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- package Slic3r::Print::Object;
- use Moo;
- use List::Util qw(min max sum first);
- use Slic3r::Flow ':roles';
- use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path);
- use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex
- offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER);
- use Slic3r::Print::State ':steps';
- use Slic3r::Surface ':types';
- has 'print' => (is => 'ro', weak_ref => 1, required => 1);
- has 'model_object' => (is => 'ro', required => 1);
- has 'region_volumes' => (is => 'rw', default => sub { [] }); # by region_id
- has 'copies' => (is => 'ro'); # Slic3r::Point objects in scaled G-code coordinates
- has 'config' => (is => 'ro', default => sub { Slic3r::Config::PrintObject->new });
- has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
- has 'size' => (is => 'rw'); # XYZ in scaled coordinates
- has '_copies_shift' => (is => 'rw'); # scaled coordinates to add to copies (to compensate for the alignment operated when creating the object but still preserving a coherent API for external callers)
- has '_shifted_copies' => (is => 'rw'); # Slic3r::Point objects in scaled G-code coordinates in our coordinates
- has 'layers' => (is => 'rw', default => sub { [] });
- has 'support_layers' => (is => 'rw', default => sub { [] });
- has 'fill_maker' => (is => 'lazy');
- has '_state' => (is => 'ro', default => sub { Slic3r::Print::State->new });
- sub BUILD {
- my $self = shift;
-
- # translate meshes so that we work with smaller coordinates
- {
- # compute the bounding box of the supplied meshes
- my @meshes = map $self->model_object->volumes->[$_]->mesh,
- map @$_,
- grep defined $_,
- @{$self->region_volumes};
- my $bb = Slic3r::Geometry::BoundingBox->merge(map $_->bounding_box, @meshes);
-
- # Translate meshes so that our toolpath generation algorithms work with smaller
- # XY coordinates; this translation is an optimization and not strictly required.
- # However, this also aligns object to Z = 0, which on the contrary is required
- # since we don't assume input is already aligned.
- # We store the XY translation so that we can place copies correctly in the output G-code
- # (copies are expressed in G-code coordinates and this translation is not publicly exposed).
- $self->_copies_shift(Slic3r::Point->new_scale($bb->x_min, $bb->y_min));
- $self->_trigger_copies;
-
- # Scale the object size and store it
- my $scaled_bb = $bb->clone;
- $scaled_bb->scale(1 / &Slic3r::SCALING_FACTOR);
- $self->size($scaled_bb->size);
- }
- }
- sub _build_fill_maker {
- my $self = shift;
- return Slic3r::Fill->new(bounding_box => $self->bounding_box);
- }
- sub _trigger_copies {
- my $self = shift;
-
- return if !defined $self->_copies_shift;
-
- # order copies with a nearest neighbor search and translate them by _copies_shift
- $self->_shifted_copies([
- map {
- my $c = $_->clone;
- $c->translate(@{ $self->_copies_shift });
- $c;
- } @{$self->copies}[@{chained_path($self->copies)}]
- ]);
-
- $self->print->_state->invalidate(STEP_SKIRT);
- $self->print->_state->invalidate(STEP_BRIM);
- }
- # in unscaled coordinates
- sub add_copy {
- my ($self, $x, $y) = @_;
- push @{$self->copies}, Slic3r::Point->new_scale($x, $y);
- $self->_trigger_copies;
- }
- sub delete_last_copy {
- my ($self) = @_;
- pop @{$self->copies};
- $self->_trigger_copies;
- }
- sub delete_all_copies {
- my ($self) = @_;
- @{$self->copies} = ();
- $self->_trigger_copies;
- }
- sub layer_count {
- my $self = shift;
- return scalar @{ $self->layers };
- }
- sub bounding_box {
- my $self = shift;
-
- # since the object is aligned to origin, bounding box coincides with size
- return Slic3r::Geometry::BoundingBox->new_from_points([ map Slic3r::Point->new(@$_[X,Y]), [0,0], $self->size ]);
- }
- # this should be idempotent
- sub slice {
- my $self = shift;
- my %params = @_;
-
- # init layers
- {
