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@@ -35,7 +35,7 @@ std::pair<double, double> adaptive_fill_line_spacing(const PrintObject &print_ob
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const PrintRegionConfig &config = region->config();
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bool nonempty = config.fill_density > 0;
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bool has_adaptive_infill = nonempty && config.fill_pattern == ipAdaptiveCubic;
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- bool has_support_infill = nonempty && false; // config.fill_pattern == icSupportCubic;
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+ bool has_support_infill = nonempty && config.fill_pattern == ipSupportCubic;
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region_fill_data.push_back(RegionFillData({
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has_adaptive_infill ? Tristate::Maybe : Tristate::No,
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has_support_infill ? Tristate::Maybe : Tristate::No,
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@@ -90,19 +90,32 @@ std::pair<double, double> adaptive_fill_line_spacing(const PrintObject &print_ob
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return std::make_pair(adaptive_line_spacing, support_line_spacing);
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}
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-void FillAdaptive::_fill_surface_single(
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- const FillParams ¶ms,
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- unsigned int thickness_layers,
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- const std::pair<float, Point> &direction,
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- ExPolygon &expolygon,
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- Polylines &polylines_out)
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+void FillAdaptive::_fill_surface_single(const FillParams & params,
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+ unsigned int thickness_layers,
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+ const std::pair<float, Point> &direction,
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+ ExPolygon & expolygon,
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+ Polylines & polylines_out)
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{
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+ if(this->adapt_fill_octree != nullptr)
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+ this->generate_infill(params, thickness_layers, direction, expolygon, polylines_out, this->adapt_fill_octree);
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+}
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+
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+void FillAdaptive::generate_infill(const FillParams & params,
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+ unsigned int thickness_layers,
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+ const std::pair<float, Point> &direction,
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+ ExPolygon & expolygon,
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+ Polylines & polylines_out,
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+ FillAdaptive_Internal::Octree *octree)
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+{
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+ Vec3d rotation = Vec3d((5.0 * M_PI) / 4.0, Geometry::deg2rad(215.264), M_PI / 6.0);
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+ Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones());
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+
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// Store grouped lines by its direction (multiple of 120°)
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std::vector<Lines> infill_lines_dir(3);
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- this->generate_infill_lines(this->adapt_fill_octree->root_cube.get(),
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- this->z, this->adapt_fill_octree->origin,infill_lines_dir,
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- this->adapt_fill_octree->cubes_properties,
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- int(this->adapt_fill_octree->cubes_properties.size()) - 1);
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+ this->generate_infill_lines(octree->root_cube.get(),
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+ this->z, octree->origin, rotation_matrix,
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+ infill_lines_dir, octree->cubes_properties,
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+ int(octree->cubes_properties.size()) - 1);
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Polylines all_polylines;
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all_polylines.reserve(infill_lines_dir[0].size() * 3);
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@@ -186,6 +199,7 @@ void FillAdaptive::generate_infill_lines(
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FillAdaptive_Internal::Cube *cube,
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double z_position,
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const Vec3d &origin,
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+ const Transform3d &rotation_matrix,
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std::vector<Lines> &dir_lines_out,
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const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
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int depth)
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@@ -197,7 +211,8 @@ void FillAdaptive::generate_infill_lines(
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return;
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}
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- double z_diff = std::abs(z_position - cube->center.z());
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+ Vec3d cube_center_tranformed = rotation_matrix * cube->center;
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+ double z_diff = std::abs(z_position - cube_center_tranformed.z());
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if (z_diff > cubes_properties[depth].height / 2)
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{
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@@ -208,14 +223,14 @@ void FillAdaptive::generate_infill_lines(
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{
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Point from(
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scale_((cubes_properties[depth].diagonal_length / 2) * (cubes_properties[depth].line_z_distance - z_diff) / cubes_properties[depth].line_z_distance),
