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@@ -1,10 +1,13 @@
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-[](https://github.com/supermerill/SuperSlicer/issues/611#issuecomment-907833287) [](https://reddit.com/r/slic3r) [](https://repology.org/project/superslicer/versions)
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+[](https://github.com/supermerill/SuperSlicer/issues/611#issuecomment-907833287) [](https://reddit.com/r/slic3r) [](https://github.com/supermerill/SuperSlicer/discussions)
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+
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+[](https://repology.org/project/superslicer/versions) [](https://community.chocolatey.org/packages/superslicer) [](https://formulae.brew.sh/cask/superslicer) [](https://aur.archlinux.org/packages/superslicer)
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# SuperSlicer
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**A PrusaSlicer fork (which is a slic3r fork)** (previously Slic3r++)
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-Prebuilt Windows, Linux and macOS 64-bit releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases). The Linux & macOS builds aren't tested (by me), just compiled, so please report any bugs that may occur during use.
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+Prebuilt Windows, Linux and macOS 64-bit releases are available through the [git releases page](https://github.com/supermerill/SuperSlicer/releases). The Linux & macOS builds aren't tested (by me), just compiled, so please report any bugs that may occur during use.
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+For **installers**, check the badges above. Windows users can use chocolatey or scoop.
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Nightly builds are available through the [git actions page](https://github.com/supermerill/SuperSlicer/actions). Click on the build for your platform and then on the archive name (`nightly_win64` or `SuperSlicer-gtk2.AppImage` or `nightly_macos.dmg`) in the "Artifacts" section in the top right corner.
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SuperSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code
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