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- from UM.Mesh.MeshBuilder import MeshBuilder
- import numpy
- class Layer:
- def __init__(self, layer_id):
- self._id = layer_id
- self._height = 0.0
- self._thickness = 0.0
- self._polygons = []
- self._element_count = 0
- @property
- def height(self):
- return self._height
- @property
- def thickness(self):
- return self._thickness
- @property
- def polygons(self):
- return self._polygons
- @property
- def elementCount(self):
- return self._element_count
- def setHeight(self, height):
- self._height = height
- def setThickness(self, thickness):
- self._thickness = thickness
- def lineMeshVertexCount(self):
- result = 0
- for polygon in self._polygons:
- result += polygon.lineMeshVertexCount()
- return result
- def lineMeshElementCount(self):
- result = 0
- for polygon in self._polygons:
- result += polygon.lineMeshElementCount()
- return result
- def build(self, vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices):
- result_vertex_offset = vertex_offset
- result_index_offset = index_offset
- self._element_count = 0
- for polygon in self._polygons:
- polygon.build(result_vertex_offset, result_index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices)
- result_vertex_offset += polygon.lineMeshVertexCount()
- result_index_offset += polygon.lineMeshElementCount()
- self._element_count += polygon.elementCount
- return (result_vertex_offset, result_index_offset)
- def createMesh(self):
- return self.createMeshOrJumps(True)
- def createJumps(self):
- return self.createMeshOrJumps(False)
- # Defines the two triplets of local point indices to use to draw the two faces for each line segment in createMeshOrJump
- __index_pattern = numpy.array([[0, 3, 2, 0, 1, 3]], dtype = numpy.int32 )
- def createMeshOrJumps(self, make_mesh):
- builder = MeshBuilder()
-
- line_count = 0
- if make_mesh:
- for polygon in self._polygons:
- line_count += polygon.meshLineCount
- else:
- for polygon in self._polygons:
- line_count += polygon.jumpCount
- # Reserve the neccesary space for the data upfront
- builder.reserveFaceAndVertexCount(2 * line_count, 4 * line_count)
-
- for polygon in self._polygons:
- # Filter out the types of lines we are not interesed in depending on whether we are drawing the mesh or the jumps.
- index_mask = numpy.logical_not(polygon.jumpMask) if make_mesh else polygon.jumpMask
- # Create an array with rows [p p+1] and only keep those we whant to draw based on make_mesh
- points = numpy.concatenate((polygon.data[:-1], polygon.data[1:]), 1)[index_mask.ravel()]
- # Line types of the points we want to draw
- line_types = polygon.types[index_mask]
-
- # Shift the z-axis according to previous implementation.
- if make_mesh:
- points[polygon.isInfillOrSkinType(line_types), 1::3] -= 0.01
- else:
- points[:, 1::3] += 0.01
- # Create an array with normals and tile 2 copies to match size of points variable
- normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1, 2))
- # Scale all normals by the line width of the current line so we can easily offset.
- normals *= (polygon.lineWidths[index_mask.ravel()] / 2)
- # Create 4 points to draw each line segment, points +- normals results in 2 points each.
- # After this we reshape to one point per line.
- f_points = numpy.concatenate((points-normals, points+normals), 1).reshape((-1, 3))
- # __index_pattern defines which points to use to draw the two faces for each lines egment, the following linesegment is offset by 4
- f_indices = ( self.__index_pattern + numpy.arange(0, 4 * len(normals), 4, dtype=numpy.int32).reshape((-1, 1)) ).reshape((-1, 3))
- f_colors = numpy.repeat(polygon.mapLineTypeToColor(line_types), 4, 0)
- builder.addFacesWithColor(f_points, f_indices, f_colors)
-
- return builder.build()
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