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- scale_(cubes_properties[depth].line_xy_distance - ((z_position - (cube->center.z() - cubes_properties[depth].line_z_distance)) / sqrt(2))));
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+ scale_(cubes_properties[depth].line_xy_distance - ((z_position - (cube_center_tranformed.z() - cubes_properties[depth].line_z_distance)) / sqrt(2))));
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Point to(-from.x(), from.y());
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// Relative to cube center
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double rotation_angle = (2.0 * M_PI) / 3.0;
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for (Lines &lines : dir_lines_out)
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{
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- Vec3d offset = cube->center - origin;
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+ Vec3d offset = cube_center_tranformed - (rotation_matrix * origin);
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Point from_abs(from), to_abs(to);
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from_abs.x() += int(scale_(offset.x()));
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@@ -235,7 +250,7 @@ void FillAdaptive::generate_infill_lines(
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{
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if(child != nullptr)
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{
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- generate_infill_lines(child.get(), z_position, origin, dir_lines_out, cubes_properties, depth - 1);
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+ generate_infill_lines(child.get(), z_position, origin, rotation_matrix, dir_lines_out, cubes_properties, depth - 1);
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}
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}
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}
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@@ -301,14 +316,11 @@ std::unique_ptr<FillAdaptive_Internal::Octree> FillAdaptive::build_octree(
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triangle_mesh.require_shared_vertices();
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}
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- Vec3d rotation = Vec3d((5.0 * M_PI) / 4.0, Geometry::deg2rad(215.264), M_PI / 6.0);
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- Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones());
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-
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AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
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triangle_mesh.its.vertices, triangle_mesh.its.indices);
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auto octree = std::make_unique<Octree>(std::make_unique<Cube>(cube_center), cube_center, cubes_properties);
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- FillAdaptive::expand_cube(octree->root_cube.get(), cubes_properties, rotation_matrix, aabbTree, triangle_mesh, int(cubes_properties.size()) - 1);
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+ FillAdaptive::expand_cube(octree->root_cube.get(), cubes_properties, aabbTree, triangle_mesh, int(cubes_properties.size()) - 1);
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return octree;
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}
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@@ -316,7 +328,6 @@ std::unique_ptr<FillAdaptive_Internal::Octree> FillAdaptive::build_octree(
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void FillAdaptive::expand_cube(
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FillAdaptive_Internal::Cube *cube,
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const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties,
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- const Transform3d &rotation_matrix,
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const AABBTreeIndirect::Tree3f &distance_tree,
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const TriangleMesh &triangle_mesh, int depth)
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{
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@@ -328,8 +339,8 @@ void FillAdaptive::expand_cube(
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}
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std::vector<Vec3d> child_centers = {
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- Vec3d(-1, -1, -1), Vec3d( 1, -1, -1), Vec3d(-1, 1, -1), Vec3d(-1, -1, 1),
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- Vec3d( 1, 1, 1), Vec3d(-1, 1, 1), Vec3d( 1, -1, 1), Vec3d( 1, 1, -1)
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+ Vec3d(-1, -1, -1), Vec3d( 1, -1, -1), Vec3d(-1, 1, -1), Vec3d( 1, 1, -1),
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+ Vec3d(-1, -1, 1), Vec3d( 1, -1, 1), Vec3d(-1, 1, 1), Vec3d( 1, 1, 1)
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};
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double cube_radius_squared = (cubes_properties[depth].height * cubes_properties[depth].height) / 16;
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@@ -337,15 +348,173 @@ void FillAdaptive::expand_cube(
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for (size_t i = 0; i < 8; ++i)
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{
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const Vec3d &child_center = child_centers[i];
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- Vec3d child_center_transformed = cube->center + rotation_matrix * (child_center * (cubes_properties[depth].edge_length / 4));
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+ Vec3d child_center_transformed = cube->center + (child_center * (cubes_properties[depth].edge_length / 4));
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if(AABBTreeIndirect::is_any_triangle_in_radius(triangle_mesh.its.vertices, triangle_mesh.its.indices,
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distance_tree, child_center_transformed, cube_radius_squared))
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{
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cube->children[i] = std::make_unique<Cube>(child_center_transformed);
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- FillAdaptive::expand_cube(cube->children[i].get(), cubes_properties, rotation_matrix, distance_tree, triangle_mesh, depth - 1);
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+ FillAdaptive::expand_cube(cube->children[i].get(), cubes_properties, distance_tree, triangle_mesh, depth - 1);
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}
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}
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}
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+void FillAdaptive_Internal::Octree::propagate_point(