- @{$self->layers} = ();
-
- # make layers taking custom heights into account
- my $print_z = my $slice_z = my $height = my $id = 0;
-
- # add raft layers
- if ($self->config->raft_layers > 0) {
- $print_z += $self->config->get_value('first_layer_height');
- $print_z += $self->config->layer_height * ($self->config->raft_layers - 1);
- $id += $self->config->raft_layers;
- }
-
- # loop until we have at least one layer and the max slice_z reaches the object height
- my $max_z = unscale $self->size->[Z];
- while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
- # assign the default height to the layer according to the general settings
- $height = ($id == 0)
- ? $self->config->get_value('first_layer_height')
- : $self->config->layer_height;
-
- # look for an applicable custom range
- if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
- $height = $range->[2];
-
- # if user set custom height to zero we should just skip the range and resume slicing over it
- if ($height == 0) {
- $slice_z += $range->[1] - $range->[0];
- next;
- }
- }
-
- $print_z += $height;
- $slice_z += $height/2;
-
- ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
-
- push @{$self->layers}, Slic3r::Layer->new(
- object => $self,
- id => $id,
- height => $height,
- print_z => $print_z,
- slice_z => $slice_z,
- );
- if (@{$self->layers} >= 2) {
- $self->layers->[-2]->upper_layer($self->layers->[-1]);
- }
- $id++;
-
- $slice_z += $height/2; # add the other half layer
- }
- }
-
- # make sure all layers contain layer region objects for all regions
- my $regions_count = $self->print->regions_count;
- foreach my $layer (@{ $self->layers }) {
- $layer->region($_) for 0 .. ($regions_count-1);
- }
-
- # process facets
- for my $region_id (0..$#{$self->region_volumes}) {
- next if !defined $self->region_volumes->[$region_id];
-
- # compose mesh
- my $mesh;
- foreach my $volume_id (@{$self->region_volumes->[$region_id]}) {
- if (defined $mesh) {
- $mesh->merge($self->model_object->volumes->[$volume_id]->mesh);
- } else {
- $mesh = $self->model_object->volumes->[$volume_id]->mesh->clone;
- }
- }
-
- # transform mesh
- # we ignore the per-instance transformations currently and only
- # consider the first one
- $self->model_object->instances->[0]->transform_mesh($mesh, 1);
-
- # align mesh to Z = 0 and apply XY shift
- $mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
-
- {
- my $loops = $mesh->slice([ map $_->slice_z, @{$self->layers} ]);
- for my $layer_id (0..$#$loops) {
- my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
- $layerm->make_surfaces($loops->[$layer_id]);
- }
- # TODO: read slicing_errors
- }
- }
-
- # remove last layer(s) if empty
- pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
-
- foreach my $layer (@{ $self->layers }) {
- # merge all regions' slices to get islands
- $layer->make_slices;
- }
-
- # detect slicing errors
- my $warning_thrown = 0;
- for my $i (0 .. $#{$self->layers}) {
- my $layer = $self->layers->[$i];
- next unless $layer->slicing_errors;
- if (!$warning_thrown) {
- warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
- . "however you might want to check the results or repair the input file and retry.\n";
- $warning_thrown = 1;
- }
-
- # try to repair the layer surfaces by merging all contours and all holes from
- # neighbor layers
- Slic3r::debugf "Attempting to repair layer %d\n", $i;
-
- foreach my $region_id (0 .. $#{$layer->regions}) {
- my $layerm = $layer->region($region_id);
-
- my (@upper_surfaces, @lower_surfaces);
- for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
- if (!$self->layers->[$j]->slicing_errors) {
- @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
- last;
- }
- }
- for (my $j = $i-1; $j >= 0; $j--) {
- if (!$self->layers->[$j]->slicing_errors) {
- @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
- last;
- }
- }
-
- my $union = union_ex([
