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@@ -2957,11 +2957,25 @@ std::string GCodeGenerator::_extrude(
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const std::string_view description_bridge = path_attr.role.is_bridge() ? " (bridge)"sv : ""sv;
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if (!m_current_layer_first_position) {
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- // Make the first travel just one G1.
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const Vec3crd point = to_3d(path.front().point, scaled(this->m_last_layer_z + this->m_config.z_offset.value));
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const Vec3d gcode_point = to_3d(this->point_to_gcode(point.head<2>()), unscaled(point.z()));
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+
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+ if (!this->last_position) {
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+ double lift{
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+ EXTRUDER_CONFIG(travel_ramping_lift) ? EXTRUDER_CONFIG(travel_max_lift) :
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+ EXTRUDER_CONFIG(retract_lift)};
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+ const double upper_limit = EXTRUDER_CONFIG(retract_lift_below);
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+ const double lower_limit = EXTRUDER_CONFIG(retract_lift_above);
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+ if ((lower_limit > 0 && gcode_point.z() < lower_limit) ||
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+ (upper_limit > 0 && gcode_point.z() > upper_limit)) {
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+ lift = 0.0;
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+ }
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+ gcode += this->writer().get_travel_to_z_gcode(gcode_point.z() + lift, "lift");
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+ }
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+
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this->last_position = path.front().point;
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this->writer().update_position(gcode_point);
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+
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gcode += this->writer().get_travel_to_xy_gcode(gcode_point.head<2>(), "move to first layer point");
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gcode += this->writer().get_travel_to_z_gcode(gcode_point.z(), "move to first layer point");
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m_current_layer_first_position = gcode_point;
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