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+ Vec3d point,
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+ FillAdaptive_Internal::Cube * current,
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+ int depth,
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+ const std::vector<FillAdaptive_Internal::CubeProperties> &cubes_properties)
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+{
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+ using namespace FillAdaptive_Internal;
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+
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+ if(depth <= 0)
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+ {
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+ return;
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+ }
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+
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+ size_t octant_idx = Octree::find_octant(point, current->center);
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+ Cube * child = current->children[octant_idx].get();
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+
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+ // Octant not exists, then create it
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+ if(child == nullptr) {
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+ std::vector<Vec3d> child_centers = {
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+ Vec3d(-1, -1, -1), Vec3d( 1, -1, -1), Vec3d(-1, 1, -1), Vec3d( 1, 1, -1),
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+ Vec3d(-1, -1, 1), Vec3d( 1, -1, 1), Vec3d(-1, 1, 1), Vec3d( 1, 1, 1)
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+ };
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+
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+ const Vec3d &child_center = child_centers[octant_idx];
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+ Vec3d child_center_transformed = current->center + (child_center * (cubes_properties[depth].edge_length / 4));
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+
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+ current->children[octant_idx] = std::make_unique<Cube>(child_center_transformed);
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+ child = current->children[octant_idx].get();
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+ }
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+
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+ Octree::propagate_point(point, child, (depth - 1), cubes_properties);
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+}
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+
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+std::unique_ptr<FillAdaptive_Internal::Octree> FillSupportCubic::build_octree(
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+ TriangleMesh & triangle_mesh,
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+ coordf_t line_spacing,
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+ const Vec3d & cube_center,
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+ const Transform3d &rotation_matrix)
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+{
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+ using namespace FillAdaptive_Internal;
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+
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+ if(line_spacing <= 0 || std::isnan(line_spacing))
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+ {
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+ return nullptr;
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+ }
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+
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+ Vec3d bb_size = triangle_mesh.bounding_box().size();
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+ // The furthest point from the center of the bottom of the mesh bounding box.
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+ double furthest_point = std::sqrt(((bb_size.x() * bb_size.x()) / 4.0) +
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+ ((bb_size.y() * bb_size.y()) / 4.0) +
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+ (bb_size.z() * bb_size.z()));
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+ double max_cube_edge_length = furthest_point * 2;
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+
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+ std::vector<CubeProperties> cubes_properties;
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+ for (double edge_length = (line_spacing * 2); edge_length < (max_cube_edge_length * 2); edge_length *= 2)
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+ {
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+ CubeProperties props{};
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+ props.edge_length = edge_length;
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+ props.height = edge_length * sqrt(3);
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+ props.diagonal_length = edge_length * sqrt(2);
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+ props.line_z_distance = edge_length / sqrt(3);
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+ props.line_xy_distance = edge_length / sqrt(6);
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+ cubes_properties.push_back(props);
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+ }
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+
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+ if (triangle_mesh.its.vertices.empty())
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+ {
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+ triangle_mesh.require_shared_vertices();
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+ }
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+
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+ AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
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+ triangle_mesh.its.vertices, triangle_mesh.its.indices);
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+
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+ auto octree = std::make_unique<Octree>(std::make_unique<Cube>(cube_center), cube_center, cubes_properties);
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+
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+ double cube_edge_length = line_spacing / 2.0;
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+ int max_depth = int(octree->cubes_properties.size()) - 1;
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+ BoundingBoxf3 mesh_bb = triangle_mesh.bounding_box();
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+ Vec3f vertical(0, 0, 1);
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+
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+ for (size_t facet_idx = 0; facet_idx < triangle_mesh.stl.facet_start.size(); ++facet_idx)