- map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
- ]);
- my $diff = diff_ex(
- [ map @$_, @$union ],
- [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
- );
-
- $layerm->slices->clear;
- $layerm->slices->append(
- map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL),
- @$diff
- );
- }
-
- # update layer slices after repairing the single regions
- $layer->make_slices;
- }
-
- # remove empty layers from bottom
- my $first_object_layer_id = $self->config->raft_layers;
- while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices}) {
- splice @{$self->layers}, $first_object_layer_id, 1;
- for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
- $self->layers->[$i]->id($i);
- }
- }
-
- # simplify slices if required
- if ($self->print->config->resolution) {
- $self->_simplify_slices(scale($self->print->config->resolution));
- }
- }
- sub make_perimeters {
- my $self = shift;
-
- # compare each layer to the one below, and mark those slices needing
- # one additional inner perimeter, like the top of domed objects-
-
- # this algorithm makes sure that at least one perimeter is overlapping
- # but we don't generate any extra perimeter if fill density is zero, as they would be floating
- # inside the object - infill_only_where_needed should be the method of choice for printing
- # hollow objects
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- my $region = $self->print->regions->[$region_id];
- my $region_perimeters = $region->config->perimeters;
-
- if ($region->config->extra_perimeters && $region_perimeters > 0 && $region->config->fill_density > 0) {
- for my $layer_id (0 .. $self->layer_count-2) {
- my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
- my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
- my $perimeter_spacing = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_spacing;
-
- my $overlap = $perimeter_spacing; # one perimeter
-
- my $diff = diff(
- offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($region_perimeters * $perimeter_spacing)),
- offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap),
- );
- next if !@$diff;
- # if we need more perimeters, $diff should contain a narrow region that we can collapse
-
- # we use a higher miterLimit here to handle areas with acute angles
- # in those cases, the default miterLimit would cut the corner and we'd
- # get a triangle that would trigger a non-needed extra perimeter
- $diff = diff(
- $diff,
- offset2($diff, -$perimeter_spacing, +$perimeter_spacing, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
- 1,
- );
- next if !@$diff;
- # diff contains the collapsed area
-
- foreach my $slice (@{$layerm->slices}) {
- my $extra_perimeters = 0;
- CYCLE: while (1) {
- # compute polygons representing the thickness of the hypotetical new internal perimeter
- # of our slice
- $extra_perimeters++;
- my $hypothetical_perimeter = diff(
- offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters-1))),
- offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters))),
- );
- last CYCLE if !@$hypothetical_perimeter; # no extra perimeter is possible
-
- # only add the perimeter if there's an intersection with the collapsed area
- last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
-
- Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
- $slice->extra_perimeters($extra_perimeters);
- }
- }
- }
- }
- }
-
- Slic3r::parallelize(
- threads => $self->print->config->threads,
- items => sub { 0 .. ($self->layer_count-1) },
- thread_cb => sub {
- my $q = shift;
- while (defined (my $layer_id = $q->dequeue)) {
- $self->layers->[$layer_id]->make_perimeters;
- }
- },
- collect_cb => sub {},
- no_threads_cb => sub {
- $_->make_perimeters for @{$self->layers};
- },
- );
-
- # simplify slices (both layer and region slices),
- # we only need the max resolution for perimeters
- ### This makes this method not-idempotent, so we keep it disabled for now.
- ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
- }
- sub detect_surfaces_type {
- my $self = shift;
- Slic3r::debugf "Detecting solid surfaces...\n";
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for my $i (0 .. ($self->layer_count-1)) {
- my $layerm = $self->layers->[$i]->regions->[$region_id];
-
- # prepare a reusable subroutine to make surface differences
- my $difference = sub {
- my ($subject, $clip, $result_type) = @_;
- my $diff = diff(
- [ map @$_, @$subject ],
- [ map @$_, @$clip ],
- );
-
- # collapse very narrow parts (using the safety offset in the diff is not enough)
- my $offset = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width / 10;
- return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
- @{ offset2_ex($diff, -$offset, +$offset) };
- };
-
- # comparison happens against the *full* slices (considering all regions)
- my $upper_layer = $self->layers->[$i+1];
- my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
-
- my (@bottom, @top, @internal) = ();
-
- # find top surfaces (difference between current surfaces
- # of current layer and upper one)
- if ($upper_layer) {
- @top = $difference->(
- [ map $_->expolygon, @{$layerm->slices} ],
- $upper_layer->slices,
- S_TYPE_TOP,
- );
- } else {
- # if no upper layer, all surfaces of this one are solid
- # we clone surfaces because we're going to clear the slices collection
- @top = map $_->clone, @{$layerm->slices};
- $_->surface_type(S_TYPE_TOP) for @top;
- }
-
- # find bottom surfaces (difference between current surfaces
- # of current layer and lower one)
- if ($lower_layer) {
- # lower layer's slices are already Surface objects
- @bottom = $difference->(
- [ map $_->expolygon, @{$layerm->slices} ],
- $lower_layer->slices,
- S_TYPE_BOTTOM,
- );
- } else {
- # if no lower layer, all surfaces of this one are solid
- # we clone surfaces because we're going to clear the slices collection
- @bottom = map $_->clone, @{$layerm->slices};
- $_->surface_type(S_TYPE_BOTTOM) for @bottom;
- }
-
- # now, if the object contained a thin membrane, we could have overlapping bottom
- # and top surfaces; let's do an intersection to discover them and consider them
- # as bottom surfaces (to allow for bridge detection)
- if (@top && @bottom) {
- my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
- Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping)
- if $Slic3r::debug;
- @top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP);
- }
-
- # find internal surfaces (difference between top/bottom surfaces and others)
- @internal = $difference->(
- [ map $_->expolygon, @{$layerm->slices} ],
- [ map $_->expolygon, @top, @bottom ],
- S_TYPE_INTERNAL,
- );
-
- # save surfaces to layer
- $layerm->slices->clear;
- $layerm->slices->append(@bottom, @top, @internal);
-
- Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
- $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
- }
-
- # clip surfaces to the fill boundaries
- foreach my $layer (@{$self->layers}) {
- my $layerm = $layer->regions->[$region_id];
- my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
- $layerm->fill_surfaces->clear;
- foreach my $surface (@{$layerm->slices}) {
- my $intersection = intersection_ex(
- [ $surface->p ],
- $fill_boundaries,
- );
- $layerm->fill_surfaces->append(map Slic3r::Surface->new
- (expolygon => $_, surface_type => $surface->surface_type),
- @$intersection);
- }
- }
- }
- }
- sub clip_fill_surfaces {
- my $self = shift;
- return unless $self->config->infill_only_where_needed;
-
- # We only want infill under ceilings; this is almost like an
- # internal support material.
-
- my $additional_margin = scale 3;
-
- my $overhangs = []; # arrayref of polygons
- for my $layer_id (reverse 0..$#{$self->layers}) {
- my $layer = $self->layers->[$layer_id];
- my @layer_internal = ();
- my @new_internal = ();
-
- # clip this layer's internal surfaces to @overhangs
- foreach my $layerm (@{$layer->regions}) {
- # we assume that this step is run before bridge_over_infill() and combine_infill()
- # so these are the only internal types we might have
- my (@internal, @other) = ();
- foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
- $surface->surface_type == S_TYPE_INTERNAL
- ? push @internal, $surface
- : push @other, $surface;
- }
-
- # keep all the original internal surfaces to detect overhangs in this layer
- push @layer_internal, @internal;
-
