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@@ -14,6 +14,11 @@ use Wx::GLCanvas qw(:all);
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__PACKAGE__->mk_accessors( qw(quat dirty init mview_init
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object_bounding_box
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+ enable_picking
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+ on_select_object
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+ on_double_click
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+ on_right_click
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+ on_instance_moved
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volumes initpos
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sphi stheta
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cutting_plane_z
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@@ -21,12 +26,14 @@ __PACKAGE__->mk_accessors( qw(quat dirty init mview_init
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bed_triangles
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bed_grid_lines
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origin
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+ _mouse_gl_pos
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) );
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use constant TRACKBALLSIZE => 0.8;
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use constant TURNTABLE_MODE => 1;
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use constant GROUND_Z => 0.02;
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use constant SELECTED_COLOR => [0,1,0,1];
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+use constant HOVER_COLOR => [0.8,0.8,0,1];
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use constant COLORS => [ [1,1,0], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ];
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# make OpenGL::Array thread-safe
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@@ -74,13 +81,49 @@ sub new {
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});
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EVT_MOUSE_EVENTS($self, sub {
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my ($self, $e) = @_;
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-
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- if ($e->Dragging() && $e->LeftIsDown()) {
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- $self->handle_rotation($e);
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- } elsif ($e->Dragging() && $e->RightIsDown()) {
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- $self->handle_translation($e);
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- } elsif ($e->LeftUp() || $e->RightUp()) {
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+
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+ my $pos = Slic3r::Pointf->new($e->GetPositionXY);
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+ if ($e->LeftDClick) {
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+ $self->on_double_click->()
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+ if $self->on_double_click;
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+ } elsif ($e->LeftDown || $e->RightDown) {
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+ my $volume_idx = first { $self->volumes->[$_]->{hover} } 0..$#{$self->volumes};
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+ $volume_idx //= -1;
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+
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+ # select volume in this 3D canvas
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+ $self->select_volume($volume_idx);
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+ $self->Refresh;
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+
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+ # propagate event through callback
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+ $self->on_select_object->($volume_idx)
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+ if $self->on_select_object;
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+
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+ if ($e->RightDown && $volume_idx != -1) {
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+ # if right clicking on volume, propagate event through callback
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+ $self->on_right_click->($e->GetPosition)
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+ if $self->on_right_click;
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+ }
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+ } elsif ($e->Dragging) {
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+ my $volume_idx = first { $self->volumes->[$_]->{hover} } 0..$#{$self->volumes};
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+ $volume_idx //= -1;
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+
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+ if ($e->LeftIsDown && $volume_idx == -1) {
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+ # if dragging over blank area with left button, rotate
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+ $self->handle_rotation($e);
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+ } elsif ($e->RightIsDown && $volume_idx == -1) {
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+ # if dragging over blank area with right button, translate
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+ $self->handle_translation($e);
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+ } elsif ($e->LeftIsDown && $volume_idx != -1) {
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+ # if dragging volume, move it
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+ # TODO
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+ }
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+ } elsif ($e->LeftUp || $e->RightUp) {
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$self->initpos(undef);
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+ } elsif ($e->Moving) {
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+ my $glpos = $pos->clone;
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+ $glpos->set_y($self->GetSize->GetHeight - $glpos->y); #))
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+ $self->_mouse_gl_pos($glpos);
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+ $self->Refresh;
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} else {
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$e->Skip();
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}
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@@ -163,9 +206,11 @@ sub load_object {
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# sort volumes: non-modifiers first
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my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes};
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+ my @volumes_idx = ();
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foreach my $volume (@volumes) {
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- my @instances = $all_instances ? @{$object->instances} : $object->instances->[0];
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- foreach my $instance (@instances) {
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+ my @instance_idxs = $all_instances ? (0..$#{$object->instances}) : (0);
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+ foreach my $instance_idx (@instance_idxs) {
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+ my $instance = $object->instances->[$instance_idx];
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my $mesh = $volume->mesh->clone;
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$instance->transform_mesh($mesh);
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@@ -179,10 +224,12 @@ sub load_object {
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my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
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push @$color, $volume->modifier ? 0.5 : 1;
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push @{$self->volumes}, my $v = {
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- mesh => $mesh,
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- color => $color,
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- z_min => $z_min,
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+ instance_idx => $instance_idx,
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+ mesh => $mesh,
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+ color => $color,
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+ z_min => $z_min,
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};
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+ push @volumes_idx, $#{$self->volumes};
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{
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my $vertices = $mesh->vertices;
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@@ -196,6 +243,16 @@ sub load_object {
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}
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}
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}
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+
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+ return @volumes_idx;
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+}
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+
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+sub select_volume {
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+ my ($self, $volume_idx) = @_;
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+
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+ $_->{selected} = 0 for @{$self->volumes};
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+ $self->volumes->[$volume_idx]->{selected} = 1
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+ if $volume_idx != -1;
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}
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sub SetCuttingPlane {
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@@ -522,6 +579,23 @@ sub Render {
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my $center = $bb->center;
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glTranslatef(-$center->x, -$center->y, 0); #,,
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+ if ($self->enable_picking) {
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+ glDisable(GL_LIGHTING);
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+ $self->draw_mesh(1);
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+ glFlush();
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+ glFinish();
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+
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+ if (my $glpos = $self->_mouse_gl_pos) {
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+ my $col = [ glReadPixels_p($glpos->x, $glpos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
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+ my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
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+ $_->{hover} = 0 for @{$self->volumes};
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+ if ($volume_idx <= $#{$self->volumes}) {
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+ $self->volumes->[$volume_idx]{hover} = 1;
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+ }
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+ }
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+ glEnable(GL_LIGHTING);
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+ }
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# draw objects
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$self->draw_mesh;
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@@ -604,22 +678,30 @@ sub Render {
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}
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sub draw_mesh {
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- my $self = shift;
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+ my ($self, $fakecolor) = @_;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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- foreach my $volume (@{$self->volumes}) {
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+ foreach my $volume_idx (0..$#{$self->volumes}) {
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+ my $volume = $self->volumes->[$volume_idx];
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glTranslatef(0, 0, -$volume->{z_min});
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glVertexPointer_p(3, $volume->{verts});
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glCullFace(GL_BACK);
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glNormalPointer_p($volume->{norms});
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- if ($volume->{selected}) {
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+ if ($fakecolor) {
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+ my $r = ($volume_idx & 0x000000FF) >> 0;
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+ my $g = ($volume_idx & 0x0000FF00) >> 8;
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+ my $b = ($volume_idx & 0x00FF0000) >> 16;
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+ glColor4f($r/255.0, $g/255.0, $b/255.0, 1);
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+ } elsif ($volume->{selected}) {
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glColor4f(@{ &SELECTED_COLOR });
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+ } elsif ($volume->{hover}) {
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+ glColor4f(@{ &HOVER_COLOR });
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} else {
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glColor4f(@{ $volume->{color} });
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}
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