Commit History

Author SHA1 Message Date
  Vojtech Bubnik 2c8a92cacb Some shader compilers did not seemingly like #if XXX blocks 4 years ago
  Vojtech Bubnik 8d644fbcb6 1) Shader manager: Allow to override #defines programatically 4 years ago
  enricoturri1966 0f44caa99c ENABLE_SLOPE_RENDERING set as default 4 years ago
  enricoturri1966 c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 4 years ago
  Enrico Turri f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 4 years ago
  enricoturri1966 5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 4 years ago
  enricoturri1966 b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 4 years ago
  bubnikv 566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 5 years ago
  Lukas Matena 3a09f66e51 Fixed a literal in vertex shader that refused to compile on OSX 5 years ago
  Lukas Matena 9b7857aaab SLA gizmo clipping plane logic moved to fragment shader 5 years ago
  Enrico Turri e6369fe548 SLA slices preview - wip 3 6 years ago
  Enrico Turri 7cff6ef6db Shaders loaded from files 6 years ago