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- # Copyright (c) 2018 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- import gzip
- from io import StringIO, BufferedIOBase #To write the g-code to a temporary buffer, and for typing.
- from typing import List
- from UM.Logger import Logger
- from UM.Mesh.MeshWriter import MeshWriter #The class we're extending/implementing.
- from UM.PluginRegistry import PluginRegistry
- from UM.Scene.SceneNode import SceneNode #For typing.
- ## A file writer that writes gzipped g-code.
- #
- # If you're zipping g-code, you might as well use gzip!
- class GCodeGzWriter(MeshWriter):
- ## Writes the gzipped g-code to a stream.
- #
- # Note that even though the function accepts a collection of nodes, the
- # entire scene is always written to the file since it is not possible to
- # separate the g-code for just specific nodes.
- #
- # \param stream The stream to write the gzipped g-code to.
- # \param nodes This is ignored.
- # \param mode Additional information on what type of stream to use. This
- # must always be binary mode.
- # \return Whether the write was successful.
- def write(self, stream: BufferedIOBase, nodes: List[SceneNode], mode = MeshWriter.OutputMode.BinaryMode) -> bool:
- if mode != MeshWriter.OutputMode.BinaryMode:
- Logger.log("e", "GCodeGzWriter does not support text mode.")
- return False
- #Get the g-code from the g-code writer.
- gcode_textio = StringIO() #We have to convert the g-code into bytes.
- success = PluginRegistry.getInstance().getPluginObject("GCodeWriter").write(gcode_textio, None)
- if not success: #Writing the g-code failed. Then I can also not write the gzipped g-code.
- return False
- result = gzip.compress(gcode_textio.getvalue().encode("utf-8"))
- stream.write(result)
- return True
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