- push @new_internal, my @new = map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNAL,
- ),
- @{intersection_ex(
- $overhangs,
- [ map $_->p, @internal ],
- )};
-
- $layerm->fill_surfaces->clear;
- $layerm->fill_surfaces->append(@new, @other);
- }
-
- # get this layer's overhangs defined as the full slice minus the internal infill
- # (thus we also consider perimeters)
- if ($layer_id > 0) {
- my $solid = diff(
- [ map @$_, @{$layer->slices} ],
- \@layer_internal,
- );
- $overhangs = offset($solid, +$additional_margin);
- push @$overhangs, @new_internal; # propagate upper overhangs
- }
- }
- }
- sub bridge_over_infill {
- my $self = shift;
-
- for my $region_id (0..$#{$self->print->regions}) {
- my $fill_density = $self->print->regions->[$region_id]->config->fill_density;
- next if $fill_density == 1 || $fill_density == 0;
-
- for my $layer_id (1..$#{$self->layers}) {
- my $layer = $self->layers->[$layer_id];
- my $layerm = $layer->regions->[$region_id];
- my $lower_layer = $self->layers->[$layer_id-1];
-
- # compute the areas needing bridge math
- my @internal_solid = @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNALSOLID)};
- my @lower_internal = map @{$_->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}, @{$lower_layer->regions};
- my $to_bridge = intersection_ex(
- [ map $_->p, @internal_solid ],
- [ map $_->p, @lower_internal ],
- );
- next unless @$to_bridge;
- Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
-
- # build the new collection of fill_surfaces
- {
- my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
- push @new_surfaces, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNALBRIDGE,
- ), @$to_bridge;
- push @new_surfaces, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNALSOLID,
- ), @{diff_ex(
- [ map $_->p, @internal_solid ],
- [ map @$_, @$to_bridge ],
- 1,
- )};
- $layerm->fill_surfaces->clear;
- $layerm->fill_surfaces->append(@new_surfaces);
- }
-
- # exclude infill from the layers below if needed
- # see discussion at https://github.com/alexrj/Slic3r/issues/240
- # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
- if (0) {
- my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
- for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
- Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
- foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
- my @new_surfaces = ();
- # subtract the area from all types of surfaces
- foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
- push @new_surfaces, map $group->[0]->clone(expolygon => $_),
- @{diff_ex(
- [ map $_->p, @$group ],
- [ map @$_, @$to_bridge ],
- )};
- push @new_surfaces, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNALVOID,
- ), @{intersection_ex(
- [ map $_->p, @$group ],
- [ map @$_, @$to_bridge ],
- )};
- }
- $lower_layerm->fill_surfaces->clear;
- $lower_layerm->fill_surfaces->append(@new_surfaces);
- }
-
- $excess -= $self->layers->[$i]->height;
- }
- }
- }
- }
- }
- sub process_external_surfaces {
- my ($self) = @_;
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- $self->layers->[0]->regions->[$region_id]->process_external_surfaces(undef);
- for my $layer_id (1 .. ($self->layer_count-1)) {
- $self->layers->[$layer_id]->regions->[$region_id]->process_external_surfaces($self->layers->[$layer_id-1]);
- }
- }
- }
- sub discover_horizontal_shells {
- my $self = shift;
-
- Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->layers->[$i]->regions->[$region_id];
-
- if ($layerm->config->solid_infill_every_layers && $layerm->config->fill_density > 0
- && ($i % $layerm->config->solid_infill_every_layers) == 0) {
- $_->surface_type(S_TYPE_INTERNALSOLID) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
- }
-
- EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
- # find slices of current type for current layer
- # use slices instead of fill_surfaces because they also include the perimeter area
- # which needs to be propagated in shells; we need to grow slices like we did for
- # fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
- # not work in some situations, as there won't be any grown region in the perimeter
- # area (this was seen in a model where the top layer had one extra perimeter, thus
- # its fill_surfaces were thinner than the lower layer's infill), however it's the best
- # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
- # too much solid infill inside nearly-vertical slopes.
