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@@ -2743,21 +2743,20 @@ LockButton::LockButton( wxWindow *parent,
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const wxSize& size /*= wxDefaultSize*/):
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wxButton(parent, id, wxEmptyString, pos, size, wxBU_EXACTFIT | wxNO_BORDER)
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{
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- m_bmp_lock_on = ScalableBitmap(this, "one_layer_lock_on.png");
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- m_bmp_lock_off = ScalableBitmap(this, "one_layer_lock_off.png");
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- m_bmp_unlock_on = ScalableBitmap(this, "one_layer_unlock_on.png");
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- m_bmp_unlock_off = ScalableBitmap(this, "one_layer_unlock_off.png");
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+ m_bmp_lock_closed = ScalableBitmap(this, "lock_closed");
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+ m_bmp_lock_closed_f = ScalableBitmap(this, "lock_closed_f");
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+ m_bmp_lock_open = ScalableBitmap(this, "lock_open");
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+ m_bmp_lock_open_f = ScalableBitmap(this, "lock_open_f");
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#ifdef __WXMSW__
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
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#endif // __WXMSW__
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- SetBitmap(m_bmp_unlock_on.bmp());
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- SetBitmapDisabled(m_bmp_lock_on.bmp());
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+ SetBitmap(m_bmp_lock_open.bmp());
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+ SetBitmapDisabled(m_bmp_lock_open.bmp());
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+ SetBitmapHover(m_bmp_lock_closed_f.bmp());
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//button events
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- Bind(wxEVT_BUTTON, &LockButton::OnButton, this);
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- Bind(wxEVT_ENTER_WINDOW, &LockButton::OnEnterBtn, this);
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- Bind(wxEVT_LEAVE_WINDOW, &LockButton::OnLeaveBtn, this);
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+ Bind(wxEVT_BUTTON, &LockButton::OnButton, this);
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}
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void LockButton::OnButton(wxCommandEvent& event)
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@@ -2766,7 +2765,7 @@ void LockButton::OnButton(wxCommandEvent& event)
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return;
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m_is_pushed = !m_is_pushed;
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- enter_button(true);
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+ update_button_bitmaps();
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event.Skip();
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}
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@@ -2774,23 +2773,21 @@ void LockButton::OnButton(wxCommandEvent& event)
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void LockButton::SetLock(bool lock)
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{
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m_is_pushed = lock;
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- enter_button(true);
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+ update_button_bitmaps();
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}
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void LockButton::msw_rescale()
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{
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- m_bmp_lock_on .msw_rescale();
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- m_bmp_lock_off .msw_rescale();
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- m_bmp_unlock_on .msw_rescale();
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- m_bmp_unlock_off.msw_rescale();
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+ m_bmp_lock_closed.msw_rescale();
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+ m_bmp_lock_closed_f.msw_rescale();
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+ m_bmp_lock_open.msw_rescale();
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+ m_bmp_lock_open_f.msw_rescale();
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}
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-void LockButton::enter_button(const bool enter)
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+void LockButton::update_button_bitmaps()
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{
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- const wxBitmap& icon = m_is_pushed ?
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- enter ? m_bmp_lock_off.bmp() : m_bmp_lock_on.bmp() :
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- enter ? m_bmp_unlock_off.bmp() : m_bmp_unlock_on.bmp();
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- SetBitmap(icon);
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+ SetBitmap(m_is_pushed ? m_bmp_lock_closed.bmp() : m_bmp_lock_open.bmp());
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+ SetBitmapHover(m_is_pushed ? m_bmp_lock_closed_f.bmp() : m_bmp_lock_open_f.bmp());
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Refresh();
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Update();
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