], scaled_epsilon);
-
- # turn base support into interface when it's contained in our holes
- # (this way we get wider interface anchoring)
- {
- my @p = @$interface;
- @$interface = ();
- foreach my $p (@p) {
- if ($p->is_clockwise) {
- my $p2 = $p->clone;
- $p2->make_counter_clockwise;
- next if !@{diff([$p2], $base, 1)};
- }
- push @$interface, $p;
- }
- }
- $base = diff($base, $interface);
-
- my @paths = ();
- foreach my $expolygon (@{union_ex($interface)}) {
- my ($params, @p) = $fillers{interface}->fill_surface(
- Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
- density => $interface_density,
- flow => $interface_flow,
- complete => 1,
- );
- my $mm3_per_mm = $params->{flow}->mm3_per_mm($layer->height);
-
- push @paths, map Slic3r::ExtrusionPath->new(
- polyline => Slic3r::Polyline->new(@$_),
- role => EXTR_ROLE_SUPPORTMATERIAL,
- mm3_per_mm => $mm3_per_mm,
- ), @p;
- }
-
- $layer->support_interface_fills->append(@paths);
- }
-
- # support or flange
- if (@$base) {
- my $filler = $fillers{support};
- $filler->angle($angles[ ($layer_id) % @angles ]);
- my $density = $support_density;
- my $base_flow = $flow;
-
- # TODO: use offset2_ex()
- my $to_infill = union_ex($base, 1);
- my @paths = ();
-
- # base flange
- if ($layer_id == 0) {
- $filler = $fillers{interface};
- $filler->angle($self->object_config->support_material_angle + 90);
- $density = 0.5;
- $base_flow = $self->first_layer_flow;
- } else {
- # draw a perimeter all around support infill
- # TODO: use brim ordering algorithm
- my $mm3_per_mm = $flow->mm3_per_mm($layer->height);
- push @paths, map Slic3r::ExtrusionPath->new(
- polyline => $_->split_at_first_point,
- role => EXTR_ROLE_SUPPORTMATERIAL,
- mm3_per_mm => $mm3_per_mm,
- ), map @$_, @$to_infill;
-
- # TODO: use offset2_ex()
- $to_infill = offset_ex([ map @$_, @$to_infill ], -$flow->scaled_spacing);
- }
-
- foreach my $expolygon (@$to_infill) {
- my ($params, @p) = $filler->fill_surface(
- Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
- density => $density,
- flow => $base_flow,
- complete => 1,
- );
- my $mm3_per_mm = $params->{flow}->mm3_per_mm($layer->height);
-
- push @paths, map Slic3r::ExtrusionPath->new(
- polyline => Slic3r::Polyline->new(@$_),
- role => EXTR_ROLE_SUPPORTMATERIAL,
- mm3_per_mm => $mm3_per_mm,
- ), @p;
- }
-
- $layer->support_fills->append(@paths);
- }
-
- if (0) {
- require "Slic3r/SVG.pm";
- Slic3r::SVG::output("islands_" . $z . ".svg",
- red_expolygons => union_ex($contact),
- green_expolygons => union_ex($interface),
- green_polylines => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
- polylines => [ map $_->unpack->polyline, @{$layer->support_fills} ],
- );
- }
- };
-
- Slic3r::parallelize(
- threads => $self->print_config->threads,
- items => [ 0 .. $#{$object->support_layers} ],
- thread_cb => sub {
- my $q = shift;
- while (defined (my $layer_id = $q->dequeue)) {
- $process_layer->($layer_id);
- }
- },
- no_threads_cb => sub {
- $process_layer->($_) for 0 .. $#{$object->support_layers};
- },
- );
- }
- # this method returns the indices of the layers overlapping with the given one
- sub overlapping_layers {
- my ($self, $i, $support_z) = @_;
-
- my $zmax = $support_z->[$i];
- my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
-
- return grep {
- my $zmax2 = $support_z->[$_];
- my $zmin2 = ($_ == 0) ? 0 : $support_z->[$_-1];
- $zmax > $zmin2 && $zmin < $zmax2;
- } 0..$#$support_z;
- }
- 1;
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