Lukas Matena
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a733df8f37
Wipe tower rotation - preview box
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7 years ago |
bubnikv
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ab21a253e0
Hopefully finally fixed reordering of the multi-material parts.
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7 years ago |
bubnikv
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b12e4689e8
Fix of changing the order of volumes of a multi-volume part:
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7 years ago |
bubnikv
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e000b22578
Implemented wipe tower print path preview.
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7 years ago |
bubnikv
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7d64c465c0
New config field extruder_color for preview of extruder assignment.
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7 years ago |
bubnikv
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cb0a66b743
Initial implementation of a wipe tower preview UI.
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7 years ago |
bubnikv
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36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
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7 years ago |
bubnikv
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045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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8 years ago |
bubnikv
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7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
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8 years ago |
bubnikv
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93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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8 years ago |
bubnikv
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d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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8 years ago |
bubnikv
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e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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8 years ago |
bubnikv
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e6fddd364d
Volume rewritten from Perl to C++,
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8 years ago |
Alessandro Ranellucci
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4913e90e10
Remove any Perl related code from libslic3r
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9 years ago |
Alessandro Ranellucci
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7e1fac8f76
Separate libslic3r code from slic3r application code
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9 years ago |
Alessandro Ranellucci
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a5c0ffe963
Faster loading of 3D preview and much less memory used
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10 years ago |
Alessandro Ranellucci
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2bbb6c570b
Ported toolpaths rendering to C++
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10 years ago |