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+#include <iostream>
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+#include <utility>
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+#include <memory>
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+#include <vector>
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+
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+// For compilers that support precompilation, includes "wx/wx.h".
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+#include <wx/wxprec.h>
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+#ifndef WX_PRECOMP
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+#include <wx/wx.h>
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+#endif
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+
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+#include <wx/tglbtn.h>
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+#include <wx/combobox.h>
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+#include <wx/msgdlg.h>
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+#include <wx/glcanvas.h>
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+#include <wx/notebook.h>
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+
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+class Renderer {
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+protected:
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+ wxGLCanvas *m_canvas;
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+ std::unique_ptr<wxGLContext> m_context;
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+public:
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+
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+ Renderer(wxGLCanvas *c): m_canvas{c} {
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+ m_context = std::make_unique<wxGLContext>(m_canvas);
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+ }
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+
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+ wxGLContext * context() { return m_context.get(); }
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+ const wxGLContext * context() const { return m_context.get(); }
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+
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+ void set_active()
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+ {
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+ m_canvas->SetCurrent(*m_context);
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+
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+ // Set the current clear color to sky blue and the current drawing color to
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+ // white.
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+ glClearColor(0.1, 0.39, 0.88, 1.0);
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+ glColor3f(1.0, 1.0, 1.0);
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+
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+ // Tell the rendering engine not to draw backfaces. Without this code,
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+ // all four faces of the tetrahedron would be drawn and it is possible
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+ // that faces farther away could be drawn after nearer to the viewer.
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+ // Since there is only one closed polyhedron in the whole scene,
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+ // eliminating the drawing of backfaces gives us the realism we need.
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+ // THIS DOES NOT WORK IN GENERAL.
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+ glEnable(GL_CULL_FACE);
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+ glCullFace(GL_BACK);
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+
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+ // Set the camera lens so that we have a perspective viewing volume whose
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+ // horizontal bounds at the near clipping plane are -2..2 and vertical
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+ // bounds are -1.5..1.5. The near clipping plane is 1 unit from the camera
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+ // and the far clipping plane is 40 units away.
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+ glMatrixMode(GL_PROJECTION);
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+ glLoadIdentity();
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+ glFrustum(-2, 2, -1.5, 1.5, 1, 40);
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+
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+ // Set up transforms so that the tetrahedron which is defined right at
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+ // the origin will be rotated and moved into the view volume. First we
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+ // rotate 70 degrees around y so we can see a lot of the left side.
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+ // Then we rotate 50 degrees around x to "drop" the top of the pyramid
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+ // down a bit. Then we move the object back 3 units "into the screen".
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+ glMatrixMode(GL_MODELVIEW);
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+ glLoadIdentity();
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+ glTranslatef(0, 0, -3);
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+ glRotatef(50, 1, 0, 0);
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+ glRotatef(70, 0, 1, 0);
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+ }
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+
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+ void draw_scene(long w, long h)
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+ {
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+ glViewport(0, 0, GLsizei(w), GLsizei(h));
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+ glClear(GL_COLOR_BUFFER_BIT);
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+
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+ // Draw a white grid "floor" for the tetrahedron to sit on.
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+ glColor3f(1.0, 1.0, 1.0);
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+ glBegin(GL_LINES);
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+ for (GLfloat i = -2.5; i <= 2.5; i += 0.25) {
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+ glVertex3f(i, 0, 2.5); glVertex3f(i, 0, -2.5);
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+ glVertex3f(2.5, 0, i); glVertex3f(-2.5, 0, i);
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+ }
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+ glEnd();
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+
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+ // Draw the tetrahedron. It is a four sided figure, so when defining it
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+ // with a triangle strip we have to repeat the last two vertices.
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+ glBegin(GL_TRIANGLE_STRIP);
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+ glColor3f(1, 1, 1); glVertex3f(0, 2, 0);
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+ glColor3f(1, 0, 0); glVertex3f(-1, 0, 1);
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+ glColor3f(0, 1, 0); glVertex3f(1, 0, 1);
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+ glColor3f(0, 0, 1); glVertex3f(0, 0, -1.4);
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+ glColor3f(1, 1, 1); glVertex3f(0, 2, 0);
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+ glColor3f(1, 0, 0); glVertex3f(-1, 0, 1);
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+ glEnd();
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+
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+ glFlush();
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+ }
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+
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+ void swap_buffers() { m_canvas->SwapBuffers(); }
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+};
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+
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+// The top level frame of the application.