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+ {
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+ if(triangle_mesh.stl.facet_start[facet_idx].normal.dot(vertical) <= 0.707)
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+ {
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+ // The angle is smaller than PI/4, than infill don't to be there
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+ continue;
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+ }
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+
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+ stl_vertex v_1 = triangle_mesh.stl.facet_start[facet_idx].vertex[0];
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+ stl_vertex v_2 = triangle_mesh.stl.facet_start[facet_idx].vertex[1];
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+ stl_vertex v_3 = triangle_mesh.stl.facet_start[facet_idx].vertex[2];
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+
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+ std::vector<Vec3d> triangle_vertices =
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+ {Vec3d(v_1.x(), v_1.y(), v_1.z()),
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+ Vec3d(v_2.x(), v_2.y(), v_2.z()),
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+ Vec3d(v_3.x(), v_3.y(), v_3.z())};
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+
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+ BoundingBoxf3 triangle_bb(triangle_vertices);
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+
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+ Vec3d triangle_start_relative = triangle_bb.min - mesh_bb.min;
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+ Vec3d triangle_end_relative = triangle_bb.max - mesh_bb.min;
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+
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+ Vec3crd triangle_start_idx = Vec3crd(
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+ int(std::floor(triangle_start_relative.x() / cube_edge_length)),
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+ int(std::floor(triangle_start_relative.y() / cube_edge_length)),
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+ int(std::floor(triangle_start_relative.z() / cube_edge_length)));
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+ Vec3crd triangle_end_idx = Vec3crd(
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+ int(std::floor(triangle_end_relative.x() / cube_edge_length)),
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+ int(std::floor(triangle_end_relative.y() / cube_edge_length)),
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+ int(std::floor(triangle_end_relative.z() / cube_edge_length)));
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+
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+ for (int z = triangle_start_idx.z(); z <= triangle_end_idx.z(); ++z)
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+ {
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+ for (int y = triangle_start_idx.y(); y <= triangle_end_idx.y(); ++y)
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+ {
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+ for (int x = triangle_start_idx.x(); x <= triangle_end_idx.x(); ++x)
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+ {
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+ Vec3d cube_center_relative(x * cube_edge_length + (cube_edge_length / 2.0), y * cube_edge_length + (cube_edge_length / 2.0), z * cube_edge_length);
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+ Vec3d cube_center_absolute = cube_center_relative + mesh_bb.min;
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+
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+ double cube_center_absolute_arr[3] = {cube_center_absolute.x(), cube_center_absolute.y(), cube_center_absolute.z()};
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+ double distance = 0, cord_u = 0, cord_v = 0;
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+
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+ double dir[3] = {0.0, 0.0, 1.0};
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+
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+ double vert_0[3] = {triangle_vertices[0].x(),
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+ triangle_vertices[0].y(),
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+ triangle_vertices[0].z()};
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+ double vert_1[3] = {triangle_vertices[1].x(),
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+ triangle_vertices[1].y(),
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+ triangle_vertices[1].z()};
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+ double vert_2[3] = {triangle_vertices[2].x(),
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+ triangle_vertices[2].y(),
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+ triangle_vertices[2].z()};
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+
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+ if(intersect_triangle(cube_center_absolute_arr, dir, vert_0, vert_1, vert_2, &distance, &cord_u, &cord_v) && distance > 0 && distance <= cube_edge_length)
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+ {
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+ Vec3d cube_center_transformed(cube_center_absolute.x(), cube_center_absolute.y(), cube_center_absolute.z() + (cube_edge_length / 2.0));
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+ Octree::propagate_point(rotation_matrix * cube_center_transformed, octree->root_cube.get(), max_depth, octree->cubes_properties);
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ return octree;
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+}
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+
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+void FillSupportCubic::_fill_surface_single(const FillParams & params,
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+ unsigned int thickness_layers,
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+ const std::pair<float, Point> &direction,
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+ ExPolygon & expolygon,
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+ Polylines & polylines_out)
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+{
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+ if (this->support_fill_octree != nullptr)
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+ this->generate_infill(params, thickness_layers, direction, expolygon, polylines_out, this->support_fill_octree);
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+}
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+
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} // namespace Slic3r
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