Commit History

Author SHA1 Message Date
  Lukáš Hejl 6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo. 3 years ago
  enricoturri1966 8f385aac44 Tech ENABLE_ALLOW_NEGATIVE_Z -> Shading of sinking instances 3 years ago
  enricoturri1966 0f44caa99c ENABLE_SLOPE_RENDERING set as default 4 years ago
  enricoturri1966 c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 4 years ago
  enricoturri1966 bac10311bc Follow-up of c887ecfefaeb627f656f4bc007f897b027dcf90a -> Removed unneded assignements from shaders 4 years ago
  enricoturri1966 c887ecfefa Removed unneeded branching from shaders 4 years ago
  enricoturri1966 0e2fba6d6f Fixed bug in calculating the specular component of the color in shaders 4 years ago
  Enrico Turri f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 4 years ago
  enricoturri1966 5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 4 years ago
  enricoturri1966 b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 4 years ago
  bubnikv 566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 5 years ago
  Lukas Matena 9b7857aaab SLA gizmo clipping plane logic moved to fragment shader 5 years ago
  Enrico Turri e6369fe548 SLA slices preview - wip 3 6 years ago
  Enrico Turri 550f6e307f Faster gizmos update 6 years ago
  Enrico Turri 7cff6ef6db Shaders loaded from files 6 years ago