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+class MyFrame: public wxFrame
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+{
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+ wxGLCanvas *m_canvas;
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+ std::unique_ptr<Renderer> m_renderer;
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+
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+public:
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+ MyFrame(const wxString & title,
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+ const wxPoint & pos,
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+ const wxSize & size);
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+
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+ wxGLCanvas * canvas() { return m_canvas; }
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+ const wxGLCanvas * canvas() const { return m_canvas; }
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+};
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+
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+class App : public wxApp {
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+ MyFrame *m_frame = nullptr;
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+ wxString m_fname;
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+public:
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+ bool OnInit() override {
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+
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+ m_frame = new MyFrame("Wayland wxNotebook issue", wxDefaultPosition, wxSize(1024, 768));
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+ m_frame->Show( true );
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+
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+ return true;
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+ }
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+
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+};
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+
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+wxIMPLEMENT_APP(App);
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+
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+MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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+ wxFrame(nullptr, wxID_ANY, title, pos, size)
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+{
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+ wxMenu *menuFile = new wxMenu;
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+ menuFile->Append(wxID_OPEN);
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+ menuFile->Append(wxID_EXIT);
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+ wxMenuBar *menuBar = new wxMenuBar;
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+ menuBar->Append( menuFile, "&File" );
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+ SetMenuBar( menuBar );
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+
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+ auto notebookpanel = new wxPanel(this);
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+ auto notebook = new wxNotebook(notebookpanel, wxID_ANY);
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+ auto maintab = new wxPanel(notebook);
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+
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+ m_canvas = new wxGLCanvas(maintab,
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+ wxID_ANY,
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+ nullptr,
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+ wxDefaultPosition,
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+ wxDefaultSize,
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+ wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
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+
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+ m_renderer = std::make_unique<Renderer>(m_canvas);
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+
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+ wxPanel *control_panel = new wxPanel(maintab);
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+
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+ auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
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+ auto console_sizer = new wxBoxSizer(wxVERTICAL);
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+
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+ std::vector<wxString> combolist = {"One", "Two", "Three"};
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+ auto combobox = new wxComboBox(control_panel, wxID_ANY, combolist[0],
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+ wxDefaultPosition, wxDefaultSize,
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+ int(combolist.size()), combolist.data());
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+
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+ auto sz = new wxBoxSizer(wxHORIZONTAL);
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+ sz->Add(new wxStaticText(control_panel, wxID_ANY, "Choose number"), 0,
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+ wxALL | wxALIGN_CENTER, 5);
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+ sz->Add(combobox, 1, wxALL | wxEXPAND, 5);
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+ console_sizer->Add(sz, 0, wxEXPAND);
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+
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+ auto btn1 = new wxToggleButton(control_panel, wxID_ANY, "Button1");
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+ console_sizer->Add(btn1, 0, wxALL | wxEXPAND, 5);
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+
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+ auto btn2 = new wxToggleButton(control_panel, wxID_ANY, "Button2");
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+ btn2->SetValue(true);
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+ console_sizer->Add(btn2, 0, wxALL | wxEXPAND, 5);
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+
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+ controlsizer->Add(console_sizer, 1, wxEXPAND);
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+
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+ control_panel->SetSizer(controlsizer);
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+
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+ auto maintab_sizer = new wxBoxSizer(wxHORIZONTAL);
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+ maintab_sizer->Add(m_canvas, 1, wxEXPAND);
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+ maintab_sizer->Add(control_panel, 0);
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+ maintab->SetSizer(maintab_sizer);
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+
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+ notebook->AddPage(maintab, "Main");
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+
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+ wxTextCtrl* textCtrl1 = new wxTextCtrl(notebook, wxID_ANY, L"Tab 2 Contents");
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+ notebook->AddPage(textCtrl1, "Dummy");
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+
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+ auto notebooksizer = new wxBoxSizer(wxHORIZONTAL);
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+ notebooksizer->Add(notebook, 1, wxEXPAND);
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+ notebookpanel->SetSizer(notebooksizer);
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+
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+ auto topsizer = new wxBoxSizer(wxHORIZONTAL);
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+ topsizer->Add(notebookpanel, 1, wxEXPAND);
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+ SetSizer(topsizer);
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+ SetMinSize(size);
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+
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+ Bind(wxEVT_MENU, [this](wxCommandEvent &) {
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+ wxFileDialog dlg(this, "Select file", wxEmptyString,
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+ wxEmptyString, "*.*", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
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+ dlg.ShowModal();
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+ }, wxID_OPEN);
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+
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+ Bind(wxEVT_MENU, [this](wxCommandEvent &) {
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+ Close();
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+ }, wxID_EXIT);
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+
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+ Bind(wxEVT_SHOW, [this](wxShowEvent &) {
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+ m_renderer->set_active();
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+
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+ m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &){
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+ wxPaintDC dc(m_canvas);
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+
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+ const wxSize sz = m_canvas->GetClientSize();
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+ m_renderer->draw_scene(sz.x, sz.y);
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+ m_renderer->swap_buffers();
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+ });
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+ });
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+}
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