Commit History

Author SHA1 Message Date
  Alessandro Ranellucci 9e8dae817d Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc 8 years ago
  bubnikv 7e1af658b6 Initial experiments with vertex / fragment shaders, 8 years ago
  bubnikv 50f06a0fe8 Increased the gimbal lock threshold to 170 degrees from 150 degrees. 8 years ago
  bubnikv b8590180d8 Fix of https://github.com/prusa3d/Slic3r/issues/20 8 years ago
  bubnikv 51c8d73b11 Fixed a division by zero in 3D scene, if there is nothing to show. 8 years ago
  bubnikv 53907a9cfe Fix of a crash when setting a viewport over an empty platter. 8 years ago
  bubnikv ee4b9ab82f Select standard camera views (left / right / top / bottom / front / rear / default) 8 years ago
  bubnikv ae2bae137a Added a low layer slider into the 3D preview window. 8 years ago
  bubnikv 6e97b9bb73 Optimization of the layer offsets in 3D visualization. 8 years ago
  bubnikv a53bd3dfe9 Generate multiple vertex lists rather than requesting a single huge 8 years ago
  bubnikv 2a5095a1ea OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1. 8 years ago
  bubnikv 4c67230436 Documented the purpose of various perl modules. 8 years ago
  bubnikv 55218c8c4d Documented. 8 years ago
  bubnikv ab9e3b718c Support multi sampled anti-aliasing with wxWidgets 3.0.3. 8 years ago
  Alessandro Ranellucci f7e97f7e9b Refactor cutting logic, don't slice in 3DScene 9 years ago
  Alessandro Ranellucci e0678d3a38 Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843 9 years ago
  Alessandro Ranellucci c64308a5e7 Render brim and skirt in 3D toolpaths preview. #2649 9 years ago
  Alessandro Ranellucci 80b169aa75 Pan & zoom for toolpaths preview 9 years ago
  Alessandro Ranellucci 70c032868a Prevent OpenGL scene from Z clipping 10 years ago
  Alessandro Ranellucci 69ea88473d Workaround for the Clipper issue causing extra points in grid segments 10 years ago
  Alessandro Ranellucci d44bf38906 Sync viewport of 3D views. #2628 10 years ago
  Alessandro Ranellucci 9abcd5816c Little test for mixing objects and toolpaths 10 years ago
  Alessandro Ranellucci c264969962 Bugfix: crash when rendering lines with zero length in 3D preview. #2569 10 years ago
  Alessandro Ranellucci a5c0ffe963 Faster loading of 3D preview and much less memory used 10 years ago
  Alessandro Ranellucci c9cdae1a96 Wrong file included in previous commit 10 years ago
  Alessandro Ranellucci 229039d3b8 Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103 10 years ago
  Alessandro Ranellucci 3d500ca317 Skip geometry from unfinished steps in 3D rendering 10 years ago
  Alessandro Ranellucci 428f831886 Scroll 3D preview layers with a slider 10 years ago
  Alessandro Ranellucci f2818ddbe0 Live 3D toolpaths preview. 10 years ago
  Alessandro Ranellucci 2bbb6c570b Ported toolpaths rendering to C++ 10 years ago
  Alessandro Ranellucci bfbcbd55d8 Render infill and support material as well 10 years ago
  Alessandro Ranellucci d781371d66 Join extrusions properly in 3D preview 10 years ago
  Alessandro Ranellucci e0a3d2577c Initial work for 3D rendering of toolpaths 10 years ago
  Alessandro Ranellucci 18e815d032 More efficient 3D preview of slices 10 years ago
  Alessandro Ranellucci 3ee0fc5b1c Ability to select object parts by clicking in the 3D view in the object editor 10 years ago
  Alessandro Ranellucci d46d5c955b One more refactoring in 3DScene (select group/drag group) 10 years ago
  Alessandro Ranellucci 9c8f8f8ded Refactoring: make Slic3r::GUI::3DScene::Base model-independent 10 years ago
  Alessandro Ranellucci fb08588007 Renamed PreviewCanvas to 3DScene 10 years ago