- my $solid = [
- (map $_->p, @{$layerm->slices->filter_by_type($type)}),
- (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
- ];
- next if !@$solid;
- Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
-
- my $solid_layers = ($type == S_TYPE_TOP)
- ? $layerm->config->top_solid_layers
- : $layerm->config->bottom_solid_layers;
- NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1;
- abs($n - $i) <= $solid_layers-1;
- ($type == S_TYPE_TOP) ? $n-- : $n++) {
-
- next if $n < 0 || $n >= $self->layer_count;
- Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
-
- my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
- my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces; # clone because we will use these surfaces even after clearing the collection
-
- # find intersection between neighbor and current layer's surfaces
- # intersections have contours and holes
- # we update $solid so that we limit the next neighbor layer to the areas that were
- # found on this one - in other words, solid shells on one layer (for a given external surface)
- # are always a subset of the shells found on the previous shell layer
- # this approach allows for DWIM in hollow sloping vases, where we want bottom
- # shells to be generated in the base but not in the walls (where there are many
- # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
- # upper perimeter as an obstacle and shell will not be propagated to more upper layers
- my $new_internal_solid = $solid = intersection(
- $solid,
- [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
- 1,
- );
- next EXTERNAL if !@$new_internal_solid;
-
- # make sure the new internal solid is wide enough, as it might get collapsed when
- # spacing is added in Fill.pm
- {
- # we use a higher miterLimit here to handle areas with acute angles
- # in those cases, the default miterLimit would cut the corner and we'd
- # get a triangle in $too_narrow; if we grow it below then the shell
- # would have a different shape from the external surface and we'd still
- # have the same angle, so the next shell would be grown even more and so on.
- my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
- my $too_narrow = diff(
- $new_internal_solid,
- offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
- 1,
- );
-
- # if some parts are going to collapse, use a different strategy according to fill density
- if (@$too_narrow) {
- if ($layerm->config->fill_density > 0) {
- # if we have internal infill, grow the collapsing parts and add the extra area to
- # the neighbor layer as well as to our original surfaces so that we support this
- # additional area in the next shell too
- # make sure our grown surfaces don't exceed the fill area
- my @grown = @{intersection(
- offset($too_narrow, +$margin),
- [ map $_->p, @neighbor_fill_surfaces ],
- )};
- $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
- } else {
- # if we're printing a hollow object, we discard such small parts
- $new_internal_solid = $solid = diff(
- $new_internal_solid,
- $too_narrow,
- );
- }
- }
- }
-
- # internal-solid are the union of the existing internal-solid surfaces
- # and new ones
- my $internal_solid = union_ex([
- ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
- @$new_internal_solid,
- ]);
-
- # subtract intersections from layer surfaces to get resulting internal surfaces
- my $internal = diff_ex(
- [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
- [ map @$_, @$internal_solid ],
- 1,
- );
- Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
- scalar(@$internal_solid), scalar(@$internal);
-
- # assign resulting internal surfaces to layer
- $neighbor_fill_surfaces->clear;
- $neighbor_fill_surfaces->append(map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal);
-
- # assign new internal-solid surfaces to layer
- $neighbor_fill_surfaces->append(map Slic3r::Surface->new
- (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid);
-
- # assign top and bottom surfaces to layer
- foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || ($_->surface_type == S_TYPE_BOTTOM) } @neighbor_fill_surfaces)->group}) {
- my $solid_surfaces = diff_ex(
- [ map $_->p, @$s ],
- [ map @$_, @$internal_solid, @$internal ],
- 1,
- );
- $neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces);
- }
- }
- }
- }
- }
- }
- # combine fill surfaces across layers
- sub combine_infill {
- my $self = shift;
-
- return unless defined first { $_->config->infill_every_layers > 1 && $_->config->fill_density > 0 } @{$self->print->regions};
-
- my $layer_count = $self->layer_count;
- my @layer_heights = map $self->layers->[$_]->height, 0 .. $layer_count-1;
-
- for my $region_id (0 .. ($self->print->regions_count-1)) {
- my $region = $self->print->regions->[$region_id];
- my $every = $region->config->infill_every_layers;
-
- # limit the number of combined layers to the maximum height allowed by this regions' nozzle
- my $nozzle_diameter = $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1);
-
- # define the combinations
- my @combine = (); # layer_id => thickness in layers
- {
- my $current_height = my $layers = 0;
- for my $layer_id (1 .. $#layer_heights) {
- my $height = $self->layers->[$layer_id]->height;
-
- if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
- $combine[$layer_id-1] = $layers;
- $current_height = $layers = 0;
- }
-
- $current_height += $height;
- $layers++;
- }
- }
-
- # skip bottom layer
- for my $layer_id (1 .. $#combine) {
- next unless ($combine[$layer_id] // 1) > 1;
- my @layerms = map $self->layers->[$_]->regions->[$region_id],
- ($layer_id - ($combine[$layer_id]-1) .. $layer_id);
-
- # only combine internal infill
- for my $type (S_TYPE_INTERNAL) {
- # we need to perform a multi-layer intersection, so let's split it in pairs
-
- # initialize the intersection with the candidates of the lowest layer
- my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
-
- # start looping from the second layer and intersect the current intersection with it
- for my $layerm (@layerms[1 .. $#layerms]) {
- $intersection = intersection_ex(
- [ map @$_, @$intersection ],
- [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
- );
- }
-
- my $area_threshold = $layerms[0]->infill_area_threshold;
- @$intersection = grep $_->area > $area_threshold, @$intersection;
- next if !@$intersection;
- Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
- scalar(@$intersection),
- ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
- $layer_id-($every-1), $layer_id;
-
- # $intersection now contains the regions that can be combined across the full amount of layers
- # so let's remove those areas from all layers
-
- my @intersection_with_clearance = map @{$_->offset(
- $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width / 2
- + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2
- # Because fill areas for rectilinear and honeycomb are grown
- # later to overlap perimeters, we need to counteract that too.
- + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|honeycomb)/)
- ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
- : 0)
- )}, @$intersection;
-
- foreach my $layerm (@layerms) {
- my @this_type = @{$layerm->fill_surfaces->filter_by_type($type)};
- my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
-
- my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
- @{diff_ex(
- [ map $_->p, @this_type ],
- [ @intersection_with_clearance ],
- )};
-
- # apply surfaces back with adjusted depth to the uppermost layer
- if ($layerm->id == $layer_id) {
- push @new_this_type,
- map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => $type,
- thickness => sum(map $_->height, @layerms),
- thickness_layers => scalar(@layerms),
- ),
- @$intersection;
- } else {
- # save void surfaces
- push @this_type,
- map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
- @{intersection_ex(
- [ map @{$_->expolygon}, @this_type ],
- [ @intersection_with_clearance ],
- )};
- }
-
- $layerm->fill_surfaces->clear;
- $layerm->fill_surfaces->append(@new_this_type, @other_types);
- }
- }
- }
- }
- }
- sub generate_support_material {
- my $self = shift;
- return unless ($self->config->support_material || $self->config->raft_layers > 0)
- && $self->layer_count >= 2;
-
- my $first_layer_flow = Slic3r::Flow->new_from_width(
- width => ($self->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width),
- role => FLOW_ROLE_SUPPORT_MATERIAL,
- nozzle_diameter => $self->print->config->nozzle_diameter->[ $self->config->support_material_extruder-1 ]
- // $self->print->config->nozzle_diameter->[0],
- layer_height => $self->config->get_abs_value('first_layer_height'),
- bridge_flow_ratio => 0,
- );
-
- my $s = Slic3r::Print::SupportMaterial->new(
- print_config => $self->print->config,
- object_config => $self->config,
- first_layer_flow => $first_layer_flow,
- flow => $self->support_material_flow,
- interface_flow => $self->support_material_flow(FLOW_ROLE_SUPPORT_MATERIAL_INTERFACE),
- );
- $s->generate($self);
- }
- sub _simplify_slices {
- my ($self, $distance) = @_;
-
- foreach my $layer (@{$self->layers}) {
- $layer->slices->simplify($distance);
- $_->slices->simplify($distance) for @{$layer->regions};
- }
- }
- sub support_material_flow {
- my ($self, $role) = @_;
-
- $role //= FLOW_ROLE_SUPPORT_MATERIAL;
- my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL)
- ? $self->config->support_material_extruder
- : $self->config->support_material_interface_extruder;
-
- # we use a bogus layer_height because we use the same flow for all
- # support material layers
- return Slic3r::Flow->new_from_width(
- width => $self->config->support_material_extrusion_width,
- role => $role,
- nozzle_diameter => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0],
- layer_height => $self->config->layer_height,
- bridge_flow_ratio => 0,
- );
- }
- 1;
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